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Add Mac build instructions to README.md
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README.md
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README.md
@@ -6,7 +6,7 @@ Git implementation of the Godot Engine VCS interface in Godot. We use [libgit2](
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## Installation Instructions
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1. Grab the Linux and/or Windows binaries here: <https://github.com/godotengine/godot-git-plugin/releases>
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1. Grab the platform binaries here: <https://github.com/godotengine/godot-git-plugin/releases>
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2. Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki
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## Build Instructions
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@@ -34,6 +34,14 @@ Required build tools:
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2. Run ```. ./build_libs.sh Release```.
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3. Run ```scons platform=x11 target=release```.
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### MacOS
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> G++ and Clang++ are our recommended compilers for MacOS
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1. Prepare script for execution: ```chmod 755 build_libs_mac.sh```
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2. Run ```. ./build_libs_mac.sh Release```.
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3. Run ```scons platform=osx target=release```.
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#### Debug build
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Replace `Release` with `Debug` and `release` with `debug` in the above instructions for a debug build. You will also have to do the same in the paths mentioned in `demo/git_api.gdnlib` before opening the demo project in Godot.
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