Sync translation templates with Godot

This commit is contained in:
Rémi Verschelde
2023-02-24 14:44:54 +01:00
parent 4856b9fe0b
commit c6f05e5040
171 changed files with 10890 additions and 3684 deletions

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@@ -281,6 +281,32 @@ msgid ""
"[/codeblock]"
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Returns [code]true[/code] if [param value] is an instance of [param type]. "
"The [param type] value must be one of the following:\n"
"- A constant from the [enum Variant.Type] enumeration, for example [constant "
"TYPE_INT].\n"
"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n"
"- A [Script] (you can use any class, including inner one).\n"
"Unlike the right operand of the [code]is[/code] operator, [param type] can "
"be a non-constant value. The [code]is[/code] operator supports more features "
"(such as typed arrays) and is more performant. Use the operator instead of "
"this method if you do not need dynamic type checking.\n"
"Examples:\n"
"[codeblock]\n"
"print(is_instance_of(a, TYPE_INT))\n"
"print(is_instance_of(a, Node))\n"
"print(is_instance_of(a, MyClass))\n"
"print(is_instance_of(a, MyClass.InnerClass))\n"
"[/codeblock]\n"
"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see "
"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the "
"above options, this method will raise an runtime error.\n"
"See also [method @GlobalScope.typeof], [method type_exists], [method Array."
"is_same_typed] (and other [Array] methods)."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Returns the length of the given Variant [param var]. The length can be the "
@@ -20136,7 +20162,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"Encodes a [Color] from a RGBE9995 format integer. See [constant Image."
"Decodes a [Color] from a RGBE9995 format integer. See [constant Image."
"FORMAT_RGBE9995]."
msgstr ""
@@ -23013,7 +23039,7 @@ msgid ""
"automatically after the drag has ended.\n"
"[codeblocks]\n"
"[gdscript]\n"
"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
"@export var color = Color(1, 0, 0, 1)\n"
"\n"
"func _get_drag_data(position):\n"
" # Use a control that is not in the tree\n"
@@ -23339,7 +23365,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"The node's rotation around its pivot, in radians. See [member pivot_offset] "
"to change the pivot's position."
"to change the pivot's position.\n"
"[b]Note:[/b] This property is edited in the inspector in degrees. If you "
"want to use degrees in a script, use [member rotation_degrees]."
msgstr ""
#: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml
@@ -30176,6 +30204,14 @@ msgstr ""
msgid "Removes all filters except for \"All Files (*)\"."
msgstr ""
#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml
msgid ""
"Returns the LineEdit for the selected file.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/EditorFileDialog.xml
msgid ""
"Returns the [code]VBoxContainer[/code] used to display the file system.\n"
@@ -30226,6 +30262,15 @@ msgid ""
"[enum FileMode]"
msgstr ""
#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml
msgid ""
"The available file type filters. For example, this shows only [code].png[/"
"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types "
"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; "
"Supported Images\"[/code] will show both PNG and JPEG files when selected."
msgstr ""
#: doc/classes/EditorFileDialog.xml
msgid ""
"If [code]true[/code], hidden files and directories will be visible in the "
@@ -34394,13 +34439,6 @@ msgid ""
"background."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"If [code]true[/code], increases the touch area for the UI elements to "
"improve usability on touchscreen devices.\n"
"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"The icon and font color scheme to use in the editor.\n"
@@ -34432,6 +34470,26 @@ msgid ""
"based GUIs (such as the Scene tree dock)."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"If [code]true[/code], long press on touchscreen is treated as right click.\n"
"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"If [code]true[/code], enable two finger pan and scale gestures on "
"touchscreen devices.\n"
"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"If [code]true[/code], increases the scrollbar touch area to improve "
"usability on touchscreen devices.\n"
"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices."
msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"The address to listen to when starting the remote debugger. This can be set "
@@ -34718,7 +34776,7 @@ msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"The indentation style to use (tabs or spaces).\n"
"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/"
"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/"
"gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs "
"for indentation. It is advised to change this setting only if you need to "
"work on a project that currently uses spaces for indentation."
@@ -38666,14 +38724,6 @@ msgstr ""
msgid "Clear all currently selected items in the dialog."
msgstr ""
#: doc/classes/FileDialog.xml
msgid ""
"Returns the LineEdit for the selected file.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
#: doc/classes/FileDialog.xml
msgid ""
"Returns the vertical box container of the dialog, custom controls can be "
@@ -38714,15 +38764,6 @@ msgid ""
"[enum FileMode]."
msgstr ""
#: doc/classes/FileDialog.xml
msgid ""
"The available file type filters. For example, this shows only [code].png[/"
"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types "
"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; "
"Supported Images\"[/code] will show both PNG and JPEG files when selected."
msgstr ""
#: doc/classes/FileDialog.xml
msgid ""
"If [code]true[/code], changing the [code]Mode[/code] property will set the "
@@ -50380,7 +50421,7 @@ msgid ""
"[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not "
"supported, as these cannot store UV2 data required for baking.\n"
"[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only "
"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL."
"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL."
msgstr ""
#: doc/classes/LightmapGI.xml
@@ -50526,7 +50567,7 @@ msgstr ""
msgid ""
"Highest bake quality (slowest bake times). The quality of this preset can be "
"adjusted by changing [member ProjectSettings.rendering/lightmapping/"
"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/"
"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/"
"lightmapping/bake_quality/ultra_quality_probe_ray_count]."
msgstr ""
@@ -50705,8 +50746,8 @@ msgid ""
"bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD "
"uses compute shaders to bake lightmaps, so it does not require CUDA or "
"OpenCL libraries to be installed to be usable.\n"
"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or "
"Mobile), not OpenGL."
"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), "
"not OpenGL."
msgstr ""
#: doc/classes/LightmapProbe.xml
@@ -52413,7 +52454,7 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid ""
"Indicates this custom channel contains full float colors, in a "
"[PackedFloat32Array]. Only the red green channel is used."
"[PackedFloat32Array]. Only the red channel is used."
msgstr ""
#: doc/classes/Mesh.xml
@@ -54242,6 +54283,12 @@ msgid ""
"VisibilityUpdateMode] for options)."
msgstr ""
#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
msgid ""
"Emitted when a new synchronization state is received by this synchronizer "
"after the variables have been updated."
msgstr ""
#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
msgid ""
"Emitted when visibility of [code]for_peer[/code] is updated. See [method "
@@ -55821,7 +55868,7 @@ msgid "Returns the ending position of this [code]link[/code]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]."
msgid "Returns the enter cost of this [param link]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
@@ -55844,7 +55891,7 @@ msgid "Returns the starting position of this [code]link[/code]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]."
msgid "Returns the travel cost of this [param link]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
@@ -56029,7 +56076,7 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
msgid "Returns the [code]enter_cost[/code] of this [param region]."
msgid "Returns the enter cost of this [param region]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
@@ -56048,7 +56095,7 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
msgid "Returns the [code]travel_cost[/code] of this [param region]."
msgid "Returns the travel cost of this [param region]."
msgstr ""
#: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml
@@ -57829,7 +57876,10 @@ msgid "Position, relative to the node's parent."
msgstr ""
#: doc/classes/Node2D.xml
msgid "Rotation in radians, relative to the node's parent."
msgid ""
"Rotation in radians, relative to the node's parent.\n"
"[b]Note:[/b] This property is edited in the inspector in degrees. If you "
"want to use degrees in a script, use [member rotation_degrees]."
msgstr ""
#: doc/classes/Node2D.xml
@@ -58138,7 +58188,9 @@ msgid ""
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
"point numbers. Therefore, applying affine operations on the rotation "
"\"vector\" is not meaningful."
"\"vector\" is not meaningful.\n"
"[b]Note:[/b] This property is edited in the inspector in degrees. If you "
"want to use degrees in a script, use [member rotation_degrees]."
msgstr ""
#: doc/classes/Node3D.xml
@@ -72260,6 +72312,12 @@ msgid ""
"to the action can however be modified."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"macOS specific override for the shortcut to select the word currently under "
"the caret."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default [InputEventAction] to submit a text field.\n"
@@ -74446,6 +74504,21 @@ msgid ""
"with the active exposure to ensure lighting remains consistent."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + "
"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera "
"view. If there are more clustered elements present in the camera view, some "
"of them will not be rendered (leading to pop-in during camera movement). "
"Enabling distance fade on lights and decals ([member Light3D."
"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid "
"reaching this limit.\n"
"Decreasing this value may improve GPU performance on certain setups, even if "
"the maximum number of clustered elements is never reached in the project.\n"
"[b]Note:[/b] This setting is only effective when using the Forward+ "
"rendering method, not Mobile and Compatibility."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Max number of omnilights and spotlights renderable per object. At the "
@@ -86103,10 +86176,12 @@ msgid ""
"duration of [code]1.0[/code]. You can calculate the absolute duration (in "
"seconds) of a frame using the following formula:\n"
"[codeblock]\n"
"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n"
"absolute_duration = relative_duration / (animation_fps * "
"abs(playing_speed))\n"
"[/codeblock]\n"
"In this example, [code]speed_scale[/code] refers to either [member "
"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]."
"In this example, [code]playing_speed[/code] refers to either [method "
"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D."
"get_playing_speed]."
msgstr ""
#: doc/classes/SpriteFrames.xml
@@ -94650,7 +94725,7 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid ""
"Returns if there is and alternative-level proxy for the given identifiers."
"Returns if there is an alternative-level proxy for the given identifiers."
msgstr ""
#: doc/classes/TileSet.xml
@@ -95483,7 +95558,8 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
"Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n"
"code], [code]month[/code], [code]day[/code], [code]weekday[/code], "
"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n"
"The returned Dictionary's values will be the same as the [method "
"get_datetime_dict_from_system] if the Unix timestamp is the current time, "
"with the exception of Daylight Savings Time as it cannot be determined from "
@@ -105541,7 +105617,7 @@ msgid ""
msgstr ""
#: doc/classes/VoxelGI.xml
msgid "GI probes"
msgid "VoxelGI"
msgstr ""
#: doc/classes/VoxelGI.xml