Port build scripts to Mac

This commit is contained in:
IronicallySerious
2020-12-09 18:13:47 +05:30
parent 7cea3fa0a9
commit 12ed472049
3 changed files with 28 additions and 0 deletions

3
.gitignore vendored
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@@ -10,6 +10,9 @@ api.json
# VSCode Cache
.vscode/
# Mac stuff
.DS_Store
# Binaries
bin/
intermediate/

23
build_libs_mac.sh Executable file
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@@ -0,0 +1,23 @@
git submodule init;
git submodule update --init --recursive;
cd godot-git-plugin/thirdparty/libgit2/
mkdir build
cd build/
rm CMakeCache.txt
cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF -DBUILD_EXAMPLES=OFF -DUSE_SSH=OFF -DUSE_HTTPS=OFF -DUSE_BUNDLED_ZLIB=ON -DUSE_ICONV=OFF
cmake --build . --config $1
cd ../../../../
mkdir -p "demo/bin/osx/"
cp "godot-git-plugin/thirdparty/libgit2/build/libgit2.a" "demo/bin/osx/libgit2.a"
if [ -z "$CI" ]
then
echo "Non-CI run was detected"
else
echo "CI run was detected"
fi
cd godot-cpp/;
scons platform=osx target=$1 generate_bindings=yes bits=64;
cd ..

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@@ -7,10 +7,12 @@ reloadable=false
[entry]
OSX.64="res://bin/osx/release/libgitapi.dylib"
Windows.64="res://bin/win64/release/libgitapi.dll"
X11.64="res://bin/x11/release/libgitapi.so"
[dependencies]
OSX.64=[ ]
Windows.64=[ ]
X11.64=[ ]