mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-01 01:48:28 +03:00
Change macOS builds to use OpenSSL purely as a static lib
This commit is contained in:
33
.github/workflows/build.yml
vendored
33
.github/workflows/build.yml
vendored
@@ -3,11 +3,11 @@ name: C/C++ CI
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on: [push, pull_request]
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jobs:
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linux:
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linux-x64:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v2
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- name: build-linux-release
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- name: build-linux-release-x64
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run: |
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git submodule update --init --recursive
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pip3 install --user scons
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@@ -15,12 +15,12 @@ jobs:
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ldd demo/addons/godot-git-plugin/linux/libgitapi.so
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- uses: actions/upload-artifact@v2
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with:
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name: godot-git-plugin-linux-release-${{ github.sha }}
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name: godot-git-plugin-linux-release-x64-${{ github.sha }}
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if-no-files-found: error
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path: |
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demo/
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windows:
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windows-x64:
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runs-on: windows-2019
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steps:
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- uses: actions/checkout@v2
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@@ -29,7 +29,7 @@ jobs:
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python-version: "3.x"
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architecture: "x64"
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- uses: ilammy/msvc-dev-cmd@v1
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- name: build-windows-release
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- name: build-windows-release-x64
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run: |
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git submodule update --init --recursive
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pip3 install --user scons
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@@ -37,7 +37,7 @@ jobs:
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dumpbin /dependents .\demo\addons\godot-git-plugin\win64\libgitapi.dll
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- uses: actions/upload-artifact@v2
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with:
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name: godot-git-plugin-windows-release-${{ github.sha }}
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name: godot-git-plugin-windows-release-x64-${{ github.sha }}
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if-no-files-found: error
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path: |
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demo/
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@@ -46,10 +46,10 @@ jobs:
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runs-on: macos-11
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steps:
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- uses: actions/checkout@v2
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- name: build-macos-release
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- name: build-macos-release-x64
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run: |
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git submodule update --init --recursive
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brew install scons openssl@1.1
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brew install scons
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scons platform=osx target=release bits=64 godot_cpp=yes generate_bindings=yes use_custom_api_file=yes custom_api_file=api.ci.json macos_arch=x86_64 macos_ssl_path=/usr/local/opt/openssl@1.1/ use_llvm=yes -j $(sysctl -n hw.logicalcpu)
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otool -L demo/addons/godot-git-plugin/osx/libgitapi.dylib
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- uses: actions/upload-artifact@v2
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@@ -58,20 +58,3 @@ jobs:
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if-no-files-found: error
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path: |
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demo/
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macos-arm64:
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runs-on: macos-11
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steps:
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- uses: actions/checkout@v2
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- name: build-macos-release
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run: |
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git submodule update --init --recursive
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brew install scons openssl@1.1
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scons platform=osx target=release bits=64 godot_cpp=yes generate_bindings=yes use_custom_api_file=yes custom_api_file=api.ci.json macos_arch=arm64 macos_ssl_path=/usr/local/opt/openssl@1.1/ use_llvm=yes -j $(sysctl -n hw.logicalcpu)
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otool -L demo/addons/godot-git-plugin/osx/libgitapi.dylib
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- uses: actions/upload-artifact@v2
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with:
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name: godot-git-plugin-macos-release-arm64-${{ github.sha }}
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if-no-files-found: error
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path: |
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demo/
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@@ -19,7 +19,7 @@ This section onwards is only meant to be used if you intend to compile the plugi
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- [SCons](https://scons.org/pages/download.html) (v3.0.1+)
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- C++17 and C90 compilers detectable by SCons and present in `PATH`.
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- For Mac users, run `brew install openssl` and use the `macos_ssl_path` SCons argument.
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- For Mac users, run `brew install openssl@1.1` and use the `macos_ssl_path` SCons argument which should contain the path to where Homebrew installed the OpenSSL library.
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- For Linux users, `sudo apt-get install libssl-dev`, or local package manager equivalent.
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### Build
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@@ -28,7 +28,7 @@ opts.Add(EnumVariable("bits", "The bit architecture.", "64", ["64"]))
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opts.Add(EnumVariable("macos_arch", "Target macOS architecture",
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"universal", ["universal", "x86_64", "arm64"]))
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opts.Add(PathVariable("macos_ssl_path", "Path to OpenSSL libraries - only used in macOS builds.",
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"/usr/local/opt/openssl/", PathVariable.PathAccept))
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"/usr/local/opt/openssl@1.1/", PathVariable.PathAccept))
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# Updates the environment with the option variables.
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opts.Update(env)
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@@ -31,6 +31,8 @@ if not os.path.isdir(env["target_path"]):
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if env["platform"] == "osx":
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env["target_path"] += "osx/"
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cpp_library += ".osx"
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env.Append(LIBPATH=[env["macos_ssl_path"] + "lib/"])
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env.Append(LIBS=["ssl", "crypto"])
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if env["target"] in ("debug", "d"):
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env.Append(CCFLAGS=["-g", "-O2", "-std=c++17"])
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19
thirdparty/git2/SCsub
vendored
19
thirdparty/git2/SCsub
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@@ -28,13 +28,6 @@ if env_git["bits"] == 64:
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elif env_git["bits"] == 32:
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env_git.Prepend(CPPDEFINES=["GIT_ARCH_32"])
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if env_git["platform"] == "windows":
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env_git.Prepend(CPPDEFINES=["GIT_WINHTTP"])
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libgit2_sources += Glob("libgit2/src/win32/" + "*.c")
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if env_git["platform"] in ["linux", "osx"]:
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libgit2_sources += Glob("libgit2/src/unix/" + "*.c")
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env_git.Prepend(
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CPPPATH=[
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"libgit2/include/",
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@@ -61,8 +54,10 @@ env_git.Prepend(
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)
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if env_git["platform"] == "windows":
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libgit2_sources += Glob("libgit2/src/win32/" + "*.c")
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env_git.Prepend(
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CPPDEFINES=[
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"GIT_WINHTTP",
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"HAVE_SYS_STAT_H",
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"HAVE_SYS_TYPES_H",
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"HAVE_WINDOWS_H",
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@@ -92,6 +87,7 @@ if env_git["platform"] == "windows":
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if env_git["platform"] in ["linux", "osx"]:
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env_git.Append(CCFLAGS="-fPIC")
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libgit2_sources += Glob("libgit2/src/unix/" + "*.c")
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libgit2_sources += [
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"libgit2/deps/ntlmclient/crypt_openssl.c",
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"libgit2/deps/ntlmclient/unicode_builtin.c"
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@@ -131,13 +127,8 @@ if env_git["platform"] in ["linux", "osx"]:
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)
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if env_git["platform"] == "osx":
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# We link to OpenSSL dynamically only on macOS to allow universal builds
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env_git.Prepend(
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CPPDEFINES=[
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"CRYPT_OPENSSL_DYNAMIC",
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("GIT_OPENSSL_DYNAMIC", "1"),
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]
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)
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env_git.Prepend(CPPPATH=[env_git["macos_ssl_path"] + "include/"])
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env_git.Append(LIBPATH=[env_git["macos_ssl_path"] + "lib/"])
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env_git.Append(LIBS=["ssl"])
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env_git.StaticLibrary(target="../bin/" + "git2", source=libgit2_sources)
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19
thirdparty/ssh2/SCsub
vendored
19
thirdparty/ssh2/SCsub
vendored
@@ -106,16 +106,15 @@ if env_ssh2["platform"] in ["linux", "osx"]:
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if env_ssh2["platform"] == "osx":
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env_ssh2.Append(CPPPATH=[env_ssh2["macos_ssl_path"] + "include/"])
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env_ssh2.Append(LIBPATH=[env_ssh2["macos_ssl_path"] + "lib/"])
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env_ssh2.Append(LIBS=["ssl", "crypto"])
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# We only link to OpenSSL dynamic libraries on macOS when we are
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# doing a universal build, otherwise we do a static link
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if env_ssh2["macos_arch"] == "universal":
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env_ssh2.Append(CPPDEFINES=[
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("WORDS_BIGENDIAN", "1"),
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("AC_APPLE_UNIVERSAL_BUILD", 1)
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])
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else:
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env_ssh2.Append(LIBPATH=[env_ssh2["macos_ssl_path"] + "lib/"])
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env_ssh2.Append(LIBS=["ssl", "crypto"])
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# TODO: Verify if this works on actual M1 hardware
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if env_ssh2["macos_arch"] == "arm64":
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env_ssh2.Append(
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CPPDEFINES=[
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("WORDS_BIGENDIAN", "1"),
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# ("AC_APPLE_UNIVERSAL_BUILD", "1")
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])
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env_ssh2.StaticLibrary(target="../bin/" + "ssh2", source=libssh2_sources)
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