diff --git a/classes/ar.po b/classes/ar.po index 0ae76b1..7df8814 100644 --- a/classes/ar.po +++ b/classes/ar.po @@ -320,6 +320,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20450,7 +20476,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23336,7 +23362,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23662,7 +23688,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30545,6 +30573,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30595,6 +30631,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34778,13 +34823,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34816,6 +34854,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35105,7 +35163,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39088,14 +39146,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39136,15 +39186,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50939,7 +50980,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51085,7 +51126,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51265,8 +51306,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53002,7 +53043,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54844,6 +54885,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56451,7 +56498,7 @@ msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاع #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56478,7 +56525,7 @@ msgstr "يُرجع جيب المَعلم." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "يُرجع جيب المَعلم." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56673,7 +56720,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56695,7 +56742,7 @@ msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاع #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "يُرجع جيب المَعلم." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58495,7 +58542,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58805,7 +58855,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73051,6 +73103,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75237,6 +75295,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87003,10 +87076,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95770,7 +95845,7 @@ msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاع #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "يُرجع قيمة الجيب العكسية للمَعلم." #: doc/classes/TileSet.xml @@ -96613,7 +96688,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106779,7 +106855,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ca.po b/classes/ca.po index c668d3f..0fdd5fb 100644 --- a/classes/ca.po +++ b/classes/ca.po @@ -310,6 +310,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20275,7 +20301,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23152,7 +23178,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23478,7 +23504,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30318,6 +30346,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30368,6 +30404,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34536,13 +34581,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34574,6 +34612,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34860,7 +34918,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38820,14 +38878,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38868,15 +38918,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50542,7 +50583,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50688,7 +50729,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50867,8 +50908,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52583,7 +52624,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54412,6 +54453,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55992,8 +56039,9 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." -msgstr "" +#, fuzzy +msgid "Returns the enter cost of this [param link]." +msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml msgid "" @@ -56016,8 +56064,9 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." -msgstr "" +#, fuzzy +msgid "Returns the travel cost of this [param link]." +msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml msgid "" @@ -56202,8 +56251,9 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." -msgstr "" +#, fuzzy +msgid "Returns the enter cost of this [param region]." +msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml msgid "" @@ -56221,8 +56271,9 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." -msgstr "" +#, fuzzy +msgid "Returns the travel cost of this [param region]." +msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml msgid "" @@ -58002,7 +58053,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58311,7 +58365,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72453,6 +72509,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74639,6 +74701,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86307,10 +86384,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94872,9 +94951,10 @@ msgid "Returns the number of terrains in the given terrain set." msgstr "" #: doc/classes/TileSet.xml +#, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." -msgstr "" +"Returns if there is an alternative-level proxy for the given identifiers." +msgstr "Retorna el sinus hiperbòlic invers del paràmetre." #: doc/classes/TileSet.xml msgid "Returns if there is a coodinates-level proxy for the given identifiers." @@ -95706,7 +95786,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105769,7 +105850,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/classes.pot b/classes/classes.pot index 869583f..2825e85 100644 --- a/classes/classes.pot +++ b/classes/classes.pot @@ -265,6 +265,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20120,7 +20146,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -22997,7 +23023,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23323,7 +23349,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30160,6 +30188,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30210,6 +30246,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34378,13 +34423,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34416,6 +34454,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34702,7 +34760,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38650,14 +38708,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38698,15 +38748,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50364,7 +50405,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50510,7 +50551,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50689,8 +50730,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52397,7 +52438,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54226,6 +54267,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55805,7 +55852,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55828,7 +55875,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56013,7 +56060,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56032,7 +56079,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57813,7 +57860,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58122,7 +58172,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72244,6 +72296,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74430,6 +74488,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86086,10 +86159,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94633,7 +94708,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95466,7 +95541,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105524,7 +105600,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/cs.po b/classes/cs.po index 8be5f64..50c25eb 100644 --- a/classes/cs.po +++ b/classes/cs.po @@ -365,6 +365,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -20955,7 +20981,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23936,7 +23962,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24262,7 +24288,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31227,6 +31255,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31277,6 +31313,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35466,13 +35511,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35504,6 +35542,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35796,7 +35854,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39788,14 +39846,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39836,15 +39886,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51668,7 +51709,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51815,7 +51856,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51995,8 +52036,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53737,7 +53778,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -55580,6 +55621,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -57190,7 +57237,7 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57217,7 +57264,7 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57412,7 +57459,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57434,7 +57481,7 @@ msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false. #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59235,7 +59282,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -59545,7 +59595,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73821,6 +73873,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76007,6 +76065,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87823,10 +87896,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -96618,7 +96693,7 @@ msgstr "Vrátí zbytek po dělení dvou vektorů." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Vrátí tangens parametru." #: doc/classes/TileSet.xml @@ -97462,7 +97537,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -107703,7 +107779,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/de.po b/classes/de.po index 4ef9ff8..3369005 100644 --- a/classes/de.po +++ b/classes/de.po @@ -423,6 +423,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -23737,7 +23763,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -26820,7 +26846,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -27146,7 +27172,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -34153,6 +34181,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -34203,6 +34239,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -38426,13 +38471,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -38465,6 +38503,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -38767,7 +38825,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -42815,14 +42873,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "Die aktuell ausgewählte Farbe." -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -42863,15 +42913,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -54978,7 +55019,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -55127,7 +55168,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -55312,8 +55353,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -57118,7 +57159,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -58967,6 +59008,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -60608,7 +60655,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." @@ -60640,7 +60687,7 @@ msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -60841,7 +60888,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" "Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält." @@ -60868,7 +60915,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -62685,7 +62732,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -62996,7 +63046,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -77573,6 +77625,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -79759,6 +79817,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -91968,10 +92041,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -100929,7 +101004,7 @@ msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück." #: doc/classes/TileSet.xml @@ -101783,7 +101858,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -112410,7 +112486,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/el.po b/classes/el.po index 014d129..3298d48 100644 --- a/classes/el.po +++ b/classes/el.po @@ -280,6 +280,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20273,7 +20299,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23159,7 +23185,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23485,7 +23511,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30368,6 +30396,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30418,6 +30454,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34601,13 +34646,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34639,6 +34677,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34928,7 +34986,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38905,14 +38963,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38953,15 +39003,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50744,7 +50785,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50890,7 +50931,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51070,8 +51111,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52801,7 +52842,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54643,6 +54684,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56250,7 +56297,7 @@ msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτω #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56277,7 +56324,7 @@ msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56472,7 +56519,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56494,7 +56541,7 @@ msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτω #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58294,7 +58341,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58604,7 +58654,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72844,6 +72896,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75030,6 +75088,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86790,10 +86863,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95551,7 +95626,7 @@ msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτω #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου." #: doc/classes/TileSet.xml @@ -96394,7 +96469,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106559,7 +106635,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/es.po b/classes/es.po index df42371..11a0f84 100644 --- a/classes/es.po +++ b/classes/es.po @@ -414,6 +414,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -25202,7 +25228,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -28720,7 +28746,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -29231,7 +29257,9 @@ msgstr "" #, fuzzy msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" "La rotación del nodo alrededor de su pivote, en grados. Ver [member " "rect_pivot_offset] para cambiar la posición del pivote." @@ -37777,6 +37805,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "Elimina todos los filtros excepto el de \"Todos los archivos (*)\"." +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -37839,6 +37875,20 @@ msgstr "" "El diálogo está en modo abierto o guardado, lo que afecta al comportamiento " "de la selección. Ver [enum FileMode]." +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +#, fuzzy +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" +"Los filtros de tipo de archivo disponibles. Por ejemplo, esto muestra sólo " +"los archivos [code].png[/code] y [code].gd[/code]: " +"[code]set_filters(PackedStringArray([\"*.png ; Imágenes PNG\", \"*.gd ; " +"Archivos GDScript\"]))[/code]." + #: doc/classes/EditorFileDialog.xml #, fuzzy msgid "" @@ -42815,13 +42865,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -42854,6 +42897,29 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" +"Si [code]true[/code], el estado del toque se pulsa. Si [code]false[/code], " +"el estado del toque se libera." + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -43178,7 +43244,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -47771,14 +47837,6 @@ msgstr "Borra todos los filtros añadidos en el diálogo." msgid "Clear all currently selected items in the dialog." msgstr "Borra los elementos actualmente seleccionados en el diálogo." -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -47822,20 +47880,6 @@ msgstr "" "El diálogo está en modo abierto o guardado, lo que afecta al comportamiento " "de la selección. Ver [enum FileMode]." -#: doc/classes/FileDialog.xml -#, fuzzy -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" -"Los filtros de tipo de archivo disponibles. Por ejemplo, esto muestra sólo " -"los archivos [code].png[/code] y [code].gd[/code]: " -"[code]set_filters(PackedStringArray([\"*.png ; Imágenes PNG\", \"*.gd ; " -"Archivos GDScript\"]))[/code]." - #: doc/classes/FileDialog.xml #, fuzzy msgid "" @@ -62225,7 +62269,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -62382,7 +62426,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -62569,8 +62613,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -64740,7 +64784,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -66927,6 +66971,12 @@ msgstr "" "Establece cuándo debe actualizarse el viewport. Ver las constantes [enum " "ViewportUpdateMode] para las opciones." +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -68667,7 +68717,7 @@ msgstr "Devuelve el icono del artículo en el índice [code]idx[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -68699,7 +68749,7 @@ msgstr "Devuelve la clase padre de [code]class[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -68916,7 +68966,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -68942,7 +68992,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -71420,8 +71470,11 @@ msgid "Position, relative to the node's parent." msgstr "Posición, relativa al padre del nodo." #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." -msgstr "Rotación en radianes, en relación con el padre del nodo." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." +msgstr "" #: doc/classes/Node2D.xml msgid "" @@ -71840,7 +71893,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" "Parte de la rotación de la transformación local en radianes, especificada en " "términos de ángulos YXZ-Euler en el formato (ángulo X, ángulo Y, ángulo Z).\n" @@ -89437,6 +89492,12 @@ msgstr "" "eliminar ya que son necesarias para la lógica interna de varios [Control]s. " "Sin embargo, los eventos asignados a la acción pueden ser modificados." +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" @@ -91956,6 +92017,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -106477,10 +106553,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -116394,7 +116472,7 @@ msgstr "Devuelve el número de triángulos en el espacio de mezcla." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Devuelve el vértice en un índice determinado." #: doc/classes/TileSet.xml @@ -117296,7 +117374,8 @@ msgstr "" #, fuzzy msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -129770,7 +129849,7 @@ msgstr "" "usando [member ProjectSettings.rendering/quality/gi_probes/quality]." #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/et.po b/classes/et.po index 9c769fb..41f94e6 100644 --- a/classes/et.po +++ b/classes/et.po @@ -281,6 +281,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20136,7 +20162,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23013,7 +23039,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23339,7 +23365,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30176,6 +30204,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30226,6 +30262,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34394,13 +34439,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34432,6 +34470,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34718,7 +34776,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38666,14 +38724,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38714,15 +38764,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50380,7 +50421,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50526,7 +50567,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50705,8 +50746,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52413,7 +52454,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54242,6 +54283,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55821,7 +55868,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55844,7 +55891,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56029,7 +56076,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56048,7 +56095,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57829,7 +57876,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58138,7 +58188,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72260,6 +72312,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74446,6 +74504,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86103,10 +86176,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94650,7 +94725,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95483,7 +95558,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105541,7 +105617,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/fa.po b/classes/fa.po index 6670c7c..b3dc3a8 100644 --- a/classes/fa.po +++ b/classes/fa.po @@ -352,6 +352,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -20675,7 +20701,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23556,7 +23582,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23882,7 +23908,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30719,6 +30747,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30769,6 +30805,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34937,13 +34982,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34975,6 +35013,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35261,7 +35319,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39218,14 +39276,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39266,15 +39316,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50949,7 +50990,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51095,7 +51136,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51274,8 +51315,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52988,7 +53029,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54817,6 +54858,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56399,7 +56446,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56422,7 +56469,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56607,7 +56654,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56626,7 +56673,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58408,7 +58455,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58717,7 +58767,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72859,6 +72911,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75045,6 +75103,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86732,10 +86805,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95285,7 +95360,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -96118,7 +96193,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106204,7 +106280,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/fi.po b/classes/fi.po index b10b4fd..73c5fce 100644 --- a/classes/fi.po +++ b/classes/fi.po @@ -312,6 +312,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20351,7 +20377,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23237,7 +23263,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23563,7 +23589,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30446,6 +30474,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30496,6 +30532,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34680,13 +34725,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34718,6 +34756,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35007,7 +35065,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38985,14 +39043,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39033,15 +39083,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50837,7 +50878,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50983,7 +51024,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51163,8 +51204,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52894,7 +52935,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54737,6 +54778,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56344,7 +56391,7 @@ msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56371,7 +56418,7 @@ msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56566,7 +56613,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56588,7 +56635,7 @@ msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58389,7 +58436,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58699,7 +58749,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72941,6 +72993,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75127,6 +75185,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86896,10 +86969,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95667,7 +95742,7 @@ msgstr "Palauttaa kahden vektorin jäännöksen." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Palauttaa kahden vektorin jäännöksen." #: doc/classes/TileSet.xml @@ -96511,7 +96586,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106687,7 +106763,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/fil.po b/classes/fil.po index 4945254..5d04778 100644 --- a/classes/fil.po +++ b/classes/fil.po @@ -284,6 +284,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20139,7 +20165,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23016,7 +23042,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23342,7 +23368,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30179,6 +30207,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30229,6 +30265,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34397,13 +34442,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34435,6 +34473,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34721,7 +34779,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38672,14 +38730,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38720,15 +38770,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50386,7 +50427,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50532,7 +50573,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50711,8 +50752,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52419,7 +52460,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54248,6 +54289,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55827,7 +55874,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55850,7 +55897,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56035,7 +56082,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56054,7 +56101,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57835,7 +57882,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58144,7 +58194,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72266,6 +72318,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74452,6 +74510,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86109,10 +86182,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94656,7 +94731,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95489,7 +95564,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105547,7 +105623,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/fr.po b/classes/fr.po index 28a985a..3844d0f 100644 --- a/classes/fr.po +++ b/classes/fr.po @@ -433,6 +433,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -25425,7 +25451,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -29129,7 +29155,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -29649,7 +29675,9 @@ msgstr "" #, fuzzy msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" "La rotation du nœud autour de son pivot, en degrés. Voir [member " "rect_pivot_offset] pour modifier la position du pivot." @@ -38347,6 +38375,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "Retire tous les filtres sauf \"Tous les fichiers (*)\"." +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -38414,6 +38450,15 @@ msgstr "" "Le mode d'ouverture ou de sauvegarde du dialogue, qui peut définir le " "comportement de la sélection. Voir les constantes dans [code]Mode[/code]." +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml #, fuzzy msgid "" @@ -43671,13 +43716,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -43710,6 +43748,29 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" +"Si [code]true[/code], l’état de la clé est pressé. Si [code]false[/code], " +"l’état de la clé est libéré." + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -44032,7 +44093,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -48529,14 +48590,6 @@ msgstr "Efface tous les filtres ajoutés au dialogue." msgid "Clear all currently selected items in the dialog." msgstr "Efface l'élément actuellement sélectionné dans le dialogue." -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -48580,15 +48633,6 @@ msgstr "" "Le mode d'ouverture ou de sauvegarde du dialogue, qui peut définir le " "comportement de la sélection. Voir les constantes dans [code]Mode[/code]." -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -62038,7 +62082,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -62197,7 +62241,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -62384,8 +62428,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -64476,7 +64520,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -66679,6 +66723,12 @@ msgstr "" "Le mode de visibilité du bouton. Voir [enum VisibilityMode] pour les valeurs " "possibles." +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -68856,7 +68906,7 @@ msgstr "Retourne l'icône de l'élément à l'index [code]idx[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Retourne le [code]enter_cost[/code] de cette [code]region[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -68886,7 +68936,7 @@ msgstr "Retourne la classe parente de [code]class[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Retourne le [code]travel_cost[/code] de cette [code]region[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -69155,7 +69205,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Retourne le [code]enter_cost[/code] de cette [code]region[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -69179,7 +69229,7 @@ msgstr "Retourne [code]true[/code] si cet objet peut être géré par ce greffon #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Retourne le [code]travel_cost[/code] de cette [code]region[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -71720,8 +71770,11 @@ msgid "Position, relative to the node's parent." msgstr "La position, relative au nœud parent." #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." -msgstr "La rotation en radians, relative au parent de ce nœud." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." +msgstr "" #: doc/classes/Node2D.xml msgid "" @@ -72103,7 +72156,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -88405,6 +88460,12 @@ msgstr "" "supprimées car elles sont nécessaires à la logique interne de nombreux " "[Control]. Mais les événements assignés aux actions peuvent modifiés." +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" @@ -91194,6 +91255,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -104652,10 +104728,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -114520,7 +114598,7 @@ msgstr "Retourne le nombre de triangles dans le blend space." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Retourne le nom du pilote audio à l'index donné." #: doc/classes/TileSet.xml @@ -115413,14 +115491,19 @@ msgstr "" "code], [code]hour[/code], [code]minute[/code] et [code]second[/code]." #: doc/classes/Time.xml +#, fuzzy msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " "the epoch." msgstr "" +"Retourne la date actuelle sous forme de dictionnaire avec les clés : " +"[code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/" +"code], [code]hour[/code], [code]minute[/code] et [code]second[/code]." #: doc/classes/Time.xml msgid "" @@ -127245,8 +127328,8 @@ msgstr "" "sera pris en compte par un [GIProbe]." #: doc/classes/VoxelGI.xml -msgid "GI probes" -msgstr "Les sondes GI" +msgid "VoxelGI" +msgstr "" #: doc/classes/VoxelGI.xml msgid "" diff --git a/classes/gl.po b/classes/gl.po index 7912958..9d38623 100644 --- a/classes/gl.po +++ b/classes/gl.po @@ -276,6 +276,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20131,7 +20157,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23008,7 +23034,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23334,7 +23360,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30171,6 +30199,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30221,6 +30257,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34389,13 +34434,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34427,6 +34465,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34713,7 +34771,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38661,14 +38719,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38709,15 +38759,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50375,7 +50416,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50521,7 +50562,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50700,8 +50741,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52408,7 +52449,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54237,6 +54278,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55816,7 +55863,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55839,7 +55886,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56024,7 +56071,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56043,7 +56090,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57824,7 +57871,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58133,7 +58183,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72255,6 +72307,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74441,6 +74499,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86098,10 +86171,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94645,7 +94720,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95478,7 +95553,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105536,7 +105612,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/hi.po b/classes/hi.po index b2904e8..ffb30a7 100644 --- a/classes/hi.po +++ b/classes/hi.po @@ -275,6 +275,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20130,7 +20156,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23007,7 +23033,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23333,7 +23359,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30170,6 +30198,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30220,6 +30256,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34388,13 +34433,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34426,6 +34464,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34712,7 +34770,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38660,14 +38718,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38708,15 +38758,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50374,7 +50415,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50520,7 +50561,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50699,8 +50740,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52407,7 +52448,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54236,6 +54277,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55815,7 +55862,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55838,7 +55885,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56023,7 +56070,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56042,7 +56089,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57823,7 +57870,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58132,7 +58182,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72254,6 +72306,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74440,6 +74498,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86097,10 +86170,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94644,7 +94719,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95477,7 +95552,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105535,7 +105611,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/hu.po b/classes/hu.po index 5525f87..f78cf9e 100644 --- a/classes/hu.po +++ b/classes/hu.po @@ -282,6 +282,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20167,7 +20193,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23059,7 +23085,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23385,7 +23411,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30225,6 +30253,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30275,6 +30311,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34446,13 +34491,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34484,6 +34522,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34773,7 +34831,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38727,14 +38785,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38775,15 +38825,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50450,7 +50491,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50596,7 +50637,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50775,8 +50816,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52495,7 +52536,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54324,6 +54365,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55909,7 +55956,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55932,7 +55979,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56117,7 +56164,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56136,7 +56183,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57920,7 +57967,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58229,7 +58279,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72360,6 +72412,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74546,6 +74604,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86209,10 +86282,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94768,7 +94843,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95606,7 +95681,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105673,7 +105749,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/id.po b/classes/id.po index 29f4448..bb9c9da 100644 --- a/classes/id.po +++ b/classes/id.po @@ -349,6 +349,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -20698,7 +20724,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23582,7 +23608,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23908,7 +23934,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30774,6 +30802,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30824,6 +30860,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35001,13 +35046,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35039,6 +35077,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35325,7 +35383,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39294,14 +39352,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39342,15 +39392,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51098,7 +51139,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51244,7 +51285,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51424,8 +51465,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53149,7 +53190,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54986,6 +55027,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56584,7 +56631,7 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56611,7 +56658,7 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56804,7 +56851,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56826,7 +56873,7 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58617,7 +58664,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58927,7 +58977,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73140,6 +73192,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75326,6 +75384,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87050,10 +87123,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95750,9 +95825,10 @@ msgid "Returns the number of terrains in the given terrain set." msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/TileSet.xml +#, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." -msgstr "" +"Returns if there is an alternative-level proxy for the given identifiers." +msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter." #: doc/classes/TileSet.xml msgid "Returns if there is a coodinates-level proxy for the given identifiers." @@ -96589,7 +96665,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106716,7 +106793,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/is.po b/classes/is.po index a4bec90..8f84f3d 100644 --- a/classes/is.po +++ b/classes/is.po @@ -275,6 +275,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20130,7 +20156,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23007,7 +23033,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23333,7 +23359,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30170,6 +30198,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30220,6 +30256,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34388,13 +34433,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34426,6 +34464,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34712,7 +34770,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38660,14 +38718,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38708,15 +38758,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50374,7 +50415,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50520,7 +50561,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50699,8 +50740,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52407,7 +52448,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54236,6 +54277,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55815,7 +55862,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55838,7 +55885,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56023,7 +56070,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56042,7 +56089,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57823,7 +57870,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58132,7 +58182,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72254,6 +72306,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74440,6 +74498,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86097,10 +86170,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94644,7 +94719,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95477,7 +95552,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105535,7 +105611,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/it.po b/classes/it.po index 056d1d5..4652679 100644 --- a/classes/it.po +++ b/classes/it.po @@ -390,6 +390,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -21448,7 +21474,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -24475,7 +24501,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24801,7 +24827,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31796,6 +31824,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31846,6 +31882,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -36046,13 +36091,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -36085,6 +36123,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -36383,7 +36441,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -40388,14 +40446,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -40436,15 +40486,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -52291,7 +52332,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -52440,7 +52481,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -52620,8 +52661,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -54376,7 +54417,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -56223,6 +56264,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -57839,7 +57886,7 @@ msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57866,7 +57913,7 @@ msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58061,7 +58108,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58083,7 +58130,7 @@ msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59891,7 +59938,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -60202,7 +60252,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -74507,6 +74559,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76693,6 +76751,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -88546,10 +88619,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -97394,7 +97469,7 @@ msgstr "Restituisce il resto dei due vettori." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Restituisce l'angolo al vettore dato, in radianti." #: doc/classes/TileSet.xml @@ -98244,7 +98319,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -108498,7 +108574,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ja.po b/classes/ja.po index 602fd89..11a6879 100644 --- a/classes/ja.po +++ b/classes/ja.po @@ -375,6 +375,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -23736,7 +23762,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -26730,7 +26756,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -27056,7 +27082,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -34130,6 +34158,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -34180,6 +34216,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -38407,13 +38452,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -38446,6 +38484,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -38744,7 +38802,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -42777,14 +42835,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -42825,15 +42875,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -54811,7 +54852,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -54958,7 +54999,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -55143,8 +55184,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -56934,7 +56975,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -58783,6 +58824,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -60419,7 +60466,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" "配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。" @@ -60450,7 +60497,7 @@ msgstr "インデックス [code]point[/code] のポイントの位置を返し #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "論理OR演算子 ([code]or[/code] または [code]||[/code])。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -60654,7 +60701,7 @@ msgstr "点 [code]point[/code] から平面上の点への直交投影を返し #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" "配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。" @@ -60680,7 +60727,7 @@ msgstr "与えられたノードを含むグラフの場合、[code]true[/code] #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "論理OR演算子 ([code]or[/code] または [code]||[/code])。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -62494,7 +62541,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -62805,7 +62855,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -77327,6 +77379,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -79513,6 +79571,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -91669,10 +91742,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -100592,7 +100667,7 @@ msgstr "ブレンド空間内の三角形の数を返します。" #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "指定された名前のアニメーションノードを返します。" #: doc/classes/TileSet.xml @@ -101446,7 +101521,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -111895,7 +111971,7 @@ msgstr "" "を下げれば、パフォーマンスを向上させることができます。" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ko.po b/classes/ko.po index 4c08107..09aa264 100644 --- a/classes/ko.po +++ b/classes/ko.po @@ -338,6 +338,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20560,7 +20586,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23457,7 +23483,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23783,7 +23809,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30820,6 +30848,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30870,6 +30906,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35053,13 +35098,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35091,6 +35129,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35380,7 +35438,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39364,14 +39422,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39412,15 +39462,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51224,7 +51265,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51370,7 +51411,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51550,8 +51591,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53287,7 +53328,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -55129,6 +55170,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56736,7 +56783,7 @@ msgstr "두 벡터의 나머지를 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "두 벡터의 나머지를 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56763,7 +56810,7 @@ msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56958,7 +57005,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "두 벡터의 나머지를 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56980,7 +57027,7 @@ msgstr "두 벡터의 나머지를 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58918,7 +58965,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -59228,7 +59278,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73475,6 +73527,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75661,6 +75719,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87430,10 +87503,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -96200,7 +96275,7 @@ msgstr "두 벡터의 나머지를 반환합니다." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "매개변수의 아크사인 값을 반환합니다." #: doc/classes/TileSet.xml @@ -97043,7 +97118,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -107384,7 +107460,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/lt.po b/classes/lt.po index 2f5907e..905ae93 100644 --- a/classes/lt.po +++ b/classes/lt.po @@ -275,6 +275,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20130,7 +20156,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23007,7 +23033,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23333,7 +23359,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30170,6 +30198,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30220,6 +30256,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34388,13 +34433,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34426,6 +34464,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34712,7 +34770,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38660,14 +38718,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38708,15 +38758,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50374,7 +50415,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50520,7 +50561,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50699,8 +50740,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52407,7 +52448,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54236,6 +54277,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55815,7 +55862,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55838,7 +55885,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56023,7 +56070,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56042,7 +56089,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57823,7 +57870,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58132,7 +58182,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72254,6 +72306,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74440,6 +74498,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86097,10 +86170,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94644,7 +94719,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95477,7 +95552,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105535,7 +105611,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/lv.po b/classes/lv.po index e6917f0..44e4391 100644 --- a/classes/lv.po +++ b/classes/lv.po @@ -278,6 +278,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20133,7 +20159,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23010,7 +23036,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23336,7 +23362,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30173,6 +30201,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30223,6 +30259,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34391,13 +34436,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34429,6 +34467,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34715,7 +34773,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38666,14 +38724,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38714,15 +38764,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50380,7 +50421,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50526,7 +50567,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50705,8 +50746,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52413,7 +52454,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54242,6 +54283,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55821,7 +55868,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55844,7 +55891,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56029,7 +56076,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56048,7 +56095,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57829,7 +57876,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58138,7 +58188,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72260,6 +72312,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74446,6 +74504,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86103,10 +86176,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94650,7 +94725,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95483,7 +95558,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105541,7 +105617,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/mr.po b/classes/mr.po index fd46b02..d30f380 100644 --- a/classes/mr.po +++ b/classes/mr.po @@ -271,6 +271,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20126,7 +20152,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23003,7 +23029,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23329,7 +23355,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30166,6 +30194,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30216,6 +30252,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34384,13 +34429,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34422,6 +34460,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34708,7 +34766,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38656,14 +38714,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38704,15 +38754,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50370,7 +50411,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50516,7 +50557,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50695,8 +50736,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52403,7 +52444,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54232,6 +54273,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55811,7 +55858,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55834,7 +55881,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56019,7 +56066,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56038,7 +56085,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57820,7 +57867,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58129,7 +58179,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72251,6 +72303,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74437,6 +74495,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86094,10 +86167,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94641,7 +94716,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95474,7 +95549,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105532,7 +105608,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/nb.po b/classes/nb.po index a9cf7ce..9334a99 100644 --- a/classes/nb.po +++ b/classes/nb.po @@ -276,6 +276,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20131,7 +20157,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23008,7 +23034,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23334,7 +23360,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30171,6 +30199,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30221,6 +30257,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34389,13 +34434,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34427,6 +34465,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34713,7 +34771,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38661,14 +38719,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38709,15 +38759,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50375,7 +50416,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50521,7 +50562,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50700,8 +50741,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52408,7 +52449,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54237,6 +54278,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55816,7 +55863,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55839,7 +55886,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56024,7 +56071,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56043,7 +56090,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57824,7 +57871,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58133,7 +58183,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72255,6 +72307,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74441,6 +74499,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86098,10 +86171,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94645,7 +94720,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95478,7 +95553,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105536,7 +105612,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ne.po b/classes/ne.po index 2ae5d1b..1b2ce9c 100644 --- a/classes/ne.po +++ b/classes/ne.po @@ -272,6 +272,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20127,7 +20153,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23004,7 +23030,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23330,7 +23356,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30167,6 +30195,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30217,6 +30253,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34385,13 +34430,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34423,6 +34461,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34709,7 +34767,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38657,14 +38715,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38705,15 +38755,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50371,7 +50412,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50517,7 +50558,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50696,8 +50737,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52404,7 +52445,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54233,6 +54274,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55812,7 +55859,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55835,7 +55882,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56020,7 +56067,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56039,7 +56086,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57820,7 +57867,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58129,7 +58179,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72251,6 +72303,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74437,6 +74495,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86093,10 +86166,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94640,7 +94715,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95473,7 +95548,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105531,7 +105607,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/nl.po b/classes/nl.po index d6fc8d8..8084a24 100644 --- a/classes/nl.po +++ b/classes/nl.po @@ -289,6 +289,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20230,7 +20256,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23107,7 +23133,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23433,7 +23459,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30270,6 +30298,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30320,6 +30356,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34488,13 +34533,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34526,6 +34564,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34812,7 +34870,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38763,14 +38821,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38811,15 +38861,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50484,7 +50525,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50630,7 +50671,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50809,8 +50850,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52517,7 +52558,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54346,6 +54387,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55925,7 +55972,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55948,7 +55995,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56133,7 +56180,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56152,7 +56199,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57934,7 +57981,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58243,7 +58293,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72365,6 +72417,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74551,6 +74609,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86210,10 +86283,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94757,7 +94832,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95590,7 +95665,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105648,7 +105724,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/pl.po b/classes/pl.po index ca94830..337b6d5 100644 --- a/classes/pl.po +++ b/classes/pl.po @@ -391,6 +391,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -21098,7 +21124,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -24011,7 +24037,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24337,7 +24363,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31251,6 +31279,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31301,6 +31337,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35508,13 +35553,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35547,6 +35585,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35851,7 +35909,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39853,14 +39911,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39901,15 +39951,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51806,7 +51847,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51955,7 +51996,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -52135,8 +52176,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53900,7 +53941,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -55747,6 +55788,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -57368,7 +57415,7 @@ msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57397,7 +57444,7 @@ msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57594,7 +57641,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57618,7 +57665,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59428,7 +59475,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -59738,7 +59788,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -74065,6 +74117,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76251,6 +76309,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -88143,10 +88216,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -97006,7 +97081,7 @@ msgstr "Zwraca resztę z dwóch wektorów." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Zwraca kąt w radianach danego wektora." #: doc/classes/TileSet.xml @@ -97855,7 +97930,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -108108,7 +108184,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/pt.po b/classes/pt.po index e0735a8..86450c0 100644 --- a/classes/pt.po +++ b/classes/pt.po @@ -374,6 +374,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -21526,7 +21552,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -24425,7 +24451,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24754,7 +24780,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31667,6 +31695,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31717,6 +31753,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35920,13 +35965,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35958,6 +35996,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -36259,7 +36317,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -40262,14 +40320,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -40310,15 +40360,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -52186,7 +52227,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -52333,7 +52374,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -52513,8 +52554,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -54274,7 +54315,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -56118,6 +56159,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -57733,7 +57780,7 @@ msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57760,7 +57807,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57958,7 +58005,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57980,7 +58027,7 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59778,7 +59825,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -60089,7 +60139,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -74374,6 +74426,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76711,6 +76769,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -88527,10 +88600,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -97371,9 +97446,10 @@ msgid "Returns the number of terrains in the given terrain set." msgstr "Retorna o número de nós nesta [SceneTree]." #: doc/classes/TileSet.xml +#, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." -msgstr "" +"Returns if there is an alternative-level proxy for the given identifiers." +msgstr "Retorna o arco-tangente do parâmetro." #: doc/classes/TileSet.xml msgid "Returns if there is a coodinates-level proxy for the given identifiers." @@ -98221,7 +98297,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -108463,7 +108540,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/pt_BR.po b/classes/pt_BR.po index bdb55b4..b986a09 100644 --- a/classes/pt_BR.po +++ b/classes/pt_BR.po @@ -403,6 +403,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -21749,7 +21775,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -24660,7 +24686,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24989,7 +25015,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31912,6 +31940,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31962,6 +31998,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -36172,13 +36217,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -36211,6 +36249,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -36508,7 +36566,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -40521,14 +40579,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -40569,15 +40619,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -52475,7 +52516,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -52624,7 +52665,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -52804,8 +52845,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -54569,7 +54610,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -56416,6 +56457,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -58042,7 +58089,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" "Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." @@ -58070,7 +58117,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" "Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." @@ -58268,7 +58315,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" "Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." @@ -58291,7 +58338,7 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" "Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]." @@ -60095,7 +60142,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -60406,7 +60456,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -74728,6 +74780,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76988,6 +77046,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -88861,10 +88934,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -97729,7 +97804,7 @@ msgstr "Retorna o número de nós nesta [SceneTree]." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Retorna o ângulo para o vetor dado, em radianos." #: doc/classes/TileSet.xml @@ -98583,7 +98658,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -108864,7 +108940,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ro.po b/classes/ro.po index 7908223..07c302f 100644 --- a/classes/ro.po +++ b/classes/ro.po @@ -281,6 +281,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20198,7 +20224,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23075,7 +23101,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23401,7 +23427,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30238,6 +30266,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30288,6 +30324,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34457,13 +34502,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34495,6 +34533,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34781,7 +34839,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38733,14 +38791,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38781,15 +38831,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50453,7 +50494,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50599,7 +50640,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50778,8 +50819,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52486,7 +52527,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54315,6 +54356,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55896,7 +55943,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55919,7 +55966,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56104,7 +56151,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56123,7 +56170,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57905,7 +57952,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58214,7 +58264,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72336,6 +72388,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74522,6 +74580,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86179,10 +86252,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94726,7 +94801,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95564,7 +95639,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105622,7 +105698,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/ru.po b/classes/ru.po index 1c4251a..188bf69 100644 --- a/classes/ru.po +++ b/classes/ru.po @@ -426,6 +426,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -22337,7 +22363,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -25471,7 +25497,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -25797,7 +25823,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -32951,6 +32979,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -33001,6 +33037,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -37228,13 +37273,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -37267,6 +37305,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -37564,7 +37622,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -41643,14 +41701,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -41691,15 +41741,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -53755,7 +53796,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -53904,7 +53945,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -54084,8 +54125,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -55847,7 +55888,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -57707,6 +57748,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -59369,7 +59416,7 @@ msgstr "Возвращает [code]true[/code] если массив содер #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59396,7 +59443,7 @@ msgstr "Возвращает скалярное произведение с ве #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59600,7 +59647,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59622,7 +59669,7 @@ msgstr "Возвращает [code]true[/code] если массив пусто #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -61501,7 +61548,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -61814,7 +61864,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -76410,6 +76462,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -78614,6 +78672,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -90881,10 +90954,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -99827,7 +99902,7 @@ msgstr "Возвращает количество раз когда элемен #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Возвращает вектор привязанный к сетке с заданным размером." #: doc/classes/TileSet.xml @@ -100681,7 +100756,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -111257,7 +111333,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/sk.po b/classes/sk.po index b4496b7..99aa90a 100644 --- a/classes/sk.po +++ b/classes/sk.po @@ -276,6 +276,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20131,7 +20157,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23008,7 +23034,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23334,7 +23360,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30171,6 +30199,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30221,6 +30257,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34389,13 +34434,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34427,6 +34465,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34713,7 +34771,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38664,14 +38722,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38712,15 +38762,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50378,7 +50419,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50524,7 +50565,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50703,8 +50744,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52411,7 +52452,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54240,6 +54281,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55819,7 +55866,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55842,7 +55889,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56027,7 +56074,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56046,7 +56093,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57827,7 +57874,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58136,7 +58186,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72258,6 +72310,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74444,6 +74502,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86100,10 +86173,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94647,7 +94722,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95480,7 +95555,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105538,7 +105614,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/sr_Cyrl.po b/classes/sr_Cyrl.po index 179046c..1a47c47 100644 --- a/classes/sr_Cyrl.po +++ b/classes/sr_Cyrl.po @@ -283,6 +283,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20138,7 +20164,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23015,7 +23041,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23341,7 +23367,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30178,6 +30206,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30228,6 +30264,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34396,13 +34441,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34434,6 +34472,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34720,7 +34778,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38671,14 +38729,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38719,15 +38769,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50385,7 +50426,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50531,7 +50572,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50710,8 +50751,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52418,7 +52459,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54247,6 +54288,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55826,7 +55873,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55849,7 +55896,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56034,7 +56081,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56053,7 +56100,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57834,7 +57881,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58143,7 +58193,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72265,6 +72317,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74451,6 +74509,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86108,10 +86181,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94655,7 +94730,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95488,7 +95563,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105546,7 +105622,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/sv.po b/classes/sv.po index 24a8b0d..a68ed0a 100644 --- a/classes/sv.po +++ b/classes/sv.po @@ -296,6 +296,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20151,7 +20177,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23028,7 +23054,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23354,7 +23380,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30191,6 +30219,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30241,6 +30277,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34409,13 +34454,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34447,6 +34485,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -34733,7 +34791,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38681,14 +38739,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -38729,15 +38779,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50395,7 +50436,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50541,7 +50582,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -50720,8 +50761,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52428,7 +52469,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54257,6 +54298,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -55836,7 +55883,7 @@ msgid "Returns the ending position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -55859,7 +55906,7 @@ msgid "Returns the starting position of this [code]link[/code]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56044,7 +56091,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56063,7 +56110,7 @@ msgid "" msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57845,7 +57892,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58154,7 +58204,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -72276,6 +72328,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -74462,6 +74520,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86119,10 +86192,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -94666,7 +94741,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -95499,7 +95574,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -105557,7 +105633,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/th.po b/classes/th.po index 013d561..5916125 100644 --- a/classes/th.po +++ b/classes/th.po @@ -298,6 +298,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20394,7 +20420,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23275,7 +23301,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23601,7 +23627,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30473,6 +30501,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30523,6 +30559,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34701,13 +34746,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34739,6 +34777,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35025,7 +35083,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -38990,14 +39048,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39038,15 +39088,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50853,7 +50894,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -50999,7 +51040,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51179,8 +51220,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52899,7 +52940,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54737,6 +54778,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56336,7 +56383,7 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56363,7 +56410,7 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56557,7 +56604,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56579,7 +56626,7 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58432,7 +58479,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58742,7 +58792,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73167,6 +73219,12 @@ msgstr "" "ได้เนื่องจากจำเป็นสำหรับ logic ในการ [Control] ต่างๆ อย่างไรก็ตาม event " "ที่กำหนดให้กับการ action สามารถแก้ไขได้" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" @@ -75368,6 +75426,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87086,10 +87159,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95793,9 +95868,10 @@ msgid "Returns the number of terrains in the given terrain set." msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ" #: doc/classes/TileSet.xml +#, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." -msgstr "" +"Returns if there is an alternative-level proxy for the given identifiers." +msgstr "คืนค่า arc tanh ของพารามิเตอร์" #: doc/classes/TileSet.xml msgid "Returns if there is a coodinates-level proxy for the given identifiers." @@ -96632,7 +96708,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106798,7 +106875,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/tl.po b/classes/tl.po index 6aeb448..00238d2 100644 --- a/classes/tl.po +++ b/classes/tl.po @@ -279,6 +279,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20385,7 +20411,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23280,7 +23306,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23606,7 +23632,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30482,6 +30510,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30532,6 +30568,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34724,13 +34769,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34762,6 +34800,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35066,7 +35124,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39047,14 +39105,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39095,15 +39145,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50910,7 +50951,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51059,7 +51100,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51241,8 +51282,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52991,7 +53032,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54826,6 +54867,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56433,7 +56480,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "" "Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" "so-sort ay hindi pinapagana." @@ -56468,7 +56515,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "" "Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" "so-sort ay hindi pinapagana." @@ -56671,7 +56718,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "" "Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" "so-sort ay hindi pinapagana." @@ -56696,7 +56743,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "" "Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" "so-sort ay hindi pinapagana." @@ -58500,7 +58547,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58812,7 +58862,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73066,6 +73118,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75252,6 +75310,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87044,10 +87117,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95747,7 +95822,7 @@ msgstr "" #: doc/classes/TileSet.xml msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "" #: doc/classes/TileSet.xml @@ -96589,7 +96664,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106731,7 +106807,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/tr.po b/classes/tr.po index 4f8007c..954a396 100644 --- a/classes/tr.po +++ b/classes/tr.po @@ -373,6 +373,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -21157,7 +21183,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -24056,7 +24082,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24382,7 +24408,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31274,6 +31302,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31324,6 +31360,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35516,13 +35561,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35555,6 +35593,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35853,7 +35911,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39851,14 +39909,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39899,15 +39949,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51751,7 +51792,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51899,7 +51940,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -52079,8 +52120,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53835,7 +53876,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -55679,6 +55720,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -57294,7 +57341,7 @@ msgstr "İki vektörün kalanını döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "İki vektörün kalanını döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57322,7 +57369,7 @@ msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57518,7 +57565,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "İki vektörün kalanını döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57541,7 +57588,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -59346,7 +59393,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -59656,7 +59706,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73947,6 +73999,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -76133,6 +76191,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87974,10 +88047,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -96811,7 +96886,7 @@ msgstr "İki vektörün kalanını döndürür." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Verilen bir değerin ark-sinüsünü döndürür." #: doc/classes/TileSet.xml @@ -97654,7 +97729,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -107875,7 +107951,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/uk.po b/classes/uk.po index 0b27bda..6fd0312 100644 --- a/classes/uk.po +++ b/classes/uk.po @@ -341,6 +341,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20495,7 +20521,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23381,7 +23407,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23707,7 +23733,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30592,6 +30620,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30642,6 +30678,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34826,13 +34871,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34864,6 +34902,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35153,7 +35211,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39135,14 +39193,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39183,15 +39233,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50993,7 +51034,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51139,7 +51180,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51319,8 +51360,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53057,7 +53098,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54901,6 +54942,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56513,7 +56560,7 @@ msgstr "Обчислює векторний добуток двох вектор #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56540,7 +56587,7 @@ msgstr "Обчислює векторний добуток цього векто #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56735,7 +56782,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56757,7 +56804,7 @@ msgstr "Обчислює векторний добуток двох вектор #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58558,7 +58605,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58868,7 +58918,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73117,6 +73169,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75303,6 +75361,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87080,10 +87153,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95859,7 +95934,7 @@ msgstr "Повертає лишок за двома векторами." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Повертає кут до заданого вектора у радіанах." #: doc/classes/TileSet.xml @@ -96703,7 +96778,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106882,7 +106958,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/vi.po b/classes/vi.po index 9e6fab2..84c17a2 100644 --- a/classes/vi.po +++ b/classes/vi.po @@ -354,6 +354,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml #, fuzzy msgid "" @@ -20898,7 +20924,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23789,7 +23815,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -24115,7 +24141,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -31001,6 +31029,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -31051,6 +31087,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -35236,13 +35281,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -35275,6 +35313,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35567,7 +35625,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39548,14 +39606,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39596,15 +39646,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -51409,7 +51450,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51556,7 +51597,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51736,8 +51777,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -53477,7 +53518,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -55319,6 +55360,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56930,7 +56977,7 @@ msgstr "Trả về phần dư của hai vector." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "Trả về phần dư của hai vector." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56957,7 +57004,7 @@ msgstr "Trả về sin của tham số." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "Trả về sin của tham số." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57152,7 +57199,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "Trả về phần dư của hai vector." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -57174,7 +57221,7 @@ msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm. #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "Trả về sin của tham số." #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58974,7 +59021,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -59284,7 +59334,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73553,6 +73605,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75739,6 +75797,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -87533,10 +87606,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -96308,7 +96383,7 @@ msgstr "Trả về phần dư của hai vector." #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "Trả về sin nghịch đảo của tham số." #: doc/classes/TileSet.xml @@ -97156,7 +97231,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -107420,7 +107496,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/classes/zh_CN.po b/classes/zh_CN.po index 28f58f8..bd0874c 100644 --- a/classes/zh_CN.po +++ b/classes/zh_CN.po @@ -232,8 +232,8 @@ msgid "" "[/codeblock]" msgstr "" "返回一个由整数红([param r8])、绿([param g8])、蓝([param b8])和可选的 " -"Alpha([param a8])通道构造的 [Color],每个通道的最终值都会除以 [code]255." -"0[/code]。\n" +"Alpha([param a8])通道构造的 [Color],每个通道的最终值都会除以 [code]255.0[/" +"code]。\n" "[codeblock]\n" "var red = Color8(255, 0, 0) # 与 Color(1, 0, 0) 相同\n" "var dark_blue = Color8(0, 0, 51) # 与 Color(0, 0, 0.2) 相同。\n" @@ -267,13 +267,13 @@ msgid "" msgstr "" "断言条件 [param condition] 为 [code]true[/code]。如果条件 [param condition] " "为 [code]false[/code] ,则会生成错误。如果是从编辑器运行的,正在运行的项目还" -"会被暂停,直到手动恢复。该函数可以作为 [method @GlobalScope.push_error] " -"的加强版,用于向项目开发者和插件用户报错。\n" -"如果给出了可选的 [param message] 参数,该信息会和通用的“Assertion " -"failed”消息一起显示。你可以使用它来提供关于断言失败原因的其他详细信息。\n" -"[b]警告:[/b]出于对性能的考虑,[method assert] " -"中的代码只会在调试版本或者从编辑器运行项目时执行。请勿在 [method assert] " -"调用中加入具有副作用的代码。否则,项目在以发布模式导出后将有不一致的行为。\n" +"会被暂停,直到手动恢复。该函数可以作为 [method @GlobalScope.push_error] 的加" +"强版,用于向项目开发者和插件用户报错。\n" +"如果给出了可选的 [param message] 参数,该信息会和通用的“Assertion failed”消息" +"一起显示。你可以使用它来提供关于断言失败原因的其他详细信息。\n" +"[b]警告:[/b]出于对性能的考虑,[method assert] 中的代码只会在调试版本或者从编" +"辑器运行项目时执行。请勿在 [method assert] 调用中加入具有副作用的代码。否则," +"项目在以发布模式导出后将有不一致的行为。\n" "[codeblock]\n" "# 比如说我们希望 speed 始终在 0 和 20 之间。\n" "speed = -10\n" @@ -414,6 +414,32 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -469,19 +495,18 @@ msgstr "" "方引用(例如在另一个脚本或场景中),否则资源是在函数调用时从磁盘加载的——这可" "能会导致轻微的延迟,尤其是在加载大型场景时。为避免在多次加载某些内容时出现不" "必要的延迟,可以将资源存储在变量中或使用预加载 [method preload]。\n" -"[b]注意:[/b]资源路径可以通过右键单击文件系统停靠面板中的资源并选择“复制路径”" -",或将文件从文件系统停靠面板拖到脚本中获得。\n" +"[b]注意:[/b]资源路径可以通过右键单击文件系统停靠面板中的资源并选择“复制路" +"径”,或将文件从文件系统停靠面板拖到脚本中获得。\n" "[codeblock]\n" "# 加载位于项目根目录的一个名为“main”的场景,并将其缓存在一个变量中。\n" "var main = load(\"res://main.tscn\") # main 将包含一个 PackedScene 资源。\n" "[/codeblock]\n" "[b]重要提示:[/b]路径必须是绝对路径。相对路径将始终返回 [code]null[/code]。\n" -"这个方法是 [method ResourceLoader.load] " -"的简化版,原方法可以用于更高级的场景。\n" -"[b]注意:[/b]必须先将文件导入引擎才能使用此函数加载它们。" -"如果你想在运行时加载 [Image],你可以使用 [method Image." -"load]。如果要导入音频文件,可以使用 [member AudioStreamMP3." -"data]中描述的代码片段。" +"这个方法是 [method ResourceLoader.load] 的简化版,原方法可以用于更高级的场" +"景。\n" +"[b]注意:[/b]必须先将文件导入引擎才能使用此函数加载它们。如果你想在运行时加" +"载 [Image],你可以使用 [method Image.load]。如果要导入音频文件,可以使用 " +"[member AudioStreamMP3.data]中描述的代码片段。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -499,8 +524,8 @@ msgid "" "[/codeblock]" msgstr "" "返回一个位于文件系统绝对路径[param path] 的 [Resource]。在运行时,该资源将在" -"解析脚本时加载。实际可以将这个函数视作对该资源的引用。请注意,此函数要求 [" -"param path] 为 [String]常量。如果要从动态、可变路径加载资源,请使用 [method " +"解析脚本时加载。实际可以将这个函数视作对该资源的引用。请注意,此函数要求 " +"[param path] 为 [String]常量。如果要从动态、可变路径加载资源,请使用 [method " "load]。\n" "[b]注意:[/b]资源路径可以通过右键单击资产面板中的资源并选择“复制路径”,或通过" "将文件从文件系统停靠面板拖到脚本中来获得。\n" @@ -766,9 +791,9 @@ msgstr "" "@export var number = 3\n" "@export var string = \"\"\n" "[/codeblock]\n" -"[b]注意:[/b]检查器面板中的列表通常会按类别将来自不同类(如Node、Node2D、Spri" -"te等)的属性分隔开来。详情请参阅 [annotation @export_group] 和 [annotation " -"@export_subgroup]。" +"[b]注意:[/b]检查器面板中的列表通常会按类别将来自不同类(如Node、Node2D、" +"Sprite等)的属性分隔开来。详情请参阅 [annotation @export_group] 和 " +"[annotation @export_subgroup]。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -779,8 +804,8 @@ msgid "" "@export_color_no_alpha var dye_color : Color\n" "[/codeblock]" msgstr "" -"导出一个不允许编辑透明度(其alpha 固定为 [code]1.0[/code])的 [Color] 属性。" -"\n" +"导出一个不允许编辑透明度(其alpha 固定为 [code]1.0[/code])的 [Color] 属" +"性。\n" "另见 [constant PROPERTY_HINT_COLOR_NO_ALPHA]。\n" "[codeblock]\n" "@export_color_no_alpha var dye_color : Color\n" @@ -1060,8 +1085,8 @@ msgid "" "@export_global_dir var sprite_folder_path: String\n" "[/codeblock]" msgstr "" -"将 [String] 属性导出为目录路径。该路径可以从整个文件系统中选择。请参阅 [" -"annotation @export_dir] 以将其限制为项目文件夹及其子文件夹。\n" +"将 [String] 属性导出为目录路径。该路径可以从整个文件系统中选择。请参阅 " +"[annotation @export_dir] 以将其限制为项目文件夹及其子文件夹。\n" "另请参见 [constant PROPERTY_HINT_GLOBAL_DIR]。\n" "[codeblock]\n" "@export_global_dir var sprite_folder_path: String\n" @@ -1080,8 +1105,8 @@ msgid "" "@export_global_file(\"*.txt\") var notes_path: String\n" "[/codeblock]" msgstr "" -"将 [String] 属性作为文件路径导出。该路径可以从整个文件系统中选择。请参阅 [" -"annotation @export_file],以将其限制为项目文件夹及其子文件夹。\n" +"将 [String] 属性作为文件路径导出。该路径可以从整个文件系统中选择。请参阅 " +"[annotation @export_file],以将其限制为项目文件夹及其子文件夹。\n" "如果提供了 [param filter],则只有匹配的文件可供选择。\n" "另请参见 [constant PROPERTY_HINT_GLOBAL_FILE]。\n" "[codeblock]\n" @@ -1117,13 +1142,12 @@ msgid "" "@export var ungrouped_number = 3\n" "[/codeblock]" msgstr "" -"为以下导出的属性定义一个新分组。这有助于在检查器面板中组织属性。" -"添加新分组时可以选择性地提供 [param prefix] ,分组将仅考虑具有此前缀的属性。" -"分组将在第一个没有该前缀的属性处结束。前缀也将从检查器面板中的属性名称中移除" -"。\n" +"为以下导出的属性定义一个新分组。这有助于在检查器面板中组织属性。添加新分组时" +"可以选择性地提供 [param prefix] ,分组将仅考虑具有此前缀的属性。分组将在第一" +"个没有该前缀的属性处结束。前缀也将从检查器面板中的属性名称中移除。\n" "如果未提供 [param prefix],以下每个属性都将添加到分组中。当定义下一个分组或类" -"别时,该分组结束。你还可以通过将此注解与空字符串的参数一起使用来强制结束组,[" -"code]@export_group(\"\", \"\")[/code]。\n" +"别时,该分组结束。你还可以通过将此注解与空字符串的参数一起使用来强制结束组," +"[code]@export_group(\"\", \"\")[/code]。\n" "分组不能嵌套,使用 [annotation @export_subgroup] 在组内添加子分组。\n" "另见 [constant PROPERTY_USAGE_GROUP]。\n" "[codeblock]\n" @@ -1321,9 +1345,9 @@ msgid "" "@onready var character_name: Label = $Label\n" "[/codeblock]" msgstr "" -"标记后续属性会在 [Node] 的就绪状态时赋值。节点初始化([method Object." -"_init])时不会立即对这些属性赋值,而是会在即将调用 [method Node._ready] " -"之前进行计算和保存。\n" +"标记后续属性会在 [Node] 的就绪状态时赋值。节点初始化([method Object._init])" +"时不会立即对这些属性赋值,而是会在即将调用 [method Node._ready] 之前进行计算" +"和保存。\n" "[codeblock]\n" "@onready var character_name: Label = $Label\n" "[/codeblock]" @@ -3511,8 +3535,8 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"将 [method var_to_str] 返回的已格式化的 [param string] 转换为原始 [Variant]。" -"\n" +"将 [method var_to_str] 返回的已格式化的 [param string] 转换为原始 " +"[Variant]。\n" "[codeblocks]\n" "[gdscript]\n" "var data = '{ \"a\": 1, \"b\": 2 }' # data 是一个 String\n" @@ -7261,20 +7285,19 @@ msgid "" "future release. Its current implementation is not efficient for the modern " "renderers." msgstr "" -"[AnimatedTexture] 是一种用于基于帧的动画的资源格式,其中多个纹理可以自动链接" -",每个帧都有预定义的延迟。与 [AnimationPlayer] 或 [AnimatedSprite2D] 不同," +"[AnimatedTexture] 是一种用于基于帧的动画的资源格式,其中多个纹理可以自动链" +"接,每个帧都有预定义的延迟。与 [AnimationPlayer] 或 [AnimatedSprite2D] 不同," "它不是 [Node],但具有可在任何可以使用 [Texture2D] 资源的地方使用的优势,例如 " "在 [TileSet] 中。\n" "动画的播放由 [member speed_scale] 属性以及每帧的持续时间(参见 [method " -"set_frame_duration])控制。动画是循环播放的," -"即它会在播放完最后一帧后自动从第 0 帧重新开始。\n" -"[AnimatedTexture] " -"目前要求所有帧的纹理具有相同的大小,否则较大的纹理将被裁剪以匹配最小的纹理。" -"\n" -"[b]注意:[/b]AnimatedTexture 不支持使用 [AtlasTexture]。 " -"每个帧都需要是一个单独的 [Texture2D]。\n" -"[b]警告:[/b]AnimatedTexture " -"已弃用,可能会在未来的版本中删除。它当前的实现对于现代渲染器来说效率不高。" +"set_frame_duration])控制。动画是循环播放的,即它会在播放完最后一帧后自动从" +"第 0 帧重新开始。\n" +"[AnimatedTexture] 目前要求所有帧的纹理具有相同的大小,否则较大的纹理将被裁剪" +"以匹配最小的纹理。\n" +"[b]注意:[/b]AnimatedTexture 不支持使用 [AtlasTexture]。 每个帧都需要是一个单" +"独的 [Texture2D]。\n" +"[b]警告:[/b]AnimatedTexture 已弃用,可能会在未来的版本中删除。它当前的实现对" +"于现代渲染器来说效率不高。" #: doc/classes/AnimatedTexture.xml msgid "Returns the given [param frame]'s duration, in seconds." @@ -7312,7 +7335,8 @@ msgid "" "Sets the currently visible frame of the texture. Setting this frame while " "playing resets the current frame time, so the newly selected frame plays for " "its whole configured frame duration." -msgstr "设置纹理的当前可见帧。在播放时设置此帧会重置当前帧时间,因此新选择的帧将播放" +msgstr "" +"设置纹理的当前可见帧。在播放时设置此帧会重置当前帧时间,因此新选择的帧将播放" "为其配置的整个帧持续时间。" #: doc/classes/AnimatedTexture.xml @@ -7508,7 +7532,8 @@ msgstr "" msgid "" "Returns [code]true[/code] if the track at [param track_idx] will be blended " "with other animations." -msgstr "如果 [param track_idx] 处的轨道将与其他动画混合,则返回 [code]true[/code]。" +msgstr "" +"如果 [param track_idx] 处的轨道将与其他动画混合,则返回 [code]true[/code]。" #: doc/classes/Animation.xml msgid "" @@ -8911,10 +8936,10 @@ msgid "" "ONE_SHOT_REQUEST_FIRE] request will start auto restarting again." msgstr "" "如果为 [code]true[/code],子动画结束后会自动重新开始。\n" -"换句话说,要开始自动重启,必须使用 [constant ONE_SHOT_REQUEST_FIRE] " -"请求播放一次动画。[constant ONE_SHOT_REQUEST_ABORT] 请求停止自动重启," -"但它不会禁用 [member autorestart] 本身。因此,[constant " -"ONE_SHOT_REQUEST_FIRE] 请求将再次开始自动重启。" +"换句话说,要开始自动重启,必须使用 [constant ONE_SHOT_REQUEST_FIRE] 请求播放" +"一次动画。[constant ONE_SHOT_REQUEST_ABORT] 请求停止自动重启,但它不会禁用 " +"[member autorestart] 本身。因此,[constant ONE_SHOT_REQUEST_FIRE] 请求将再次" +"开始自动重启。" #: doc/classes/AnimationNodeOneShot.xml msgid "The delay after which the automatic restart is triggered, in seconds." @@ -8935,16 +8960,17 @@ msgid "" "second length animation will produce a crossfade that starts at 0 second and " "ends at 1 second during the animation." msgstr "" -"淡入持续时间。例如,将此属性设置为 [code]1.0[/code],对于 5 秒长的动画," -"将在动画期间产生从 0 秒开始到 1 秒结束的交叉淡入淡出。" +"淡入持续时间。例如,将此属性设置为 [code]1.0[/code],对于 5 秒长的动画,将在" +"动画期间产生从 0 秒开始到 1 秒结束的交叉淡入淡出。" #: doc/classes/AnimationNodeOneShot.xml msgid "" "The fade-out duration. For example, setting this to [code]1.0[/code] for a 5 " "second length animation will produce a crossfade that starts at 4 second and " "ends at 5 second during the animation." -msgstr "淡出持续时间。例如,将此属性设置为 [code]1.0[/code],对于 5 秒长的动画," -"将产生从 4 秒开始到 5 秒结束的交叉淡入淡出。" +msgstr "" +"淡出持续时间。例如,将此属性设置为 [code]1.0[/code],对于 5 秒长的动画,将产" +"生从 4 秒开始到 5 秒结束的交叉淡入淡出。" #: doc/classes/AnimationNodeOneShot.xml msgid "The blend type." @@ -9225,8 +9251,8 @@ msgid "" "[AnimationNodeStateMachineTransition].\n" "You can set the timing and conditions of the transition in detail." msgstr "" -"使用 [method AnimationNodeStateMachinePlayback.travel] 时生成的路径," -"仅限于通过 [AnimationNodeStateMachineTransition] 连接的节点。\n" +"使用 [method AnimationNodeStateMachinePlayback.travel] 时生成的路径,仅限于通" +"过 [AnimationNodeStateMachineTransition] 连接的节点。\n" "可以详细设置过渡的时机和条件。" #: doc/classes/AnimationNodeStateMachineTransition.xml @@ -9406,8 +9432,8 @@ msgid "" msgstr "" "该节点可用于使检索命令发生在动画图的任何子子节点上。使用该节点类型从 " "[AnimationNodeBlendTree] 中的开头或某个播放位置开始播放 [Animation]。\n" -"设置时间并更改动画播放后,时间检索节点通过将其 [code]seek_request[/code] " -"值设置为 [code]-1.0[/code],在下一个进程帧自动进入睡眠模式。\n" +"设置时间并更改动画播放后,时间检索节点通过将其 [code]seek_request[/code] 值设" +"置为 [code]-1.0[/code],在下一个进程帧自动进入睡眠模式。\n" "[codeblocks]\n" "[gdscript]\n" "# 从开始处播放子动画。\n" @@ -9475,17 +9501,17 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"适用于不需要更高级 [AnimationNodeStateMachine] " -"的情况的简单状态机。动画可以被连接到输入,并且可以指定过渡时间。\n" -"设置请求并更改动画播放后,过渡节点通过将其 [code]transition_request[/code] " -"值设置为空,来自动清除下一个流程帧上的请求。\n" +"适用于不需要更高级 [AnimationNodeStateMachine] 的情况的简单状态机。动画可以被" +"连接到输入,并且可以指定过渡时间。\n" +"设置请求并更改动画播放后,过渡节点通过将其 [code]transition_request[/code] 值" +"设置为空,来自动清除下一个流程帧上的请求。\n" "[b]注意:[/b]使用交叉淡入淡出时,[code]current_state[/code] 和 " "[code]current_index[/code] 在交叉淡入淡出开始后立即更改为下一个状态。\n" "[codeblocks]\n" "[gdscript]\n" "# 播放连接到 “state_2” 端口的子动画。\n" -"animation_tree.set(\"parameters/Transition/transition_request\", \"state_2\")" -"\n" +"animation_tree.set(\"parameters/Transition/transition_request\", " +"\"state_2\")\n" "# 替代语法(与上述结果相同)。\n" "animation_tree[\"parameters/Transition/transition_request\"] = \"state_2\"\n" "\n" @@ -9501,8 +9527,8 @@ msgstr "" "[/gdscript]\n" "[csharp]\n" "// 播放连接到 “state_2” 端口的子动画。\n" -"animationTree.Set(\"parameters/Transition/transition_request\", \"state_2\");" -"\n" +"animationTree.Set(\"parameters/Transition/transition_request\", " +"\"state_2\");\n" "\n" "// 获取当前状态名称(只读)。\n" "animationTree.Get(\"parameters/Transition/current_state\");\n" @@ -10101,12 +10127,12 @@ msgid "" "However, if the animation loops, an unintended discrete change may occur, so " "this is only useful for some simple use cases." msgstr "" -"检索具有 [member root_motion_track] 的位置轨道的混合值,作为一个 " -"[Vector3],可以在其他地方使用。\n" +"检索具有 [member root_motion_track] 的位置轨道的混合值,作为一个 [Vector3]," +"可以在其他地方使用。\n" "这在重视动画的初始键值的情况下很有用。\n" -"例如,如果一个只有单个键的动画 [code]Vector3(0, 0, 0)[/code] " -"在前一帧播放,然后一个只有单个键的动画[code]Vector3(1, 0, 1)[/code] " -"在下一帧播放,其差异可以被计算如下。\n" +"例如,如果一个只有单个键的动画 [code]Vector3(0, 0, 0)[/code] 在前一帧播放,然" +"后一个只有单个键的动画[code]Vector3(1, 0, 1)[/code] 在下一帧播放,其差异可以" +"被计算如下。\n" "[codeblocks]\n" "[gdscript]\n" "var prev_root_motion_position_accumulator: Vector3\n" @@ -10611,13 +10637,13 @@ msgid "" "The above is true only when the unit distance is a positive number. When " "this is set to 0.0, the gravity will be constant regardless of distance." msgstr "" -"重力强度等于 [member gravity] 的距离。例如,在一个半径为 100 像素、" -"表面重力为 4.0 px/s² 的行星上,将 [member gravity] 设置为 4.0," -"将单位距离设置为 100.0。重力将根据平方反比定律衰减,因此在该示例中,距离中心 " -"200 像素处的重力将为 1.0 px/s²(距离的两倍,重力的 1/4),距离 50 像素处为 " -"16.0 px/s²(距离的一半,重力的 4 倍),依此类推。\n" -"仅当单位距离为正数时,上述情况才成立。当该属性被设置为 0.0 " -"时,无论距离如何,重力都将保持不变。" +"重力强度等于 [member gravity] 的距离。例如,在一个半径为 100 像素、表面重力" +"为 4.0 px/s² 的行星上,将 [member gravity] 设置为 4.0,将单位距离设置为 " +"100.0。重力将根据平方反比定律衰减,因此在该示例中,距离中心 200 像素处的重力" +"将为 1.0 px/s²(距离的两倍,重力的 1/4),距离 50 像素处为 16.0 px/s²(距离的" +"一半,重力的 4 倍),依此类推。\n" +"仅当单位距离为正数时,上述情况才成立。当该属性被设置为 0.0 时,无论距离如何," +"重力都将保持不变。" #: doc/classes/Area2D.xml doc/classes/Area3D.xml msgid "" @@ -10994,12 +11020,12 @@ msgid "" "this is set to 0.0, the gravity will be constant regardless of distance." msgstr "" "重力强度等于 [member gravity] 的距离。例如,在一个半径为 100 米、表面重力为 " -"4.0 m/s² 的行星上,将 [member gravity] 设置为 4.0,将单位距离设置为 100." -"0。重力会根据平方反比定律衰减,因此在该示例中,距中心 200 米处的重力将为 1.0 " -"m/s²(距离的两倍,重力的 1/4),在 50 米处为 16.0 m/s²(距离的一半,重力的 4 " +"4.0 m/s² 的行星上,将 [member gravity] 设置为 4.0,将单位距离设置为 100.0。重" +"力会根据平方反比定律衰减,因此在该示例中,距中心 200 米处的重力将为 1.0 m/s²" +"(距离的两倍,重力的 1/4),在 50 米处为 16.0 m/s²(距离的一半,重力的 4 " "倍),依此类推。\n" -"仅当单位距离为正数时,上述情况才成立。当该属性被设置为 0.0 " -"时,无论距离如何,重力都将保持不变。" +"仅当单位距离为正数时,上述情况才成立。当该属性被设置为 0.0 时,无论距离如何," +"重力都将保持不变。" #: doc/classes/Area3D.xml msgid "" @@ -17001,10 +17027,9 @@ msgid "" "issues/41567]GitHub issue #41567[/url] for details." msgstr "" "控制该对象如何面对相机。见 [enum BillboardMode]。\n" -"[b]注意:[/b]公告板模式不适合 " -"VR,因为当屏幕贴在你的头上而不是在桌子上时,相机的左右向量不是水平的。详见 " -"[url=https://github.com/godotengine/godot/issues/41567]GitHub issue " -"#41567[/url]。" +"[b]注意:[/b]公告板模式不适合 VR,因为当屏幕贴在你的头上而不是在桌子上时,相" +"机的左右向量不是水平的。详见 [url=https://github.com/godotengine/godot/" +"issues/41567]GitHub issue #41567[/url]。" #: doc/classes/BaseMaterial3D.xml msgid "" @@ -17578,8 +17603,8 @@ msgid "" "The number of horizontal frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -"粒子精灵表中的水平帧数。仅在使用 [constant BILLBOARD_PARTICLES] 时启用。见 [" -"member billboard_mode]。" +"粒子精灵表中的水平帧数。仅在使用 [constant BILLBOARD_PARTICLES] 时启用。见 " +"[member billboard_mode]。" #: doc/classes/BaseMaterial3D.xml msgid "" @@ -17594,8 +17619,8 @@ msgid "" "The number of vertical frames in the particle sprite sheet. Only enabled " "when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]." msgstr "" -"粒子精灵表中的垂直帧数。仅在使用 [constant BILLBOARD_PARTICLES] 时启用。见 [" -"member billboard_mode]。" +"粒子精灵表中的垂直帧数。仅在使用 [constant BILLBOARD_PARTICLES] 时启用。见 " +"[member billboard_mode]。" #: doc/classes/BaseMaterial3D.xml msgid "The point size in pixels. See [member use_point_size]." @@ -17843,8 +17868,8 @@ msgid "" "[member blend_mode]." msgstr "" "如果为 [code]true[/code],则在实体上启用透明度。一些透明模式将禁用阴影投射。" -"与不透明渲染相比,除了禁用以外的任何透明模式都会对性能产生更大的影响。另见 [" -"member blend_mode]。" +"与不透明渲染相比,除了禁用以外的任何透明模式都会对性能产生更大的影响。另见 " +"[member blend_mode]。" #: doc/classes/BaseMaterial3D.xml #, fuzzy @@ -17878,8 +17903,8 @@ msgid "" "but it is not used anywhere else." msgstr "" "[code]UV[/code] 坐标的偏移量。这个量将被添加到顶点函数中的 [code]UV[/code] " -"中。可以用来偏移纹理。Z 分量在启用 [member uv1_triplanar] " -"时使用,在其他任何地方都不会被使用。" +"中。可以用来偏移纹理。Z 分量在启用 [member uv1_triplanar] 时使用,在其他任何" +"地方都不会被使用。" #: doc/classes/BaseMaterial3D.xml msgid "" @@ -17887,8 +17912,8 @@ msgid "" "[code]UV[/code] in the vertex function. The Z component is used when [member " "uv1_triplanar] is enabled, but it is not used anywhere else." msgstr "" -"[code]UV[/code] 坐标的缩放值。将与顶点函数中的 [code]UV[/code] 相乘。Z " -"分量在启用 [member uv1_triplanar] 时使用,在其他任何地方都不会被使用。" +"[code]UV[/code] 坐标的缩放值。将与顶点函数中的 [code]UV[/code] 相乘。Z 分量在" +"启用 [member uv1_triplanar] 时使用,在其他任何地方都不会被使用。" #: doc/classes/BaseMaterial3D.xml msgid "" @@ -18204,9 +18229,8 @@ msgid "" "blending, but slower than opaque rendering. This also supports casting " "shadows. Alpha hashing is suited for hair rendering." msgstr "" -"该材质将截断所有低于空间确定性阈值的值,其余值将保持不透明。这比 Alpha " -"混合渲染速度更快,但比不透明渲染慢。这也支持投射阴影。Alpha " -"哈希适合毛发渲染。" +"该材质将截断所有低于空间确定性阈值的值,其余值将保持不透明。这比 Alpha 混合渲" +"染速度更快,但比不透明渲染慢。这也支持投射阴影。Alpha 哈希适合毛发渲染。" #: doc/classes/BaseMaterial3D.xml #, fuzzy @@ -19601,8 +19625,8 @@ msgid "" "Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/" "code] or both are [code]false[/code]." msgstr "" -"如果两个布尔值相等,即都为 [code]true[/code] 或都为 [code]false[/code]," -"则返回 [code]true[/code]。" +"如果两个布尔值相等,即都为 [code]true[/code] 或都为 [code]false[/code],则返" +"回 [code]true[/code]。" #: doc/classes/bool.xml msgid "" @@ -19694,14 +19718,13 @@ msgid "" "[member subdivide_width] until you no longer notice UV jittering." msgstr "" "生成轴对齐盒 [PrimitiveMesh]。\n" -"这个盒子的 UV 布局是以 3×2 " -"的方式排列的,允许单独对每个面进行贴图。要在所有的面上应用相同的纹理," -"请将材质的 UV 属性改为 [code]Vector3(3, 2, 1)[/code]。" -"这样做等价于在顶点着色器中添加 [code]UV *= vec2(3.0, 2.0)[/code]。\n" +"这个盒子的 UV 布局是以 3×2 的方式排列的,允许单独对每个面进行贴图。要在所有的" +"面上应用相同的纹理,请将材质的 UV 属性改为 [code]Vector3(3, 2, 1)[/code]。这" +"样做等价于在顶点着色器中添加 [code]UV *= vec2(3.0, 2.0)[/code]。\n" "[b]注意:[/b]当使用很大且有纹理的 [BoxMesh] 时(例如作为地板),你可能会发现 " "UV 偶尔抖动的问题,这取决于相机的角度。要解决此问题,请增加 [member " -"subdivide_depth]、[member subdivide_height] 和 [member subdivide_width]," -"直到你不再注意到 UV 抖动。" +"subdivide_depth]、[member subdivide_height] 和 [member subdivide_width],直到" +"你不再注意到 UV 抖动。" #: doc/classes/BoxMesh.xml doc/classes/BoxShape3D.xml #: modules/csg/doc_classes/CSGBox3D.xml @@ -20018,8 +20041,8 @@ msgstr "" "文字轮廓的大小。\n" "[b]注意:[/b]如果使用启用了 [member FontFile." "multichannel_signed_distance_field] 的字体,其 [member FontFile." -"msdf_pixel_range] 必须至少设置为 [theme_item outline_size] " -"的[i]两倍[/i],轮廓渲染才能看起来正确。否则,轮廓可能会比预期的更早被切断。" +"msdf_pixel_range] 必须至少设置为 [theme_item outline_size] 的[i]两倍[/i],轮" +"廓渲染才能看起来正确。否则,轮廓可能会比预期的更早被切断。" #: doc/classes/Button.xml msgid "[Font] of the [Button]'s text." @@ -20526,10 +20549,9 @@ msgid "" "[code]true[/code] (see [method get_screen_center_position])." msgstr "" "返回该相机的目标位置,使用全局坐标。\n" -"[b]注意:[/b]返回值与 [member Node2D.global_position] " -"不同,因为会受到拖动属性的影响。如果 [member position_smoothing_enabled] 为 " -"[code]true[/code] ,也不等同于当前位置(见 [method " -"get_screen_center_position])。" +"[b]注意:[/b]返回值与 [member Node2D.global_position] 不同,因为会受到拖动属" +"性的影响。如果 [member position_smoothing_enabled] 为 [code]true[/code] ,也" +"不等同于当前位置(见 [method get_screen_center_position])。" #: doc/classes/Camera2D.xml msgid "" @@ -20543,8 +20565,9 @@ msgstr "" msgid "" "Forces this [Camera2D] to become the current active one. [member enabled] " "must be [code]true[/code]." -msgstr "强制该 [Camera2D] 成为当前的活动相机。[member enabled] 必须为 " -"[code]true[/code]。" +msgstr "" +"强制该 [Camera2D] 成为当前的活动相机。[member enabled] 必须为 [code]true[/" +"code]。" #: doc/classes/Camera2D.xml msgid "" @@ -20590,8 +20613,9 @@ msgstr "" msgid "" "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the bottom edge of the screen." -msgstr "拖动相机所需的下边距。值为 [code]1[/code] " -"时,相机仅在到达屏幕底部边缘时移动。" +msgstr "" +"拖动相机所需的下边距。值为 [code]1[/code] 时,相机仅在到达屏幕底部边缘时移" +"动。" #: doc/classes/Camera2D.xml #, fuzzy @@ -20623,22 +20647,25 @@ msgstr "" msgid "" "Left margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the left edge of the screen." -msgstr "拖动相机所需的左边距。值为 [code]1[/code] " -"时,相机仅在到达屏幕左侧边缘时移动。" +msgstr "" +"拖动相机所需的左边距。值为 [code]1[/code] 时,相机仅在到达屏幕左侧边缘时移" +"动。" #: doc/classes/Camera2D.xml msgid "" "Right margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the right edge of the screen." -msgstr "拖动相机所需的右边距。值为 [code]1[/code] " -"时,相机仅在到达屏幕右侧边缘时移动。" +msgstr "" +"拖动相机所需的右边距。值为 [code]1[/code] 时,相机仅在到达屏幕右侧边缘时移" +"动。" #: doc/classes/Camera2D.xml msgid "" "Top margin needed to drag the camera. A value of [code]1[/code] makes the " "camera move only when reaching the top edge of the screen." -msgstr "拖动相机所需的上边距。值为 [code]1[/code] " -"时,相机仅在到达屏幕顶部边缘时移动。" +msgstr "" +"拖动相机所需的上边距。值为 [code]1[/code] 时,相机仅在到达屏幕顶部边缘时移" +"动。" #: doc/classes/Camera2D.xml #, fuzzy @@ -20704,22 +20731,25 @@ msgstr "" msgid "" "Bottom scroll limit in pixels. The camera stops moving when reaching this " "value, but [member offset] can push the view past the limit." -msgstr "底部滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] " -"可以把视图推过该极限。" +msgstr "" +"底部滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] 可" +"以把视图推过该极限。" #: doc/classes/Camera2D.xml msgid "" "Left scroll limit in pixels. The camera stops moving when reaching this " "value, but [member offset] can push the view past the limit." -msgstr "左侧滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] " -"可以把视图推过该极限。" +msgstr "" +"左侧滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] 可" +"以把视图推过该极限。" #: doc/classes/Camera2D.xml msgid "" "Right scroll limit in pixels. The camera stops moving when reaching this " "value, but [member offset] can push the view past the limit." -msgstr "右侧滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] " -"可以把视图推过该极限。" +msgstr "" +"右侧滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] 可" +"以把视图推过该极限。" #: doc/classes/Camera2D.xml #, fuzzy @@ -20740,8 +20770,9 @@ msgstr "" msgid "" "Top scroll limit in pixels. The camera stops moving when reaching this " "value, but [member offset] can push the view past the limit." -msgstr "顶部滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] " -"可以把视图推过该极限。" +msgstr "" +"顶部滚动极限,单位为像素。相机会在抵达该值时停止移动,但是 [member offset] 可" +"以把视图推过该极限。" #: doc/classes/Camera2D.xml #, fuzzy @@ -20962,8 +20993,8 @@ msgid "" "the [Viewport] rectangle on a plane that is the given [param z_depth] " "distance into the scene away from the camera." msgstr "" -"返回世界空间中的 3D 点,该点映射到平面上 [Viewport] 矩形中的给定 2D 坐标," -"该平面是距相机到场景的给定 [param z_depth] 距离。" +"返回世界空间中的 3D 点,该点映射到平面上 [Viewport] 矩形中的给定 2D 坐标,该" +"平面是距相机到场景的给定 [param z_depth] 距离。" #: doc/classes/Camera3D.xml msgid "" @@ -20972,9 +21003,8 @@ msgid "" "useful for casting rays in the form of (origin, normal) for object " "intersection or picking." msgstr "" -"返回世界空间中的法线向量,即通过逆相机投影将点投影到 [Viewport] " -"矩形上的结果。这对于以 (原点, 法线) " -"的形式投射光线,以进行对象相交或拾取很有用。" +"返回世界空间中的法线向量,即通过逆相机投影将点投影到 [Viewport] 矩形上的结" +"果。这对于以 (原点, 法线) 的形式投射光线,以进行对象相交或拾取很有用。" #: doc/classes/Camera3D.xml msgid "" @@ -20983,8 +21013,8 @@ msgid "" "useful for casting rays in the form of (origin, normal) for object " "intersection or picking." msgstr "" -"返回世界空间中的 3D 位置,即通过逆相机投影将点投影到 [Viewport] 矩形上的结果" -"。这对于以(原点,法线)的形式投射光线,以进行对象相交或拾取很有用。" +"返回世界空间中的 3D 位置,即通过逆相机投影将点投影到 [Viewport] 矩形上的结" +"果。这对于以(原点,法线)的形式投射光线,以进行对象相交或拾取很有用。" #: doc/classes/Camera3D.xml #, fuzzy @@ -23377,14 +23407,14 @@ msgid "" "moved by code and push other bodies on their path." msgstr "" "角色物体 Character Body 是一种特殊类型的物体,旨在由用户进行控制。这种物体完" -"全不受物理的影响;对于刚体等其他类型的物体而言,这种物体与 [AnimatableBody2D]" -" 相同。这种物体的主要用途有两个:\n" +"全不受物理的影响;对于刚体等其他类型的物体而言,这种物体与 " +"[AnimatableBody2D] 相同。这种物体的主要用途有两个:\n" "[b]运动学角色:[/b]角色物体有用于移动对象并检测墙壁和斜坡的 API([method " "move_and_slide]),也可以进行碰撞检测([method PhysicsBody2D." "move_and_collide] 也能够实现)。因此,如果要让角色以特定的形式移动并且与世界" "发生碰撞,用这种物体来实现就非常方便,不必涉及高阶物理学知识。\n" -"[b]运动学运动:[/b]角色物体也能够于运动学运动(与 [AnimatableBody2D] " -"功能相同),能够通过代码移动,并推动移动路径上的其他物体。" +"[b]运动学运动:[/b]角色物体也能够于运动学运动(与 [AnimatableBody2D] 功能相" +"同),能够通过代码移动,并推动移动路径上的其他物体。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "Kinematic character (2D)" @@ -23408,8 +23438,9 @@ msgid "" "move_and_slide] and when [method is_on_floor] returns [code]true[/code]." msgstr "" "返回地板在最近一次碰撞点的碰撞角度,依据为 [param up_direction],默认为 " -"[code]Vector2.UP[/code]。该值始终为正数,只有在调用了 [method move_and_slide]" -" 并且 [method is_on_floor] 返回值为 [code]true[/code] 时才有效。" +"[code]Vector2.UP[/code]。该值始终为正数,只有在调用了 [method " +"move_and_slide] 并且 [method is_on_floor] 返回值为 [code]true[/code] 时才有" +"效。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23417,8 +23448,8 @@ msgid "" "valid after calling [method move_and_slide] and when [method is_on_floor] " "returns [code]true[/code]." msgstr "" -"返回最近一次碰撞点的地面法线。只有在调用了 [method move_and_slide] 并且 [" -"method is_on_floor] 返回值为 [code]true[/code] 时才有效。" +"返回最近一次碰撞点的地面法线。只有在调用了 [method move_and_slide] 并且 " +"[method is_on_floor] 返回值为 [code]true[/code] 时才有效。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23428,8 +23459,8 @@ msgid "" "useful to retrieve the current direction of the movement." msgstr "" "返回最近一次调用 [method move_and_slide] 时施加给该 [CharacterBody2D] 的最后" -"一次运动。如果发生了滑动,则该移动可以拆分为多次运动,此方法返回的是最后一次" -",可用于获取当前的移动方向。" +"一次运动。如果发生了滑动,则该移动可以拆分为多次运动,此方法返回的是最后一" +"次,可用于获取当前的移动方向。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23437,14 +23468,15 @@ msgid "" "latest collision that occurred during the last call to [method " "move_and_slide]." msgstr "" -"返回 [KinematicCollision2D],包含最近一次调用 [method move_and_slide] " -"时发生的最后一次运动的相关信息。" +"返回 [KinematicCollision2D],包含最近一次调用 [method move_and_slide] 时发生" +"的最后一次运动的相关信息。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" "Returns the linear velocity of the platform at the last collision point. " "Only valid after calling [method move_and_slide]." -msgstr "返回位于最近一次碰撞点的平台线速度。仅在调用 [method move_and_slide] 后有效。" +msgstr "" +"返回位于最近一次碰撞点的平台线速度。仅在调用 [method move_and_slide] 后有效。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23461,8 +23493,8 @@ msgid "" "requested velocity." msgstr "" "返回最近一次调用 [method move_and_slide] 之后的当前真实速度。例如,即便速度为" -"水平方向,爬坡时你也会斜向移动。此方法返回的就是那个斜向移动," -"与返回请求速度的 [member velocity] 相对。" +"水平方向,爬坡时你也会斜向移动。此方法返回的就是那个斜向移动,与返回请求速度" +"的 [member velocity] 相对。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23487,10 +23519,9 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"返回 [KinematicCollision2D],包含最近一次调用 [method move_and_slide] " -"时发生的碰撞信息。因为单次调用 [method move_and_slide] " -"可能发生多次碰撞,所以你必须指定碰撞索引,范围为 0 到 ([method " -"get_slide_collision_count] - 1)。\n" +"返回 [KinematicCollision2D],包含最近一次调用 [method move_and_slide] 时发生" +"的碰撞信息。因为单次调用 [method move_and_slide] 可能发生多次碰撞,所以你必须" +"指定碰撞索引,范围为 0 到 ([method get_slide_collision_count] - 1)。\n" "[b]用法示例:[/b]\n" "[codeblocks]\n" "[gdscript]\n" @@ -23511,7 +23542,8 @@ msgstr "" msgid "" "Returns the number of times the body collided and changed direction during " "the last call to [method move_and_slide]." -msgstr "返回最近一次调用 [method move_and_slide] 时,该物体发生碰撞并改变方向的次数。" +msgstr "" +"返回最近一次调用 [method move_and_slide] 时,该物体发生碰撞并改变方向的次数。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23519,8 +23551,8 @@ msgid "" "valid after calling [method move_and_slide] and when [method is_on_wall] " "returns [code]true[/code]." msgstr "" -"返回最近一次碰撞点的墙面法线。只有在调用了 [method move_and_slide] 并且 [" -"method is_on_wall] 返回值为 [code]true[/code] 时才有效。" +"返回最近一次碰撞点的墙面法线。只有在调用了 [method move_and_slide] 并且 " +"[method is_on_wall] 返回值为 [code]true[/code] 时才有效。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23529,9 +23561,9 @@ msgid "" "[member up_direction] and [member floor_max_angle] are used to determine " "whether a surface is \"ceiling\" or not." msgstr "" -"如果最近一次调用 [method move_and_slide] 时,该物体和天花板发生了碰撞," -"则返回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“天花板”" -"的是 [member up_direction] 和 [member floor_max_angle]。" +"如果最近一次调用 [method move_and_slide] 时,该物体和天花板发生了碰撞,则返" +"回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“天花板”的" +"是 [member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23540,9 +23572,9 @@ msgid "" "The [member up_direction] and [member floor_max_angle] are used to determine " "whether a surface is \"ceiling\" or not." msgstr "" -"如果最近一次调用 [method move_and_slide] 时,该物体仅和天花板发生了碰撞," -"则返回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“天花板”" -"的是 [member up_direction] 和 [member floor_max_angle]。" +"如果最近一次调用 [method move_and_slide] 时,该物体仅和天花板发生了碰撞,则返" +"回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“天花板”的" +"是 [member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23552,8 +23584,8 @@ msgid "" "whether a surface is \"floor\" or not." msgstr "" "如果最近一次调用 [method move_and_slide] 时,该物体和地板发生了碰撞,则返回 " -"[code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“地板”的是 [" -"member up_direction] 和 [member floor_max_angle]。" +"[code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“地板”的是 " +"[member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23562,9 +23594,9 @@ msgid "" "The [member up_direction] and [member floor_max_angle] are used to determine " "whether a surface is \"floor\" or not." msgstr "" -"如果最近一次调用 [method move_and_slide] 时,该物体仅和地板发生了碰撞," -"则返回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“地板”" -"的是 [member up_direction] 和 [member floor_max_angle]。" +"如果最近一次调用 [method move_and_slide] 时,该物体仅和地板发生了碰撞,则返" +"回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“地板”的是 " +"[member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23574,8 +23606,8 @@ msgid "" "whether a surface is \"wall\" or not." msgstr "" "如果最近一次调用 [method move_and_slide] 时,该物体和墙壁发生了碰撞,则返回 " -"[code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“墙壁”的是 [" -"member up_direction] 和 [member floor_max_angle]。" +"[code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“墙壁”的是 " +"[member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23584,9 +23616,9 @@ msgid "" "[member up_direction] and [member floor_max_angle] are used to determine " "whether a surface is \"wall\" or not." msgstr "" -"如果最近一次调用 [method move_and_slide] 时,该物体仅和墙壁发生了碰撞," -"则返回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“墙壁”" -"的是 [member up_direction] 和 [member floor_max_angle]。" +"如果最近一次调用 [method move_and_slide] 时,该物体仅和墙壁发生了碰撞,则返" +"回 [code]true[/code]。否则返回 [code]false[/code]。决定表面是否为“墙壁”的是 " +"[member up_direction] 和 [member floor_max_angle]。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23624,7 +23656,8 @@ msgid "" "If [code]true[/code], the body will be able to move on the floor only. This " "option avoids to be able to walk on walls, it will however allow to slide " "down along them." -msgstr "如果为 [code]true[/code],则该物体将只能在地板上移动。此选项能够避免在墙壁上" +msgstr "" +"如果为 [code]true[/code],则该物体将只能在地板上移动。此选项能够避免在墙壁上" "行走,但允许沿墙壁向下滑动。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml @@ -23637,8 +23670,9 @@ msgid "" msgstr "" "如果为 [code]false[/code](默认),则该物体在下坡时会移动得更快,在上坡时会移" "动得更慢。\n" -"如果为 [code]true[/code],则无论坡度如何,该物体在地面上都会以相同的速度移动" -"。请注意,你需要使用 [member floor_snap_length] 以恒定速度粘着至向下的斜坡。" +"如果为 [code]true[/code],则无论坡度如何,该物体在地面上都会以相同的速度移" +"动。请注意,你需要使用 [member floor_snap_length] 以恒定速度粘着至向下的斜" +"坡。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23646,9 +23680,8 @@ msgid "" "ceiling), rather than a wall, when calling [method move_and_slide]. The " "default value equals 45 degrees." msgstr "" -"调用 [method move_and_slide] " -"时,斜坡仍被视为地板(或天花板)而不是墙壁的最大角度(单位为弧度)。" -"默认值等于 45 度。" +"调用 [method move_and_slide] 时,斜坡仍被视为地板(或天花板)而不是墙壁的最大" +"角度(单位为弧度)。默认值等于 45 度。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23664,9 +23697,9 @@ msgstr "" "设置吸附距离。设为非 [code]0.0[/code] 值时,该物体在调用 [method " "move_and_slide] 时会保持附着到斜坡上。吸附向量会根据给定的距离和 [member " "up_direction] 反方向决定。\n" -"只要吸附向量与地面有接触,该物体就会逆 [member up_direction] " -"移动,保持附着到表面。如果该物体是沿着 [member up_direction] " -"移动的,则不会应用吸附,这样跳跃时就能够不再附着地面。" +"只要吸附向量与地面有接触,该物体就会逆 [member up_direction] 移动,保持附着到" +"表面。如果该物体是沿着 [member up_direction] 移动的,则不会应用吸附,这样跳跃" +"时就能够不再附着地面。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23675,22 +23708,24 @@ msgid "" "If [code]false[/code], the body will slide on floor's slopes when [member " "velocity] applies a downward force." msgstr "" -"如果为 [code]true[/code],则该物体静止时,调用 [method move_and_slide] " -"不会让它在斜坡上发生滑动。\n" -"如果为 [code]false[/code],则 [member velocity] " -"施加向下的力时,该物体会在地板的斜坡上发生滑动。" +"如果为 [code]true[/code],则该物体静止时,调用 [method move_and_slide] 不会让" +"它在斜坡上发生滑动。\n" +"如果为 [code]false[/code],则 [member velocity] 施加向下的力时,该物体会在地" +"板的斜坡上发生滑动。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" "Maximum number of times the body can change direction before it stops when " "calling [method move_and_slide]." -msgstr "调用 [method move_and_slide] 时,该物体在停止之前可以改变方向的最大次数。" +msgstr "" +"调用 [method move_and_slide] 时,该物体在停止之前可以改变方向的最大次数。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" "Sets the motion mode which defines the behavior of [method move_and_slide]. " "See [enum MotionMode] constants for available modes." -msgstr "设置运动模式,定义 [method move_and_slide] 的行为。可用的模式见 [enum " +msgstr "" +"设置运动模式,定义 [method move_and_slide] 的行为。可用的模式见 [enum " "MotionMode] 常量。" #: doc/classes/CharacterBody2D.xml @@ -23699,8 +23734,8 @@ msgid "" "act as moving platforms to be followed by the [CharacterBody2D]. By default, " "all floor bodies are detected and propagate their velocity." msgstr "" -"用于检测地板物体的碰撞层,该地板物体会被用作 [CharacterBody2D] " -"所要跟随的移动平台。默认情况下会检测所有地板物体并传播其速度。" +"用于检测地板物体的碰撞层,该地板物体会被用作 [CharacterBody2D] 所要跟随的移动" +"平台。默认情况下会检测所有地板物体并传播其速度。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23716,8 +23751,9 @@ msgid "" "Collision layers that will be included for detecting wall bodies that will " "act as moving platforms to be followed by the [CharacterBody2D]. By default, " "all wall bodies are ignored." -msgstr "用于检测墙壁物体的碰撞层,该墙壁物体会被用作 [CharacterBody2D] " -"所要跟随的移动平台。默认情况下会忽略所有墙壁物体。" +msgstr "" +"用于检测墙壁物体的碰撞层,该墙壁物体会被用作 [CharacterBody2D] 所要跟随的移动" +"平台。默认情况下会忽略所有墙壁物体。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23736,15 +23772,16 @@ msgstr "" "如果该物体与另一个物体至少有这么近,就会认为它们正在碰撞,并在执行实际运动前" "推开。\n" "值较高时,对碰撞的检测会更加灵活,有助于持续检测墙壁和地板。\n" -"值较低时,会强制碰撞算法进行更精确的检测,因此可以在特别需要精度的情况下使用" -",例如在非常低的缩放下避免可见的抖动,或者为了让一堆角色物体的达到稳定。" +"值较低时,会强制碰撞算法进行更精确的检测,因此可以在特别需要精度的情况下使" +"用,例如在非常低的缩放下避免可见的抖动,或者为了让一堆角色物体的达到稳定。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" "If [code]true[/code], during a jump against the ceiling, the body will " "slide, if [code]false[/code] it will be stopped and will fall vertically." -msgstr "如果为 [code]true[/code],则该物体在跳到天花板时会滑动;如果为 " -"[code]false[/code],则会停止并垂直下落。" +msgstr "" +"如果为 [code]true[/code],则该物体在跳到天花板时会滑动;如果为 [code]false[/" +"code],则会停止并垂直下落。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23755,18 +23792,18 @@ msgid "" "walls, consider using [constant MOTION_MODE_FLOATING] as [member " "motion_mode]." msgstr "" -"指向上方的向量,用于在调用 [method move_and_slide] " -"时决定什么是墙壁、什么是地板(或者天花板)。默认为 [code]Vector2." -"UP[/code]。因为会对该向量进行归一化,所以不能等于 [constant Vector2." -"ZERO],如果你想要让所有碰撞都被报告为墙壁,请考虑使用 [constant " -"MOTION_MODE_FLOATING] 作为 [member motion_mode]。" +"指向上方的向量,用于在调用 [method move_and_slide] 时决定什么是墙壁、什么是地" +"板(或者天花板)。默认为 [code]Vector2.UP[/code]。因为会对该向量进行归一化," +"所以不能等于 [constant Vector2.ZERO],如果你想要让所有碰撞都被报告为墙壁,请" +"考虑使用 [constant MOTION_MODE_FLOATING] 作为 [member motion_mode]。" #: doc/classes/CharacterBody2D.xml msgid "" "Current velocity vector in pixels per second, used and modified during calls " "to [method move_and_slide]." -msgstr "当前速度向量,单位为像素每秒,调用 [method move_and_slide] " -"期间会进行使用并修改。" +msgstr "" +"当前速度向量,单位为像素每秒,调用 [method move_and_slide] 期间会进行使用并修" +"改。" #: doc/classes/CharacterBody2D.xml msgid "" @@ -23775,16 +23812,17 @@ msgid "" "affects movement when [member motion_mode] is [constant " "MOTION_MODE_FLOATING]." msgstr "" -"该物体遇到斜坡时,允许滑动的最小角度(单位为弧度)。默认值等于 15 度。仅在 [" -"member motion_mode] 为 [constant MOTION_MODE_FLOATING] " -"时,该属性才会影响运动。" +"该物体遇到斜坡时,允许滑动的最小角度(单位为弧度)。默认值等于 15 度。仅在 " +"[member motion_mode] 为 [constant MOTION_MODE_FLOATING] 时,该属性才会影响运" +"动。" #: doc/classes/CharacterBody2D.xml msgid "" "Apply when notions of walls, ceiling and floor are relevant. In this mode " "the body motion will react to slopes (acceleration/slowdown). This mode is " "suitable for sided games like platformers." -msgstr "请在墙壁、天花板、地板等概念有意义时应用。在该模式下,物体运动会对斜坡作出反" +msgstr "" +"请在墙壁、天花板、地板等概念有意义时应用。在该模式下,物体运动会对斜坡作出反" "应(加减速)。该模式适合平台跳跃等侧视角游戏。" #: doc/classes/CharacterBody2D.xml @@ -23793,8 +23831,8 @@ msgid "" "reported as [code]on_wall[/code]. In this mode, when you slide, the speed " "will always be constant. This mode is suitable for top-down games." msgstr "" -"请在没有地板和天花板等概念时应用。所有碰撞都会作为 [code]on_wall[/code](撞墙" -")汇报。在该模式下,滑动时的速度恒定。该模式适合俯视角游戏。" +"请在没有地板和天花板等概念时应用。所有碰撞都会作为 [code]on_wall[/code](撞" +"墙)汇报。在该模式下,滑动时的速度恒定。该模式适合俯视角游戏。" #: doc/classes/CharacterBody2D.xml doc/classes/CharacterBody3D.xml msgid "" @@ -23839,14 +23877,14 @@ msgid "" "same on all axes), and change the size(s) of its collision shape(s) instead." msgstr "" "角色物体 Character Body 是一种特殊类型的物体,旨在由用户进行控制。这种物体完" -"全不受物理的影响;对于刚体等其他类型的物体而言,这种物体与 [AnimatableBody3D]" -" 相同。这种物体的主要用途有两个:\n" +"全不受物理的影响;对于刚体等其他类型的物体而言,这种物体与 " +"[AnimatableBody3D] 相同。这种物体的主要用途有两个:\n" "[i]运动学角色:[/i]角色物体有用于移动对象并检测墙壁和斜坡的 API([method " "move_and_slide]),也可以进行碰撞检测([method PhysicsBody3D." "move_and_collide] 也能够实现)。因此,如果要让角色以特定的形式移动并且与世界" "发生碰撞,用这种物体来实现就非常方便,不必涉及高阶物理学知识。\n" -"[i]运动学运动:[/i]角色物体也能够于运动学运动(与 [AnimatableBody3D] " -"功能相同),能够通过代码移动,并推动移动路径上的其他物体。\n" +"[i]运动学运动:[/i]角色物体也能够于运动学运动(与 [AnimatableBody3D] 功能相" +"同),能够通过代码移动,并推动移动路径上的其他物体。\n" "[b]警告:[/b]如果缩放不统一,该节点可能无法正常工作。请确保缩放的统一(即各轴" "都相同),可以改为修改碰撞形状的大小。" @@ -23858,8 +23896,9 @@ msgid "" "move_and_slide] and when [method is_on_floor] returns [code]true[/code]." msgstr "" "返回地板在最近一次碰撞点的碰撞角度,依据为 [param up_direction],默认为 " -"[code]Vector3.UP[/code]。该值始终为正数,只有在调用了 [method move_and_slide]" -" 并且 [method is_on_floor] 返回值为 [code]true[/code] 时才有效。" +"[code]Vector3.UP[/code]。该值始终为正数,只有在调用了 [method " +"move_and_slide] 并且 [method is_on_floor] 返回值为 [code]true[/code] 时才有" +"效。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23869,8 +23908,8 @@ msgid "" "useful to retrieve the current direction of the movement." msgstr "" "返回最近一次调用 [method move_and_slide] 时施加给该 [CharacterBody3D] 的最后" -"一次运动。如果发生了滑动,则该移动可以拆分为多次运动,此方法返回的是最后一次" -",可用于获取当前的移动方向。" +"一次运动。如果发生了滑动,则该移动可以拆分为多次运动,此方法返回的是最后一" +"次,可用于获取当前的移动方向。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23878,14 +23917,15 @@ msgid "" "latest collision that occurred during the last call to [method " "move_and_slide]." msgstr "" -"返回 [KinematicCollision3D],包含最近一次调用 [method move_and_slide] " -"时发生的最后一次运动的相关信息。" +"返回 [KinematicCollision3D],包含最近一次调用 [method move_and_slide] 时发生" +"的最后一次运动的相关信息。" #: doc/classes/CharacterBody3D.xml msgid "" "Returns the angular velocity of the platform at the last collision point. " "Only valid after calling [method move_and_slide]." -msgstr "返回位于最近一次碰撞点的平台角速度。仅在调用 [method move_and_slide] 后有效。" +msgstr "" +"返回位于最近一次碰撞点的平台角速度。仅在调用 [method move_and_slide] 后有效。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23895,10 +23935,9 @@ msgid "" "move_and_slide], you must specify the index of the collision in the range 0 " "to ([method get_slide_collision_count] - 1)." msgstr "" -"返回 [KinematicCollision3D],包含最近一次调用 [method move_and_slide] " -"时发生的碰撞信息。因为单次调用 [method move_and_slide] " -"可能发生多次碰撞,所以你必须指定碰撞索引,范围为 0 到 ([method " -"get_slide_collision_count] - 1)。" +"返回 [KinematicCollision3D],包含最近一次调用 [method move_and_slide] 时发生" +"的碰撞信息。因为单次调用 [method move_and_slide] 可能发生多次碰撞,所以你必须" +"指定碰撞索引,范围为 0 到 ([method get_slide_collision_count] - 1)。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23933,16 +23972,17 @@ msgid "" "act as moving platforms to be followed by the [CharacterBody3D]. By default, " "all floor bodies are detected and propagate their velocity." msgstr "" -"用于检测地板物体的碰撞层,该地板物体会被用作 [CharacterBody3D] " -"所要跟随的移动平台。默认情况下会检测所有地板物体并传播其速度。" +"用于检测地板物体的碰撞层,该地板物体会被用作 [CharacterBody3D] 所要跟随的移动" +"平台。默认情况下会检测所有地板物体并传播其速度。" #: doc/classes/CharacterBody3D.xml msgid "" "Collision layers that will be included for detecting wall bodies that will " "act as moving platforms to be followed by the [CharacterBody3D]. By default, " "all wall bodies are ignored." -msgstr "用于检测墙壁物体的碰撞层,该墙壁物体会被用作 [CharacterBody3D] " -"所要跟随的移动平台。默认情况下会忽略所有墙壁物体。" +msgstr "" +"用于检测墙壁物体的碰撞层,该墙壁物体会被用作 [CharacterBody3D] 所要跟随的移动" +"平台。默认情况下会忽略所有墙壁物体。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23953,18 +23993,18 @@ msgid "" "walls, consider using [constant MOTION_MODE_FLOATING] as [member " "motion_mode]." msgstr "" -"指向上方的向量,用于在调用 [method move_and_slide] " -"时决定什么是墙壁、什么是地板(或者天花板)。默认为 [code]Vector3." -"UP[/code]。因为会对该向量进行归一化,所以不能等于 [constant Vector3." -"ZERO],如果你想要让所有碰撞都被报告为墙壁,请考虑使用 [constant " -"MOTION_MODE_FLOATING] 作为 [member motion_mode]。" +"指向上方的向量,用于在调用 [method move_and_slide] 时决定什么是墙壁、什么是地" +"板(或者天花板)。默认为 [code]Vector3.UP[/code]。因为会对该向量进行归一化," +"所以不能等于 [constant Vector3.ZERO],如果你想要让所有碰撞都被报告为墙壁,请" +"考虑使用 [constant MOTION_MODE_FLOATING] 作为 [member motion_mode]。" #: doc/classes/CharacterBody3D.xml msgid "" "Current velocity vector (typically meters per second), used and modified " "during calls to [method move_and_slide]." -msgstr "当前速度向量(通常为米每秒),调用 [method move_and_slide] " -"期间会进行使用并修改。" +msgstr "" +"当前速度向量(通常为米每秒),调用 [method move_and_slide] 期间会进行使用并修" +"改。" #: doc/classes/CharacterBody3D.xml msgid "" @@ -23973,8 +24013,8 @@ msgid "" "motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if " "[member floor_block_on_wall] is [code]true[/code]." msgstr "" -"该物体遇到斜坡时,允许滑动的最小角度(单位为弧度)。默认值等于 15 度。当 [" -"member motion_mode] 为 [constant MOTION_MODE_GROUNDED] 时,只有 [member " +"该物体遇到斜坡时,允许滑动的最小角度(单位为弧度)。默认值等于 15 度。当 " +"[member motion_mode] 为 [constant MOTION_MODE_GROUNDED] 时,只有 [member " "floor_block_on_wall] 为 [code]true[/code] 才会影响运动。" #: doc/classes/CharacterBody3D.xml @@ -23982,7 +24022,8 @@ msgid "" "Apply when notions of walls, ceiling and floor are relevant. In this mode " "the body motion will react to slopes (acceleration/slowdown). This mode is " "suitable for grounded games like platformers." -msgstr "请在墙壁、天花板、地板等概念有意义时应用。在该模式下,物体运动会对斜坡作出反" +msgstr "" +"请在墙壁、天花板、地板等概念有意义时应用。在该模式下,物体运动会对斜坡作出反" "应(加减速)。该模式适合平台跳跃等地面游戏。" #: doc/classes/CharacterBody3D.xml @@ -23992,8 +24033,8 @@ msgid "" "will always be constant. This mode is suitable for games without ground like " "space games." msgstr "" -"请在没有地板和天花板等概念时应用。所有碰撞都会作为 [code]on_wall[/code](撞墙" -")汇报。在该模式下,滑动时的速度恒定。该模式适合太空游戏等没有地面的游戏。" +"请在没有地板和天花板等概念时应用。所有碰撞都会作为 [code]on_wall[/code](撞" +"墙)汇报。在该模式下,滑动时的速度恒定。该模式适合太空游戏等没有地面的游戏。" #: doc/classes/CharFXTransform.xml msgid "" @@ -25099,7 +25140,8 @@ msgstr "触发自动缩进的前缀。" msgid "" "Size of tabs, if [code]indent_use_spaces[/code] is enabled the number of " "spaces to use." -msgstr "制表符的大小,如果启用 [code]indent_use_spaces[/code],则代表使用的空格数。" +msgstr "" +"制表符的大小,如果启用 [code]indent_use_spaces[/code],则代表使用的空格数。" #: doc/classes/CodeEdit.xml msgid "Use spaces instead of tabs for indentation." @@ -25113,8 +25155,9 @@ msgstr "设置是否允许折叠行。" msgid "" "Draws vertical lines at the provided columns. The first entry is considered " "a main hard guideline and is draw more prominently." -msgstr "在提供的列上绘制垂直线。第一个条目被认为是主要的硬参考线,并且被绘制得更显眼" -"。" +msgstr "" +"在提供的列上绘制垂直线。第一个条目被认为是主要的硬参考线,并且被绘制得更显" +"眼。" #: doc/classes/CodeEdit.xml #, fuzzy @@ -25130,7 +25173,8 @@ msgstr "" msgid "" "Emitted when a breakpoint is added or removed from a line. If the line is " "moved via backspace a removed is emitted at the old line." -msgstr "在行中添加或删除断点时触发。如果该行通过退格键移动,则在旧行处触发一个移除的" +msgstr "" +"在行中添加或删除断点时触发。如果该行通过退格键移动,则在旧行处触发一个移除的" "信号。" #: doc/classes/CodeEdit.xml @@ -26359,8 +26403,8 @@ msgid "" msgstr "" "碰撞形状的调试颜色。\n" "[b]注意:[/b]默认值为 [member ProjectSettings.debug/shapes/collision/" -"shape_color]。这里记录的 [code]Color(0, 0, 0, 1)[/code] " -"值是占位符,不是实际的默认调试颜色。" +"shape_color]。这里记录的 [code]Color(0, 0, 0, 1)[/code] 值是占位符,不是实际" +"的默认调试颜色。" #: doc/classes/CollisionShape2D.xml msgid "" @@ -26719,10 +26763,12 @@ msgstr "" "[/codeblocks]" #: doc/classes/Color.xml +#, fuzzy msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." -msgstr "从 RGBE9995 格式的整数编码 [Color]。见 [constant Image.FORMAT_RGBE9995]。" +msgstr "" +"从 RGBE9995 格式的整数编码 [Color]。见 [constant Image.FORMAT_RGBE9995]。" #: doc/classes/Color.xml msgid "" @@ -26730,9 +26776,8 @@ msgid "" "code or a named color (case-insensitive). Returns [param default] if the " "color cannot be inferred from the string." msgstr "" -"从给定的字符串创建 [Color],该字符串可以是 HTML " -"颜色代码,也可以是颜色名称(不区分大小写)。如果无法从字符串中推断出颜色," -"则返回 [param default]。" +"从给定的字符串创建 [Color],该字符串可以是 HTML 颜色代码,也可以是颜色名称" +"(不区分大小写)。如果无法从字符串中推断出颜色,则返回 [param default]。" #: doc/classes/Color.xml #, fuzzy @@ -26795,8 +26840,8 @@ msgid "" "In GDScript and C#, the [int] is best visualized with hexadecimal notation " "([code]\"0x\"[/code] prefix)." msgstr "" -"返回与提供的十六进制整数 [param hex] 相关联的 [Color],该整数为 64 位 RGBA " -"格式(每通道 16 位,第一个通道为 Alpha 通道)。\n" +"返回与提供的十六进制整数 [param hex] 相关联的 [Color],该整数为 64 位 RGBA 格" +"式(每通道 16 位,第一个通道为 Alpha 通道)。\n" "在 GDScript 和 C# 中,最好使用十六进制表示该 [int](使用 [code]\"0x\"[/code] " "前缀)。" @@ -29135,8 +29180,8 @@ msgid "" "on.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"加载指定为参数的配置文件。解析文件的内容并将其加载到调用该方法的 [ConfigFile]" -" 对象中。\n" +"加载指定为参数的配置文件。解析文件的内容并将其加载到调用该方法的 " +"[ConfigFile] 对象中。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29146,8 +29191,8 @@ msgid "" "[ConfigFile] object which the method was called on.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"加载指定为参数的加密配置文件,使用提供的 [param key] 对其解密。" -"解析文件的内容并将其加载到调用该方法的 [ConfigFile] 对象中。\n" +"加载指定为参数的加密配置文件,使用提供的 [param key] 对其解密。解析文件的内容" +"并将其加载到调用该方法的 [ConfigFile] 对象中。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29157,8 +29202,8 @@ msgid "" "the [ConfigFile] object which the method was called on.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"加载作为参数的加密配置文件,使用提供的 [param password] 解密。" -"该文件的内容被解析并加载到调用该方法的 [ConfigFile] 对象中。\n" +"加载作为参数的加密配置文件,使用提供的 [param password] 解密。该文件的内容被" +"解析并加载到调用该方法的 [ConfigFile] 对象中。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29177,8 +29222,8 @@ msgid "" "parameter. The output file uses an INI-style structure.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"将 [ConfigFile] 对象的内容保存到指定为参数的文件中。输出文件使用 INI " -"样式的结构。\n" +"将 [ConfigFile] 对象的内容保存到指定为参数的文件中。输出文件使用 INI 样式的结" +"构。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29188,8 +29233,8 @@ msgid "" "output file uses an INI-style structure.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"使用提供的 [param key] 将 [ConfigFile] 对象的内容保存到作为参数指定的 AES-" -"256 加密文件中。输出文件使用 INI 样式的结构。\n" +"使用提供的 [param key] 将 [ConfigFile] 对象的内容保存到作为参数指定的 " +"AES-256 加密文件中。输出文件使用 INI 样式的结构。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29199,8 +29244,8 @@ msgid "" "The output file uses an INI-style structure.\n" "Returns one of the [enum Error] code constants ([constant OK] on success)." msgstr "" -"将 [ConfigFile] 对象的内容保存到作为参数指定的 AES-256 加密文件中," -"使用提供的 [param password] 进行加密。输出文件使用 INI 风格的结构。\n" +"将 [ConfigFile] 对象的内容保存到作为参数指定的 AES-256 加密文件中,使用提供" +"的 [param password] 进行加密。输出文件使用 INI 风格的结构。\n" "返回 [enum Error] 错误码常量(成功时为 [constant OK])。" #: doc/classes/ConfigFile.xml @@ -29211,8 +29256,8 @@ msgid "" "if it ends up empty once the key has been removed." msgstr "" "为指定节的指定键赋值。如果节或键不存在,则创建它们。如果指定的键存在,传递 " -"[code]null[/code] " -"值就会移除指定的键,如果键被移除后,键最终是空的,就会移除节。" +"[code]null[/code] 值就会移除指定的键,如果键被移除后,键最终是空的,就会移除" +"节。" #: doc/classes/ConfirmationDialog.xml msgid "Dialog for confirmation of actions." @@ -30103,8 +30148,8 @@ msgid "" msgstr "" "返回控件相对于包含画布的位置和大小。参见 [member global_position] 和 [member " "size]。\n" -"[b] 注意:[/b] 如果节点本身或节点与画布之间的任何父级 [CanvasItem] " -"具有非默认旋转或倾斜,则生成的大小可能没有意义。\n" +"[b] 注意:[/b] 如果节点本身或节点与画布之间的任何父级 [CanvasItem] 具有非默认" +"旋转或倾斜,则生成的大小可能没有意义。\n" "[b]注意:[/b] 将 [member Viewport.gui_snap_controls_to_pixels] 设置为 " "[code]true[/code] 会导致显示的控件和返回的 [Rect2] 之间的舍入不准确。" @@ -30679,7 +30724,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -31162,9 +31207,12 @@ msgstr "" "pivot_offset] 的影响。" #: doc/classes/Control.xml +#, fuzzy msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" "该节点围绕其轴心的旋转,单位为弧度。更改轴心的位置请参阅 [member " "pivot_offset]。" @@ -33390,8 +33438,8 @@ msgid "" "HashingContext.HASH_SHA1] are supported." msgstr "" "使用密钥 [param key] 生成 [param msg] 的 [url=https://zh.wikipedia.org/wiki/" -"HMAC]HMAC[/url] 摘要。[param hash_type] 参数是用于内部和外部哈希的哈希算法。" -"\n" +"HMAC]HMAC[/url] 摘要。[param hash_type] 参数是用于内部和外部哈希的哈希算" +"法。\n" "目前仅支持 [constant HashingContext.HASH_SHA256] 和 [constant HashingContext." "HASH_SHA1]。" @@ -33399,14 +33447,16 @@ msgstr "" msgid "" "Sign a given [param hash] of type [param hash_type] with the provided " "private [param key]." -msgstr "使用提供的私钥 [param key] 对类型为 [param hash_type] 的给定 [param hash] " -"进行签名。" +msgstr "" +"使用提供的私钥 [param key] 对类型为 [param hash_type] 的给定 [param hash] 进" +"行签名。" #: doc/classes/Crypto.xml msgid "" "Verify that a given [param signature] for [param hash] of type [param " "hash_type] against the provided public [param key]." -msgstr "使用提供的公钥 [param key] 验证类型为 [param hash_type] 的给定签名 [param " +msgstr "" +"使用提供的公钥 [param key] 验证类型为 [param hash_type] 的给定签名 [param " "signature]。" #: doc/classes/CryptoKey.xml @@ -33441,8 +33491,8 @@ msgid "" "[b]Note:[/b] [param path] should be a \"*.pub\" file if [param public_only] " "is [code]true[/code], a \"*.key\" file otherwise." msgstr "" -"从路径 [param path] 加载密钥。如果 [param public_only] 为 " -"[code]true[/code],将只加载公钥。\n" +"从路径 [param path] 加载密钥。如果 [param public_only] 为 [code]true[/code]," +"将只加载公钥。\n" "[b]注意:[/b]如果 [param public_only] 为 [code]true[/code],则 [param path] " "应该是“*.pub”文件,否则是“*.key”文件。" @@ -33461,8 +33511,8 @@ msgid "" "[b]Note:[/b] [param path] should be a \"*.pub\" file if [param public_only] " "is [code]true[/code], a \"*.key\" file otherwise." msgstr "" -"将密钥保存到给定的路径 [param path]。如果 [param public_only] 为 " -"[code]true[/code],则只会保存公钥。\n" +"将密钥保存到给定的路径 [param path]。如果 [param public_only] 为 [code]true[/" +"code],则只会保存公钥。\n" "[b]注意:[/b]如果 [param public_only] 为 [code]true[/code],则 [param path] " "应该是“*.pub”文件,否则是“*.key”文件。" @@ -33470,8 +33520,9 @@ msgstr "" msgid "" "Returns a string containing the key in PEM format. If [param public_only] is " "[code]true[/code], only the public key will be included." -msgstr "返回包含 PEM 格式的密钥的字符串。如果 [param public_only] 为 " -"[code]true[/code],则仅包含公钥。" +msgstr "" +"返回包含 PEM 格式的密钥的字符串。如果 [param public_only] 为 [code]true[/" +"code],则仅包含公钥。" #: modules/csg/doc_classes/CSGBox3D.xml msgid "A CSG Box shape." @@ -34972,8 +35023,9 @@ msgid "" "Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces " "will not be generated, resulting in a conic shape. See also [member " "cap_bottom]." -msgstr "圆柱体的底部半径。如果设置为 [code]0.0[/code],则不会生成底面,呈圆锥状。" -"另见 [member cap_bottom]。" +msgstr "" +"圆柱体的底部半径。如果设置为 [code]0.0[/code],则不会生成底面,呈圆锥状。另" +"见 [member cap_bottom]。" #: doc/classes/CylinderMesh.xml #, fuzzy @@ -35035,8 +35087,9 @@ msgstr "" msgid "" "Top radius of the cylinder. If set to [code]0.0[/code], the top faces will " "not be generated, resulting in a conic shape. See also [member cap_top]." -msgstr "圆柱体的顶部半径。如果设置为 [code]0.0[/code],则不会生成顶面,呈圆锥状。" -"另见 [member cap_top]。" +msgstr "" +"圆柱体的顶部半径。如果设置为 [code]0.0[/code],则不会生成顶面,呈圆锥状。另" +"见 [member cap_top]。" #: doc/classes/CylinderShape3D.xml msgid "Cylinder shape for 3D collisions." @@ -35395,11 +35448,11 @@ msgid "" "with [member ProjectSettings.rendering/textures/decals/filter]." msgstr "" "带有贴花的自发光 [Color] 的 [Texture2D]。必须设置这个属性或者 [member " -"texture_albedo] 贴花才可见。要将贴花的边缘与底层对象平滑地混合," -"请像遮罩一样使用 Alpha 通道。\n" -"[b]注意:[/b][BaseMaterial3D] 的过滤模式可以对每个材质进行调整,而 [Decal] " -"纹理的过滤模式是通过 [member ProjectSettings.rendering/textures/decals/" -"filter] 全局设置的。" +"texture_albedo] 贴花才可见。要将贴花的边缘与底层对象平滑地混合,请像遮罩一样" +"使用 Alpha 通道。\n" +"[b]注意:[/b][BaseMaterial3D] 的过滤模式可以对每个材质进行调整,而 [Decal] 纹" +"理的过滤模式是通过 [member ProjectSettings.rendering/textures/decals/filter] " +"全局设置的。" #: doc/classes/Decal.xml msgid "" @@ -36129,9 +36182,8 @@ msgid "" msgstr "" "目录类型。用于管理目录及其内容(不限于项目文件夹)。\n" "[DirAccess] 无法直接实例化。请使用接受要打开的路径的静态方法创建。\n" -"大多数方法都有静态备选项,无需创建 [DirAccess] " -"即可使用。静态方法仅支持绝对路径(包含 [code]res://[/code] 和 " -"[code]user://[/code])。\n" +"大多数方法都有静态备选项,无需创建 [DirAccess] 即可使用。静态方法仅支持绝对路" +"径(包含 [code]res://[/code] 和 [code]user://[/code])。\n" "[codeblock]\n" "# 标准\n" "var dir = DirAccess.open(\"user://levels\")\n" @@ -36624,7 +36676,8 @@ msgid "" "directional shadows visible from further away, at the cost of lower overall " "shadow detail and performance (since more objects need to be included in the " "directional shadow rendering)." -msgstr "阴影分割的最大距离。将这个值增大会让定向阴影在更远处可见,代价是整体的阴影细" +msgstr "" +"阴影分割的最大距离。将这个值增大会让定向阴影在更远处可见,代价是整体的阴影细" "节降低和性能(因为渲染定向阴影时需要包含更多的物体)。" #: doc/classes/DirectionalLight3D.xml @@ -36692,7 +36745,8 @@ msgid "" "Renders the entire scene's shadow map from an orthogonal point of view. This " "is the fastest directional shadow mode. May result in blurrier shadows on " "close objects." -msgstr "从正交的角度渲染整个场景的阴影图。这是最快的定向阴影模式。可能会导致近距离物" +msgstr "" +"从正交的角度渲染整个场景的阴影图。这是最快的定向阴影模式。可能会导致近距离物" "体的阴影更模糊。" #: doc/classes/DirectionalLight3D.xml @@ -36708,7 +36762,8 @@ msgstr "" msgid "" "Splits the view frustum in 4 areas, each with its own shadow map. This is " "the slowest directional shadow mode." -msgstr "将视图frustum分成4个区域,每个区域都有自己的阴影图。这是最慢的定向阴影模式。" +msgstr "" +"将视图frustum分成4个区域,每个区域都有自己的阴影图。这是最慢的定向阴影模式。" #: doc/classes/DirectionalLight3D.xml #, fuzzy @@ -39028,8 +39083,9 @@ msgstr "" msgid "" "The ID that refers to a nonexisting window. This is be returned by some " "[DisplayServer] methods if no window matches the requested result." -msgstr "指向一个不存在窗口的 ID。如果没有窗口与请求的结果相匹配,某些 [DisplayServer]" -" 方法将返回这个 ID。" +msgstr "" +"指向一个不存在窗口的 ID。如果没有窗口与请求的结果相匹配,某些 " +"[DisplayServer] 方法将返回这个 ID。" #: doc/classes/DisplayServer.xml msgid "Default landscape orientation." @@ -39107,30 +39163,34 @@ msgstr "带有附加键的虚拟键盘,可帮助输入 URL。" msgid "" "Arrow cursor shape. This is the default when not pointing anything that " "overrides the mouse cursor, such as a [LineEdit] or [TextEdit]." -msgstr "箭头光标形状。这是默认形状,没有指向 [LineEdit] 和 [TextEdit] " -"等会覆盖鼠标指针的节点时显示。" +msgstr "" +"箭头光标形状。这是默认形状,没有指向 [LineEdit] 和 [TextEdit] 等会覆盖鼠标指" +"针的节点时显示。" #: doc/classes/DisplayServer.xml msgid "" "I-beam cursor shape. This is used by default when hovering a control that " "accepts text input, such as [LineEdit] or [TextEdit]." -msgstr "工字光标形状。默认在悬停于 [LineEdit] 和 [TextEdit] " -"等接受文本输入的控件时显示。" +msgstr "" +"工字光标形状。默认在悬停于 [LineEdit] 和 [TextEdit] 等接受文本输入的控件时显" +"示。" #: doc/classes/DisplayServer.xml msgid "" "Pointing hand cursor shape. This is used by default when hovering a " "[LinkButton] or an URL tag in a [RichTextLabel]." -msgstr "指点的手形光标形状。默认在悬停于 [LinkButton] 或 [RichTextLabel] 中的 URL " -"标签时使用。" +msgstr "" +"指点的手形光标形状。默认在悬停于 [LinkButton] 或 [RichTextLabel] 中的 URL 标" +"签时使用。" #: doc/classes/DisplayServer.xml msgid "" "Crosshair cursor. This is intended to be displayed when the user needs " "precise aim over an element, such as a rectangle selection tool or a color " "picker." -msgstr "十字光标。应当在用户需要精确瞄准某个元素时显示,例如矩形选择工具和颜色拾取器" -"。" +msgstr "" +"十字光标。应当在用户需要精确瞄准某个元素时显示,例如矩形选择工具和颜色拾取" +"器。" #: doc/classes/DisplayServer.xml msgid "" @@ -39139,8 +39199,8 @@ msgid "" "(when the user can do something else at the moment). See also [constant " "CURSOR_BUSY]." msgstr "" -"等待光标。大多数光标主题会在箭头[i]旁边[/i]显示旋转图标。旨在用于非阻塞操作(" -"此时用户可以做其他事情)。另见 [constant CURSOR_BUSY]。" +"等待光标。大多数光标主题会在箭头[i]旁边[/i]显示旋转图标。旨在用于非阻塞操作" +"(此时用户可以做其他事情)。另见 [constant CURSOR_BUSY]。" #: doc/classes/DisplayServer.xml msgid "" @@ -39155,7 +39215,8 @@ msgstr "" msgid "" "Dragging hand cursor. This is displayed during drag-and-drop operations. See " "also [constant CURSOR_CAN_DROP]." -msgstr "拖动的手形光标。在拖放操作过程中显示。另见 [constant CURSOR_CAN_DROP]。" +msgstr "" +"拖动的手形光标。在拖放操作过程中显示。另见 [constant CURSOR_CAN_DROP]。" #: doc/classes/DisplayServer.xml msgid "" @@ -39172,23 +39233,26 @@ msgstr "" msgid "" "Forbidden cursor. This is displayed during drag-and-drop operations if the " "hovered [Control] can't accept the drag-and-drop event." -msgstr "禁止光标。在拖放操作过程中,如果将鼠标悬停在不可接受拖放事件的 [Control] " -"上,就会显示这个光标。" +msgstr "" +"禁止光标。在拖放操作过程中,如果将鼠标悬停在不可接受拖放事件的 [Control] 上," +"就会显示这个光标。" #: doc/classes/DisplayServer.xml msgid "" "Vertical resize cursor. Intended to be displayed when the hovered [Control] " "can be vertically resized using the mouse. See also [constant CURSOR_VSPLIT]." -msgstr "垂直尺寸调整光标。只在用于悬停的 [Control] 可以用鼠标调整垂直大小时显示。" -"另见 [constant CURSOR_VSPLIT]。" +msgstr "" +"垂直尺寸调整光标。只在用于悬停的 [Control] 可以用鼠标调整垂直大小时显示。另" +"见 [constant CURSOR_VSPLIT]。" #: doc/classes/DisplayServer.xml msgid "" "Horizontal resize cursor. Intended to be displayed when the hovered " "[Control] can be horizontally resized using the mouse. See also [constant " "CURSOR_HSPLIT]." -msgstr "水平尺寸调整光标。只在用于悬停的 [Control] 可以用鼠标调整水平大小时显示。" -"另见 [constant CURSOR_HSPLIT]。" +msgstr "" +"水平尺寸调整光标。只在用于悬停的 [Control] 可以用鼠标调整水平大小时显示。另" +"见 [constant CURSOR_HSPLIT]。" #: doc/classes/DisplayServer.xml #, fuzzy @@ -39274,8 +39338,9 @@ msgid "" "Maximized window mode, i.e. [Window] will occupy whole screen area except " "task bar and still display its borders. Normally happens when the maximize " "button is pressed." -msgstr "最大化窗口模式,即 [Window] " -"会占据整个屏幕区域,任务栏除外,并且会显示边框。通常发生在按下最大化按钮时。" +msgstr "" +"最大化窗口模式,即 [Window] 会占据整个屏幕区域,任务栏除外,并且会显示边框。" +"通常发生在按下最大化按钮时。" #: doc/classes/DisplayServer.xml #, fuzzy @@ -40618,8 +40683,8 @@ msgid "" "[param class_name]. When disabled, the class won't appear in the Create New " "Node dialog." msgstr "" -"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] " -"指定的类。禁用后,该类不会出现在“创建新 Node”对话框中。" +"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] 指定的" +"类。禁用后,该类不会出现在“创建新 Node”对话框中。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -40628,9 +40693,9 @@ msgid "" "in the Create New Node dialog but the Inspector will be read-only when " "selecting a node that extends the class." msgstr "" -"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] " -"指定的类的编辑。禁用后,该类仍然会出现在“创建新 " -"Node”对话框中,但在选中继承的节点时,检查器将只读。" +"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] 指定的类" +"的编辑。禁用后,该类仍然会出现在“创建新 Node”对话框中,但在选中继承的节点时," +"检查器将只读。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -40639,8 +40704,8 @@ msgid "" "disabled, it won't appear in the Inspector when selecting a node that " "extends the class specified by [param class_name]." msgstr "" -"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] " -"指定的类中的 [param property] 属性的编辑。禁用某一属性后,选中继承自 [param " +"如果 [param disable] 为 [code]true[/code],则禁用 [param class_name] 指定的类" +"中的 [param property] 属性的编辑。禁用某一属性后,选中继承自 [param " "class_name] 指定的类的节点时,这个属性将不会出现在检查器中。" #: doc/classes/EditorFeatureProfile.xml @@ -40649,8 +40714,8 @@ msgid "" "specified in [param feature]. When a feature is disabled, it will disappear " "from the editor entirely." msgstr "" -"如果 [param disable] 为 [code]true[/code],则禁用 [param feature] " -"中指定的编辑器功能。当一个功能被禁用时,它将从编辑器中完全消失。" +"如果 [param disable] 为 [code]true[/code],则禁用 [param feature] 中指定的编" +"辑器功能。当一个功能被禁用时,它将从编辑器中完全消失。" #: doc/classes/EditorFeatureProfile.xml msgid "" @@ -40742,6 +40807,17 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "移除“All Files(*)”筛选器之外的所有筛选器。" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" +"返回所选文件的 LineEdit。\n" +"[b]警告:[/b]这是一个必需的内部节点,删除和释放它可能会导致崩溃。如果您希望隐" +"藏它或其任何子项,请使用它们的 [member CanvasItem.visible] 属性。" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -40800,6 +40876,21 @@ msgid "" "[enum FileMode]" msgstr "对话框的打开或保存模式,这会影响选择行为。参见[enum FileMode]" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +#, fuzzy +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" +"可用的文件类型过滤器。例如,这仅显示 [code].png[/code] 和 [code].gd[/code] 文" +"件:[code]set_filters(PackedStringArray([\"*.png ; PNG Images\",\"*.gd ; " +"GDScript Files\"]))[/code]。也可以在单个过滤器中,指定多种文件类型。" +"[code]\"*.png, *.jpg, *.jpeg ; Supported Images\"[/code] 被选中时,将同时显" +"示 PNG 和 JPEG 文件。" + #: doc/classes/EditorFileDialog.xml #, fuzzy msgid "" @@ -41043,8 +41134,8 @@ msgid "" "string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], " "[i]not[/i] a file extension such as [code]\".gd\"[/code]." msgstr "" -"返回在索引 [param idx] 处文件的资源类型。返回的是类似 [code]\"Resource\"" -"[/code] 和 [code]\"GDScript\"[/code] 的字符串,[i]而不是[/i]类似 [code]\"." +"返回在索引 [param idx] 处文件的资源类型。返回的是类似 [code]\"Resource\"[/" +"code] 和 [code]\"GDScript\"[/code] 的字符串,[i]而不是[/i]类似 [code]\"." "gd\"[/code] 的文件扩展名。" #: doc/classes/EditorFileSystemDirectory.xml @@ -42296,7 +42387,8 @@ msgid "" "Adds lines to the gizmo (as sets of 2 points), with a given material. The " "lines are used for visualizing the gizmo. Call this method during [method " "_redraw]." -msgstr "为小工具添加使用给定材质的线段(一对对点的集合)。线段将用于展示和选择。请在 " +msgstr "" +"为小工具添加使用给定材质的线段(一对对点的集合)。线段将用于展示和选择。请在 " "[method _redraw] 期间调用此方法。" #: doc/classes/EditorNode3DGizmo.xml @@ -42311,7 +42403,8 @@ msgstr "" msgid "" "Adds an unscaled billboard for visualization and selection. Call this method " "during [method _redraw]." -msgstr "添加未缩放的公告板,将用于展示和选择。请在 [method _redraw] 期间调用此方法。" +msgstr "" +"添加未缩放的公告板,将用于展示和选择。请在 [method _redraw] 期间调用此方法。" #: doc/classes/EditorNode3DGizmo.xml msgid "" @@ -42601,13 +42694,13 @@ msgid "" "[method _get_subgizmo_transform] or [method _commit_subgizmos]. Called for " "this plugin's active gizmos." msgstr "" -"覆盖该方法以允许使用鼠标拖动框选来选择子小工具。给定一个 [param camera] 和 [" -"param frustum_planes],该方法应返回哪些子小工具包含在视锥体中。[param " -"frustum_planes] 参数由一个构成选择视锥体的所有 [code]Plane[/code] " -"的[code]Array[/code] 组成。返回的值应该包含一个唯一的子小工具标识符列表,这些" -"标识符可以有任何非负值,并将用于其他虚方法,如 [method " -"_get_subgizmo_transform] 或 [method " -"_commit_subgizmos]。为该插件的活动小工具而调用。" +"覆盖该方法以允许使用鼠标拖动框选来选择子小工具。给定一个 [param camera] 和 " +"[param frustum_planes],该方法应返回哪些子小工具包含在视锥体中。[param " +"frustum_planes] 参数由一个构成选择视锥体的所有 [code]Plane[/code] 的" +"[code]Array[/code] 组成。返回的值应该包含一个唯一的子小工具标识符列表,这些标" +"识符可以有任何非负值,并将用于其他虚方法,如 [method " +"_get_subgizmo_transform] 或 [method _commit_subgizmos]。为该插件的活动小工具" +"而调用。" #: doc/classes/EditorNode3DGizmoPlugin.xml #, fuzzy @@ -44195,8 +44288,9 @@ msgid "" "Used by the inspector, set to [code]true[/code] when the property is drawn " "with the editor theme's warning color. This is used for editable children's " "properties." -msgstr "用于检查器,该属性用编辑器主题的警告色绘制时设置为 " -"[code]true[/code]。用于可编辑子节点的属性。" +msgstr "" +"用于检查器,该属性用编辑器主题的警告色绘制时设置为 [code]true[/code]。用于可" +"编辑子节点的属性。" #: doc/classes/EditorProperty.xml msgid "" @@ -45392,9 +45486,8 @@ msgid "" "editor and looking at the inspector at the same time. Lower values make the " "inspector refresh more often, but take up more CPU time." msgstr "" -"检查器面板中属性的刷新间隔。该设置的效果在一边调整 2D/3D " -"编辑器中的小工具一边观察检查器时比较明显。值越低检查器刷新越频繁," -"也会占用更多 CPU 时间。" +"检查器面板中属性的刷新间隔。该设置的效果在一边调整 2D/3D 编辑器中的小工具一边" +"观察检查器时比较明显。值越低检查器刷新越频繁,也会占用更多 CPU 时间。" #: doc/classes/EditorSettings.xml msgid "" @@ -45456,21 +45549,24 @@ msgstr "" msgid "" "The outline size in the 2D skeleton editor (in pixels). See also [member " "editors/2d/bone_width]." -msgstr "2D 骨架编辑器中轮廓的大小(单位为像素)。另见 [member editors/2d/" +msgstr "" +"2D 骨架编辑器中轮廓的大小(单位为像素)。另见 [member editors/2d/" "bone_width]。" #: doc/classes/EditorSettings.xml msgid "" "The color to use for selected bones in the 2D skeleton editor. See also " "[member editors/2d/bone_outline_color]." -msgstr "2D 骨架编辑器中,用于已选中骨骼的颜色。另见 [member editors/2d/" +msgstr "" +"2D 骨架编辑器中,用于已选中骨骼的颜色。另见 [member editors/2d/" "bone_outline_color]。" #: doc/classes/EditorSettings.xml msgid "" "The bone width in the 2D skeleton editor (in pixels). See also [member " "editors/2d/bone_outline_size]." -msgstr "2D 骨架编辑器中的骨骼宽度(单位为像素)。另见 [member editors/2d/" +msgstr "" +"2D 骨架编辑器中的骨骼宽度(单位为像素)。另见 [member editors/2d/" "bone_outline_size]。" #: doc/classes/EditorSettings.xml @@ -45716,7 +45812,8 @@ msgstr "" msgid "" "If [code]true[/code], render the grid on an XY plane. This can be useful for " "3D side-scrolling games." -msgstr "如果为 [code]true[/code],则在 XY 平面上渲染栅格。可用于 3D 横向卷轴游戏。" +msgstr "" +"如果为 [code]true[/code],则在 XY 平面上渲染栅格。可用于 3D 横向卷轴游戏。" #: doc/classes/EditorSettings.xml msgid "If [code]true[/code], render the grid on an XZ plane." @@ -45726,7 +45823,8 @@ msgstr "如果为 [code]true[/code],则在 XZ 平面上渲染栅格。" msgid "" "If [code]true[/code], render the grid on an YZ plane. This can be useful for " "3D side-scrolling games." -msgstr "如果为 [code]true[/code],则在 YZ 平面上渲染栅格。可用于 3D 横向卷轴游戏。" +msgstr "" +"如果为 [code]true[/code],则在 YZ 平面上渲染栅格。可用于 3D 横向卷轴游戏。" #: doc/classes/EditorSettings.xml #, fuzzy @@ -45968,8 +46066,8 @@ msgid "" "The 3D editor gizmo color for [CollisionShape3D]s, [VehicleWheel3D]s, " "[RayCast3D]s and [SpringArm3D]s." msgstr "" -"[CollisionShape3D]、[VehicleWheel3D]、[RayCast3D]、[SpringArm3D] 的 3D " -"编辑器小工具颜色。" +"[CollisionShape3D]、[VehicleWheel3D]、[RayCast3D]、[SpringArm3D] 的 3D 编辑器" +"小工具颜色。" #: doc/classes/EditorSettings.xml #, fuzzy @@ -46206,15 +46304,17 @@ msgid "" "The program that opens 3D model scene files when clicking \"Open in External " "Program\" option in Filesystem Dock. If not specified, the file will be " "opened in the system's default program." -msgstr "点击文件系统面板中的“在外部程序中打开”选项时,用于打开 3D " -"模型场景文件的程序。如果未指定,则该文件会使用系统默认的程序打开。" +msgstr "" +"点击文件系统面板中的“在外部程序中打开”选项时,用于打开 3D 模型场景文件的程" +"序。如果未指定,则该文件会使用系统默认的程序打开。" #: doc/classes/EditorSettings.xml msgid "" "The program that opens audio files when clicking \"Open in External " "Program\" option in Filesystem Dock. If not specified, the file will be " "opened in the system's default program." -msgstr "点击文件系统面板中的“在外部程序中打开”选项时,用于打开音频文件的程序。如果未" +msgstr "" +"点击文件系统面板中的“在外部程序中打开”选项时,用于打开音频文件的程序。如果未" "指定,则该文件会使用系统默认的程序打开。" #: doc/classes/EditorSettings.xml @@ -46222,7 +46322,8 @@ msgid "" "The program that opens raster image files when clicking \"Open in External " "Program\" option in Filesystem Dock. If not specified, the file will be " "opened in the system's default program." -msgstr "点击文件系统面板中的“在外部程序中打开”选项时,用于打开位图文件的程序。如果未" +msgstr "" +"点击文件系统面板中的“在外部程序中打开”选项时,用于打开位图文件的程序。如果未" "指定,则该文件会使用系统默认的程序打开。" #: doc/classes/EditorSettings.xml @@ -46230,7 +46331,8 @@ msgid "" "The program that opens vector image files when clicking \"Open in External " "Program\" option in Filesystem Dock. If not specified, the file will be " "opened in the system's default program." -msgstr "点击文件系统面板中的“在外部程序中打开”选项时,用于打开矢量图文件的程序。如果" +msgstr "" +"点击文件系统面板中的“在外部程序中打开”选项时,用于打开矢量图文件的程序。如果" "未指定,则该文件会使用系统默认的程序打开。" #: doc/classes/EditorSettings.xml @@ -46748,13 +46850,6 @@ msgstr "" "如果[code]true[/code] ,在编辑器的交互式UI元素周围绘制额外的边框。当使用" "[b]Black (OLED)[/b] 主题预设时,这将自动启用,因为该主题预设使用全黑背景。" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml #, fuzzy msgid "" @@ -46802,6 +46897,29 @@ msgstr "" "在编辑器的基于 [Tree] 的 GUI(例如场景树停靠栏)中,绘制关系线时使用的不透明" "度。" +#: doc/classes/EditorSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" +"如果为 [code]true[/code],此发射器的结果,将被投影到 2D 空间。默认情况下,它" +"为 [code]false[/code],用于 3D 空间。" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml #, fuzzy msgid "" @@ -47060,15 +47178,17 @@ msgstr "" msgid "" "If [code]true[/code], displays icons for bookmarks in a gutter at the left. " "Bookmarks remain functional when this setting is disabled." -msgstr "如果为 [code]true[/code],则会在左侧显示一个边栏,为书签显示图标。禁用该设置" +msgstr "" +"如果为 [code]true[/code],则会在左侧显示一个边栏,为书签显示图标。禁用该设置" "时书签功能仍然可用。" #: doc/classes/EditorSettings.xml msgid "" "If [code]true[/code], displays a gutter at the left containing icons for " "methods with signal connections." -msgstr "如果为 " -"[code]true[/code],则会在左侧显示一个边栏,为存在信号连接的方法显示图标。" +msgstr "" +"如果为 [code]true[/code],则会在左侧显示一个边栏,为存在信号连接的方法显示图" +"标。" #: doc/classes/EditorSettings.xml msgid "If [code]true[/code], displays line numbers in a gutter at the left." @@ -47201,7 +47321,7 @@ msgstr "" #, fuzzy msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -47442,7 +47562,8 @@ msgstr "脚本编辑器的书签图标颜色(在边栏中显示)。" msgid "" "The script editor's brace mismatch color. Used when the caret is currently " "on a mismatched brace, parenthesis or bracket character." -msgstr "脚本编辑器的括号不匹配颜色。当光标位于不匹配的大括号、圆括号或方括号字符上时" +msgstr "" +"脚本编辑器的括号不匹配颜色。当光标位于不匹配的大括号、圆括号或方括号字符上时" "使用。" #: doc/classes/EditorSettings.xml @@ -48802,8 +48923,8 @@ msgid "" "resources compared to [constant COMPRESS_ZLIB], at the expense of using more " "bandwidth." msgstr "" -"[url=https://fastlz.org/]FastLZ[/url] 压缩。与 [constant COMPRESS_ZLIB] " -"相比,此选项使用的 CPU 资源更少,代价是使用更多的带宽。" +"[url=https://fastlz.org/]FastLZ[/url] 压缩。与 [constant COMPRESS_ZLIB] 相" +"比,此选项使用的 CPU 资源更少,代价是使用更多的带宽。" #: modules/enet/doc_classes/ENetConnection.xml msgid "" @@ -48811,8 +48932,8 @@ msgid "" "bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using " "more CPU resources." msgstr "" -"[url=https://www.zlib.net/]Zlib[/url] 压缩。与 [constant COMPRESS_FASTLZ] " -"相比,此选项使用的带宽更少,代价是使用更多的 CPU 资源。" +"[url=https://www.zlib.net/]Zlib[/url] 压缩。与 [constant COMPRESS_FASTLZ] 相" +"比,此选项使用的带宽更少,代价是使用更多的 CPU 资源。" #: modules/enet/doc_classes/ENetConnection.xml msgid "" @@ -48821,15 +48942,15 @@ msgid "" "Therefore, it's recommended to use other compression algorithms in most " "cases." msgstr "" -"[url=https://facebook.github.io/zstd/]Zstandard[/url] 压缩。请注意," -"此算法对小于 4 KB " -"的数据包效率不高。因此,建议在大多数情况下使用其他压缩算法。" +"[url=https://facebook.github.io/zstd/]Zstandard[/url] 压缩。请注意,此算法对" +"小于 4 KB 的数据包效率不高。因此,建议在大多数情况下使用其他压缩算法。" #: modules/enet/doc_classes/ENetConnection.xml msgid "" "An error occurred during [method service]. You will likely need to [method " "destroy] the host and recreate it." -msgstr "[method service] 期间发生错误。你可能需要 [method destroy] 主机并重新创建。" +msgstr "" +"[method service] 期间发生错误。你可能需要 [method destroy] 主机并重新创建。" #: modules/enet/doc_classes/ENetConnection.xml #, fuzzy @@ -49255,7 +49376,8 @@ msgstr "该对等体正在连接。" msgid "" "The peer has successfully connected, but is not ready to communicate with " "yet ([constant STATE_CONNECTED])." -msgstr "该对等体已成功连接,但还没有准备好进行通讯([constant STATE_CONNECTED])。" +msgstr "" +"该对等体已成功连接,但还没有准备好进行通讯([constant STATE_CONNECTED])。" #: modules/enet/doc_classes/ENetPacketPeer.xml msgid "The peer is currently connected and ready to communicate with." @@ -49422,8 +49544,9 @@ msgstr "将要发送的数据包标记为无序(不可靠)。" msgid "" "Mark the packet to be sent unreliable even if the packet is too big and " "needs fragmentation (increasing the chance of it being dropped)." -msgstr "将要发送的数据包标记为不可靠,即使数据包太大且需要分片(增加其被丢弃的机会)" -"。" +msgstr "" +"将要发送的数据包标记为不可靠,即使数据包太大且需要分片(增加其被丢弃的机" +"会)。" #: doc/classes/Engine.xml msgid "Access to engine properties." @@ -50167,9 +50290,9 @@ msgid "" "- Tonemap (Auto Exposure)\n" "- Adjustments" msgstr "" -"定义环境操作(例如背景 [Sky] 或 " -"[Color]、环境光、雾、景深等)的资源,用于环境节点(例如 " -"[WorldEnvironment])。这些参数会对场景的最终渲染造成影响。操作的顺序为:\n" +"定义环境操作(例如背景 [Sky] 或 [Color]、环境光、雾、景深等)的资源,用于环境" +"节点(例如 [WorldEnvironment])。这些参数会对场景的最终渲染造成影响。操作的顺" +"序为:\n" "- 景深模糊\n" "- 辉光\n" "- 色调映射(自动曝光)\n" @@ -50435,8 +50558,8 @@ msgid "" msgstr "" "如果为 [code]true[/code],则启用辉光效果。\n" "[b]注意:[/b]只有 Forward+ 和 Mobile 渲染方法支持辉光,Compatibility 不支持。" -"使用 Mobile 渲染方法时,辉光的外观会有些不同,因为 Mobile " -"渲染方法可用的动态范围较低。" +"使用 Mobile 渲染方法时,辉光的外观会有些不同,因为 Mobile 渲染方法可用的动态" +"范围较低。" #: doc/classes/Environment.xml msgid "" @@ -50460,8 +50583,8 @@ msgid "" msgstr "" "HDR 辉光的下限阈值。当使用 Mobile 渲染方法时(仅支持较低的动态范围,最大为 " "[code]2.0[/code]),需要低于 [code]1.0[/code] 才能看到辉光。在这种情况下取 " -"[code]0.9[/code] 可以达到不错的效果。在 2D 中使用辉光时也需要降低到 [code]1." -"0[/code] 以下,因为 2D 渲染使用 SDR。" +"[code]0.9[/code] 可以达到不错的效果。在 2D 中使用辉光时也需要降低到 " +"[code]1.0[/code] 以下,因为 2D 渲染使用 SDR。" #: doc/classes/Environment.xml msgid "" @@ -51719,8 +51842,9 @@ msgstr "蜂窝包括 Worley 噪声图和 Voronoi 图,它们创建了相同值 msgid "" "As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice " "rather than a grid lattice, avoiding directional artifacts." -msgstr "与 [constant TYPE_PERLIN] " -"不同,渐变存在于单纯形点阵中,而不是网格点阵中,从而避免了定向伪影。" +msgstr "" +"与 [constant TYPE_PERLIN] 不同,渐变存在于单纯形点阵中,而不是网格点阵中,从" +"而避免了定向伪影。" #: modules/noise/doc_classes/FastNoiseLite.xml #, fuzzy @@ -51970,8 +52094,8 @@ msgid "" "can be done with the [code]using[/code] statement or calling the " "[code]Dispose[/code] method directly." msgstr "" -"关闭当前打开的文件,阻止后续的读写操作。如果要将数据持久化到磁盘而不关闭文件" -",请使用 [method flush]。\n" +"关闭当前打开的文件,阻止后续的读写操作。如果要将数据持久化到磁盘而不关闭文" +"件,请使用 [method flush]。\n" "[b]注意:[/b][FileAccess] 被释放时会自动关闭,释放发生在离开作用域或被赋值为 " "[code]null[/code] 时。在 C# 中,使用完后必须弃置该引用,可以使用 " "[code]using[/code] 语句或直接调用 [code]Dispose[/code] 方法。" @@ -52601,9 +52725,9 @@ msgid "" "[code]false[/code]." msgstr "" "FileDialog 是用来选择文件系统中文件和目录的预设对话框。支持过滤器掩码。" -"FileDialog 会根据 [member file_mode] " -"自动设置窗口的标题。如果你想使用自定义标题,请将 [member " -"mode_overrides_title] 设置为 [code]false[/code],禁用此功能。" +"FileDialog 会根据 [member file_mode] 自动设置窗口的标题。如果你想使用自定义标" +"题,请将 [member mode_overrides_title] 设置为 [code]false[/code],禁用此功" +"能。" #: doc/classes/FileDialog.xml #, fuzzy @@ -52634,17 +52758,6 @@ msgstr "清除对话框中所有添加的过滤器。" msgid "Clear all currently selected items in the dialog." msgstr "清除对话框中所有当前选定的项目。" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" -"返回所选文件的 LineEdit。\n" -"[b]警告:[/b]这是一个必需的内部节点,删除和释放它可能会导致崩溃。如果您希望隐" -"藏它或其任何子项,请使用它们的 [member CanvasItem.visible] 属性。" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -52694,21 +52807,6 @@ msgid "" "[enum FileMode]." msgstr "对话框的打开或保存模式,这会影响选择行为。参见 [enum FileMode]。" -#: doc/classes/FileDialog.xml -#, fuzzy -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" -"可用的文件类型过滤器。例如,这仅显示 [code].png[/code] 和 [code].gd[/code] 文" -"件:[code]set_filters(PackedStringArray([\"*.png ; PNG Images\",\"*.gd ; " -"GDScript Files\"]))[/code]。也可以在单个过滤器中,指定多种文件类型。" -"[code]\"*.png, *.jpg, *.jpeg ; Supported Images\"[/code] 被选中时,将同时显" -"示 PNG 和 JPEG 文件。" - #: doc/classes/FileDialog.xml #, fuzzy msgid "" @@ -53348,10 +53446,9 @@ msgid "" "[b]Note:[/b] Do not use this function to draw strings character by " "character, use [method draw_string] or [TextLine] instead." msgstr "" -"使用该字体在画布项目中绘制单个 Unicode 字符 [param char],使用给定的位置," -"颜色为 [param modulate]。[param pos] " -"指定的是基线位置而不是顶部。如果要按顶部位置绘制,则必须在 Y " -"轴中加入[i]升部[/i]。\n" +"使用该字体在画布项目中绘制单个 Unicode 字符 [param char],使用给定的位置,颜" +"色为 [param modulate]。[param pos] 指定的是基线位置而不是顶部。如果要按顶部位" +"置绘制,则必须在 Y 轴中加入[i]升部[/i]。\n" "[b]注意:[/b]请勿使用这个方法进行逐字符的绘制,请改用 [method draw_string] " "或 [TextLine]。" @@ -53364,10 +53461,9 @@ msgid "" "[b]Note:[/b] Do not use this function to draw strings character by " "character, use [method draw_string] or [TextLine] instead." msgstr "" -"使用该字体在画布项目中绘制单个 Unicode 字符 [param char] " -"的轮廓,使用给定的位置,颜色为 [param modulate]。[param pos] " -"指定的是基线位置而不是顶部。如果要按顶部位置绘制,则必须在 Y " -"轴中加入[i]升部[/i]。\n" +"使用该字体在画布项目中绘制单个 Unicode 字符 [param char] 的轮廓,使用给定的位" +"置,颜色为 [param modulate]。[param pos] 指定的是基线位置而不是顶部。如果要按" +"顶部位置绘制,则必须在 Y 轴中加入[i]升部[/i]。\n" "[b]注意:[/b]请勿使用这个方法进行逐字符的绘制,请改用 [method draw_string] " "或 [TextLine]。" @@ -55603,7 +55699,8 @@ msgstr "" msgid "" "If [code]true[/code], disables occlusion culling for this instance. Useful " "for gizmos that must be rendered even when occlusion culling is in use." -msgstr "如果为 [code]true[/code],则禁用该实例的遮挡剔除。对于即使在使用遮挡剔除时也" +msgstr "" +"如果为 [code]true[/code],则禁用该实例的遮挡剔除。对于即使在使用遮挡剔除时也" "必须渲染的小工具很有用。" #: doc/classes/GeometryInstance3D.xml @@ -59759,8 +59856,8 @@ msgid "" "line. If [theme_item separation] or [theme_item grabber]'s thickness are too " "small, this ensure that the splitting line can still be dragged." msgstr "" -"当用户可以点击该区域来抓取分割线的最小厚度。如果 [theme_item separation] 或 [" -"theme_item grabber] 的厚度太小,这可确保仍然可以拖动分割线。" +"当用户可以点击该区域来抓取分割线的最小厚度。如果 [theme_item separation] 或 " +"[theme_item grabber] 的厚度太小,这可确保仍然可以拖动分割线。" #: doc/classes/HSplitContainer.xml doc/classes/SplitContainer.xml #: doc/classes/VSplitContainer.xml @@ -61252,7 +61349,8 @@ msgstr "" msgid "" "Sets the [TLSOptions] to be used when connecting to an HTTPS server. See " "[method TLSOptions.client]." -msgstr "设置连接到 HTTPS 服务器时使用的 [TLSOptions]。见 [method TLSOptions.client]。" +msgstr "" +"设置连接到 HTTPS 服务器时使用的 [TLSOptions]。见 [method TLSOptions.client]。" #: doc/classes/HTTPRequest.xml #, fuzzy @@ -65985,7 +66083,8 @@ msgid "" "Sets the clipping behavior when the text exceeds an item's bounding " "rectangle. See [enum TextServer.OverrunBehavior] for a description of all " "modes." -msgstr "设置文本超出项目的边界矩形时的裁剪行为。所有模式的说明见 [enum TextServer." +msgstr "" +"设置文本超出项目的边界矩形时的裁剪行为。所有模式的说明见 [enum TextServer." "OverrunBehavior]。" #: doc/classes/ItemList.xml @@ -66853,7 +66952,8 @@ msgstr "返回该碰撞物体所附加的 [Object]。" msgid "" "Returns the unique instance ID of the colliding body's attached [Object]. " "See [method Object.get_instance_id]." -msgstr "返回该碰撞物体附加的 [Object] 的唯一实例 ID。见 [method Object." +msgstr "" +"返回该碰撞物体附加的 [Object] 的唯一实例 ID。见 [method Object." "get_instance_id]。" #: doc/classes/KinematicCollision2D.xml @@ -67098,7 +67198,8 @@ msgstr "" msgid "" "A [LabelSettings] resource that can be shared between multiple [Label] " "nodes. Takes priority over theme properties." -msgstr "[LabelSettings] 资源,可以在多个 [Label] 节点之间共享。优先于主题属性。" +msgstr "" +"[LabelSettings] 资源,可以在多个 [Label] 节点之间共享。优先于主题属性。" #: doc/classes/Label.xml msgid "" @@ -67383,7 +67484,8 @@ msgstr "" msgid "" "If [code]true[/code], the [Light3D] in the [Environment] has effects on the " "label." -msgstr "如果为 [code]true[/code],则 [Environment] 中的 [Light3D] 会影响该标签。" +msgstr "" +"如果为 [code]true[/code],则 [Environment] 中的 [Light3D] 会影响该标签。" #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml msgid "" @@ -67557,16 +67659,16 @@ msgid "" "Returns the light's height, which is used in 2D normal mapping. See [member " "PointLight2D.height] and [member DirectionalLight2D.height]." msgstr "" -"返回该灯光的高度,用于 2D 法线映射。见 [member PointLight2D.height] 和 [" -"member DirectionalLight2D.height]。" +"返回该灯光的高度,用于 2D 法线映射。见 [member PointLight2D.height] 和 " +"[member DirectionalLight2D.height]。" #: doc/classes/Light2D.xml msgid "" "Sets the light's height, which is used in 2D normal mapping. See [member " "PointLight2D.height] and [member DirectionalLight2D.height]." msgstr "" -"设置该灯光的高度,用于 2D 法线映射。见 [member PointLight2D.height] 和 [" -"member DirectionalLight2D.height]。" +"设置该灯光的高度,用于 2D 法线映射。见 [member PointLight2D.height] 和 " +"[member DirectionalLight2D.height]。" #: doc/classes/Light2D.xml msgid "The Light2D's blend mode. See [enum BlendMode] constants for values." @@ -67600,8 +67702,8 @@ msgid "" msgstr "" "层遮罩。[member CanvasItem.light_mask] 与之匹配的对象才会被该 Light2D 影响。" "另见 [member shadow_item_cull_mask],影响的是哪些对象能够投射阴影。\n" -"[b]注意:[/b][DirectionalLight2D] 会忽略 [member range_item_cull_mask]," -"始终对 2D 节点进行照明,无论其 [member CanvasItem.light_mask] 的取值。" +"[b]注意:[/b][DirectionalLight2D] 会忽略 [member range_item_cull_mask],始终" +"对 2D 节点进行照明,无论其 [member CanvasItem.light_mask] 的取值。" #: doc/classes/Light2D.xml msgid "Maximum layer value of objects that are affected by the Light2D." @@ -67677,7 +67779,8 @@ msgid "" "Percentage closer filtering (13 samples) applies to the shadow map. This is " "the slowest shadow filtering mode, and should be used sparingly. See [member " "shadow_filter]." -msgstr "对阴影贴图使用百分比接近过滤(13 个样本)。最慢的阴影过滤模式,应谨慎使用。" +msgstr "" +"对阴影贴图使用百分比接近过滤(13 个样本)。最慢的阴影过滤模式,应谨慎使用。" "见 [member shadow_filter]。" #: doc/classes/Light2D.xml @@ -68261,7 +68364,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" "[LightmapGI] 节点用于计算和存储烘焙的光照贴图。光照贴图用于提供高质量的间接照" "明,并且漏光很少。如果启用 [member directional],[LightmapGI] 还可以使用球谐" @@ -68487,10 +68590,11 @@ msgstr "" "high_quality_probe_ray_count] 来调整此预设的质量。" #: doc/classes/LightmapGI.xml +#, fuzzy msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" "最高的烘焙质量(最慢的烘焙时间)。可以通过更改 [member ProjectSettings." @@ -68671,8 +68775,8 @@ msgid "" "is discarded as the entire [LightmapGIData] resource is replaced by the " "lightmapper." msgstr "" -"如果 [param uses_spherical_harmonics] 为 " -"[code]true[/code],则告诉引擎将光照贴图数据视为使用了定向信息烘焙的。\n" +"如果 [param uses_spherical_harmonics] 为 [code]true[/code],则告诉引擎将光照" +"贴图数据视为使用了定向信息烘焙的。\n" "[b]注意:[/b] 在已烘焙的光照贴图上更改此值不会导致再次烘焙它们。这意味着在再" "次烘焙光照贴图之前,材质外观将看起来不正确,在这种情况下,此处设置的值将被丢" "弃,因为整个 [LightmapGIData] 资源被光照贴图器替换。" @@ -68693,10 +68797,10 @@ msgid "" "Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses " "compute shaders, but custom lightmappers can be implemented by C++ modules." msgstr "" -"此类应由自定义光照贴图器类扩展。然后可以将光照贴图器与 [LightmapGI] " -"一起使用,以提供快速烘焙的 3D 全局光照。\n" -"Godot 包含一个基于 GPU 的内置光照贴图器 [LightmapperRD],它使用计算着色器," -"但自定义光照贴图器可以由 C++ 模块实现。" +"此类应由自定义光照贴图器类扩展。然后可以将光照贴图器与 [LightmapGI] 一起使" +"用,以提供快速烘焙的 3D 全局光照。\n" +"Godot 包含一个基于 GPU 的内置光照贴图器 [LightmapperRD],它使用计算着色器,但" +"自定义光照贴图器可以由 C++ 模块实现。" #: doc/classes/LightmapperRD.xml msgid "The built-in GPU-based lightmapper for use with [LightmapGI]." @@ -68710,15 +68814,15 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" "LightmapperRD(“RD”代表 [RenderingDevice])是基于 GPU 的内置光照贴图器,可与 " -"[LightmapGI] 一起使用。在大多数专用 GPU 上,它可以比大多数基于 CPU " -"的光照贴图更快地烘焙光照贴图。LightmapperRD 使用计算着色器来烘焙光照贴图," -"因此它不需要安装 CUDA 或 OpenCL 库即可使用。\n" -"[b]注意:[/b] 仅在使用 Vulkan 后端( forward+ 或移动),而不是 OpenGL " -"时可用。" +"[LightmapGI] 一起使用。在大多数专用 GPU 上,它可以比大多数基于 CPU 的光照贴图" +"更快地烘焙光照贴图。LightmapperRD 使用计算着色器来烘焙光照贴图,因此它不需要" +"安装 CUDA 或 OpenCL 库即可使用。\n" +"[b]注意:[/b] 仅在使用 Vulkan 后端( forward+ 或移动),而不是 OpenGL 时可" +"用。" #: doc/classes/LightmapProbe.xml msgid "" @@ -68737,8 +68841,8 @@ msgid "" "greater detail, or disable automatic generation and rely only on manually " "placed probes instead." msgstr "" -"[LightmapProbe] 表示单个手动放置探针的位置,用于使用 [LightmapGI] " -"进行动态物体照明。\n" +"[LightmapProbe] 表示单个手动放置探针的位置,用于使用 [LightmapGI] 进行动态物" +"体照明。\n" "通常,通过将 [member LightmapGI.generate_probes_subdiv] 设置为 [constant " "LightmapGI.GENERATE_PROBES_DISABLED] 以外的值,来自动放置 [LightmapGI] 探针。" "通过在烘焙光照贴图之前创建 [LightmapProbe] 节点,您可以在特定区域,添加更多探" @@ -68766,7 +68870,8 @@ msgstr "用于计算阴影的 [OccluderPolygon2D]。" msgid "" "The LightOccluder2D's occluder light mask. The LightOccluder2D will cast " "shadows only from Light2D(s) that have the same light mask(s)." -msgstr "LightOccluder2D 的遮挡器光照掩码。LightOccluder2D 将仅从具有相同光照掩码的 " +msgstr "" +"LightOccluder2D 的遮挡器光照掩码。LightOccluder2D 将仅从具有相同光照掩码的 " "Light2D 投射阴影。" #: doc/classes/Line2D.xml @@ -69202,7 +69307,8 @@ msgstr "[LineEdit] 中光标的列位置。设置后文本可能会滚动以适 msgid "" "If [code]true[/code], the [LineEdit] will always show the caret, even if " "focus is lost." -msgstr "如果为 [code]true[/code],则该 [LineEdit] 会始终显示光标,即使焦点丢失。" +msgstr "" +"如果为 [code]true[/code],则该 [LineEdit] 会始终显示光标,即使焦点丢失。" #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml #, fuzzy @@ -70164,7 +70270,8 @@ msgstr "提供进行数据转换和编码的实用函数。" msgid "" "Returns a decoded [PackedByteArray] corresponding to the Base64-encoded " "string [param base64_str]." -msgstr "返回对应于 Base64 编码字符串 [param base64_str] 的解码的 [PackedByteArray]。" +msgstr "" +"返回对应于 Base64 编码字符串 [param base64_str] 的解码的 [PackedByteArray]。" #: doc/classes/Marshalls.xml msgid "" @@ -70206,8 +70313,8 @@ msgid "" "@GlobalScope.var_to_bytes] method." msgstr "" "返回经过 Base64 编码的 [Variant] [param variant] 的字符串。如果 [param " -"full_objects] 为 [code]true[/code],则允许将对象进行编码(有可能包括代码)。" -"\n" +"full_objects] 为 [code]true[/code],则允许将对象进行编码(有可能包括代" +"码)。\n" "内部实现时,使用的编码机制与 [method @GlobalScope.var_to_bytes] 方法相同。" #: doc/classes/Material.xml @@ -70221,9 +70328,9 @@ msgid "" "carry a Material. A few flags and parameters are shared between all material " "types and are configured here." msgstr "" -"材质 Material 是用于为几何体上色和着色的 [Resource] " -"基类。所有的材质都继承自它,几乎所有的 [VisualInstance3D] 派生节点都带有材质" -"。有几个标志和参数在所有材质类型之间是共享的,并在这里进行配置。" +"材质 Material 是用于为几何体上色和着色的 [Resource] 基类。所有的材质都继承自" +"它,几乎所有的 [VisualInstance3D] 派生节点都带有材质。有几个标志和参数在所有" +"材质类型之间是共享的,并在这里进行配置。" #: doc/classes/Material.xml msgid "Creates a placeholder version of this resource ([PlaceholderMaterial])." @@ -70251,8 +70358,8 @@ msgid "" "This is because opaque objects are not sorted, while transparent objects are " "sorted from back to front (subject to priority)." msgstr "" -"设置 3D " -"场景中透明物体的渲染优先级。优先级高的物体将被排序在优先级低的物体前面。\n" +"设置 3D 场景中透明物体的渲染优先级。优先级高的物体将被排序在优先级低的物体前" +"面。\n" "[b]注意:[/b]仅适用于 [StandardMaterial3D] 和“Spatial”类型的 " "[ShaderMaterial]。\n" "[b]注意:[/b]仅适用于透明物体的排序。这不会影响透明物体相对于不透明物体的排序" @@ -70503,8 +70610,9 @@ msgid "" "Text [Color] used when the [MenuButton] is focused. Only replaces the normal " "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." -msgstr "该 [MenuButton] 处于聚焦状态时的字体 " -"[Color]。只替换按钮的正常文本颜色。禁用、悬停和按下状态优先于这个颜色。" +msgstr "" +"该 [MenuButton] 处于聚焦状态时的字体 [Color]。只替换按钮的正常文本颜色。禁" +"用、悬停和按下状态优先于这个颜色。" #: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is being hovered." @@ -70523,7 +70631,8 @@ msgstr "当 [MenuButton] 被按下时使用的字体 [Color] 颜色。" msgid "" "The horizontal space between [MenuButton]'s icon and text. Negative values " "will be treated as [code]0[/code] when used." -msgstr "[MenuButton] 的文字和图标之间的水平间隙。使用时会将负值当作 [code]0[/code]。" +msgstr "" +"[MenuButton] 的文字和图标之间的水平间隙。使用时会将负值当作 [code]0[/code]。" #: doc/classes/MenuButton.xml msgid "[Font] of the [MenuButton]'s text." @@ -70701,8 +70810,8 @@ msgid "" "first 3 floats determine the tangent, and the last the binormal direction as " "-1 or 1." msgstr "" -"顶点切线的 [PackedFloat32Array]。4 个浮点数为一组表示一个元素,前 3 " -"个浮点数确定切线,最后一个是为 -1 或 1 的副法线方向。" +"顶点切线的 [PackedFloat32Array]。4 个浮点数为一组表示一个元素,前 3 个浮点数" +"确定切线,最后一个是为 -1 或 1 的副法线方向。" #: doc/classes/Mesh.xml msgid "[PackedColorArray] of vertex colors." @@ -70726,10 +70835,9 @@ msgid "" msgstr "" "包含自定义颜色通道 0。如果 [code](format >> [constant " "ARRAY_FORMAT_CUSTOM0_SHIFT]) & [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] " -"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant " -"ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RG_HALF] 或 [constant " -"ARRAY_CUSTOM_RGBA_HALF],则为 [PackedByteArray]。否则为 " -"[PackedFloat32Array]。" +"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RGBA8_UNORM]、" +"[constant ARRAY_CUSTOM_RG_HALF] 或 [constant ARRAY_CUSTOM_RGBA_HALF],则为 " +"[PackedByteArray]。否则为 [PackedFloat32Array]。" #: doc/classes/Mesh.xml msgid "" @@ -70741,10 +70849,9 @@ msgid "" msgstr "" "包含自定义颜色通道 1。如果 [code](format >> [constant " "ARRAY_FORMAT_CUSTOM1_SHIFT]) & [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] " -"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant " -"ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RG_HALF] 或 [constant " -"ARRAY_CUSTOM_RGBA_HALF],则为 [PackedByteArray]。否则为 " -"[PackedFloat32Array]。" +"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RGBA8_UNORM]、" +"[constant ARRAY_CUSTOM_RG_HALF] 或 [constant ARRAY_CUSTOM_RGBA_HALF],则为 " +"[PackedByteArray]。否则为 [PackedFloat32Array]。" #: doc/classes/Mesh.xml msgid "" @@ -70756,10 +70863,9 @@ msgid "" msgstr "" "包含自定义颜色通道 2。如果 [code](format >> [constant " "ARRAY_FORMAT_CUSTOM2_SHIFT]) & [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] " -"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant " -"ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RG_HALF] 或 [constant " -"ARRAY_CUSTOM_RGBA_HALF],则为 [PackedByteArray]。否则为 " -"[PackedFloat32Array]。" +"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RGBA8_UNORM]、" +"[constant ARRAY_CUSTOM_RG_HALF] 或 [constant ARRAY_CUSTOM_RGBA_HALF],则为 " +"[PackedByteArray]。否则为 [PackedFloat32Array]。" #: doc/classes/Mesh.xml msgid "" @@ -70771,10 +70877,9 @@ msgid "" msgstr "" "包含自定义颜色通道 3。如果 [code](format >> [constant " "ARRAY_FORMAT_CUSTOM3_SHIFT]) & [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] " -"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant " -"ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RG_HALF] 或 [constant " -"ARRAY_CUSTOM_RGBA_HALF],则为 [PackedByteArray]。否则为 " -"[PackedFloat32Array]。" +"为 [constant ARRAY_CUSTOM_RGBA8_UNORM]、[constant ARRAY_CUSTOM_RGBA8_UNORM]、" +"[constant ARRAY_CUSTOM_RG_HALF] 或 [constant ARRAY_CUSTOM_RGBA_HALF],则为 " +"[PackedByteArray]。否则为 [PackedFloat32Array]。" #: doc/classes/Mesh.xml #, fuzzy @@ -70828,22 +70933,25 @@ msgstr "代表 [enum ArrayType] 枚举的大小。" msgid "" "Indicates this custom channel contains unsigned normalized byte colors from " "0 to 1, encoded as [PackedByteArray]." -msgstr "表示该自定义通道包含的是无符号归一化字节颜色,范围为 0 到 1,编码为 " +msgstr "" +"表示该自定义通道包含的是无符号归一化字节颜色,范围为 0 到 1,编码为 " "[PackedByteArray]。" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains signed normalized byte colors from -1 " "to 1, encoded as [PackedByteArray]." -msgstr "表示该自定义通道包含的是有符号归一化字节颜色,范围为 -1 到 1,编码为 " +msgstr "" +"表示该自定义通道包含的是有符号归一化字节颜色,范围为 -1 到 1,编码为 " "[PackedByteArray]。" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains half precision float colors, encoded " "as [PackedByteArray]. Only red and green channels are used." -msgstr "表示该自定义通道包含的是半精度浮点数颜色,编码为 " -"[PackedByteArray]。仅使用红、绿通道。" +msgstr "" +"表示该自定义通道包含的是半精度浮点数颜色,编码为 [PackedByteArray]。仅使用" +"红、绿通道。" #: doc/classes/Mesh.xml msgid "" @@ -70852,25 +70960,29 @@ msgid "" msgstr "表示该自定义通道包含的是半精度浮点数颜色,编码为 [PackedByteArray]。" #: doc/classes/Mesh.xml +#, fuzzy msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." -msgstr "表示该自定义通道包含的是全精度浮点数颜色,使用 " -"[PackedFloat32Array]。仅使用红绿通道。" +"[PackedFloat32Array]. Only the red channel is used." +msgstr "" +"表示该自定义通道包含的是全精度浮点数颜色,使用 [PackedFloat32Array]。仅使用红" +"绿通道。" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " "[PackedFloat32Array]. Only red and green channels are used." -msgstr "表示该自定义通道包含的是全精度浮点数颜色,使用 " -"[PackedFloat32Array]。仅使用红、绿通道。" +msgstr "" +"表示该自定义通道包含的是全精度浮点数颜色,使用 [PackedFloat32Array]。仅使用" +"红、绿通道。" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " "[PackedFloat32Array]. Only red, green and blue channels are used." -msgstr "表示该自定义通道包含的是全精度浮点数颜色,使用 " -"[PackedFloat32Array]。仅使用红、绿、蓝通道。" +msgstr "" +"表示该自定义通道包含的是全精度浮点数颜色,使用 [PackedFloat32Array]。仅使用" +"红、绿、蓝通道。" #: doc/classes/Mesh.xml msgid "" @@ -71644,8 +71756,8 @@ msgid "" "[MethodTweener]. Any [MethodTweener] created manually will not function " "correctly." msgstr "" -"[MethodTweener] 类似于 [CallbackTweener] 和 [PropertyTweener] " -"的组合,会将插值后的值作为调用方法时的参数。更多用法信息请参阅 [method Tween." +"[MethodTweener] 类似于 [CallbackTweener] 和 [PropertyTweener] 的组合,会将插" +"值后的值作为调用方法时的参数。更多用法信息请参阅 [method Tween." "tween_method]。\n" "[b]注意:[/b]创建 [MethodTweener] 的唯一正确方法是 [method Tween." "tween_method]。任何手动创建的 [MethodTweener] 都无法正常工作。" @@ -71670,8 +71782,8 @@ msgid "" "set, the default transition is used from the [Tween] that contains this " "Tweener." msgstr "" -"设置所使用的过渡类型 [enum Tween.TransitionType]。如果没有设置," -"则使用包含这个 Tweener 的 [Tween] 的默认过渡类型。" +"设置所使用的过渡类型 [enum Tween.TransitionType]。如果没有设置,则使用包含这" +"个 Tweener 的 [Tween] 的默认过渡类型。" #: doc/classes/MissingNode.xml msgid "" @@ -72923,7 +73035,8 @@ msgstr "" msgid "" "Called when the multiplayer peer should be immediately closed (see [method " "MultiplayerPeer.close])." -msgstr "该多人游戏对等体应当立即关闭时调用(见 [method MultiplayerPeer.close])。" +msgstr "" +"该多人游戏对等体应当立即关闭时调用(见 [method MultiplayerPeer.close])。" #: doc/classes/MultiplayerPeerExtension.xml msgid "" @@ -73318,6 +73431,12 @@ msgid "" msgstr "" "指定何时更新可见性过滤器(有关选项,请参阅 [enum VisibilityUpdateMode])。" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml #, fuzzy msgid "" @@ -73532,9 +73651,8 @@ msgid "" "possible to reach the target position. It should always be possible to reach " "the final position though. See [method get_final_position]." msgstr "" -"如果已到达 [member target_position],则返回 " -"true。目标位置并不总是可达。终点位置应该总是可达的。见 [method " -"get_final_location]。" +"如果已到达 [member target_position],则返回 true。目标位置并不总是可达。终点" +"位置应该总是可达的。见 [method get_final_location]。" #: doc/classes/NavigationAgent2D.xml doc/classes/NavigationAgent3D.xml #: doc/classes/NavigationRegion2D.xml doc/classes/NavigationRegion3D.xml @@ -73588,16 +73706,17 @@ msgstr "如果为 [code]true[/code],则为该代理显示调试内容。" msgid "" "If [member debug_use_custom] is [code]true[/code] uses this color for this " "agent instead of global color." -msgstr "如果 [member debug_use_custom] 为 " -"[code]true[/code],则该代理使用该颜色,不使用全局颜色。" +msgstr "" +"如果 [member debug_use_custom] 为 [code]true[/code],则该代理使用该颜色,不使" +"用全局颜色。" #: doc/classes/NavigationAgent2D.xml msgid "" "If [member debug_use_custom] is [code]true[/code] uses this line width for " "rendering paths for this agent instead of global line width." msgstr "" -"如果 [member debug_use_custom] 为 " -"[code]true[/code],则该代理使用该线宽进行路径的渲染,不使用全局线宽。" +"如果 [member debug_use_custom] 为 [code]true[/code],则该代理使用该线宽进行路" +"径的渲染,不使用全局线宽。" #: doc/classes/NavigationAgent2D.xml doc/classes/NavigationAgent3D.xml msgid "" @@ -73612,8 +73731,8 @@ msgid "" "If [code]true[/code] uses the defined [member debug_path_custom_color] for " "this agent instead of global color." msgstr "" -"如果为 [code]true[/code],则该代理使用 [member debug_path_custom_color] " -"中定义的颜色,不使用全局颜色。" +"如果为 [code]true[/code],则该代理使用 [member debug_path_custom_color] 中定" +"义的颜色,不使用全局颜色。" #: doc/classes/NavigationAgent2D.xml doc/classes/NavigationAgent3D.xml msgid "The maximum number of neighbors for the agent to consider." @@ -73628,7 +73747,8 @@ msgid "" "A bitfield determining what navigation layers of navigation regions this " "agent will use to calculate path. Changing it runtime will clear current " "navigation path and generate new one, according to new navigation layers." -msgstr "位域,确定该代理将使用导航区域的哪些导航层来计算路径。运行时修改将清除当前导" +msgstr "" +"位域,确定该代理将使用导航区域的哪些导航层来计算路径。运行时修改将清除当前导" "航路径,并根据新的导航层生成新的导航路径。" #: doc/classes/NavigationAgent2D.xml doc/classes/NavigationAgent3D.xml @@ -74777,7 +74897,8 @@ msgstr "" msgid "" "Reset the result object to its initial state. This is useful to reuse the " "object across multiple queries." -msgstr "将结果对象重置为其初始状态。这对于在多次查询中重复使用该对象是很有用的。" +msgstr "" +"将结果对象重置为其初始状态。这对于在多次查询中重复使用该对象是很有用的。" #: doc/classes/NavigationPathQueryResult2D.xml #, fuzzy @@ -75383,8 +75504,8 @@ msgstr "返回该 [code]link[/code] 的结束位置。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." -msgstr "返回 [code]region[/code] 地区的进入消耗 [code]enter_cost[/code]。" +msgid "Returns the enter cost of this [param link]." +msgstr "返回 [param region] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy @@ -75410,8 +75531,8 @@ msgstr "返回该 [code]link[/code] 的起始位置。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." -msgstr "返回 [code]region[/code] 地区的移动消耗 [code]travel_cost[/code]。" +msgid "Returns the travel cost of this [param link]." +msgstr "返回 [param region] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy @@ -75641,7 +75762,8 @@ msgid "" msgstr "返回 [code]region[/code] 地区与其他地区在地图上有多少连接。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]enter_cost[/code] of this [param region]." +#, fuzzy +msgid "Returns the enter cost of this [param region]." msgstr "返回 [param region] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -75662,7 +75784,8 @@ msgid "" msgstr "如果此插件可以处理此对象返回 [code]true[/code]。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml -msgid "Returns the [code]travel_cost[/code] of this [param region]." +#, fuzzy +msgid "Returns the travel cost of this [param region]." msgstr "返回 [param region] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -77791,8 +77914,8 @@ msgid "" "[method Control._get_drag_data]) or using [method Control.force_drag].\n" "Use [method Viewport.gui_get_drag_data] to get the dragged data." msgstr "" -"当拖拽操作开始时收到的通知。所有节点都会收到此通知,而不仅仅是被拖动的节点。" -"\n" +"当拖拽操作开始时收到的通知。所有节点都会收到此通知,而不仅仅是被拖动的节" +"点。\n" "可以通过拖动提供拖动数据的 [Control](见 [method Control._get_drag_data])," "或使用 [method Control.force_drag] 来触发。\n" "请使用 [method Viewport.gui_get_drag_data] 获取拖动数据。" @@ -77810,21 +77933,24 @@ msgid "" "Notification received when the node's name or one of its parents' name is " "changed. This notification is [i]not[/i] received when the node is removed " "from the scene tree to be added to another parent later on." -msgstr "当该节点或其祖级的名称被更改时收到的通知。当节点从场景树中移除,稍后被添加到" +msgstr "" +"当该节点或其祖级的名称被更改时收到的通知。当节点从场景树中移除,稍后被添加到" "另一个父节点时,[i]不会[/i]收到此通知。" #: doc/classes/Node.xml msgid "" "Notification received every frame when the internal process flag is set (see " "[method set_process_internal])." -msgstr "当设置了内部处理标志时,每一帧都会收到的通知(见 [method " +msgstr "" +"当设置了内部处理标志时,每一帧都会收到的通知(见 [method " "set_process_internal])。" #: doc/classes/Node.xml msgid "" "Notification received every frame when the internal physics process flag is " "set (see [method set_physics_process_internal])." -msgstr "当设置了内部物理处理标志时,每一帧都会收到的通知(见 [method " +msgstr "" +"当设置了内部物理处理标志时,每一帧都会收到的通知(见 [method " "set_physics_process_internal])。" #: doc/classes/Node.xml @@ -77846,7 +77972,8 @@ msgstr "当该节点被禁用时收到的通知。见 [constant PROCESS_MODE_DIS msgid "" "Notification received when the node is enabled again after being disabled. " "See [constant PROCESS_MODE_DISABLED]." -msgstr "当该节点被禁用后又再次被启用时收到的通知。见 [constant " +msgstr "" +"当该节点被禁用后又再次被启用时收到的通知。见 [constant " "PROCESS_MODE_DISABLED]。" #: doc/classes/Node.xml @@ -77953,21 +78080,24 @@ msgstr "当鼠标离开视口时收到的通知。" msgid "" "Inherits process mode from the node's parent. For the root node, it is " "equivalent to [constant PROCESS_MODE_PAUSABLE]. Default." -msgstr "从该节点的父节点继承处理模式。如果是根节点,则等价于 [constant " +msgstr "" +"从该节点的父节点继承处理模式。如果是根节点,则等价于 [constant " "PROCESS_MODE_PAUSABLE]。默认值。" #: doc/classes/Node.xml msgid "" "Stops processing when the [SceneTree] is paused (process when unpaused). " "This is the inverse of [constant PROCESS_MODE_WHEN_PAUSED]." -msgstr "[SceneTree] 暂停时停止处理(取消暂停时处理)。与 [constant " +msgstr "" +"[SceneTree] 暂停时停止处理(取消暂停时处理)。与 [constant " "PROCESS_MODE_WHEN_PAUSED] 相反。" #: doc/classes/Node.xml msgid "" "Only process when the [SceneTree] is paused (don't process when unpaused). " "This is the inverse of [constant PROCESS_MODE_PAUSABLE]." -msgstr "仅在 [SceneTree] 暂停时处理(取消暂停时不处理)。与 [constant " +msgstr "" +"仅在 [SceneTree] 暂停时处理(取消暂停时不处理)。与 [constant " "PROCESS_MODE_PAUSABLE] 相反。" #: doc/classes/Node.xml @@ -78078,8 +78208,8 @@ msgid "" "_process]'s [param delta]. If [param scaled] is [code]false[/code], " "normalizes the movement." msgstr "" -"基于 [method Node._process] 的 [param delta],在节点的 X 轴上应用局部平移。" -"如果 [param scaled] 为 [code]false[/code],则对移动进行归一化。" +"基于 [method Node._process] 的 [param delta],在节点的 X 轴上应用局部平移。如" +"果 [param scaled] 为 [code]false[/code],则对移动进行归一化。" #: doc/classes/Node2D.xml msgid "" @@ -78087,8 +78217,8 @@ msgid "" "_process]'s [param delta]. If [param scaled] is [code]false[/code], " "normalizes the movement." msgstr "" -"基于 [method Node._process] 的 [param delta],在节点的 Y 轴上应用局部平移。" -"如果 [param scaled] 为 [code]false[/code],则对移动进行归一化。" +"基于 [method Node._process] 的 [param delta],在节点的 Y 轴上应用局部平移。如" +"果 [param scaled] 为 [code]false[/code],则对移动进行归一化。" #: doc/classes/Node2D.xml msgid "" @@ -78154,8 +78284,11 @@ msgid "Position, relative to the node's parent." msgstr "位置,相对于父节点。" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." -msgstr "旋转弧度,相对于父节点。" +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." +msgstr "" #: doc/classes/Node2D.xml msgid "" @@ -78202,13 +78335,13 @@ msgid "" "parameters must have angles specified as [i]radians[/i]. To convert degrees " "to radians, use [method @GlobalScope.deg_to_rad]." msgstr "" -"最基本的 3D 游戏对象,具有 [Transform3D] 和可见性设置。所有其他的 3D " -"游戏对象都继承自 Node3D。在 3D 项目中,请使用 [Node3D] " -"作为父节点对子节点进行移动、缩放、旋转和显示/隐藏。\n" +"最基本的 3D 游戏对象,具有 [Transform3D] 和可见性设置。所有其他的 3D 游戏对象" +"都继承自 Node3D。在 3D 项目中,请使用 [Node3D] 作为父节点对子节点进行移动、缩" +"放、旋转和显示/隐藏。\n" "除非该 [Node3D] 对象被设置为顶层,否则仿射操作(旋转、缩放、平移)会在父节点" -"的本地坐标系中进行。在这个坐标系中的仿射操作对应于对 [Node3D] " -"变换的直接仿射运算。下文中的本地一词指的就是这个坐标系。附加到 [Node3D] " -"对象本身的坐标系被称为对象本地坐标系。\n" +"的本地坐标系中进行。在这个坐标系中的仿射操作对应于对 [Node3D] 变换的直接仿射" +"运算。下文中的本地一词指的就是这个坐标系。附加到 [Node3D] 对象本身的坐标系被" +"称为对象本地坐标系。\n" "[b]注意:[/b]除非另有规定,所有有角度参数的方法必须将角度指定为[i]弧度[/i]。" "请使用 [method @GlobalScope.deg_to_rad] 将度数转换为弧度。" @@ -78534,7 +78667,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" "以弧度为单位的,局部变换的旋转部分,根据欧拉角指定。角度按照 [member " "rotation_order] 属性指定的顺序,构造一个旋转。\n" @@ -78634,9 +78769,9 @@ msgid "" msgstr "" "Node3D 节点在自己的全局变换发生改变时,会收到这个通知。这意味着当前节点或者某" "个父节点的变换发生了改变。\n" -"用户需要使用 [method set_notify_transform] 手动申请才能够收到 [constant NOTIF" -"ICATION_TRANSFORM_CHANGED]。如果该节点在编辑器环境中,并且拥有至少一个有效的" -"小工具,则也会发送这个通知。" +"用户需要使用 [method set_notify_transform] 手动申请才能够收到 [constant " +"NOTIFICATION_TRANSFORM_CHANGED]。如果该节点在编辑器环境中,并且拥有至少一个有" +"效的小工具,则也会发送这个通知。" #: doc/classes/Node3D.xml msgid "" @@ -78663,8 +78798,8 @@ msgid "" msgstr "" "Node3D 节点在自己的局部变换发生改变时,会收到这个通知。父节点的变换发生改变时" "不会收到这个通知。\n" -"用户需要使用 [method set_notify_local_transform] 手动申请才能够收到 [" -"constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED]。" +"用户需要使用 [method set_notify_local_transform] 手动申请才能够收到 " +"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED]。" #: doc/classes/NodePath.xml msgid "Pre-parsed scene tree path." @@ -79928,8 +80063,8 @@ msgid "" "[code]MethodName[/code] class to avoid allocating a new [StringName] on each " "call." msgstr "" -"在对象上调用 [param method] 并返回结果。与 [method call] 不同," -"该方法期望所有参数都包含在 [param arg_array] 中。\n" +"在对象上调用 [param method] 并返回结果。与 [method call] 不同,该方法期望所有" +"参数都包含在 [param arg_array] 中。\n" "[codeblocks]\n" "[gdscript]\n" "var node = Node3D.new()\n" @@ -79942,8 +80077,8 @@ msgstr "" "[/csharp]\n" "[/codeblocks]\n" "[b]注意:[/b]在 C# 中,[param method] 在引用 Godot 内置方法时必须是 " -"snake_case。最好使用 [code]MethodName[/code] 类中公开的名称," -"以避免在每次调用时分配新的 [StringName]。" +"snake_case。最好使用 [code]MethodName[/code] 类中公开的名称,以避免在每次调用" +"时分配新的 [StringName]。" #: doc/classes/Object.xml #, fuzzy @@ -80563,7 +80698,8 @@ msgstr "" msgid "" "Returns the object's [Script] instance, or [code]null[/code] if no script is " "attached." -msgstr "返回该对象的 [Script] 实例,如果没有附加脚本,则返回 [code]null[/code]。" +msgstr "" +"返回该对象的 [Script] 实例,如果没有附加脚本,则返回 [code]null[/code]。" #: doc/classes/Object.xml #, fuzzy @@ -82071,7 +82207,8 @@ msgstr "如果索引为 [param idx] 的菜单项被禁用,则返回 [code]true msgid "" "Returns [code]true[/code] if the item at index [param idx] is marked as a " "separator." -msgstr "如果索引为 [param idx] 的菜单项被标记为分隔符,则返回 [code]true[/code]。" +msgstr "" +"如果索引为 [param idx] 的菜单项被标记为分隔符,则返回 [code]true[/code]。" #: doc/classes/OptionButton.xml msgid "Removes the item at index [param idx]." @@ -82183,8 +82320,9 @@ msgid "" "Text [Color] used when the [OptionButton] is focused. Only replaces the " "normal text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." -msgstr "该 [OptionButton] 处于聚焦状态时使用的文本 " -"[Color]。只替换按钮的正常文本颜色。禁用、悬停和按下状态优先于这个颜色。" +msgstr "" +"该 [OptionButton] 处于聚焦状态时使用的文本 [Color]。只替换按钮的正常文本颜" +"色。禁用、悬停和按下状态优先于这个颜色。" #: doc/classes/OptionButton.xml msgid "Text [Color] used when the [OptionButton] is being hovered." @@ -83921,8 +84059,8 @@ msgid "" "byte_offset] bytes. The array must have at least 4 bytes of space, starting " "at the offset." msgstr "" -"将 32 位无符号整数编码为字节序列,起始位置字节偏移量为 [param " -"byte_offset]。从偏移量位置开始,该数组必须还分配有至少 4 个字节的空间。" +"将 32 位无符号整数编码为字节序列,起始位置字节偏移量为 [param byte_offset]。" +"从偏移量位置开始,该数组必须还分配有至少 4 个字节的空间。" #: doc/classes/PackedByteArray.xml #, fuzzy @@ -85950,7 +86088,8 @@ msgstr "为指定的 [enum Parameter] 设置 [Texture2D]。" msgid "" "If [code]true[/code], enables the specified particle flag. See [enum " "ParticleFlags] for options." -msgstr "如果为 [code]true[/code],则启用指定的粒子标志。选项见 [enum ParticleFlags]。" +msgstr "" +"如果为 [code]true[/code],则启用指定的粒子标志。选项见 [enum ParticleFlags]。" #: doc/classes/ParticleProcessMaterial.xml msgid "Each particle's rotation will be animated along this [CurveTexture]." @@ -87743,18 +87882,18 @@ msgid "" "from the recovery phase is also reported as a collision; this is used e.g. " "by [CharacterBody2D] for improving floor detection during floor snapping." msgstr "" -"沿着运动向量 [param motion] 移动该物体。为了在 [method Node._physics_process]" -" 和 [method Node._process] 中不依赖帧速率,[param motion] 应该使用 " -"[code]delta[/code] 计算。\n" +"沿着运动向量 [param motion] 移动该物体。为了在 [method Node." +"_physics_process] 和 [method Node._process] 中不依赖帧速率,[param motion] 应" +"该使用 [code]delta[/code] 计算。\n" "返回 [KinematicCollision2D],包含停止时的碰撞信息,或者沿运动向量接触到其他物" "体时的碰撞信息。\n" -"如果 [param test_only] 为 " -"[code]true[/code],则该物体不会移动,但会给出可能的碰撞信息。\n" +"如果 [param test_only] 为 [code]true[/code],则该物体不会移动,但会给出可能的" +"碰撞信息。\n" "[param safe_margin] 是用于碰撞恢复的额外边距(详见 [member CharacterBody2D." "safe_margin] )。\n" "如果 [param recovery_as_collision] 为 [code]true[/code],则恢复阶段发生的穿透" -"解除也会被报告为碰撞;例如,[CharacterBody2D] " -"在吸附到地板时会用这个选项来改善对地板检测。" +"解除也会被报告为碰撞;例如,[CharacterBody2D] 在吸附到地板时会用这个选项来改" +"善对地板检测。" #: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsBody3D.xml #: doc/classes/SoftBody3D.xml @@ -87834,18 +87973,18 @@ msgid "" "by [CharacterBody3D] for improving floor detection during floor snapping.\n" "[param max_collisions] allows to retrieve more than one collision result." msgstr "" -"沿着运动向量 [param motion] 移动该物体。为了在 [method Node._physics_process]" -" 和 [method Node._process] 中不依赖帧速率,[param motion] 应该使用 " -"[code]delta[/code] 计算。\n" +"沿着运动向量 [param motion] 移动该物体。为了在 [method Node." +"_physics_process] 和 [method Node._process] 中不依赖帧速率,[param motion] 应" +"该使用 [code]delta[/code] 计算。\n" "发生碰撞后该物体就会停止运动。返回 [KinematicCollision3D],包含停止时的碰撞信" "息,或者沿运动向量接触到其他物体时的碰撞信息。\n" -"如果 [param test_only] 为 " -"[code]true[/code],则该物体不会移动,但会给出可能的碰撞信息。\n" +"如果 [param test_only] 为 [code]true[/code],则该物体不会移动,但会给出可能的" +"碰撞信息。\n" "[param safe_margin] 是用于碰撞恢复的额外边距(详见 [member CharacterBody3D." "safe_margin] )。\n" "如果 [param recovery_as_collision] 为 [code]true[/code],则恢复阶段发生的穿透" -"解除也会被报告为碰撞;例如,[CharacterBody3D] " -"在吸附到地板时会用这个选项来改善对地板检测。\n" +"解除也会被报告为碰撞;例如,[CharacterBody3D] 在吸附到地板时会用这个选项来改" +"善对地板检测。\n" "[param max_collisions] 可用于检索多次碰撞的结果。" #: doc/classes/PhysicsBody3D.xml @@ -97787,6 +97926,13 @@ msgstr "" "[b]注意:[/b]默认的 [code]ui_*[/code] 动作是部分 [Control] 的内部逻辑所必需" "的,无法删除。但是可以修改分配给该动作的事件。" +#: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "macOS特有的快捷方式,用于删除文本光标后的单词。" + #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" @@ -100350,7 +100496,8 @@ msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." -msgstr "定向阴影的大小(以像素为单位)。较高的值,将导致更清晰的阴影,但会以性能为代" +msgstr "" +"定向阴影的大小(以像素为单位)。较高的值,将导致更清晰的阴影,但会以性能为代" "价。该值将四舍五入到最接近的 2 次幂。" #: doc/classes/ProjectSettings.xml @@ -100476,6 +100623,21 @@ msgstr "" "时设置[CameraAttributes]资源以减少动态范围。在运行时,Godot会自动将烘焙后的曝" "光与活动的曝光进行协调,以确保照明保持一致。" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" @@ -102557,7 +102719,8 @@ msgstr "返回 [Rect2i] 的副本,该副本向各边增长了给定量。" msgid "" "Returns a copy of the [Rect2i] grown by the specified [param amount] on the " "specified [enum Side]." -msgstr "返回 [Rect2i] 的副本,该副本向指定的边 [enum Side] 增长了给定量 [param " +msgstr "" +"返回 [Rect2i] 的副本,该副本向指定的边 [enum Side] 增长了给定量 [param " "amount]。" #: doc/classes/Rect2i.xml @@ -110207,15 +110370,15 @@ msgid "" "communication of any kind will be blocked by Android." msgstr "" "这个类是 [MultiplayerAPI] 的默认实现,用于在 Godot 引擎中提供多人游戏功能。\n" -"该实现通过 [method Node.rpc] 和 [method Node.rpc_id] 来支持 RPC,需要向 [" -"method MultiplayerAPI.rpc] 传递一个 [Node](传入其他对象类型会导致失败)。\n" +"该实现通过 [method Node.rpc] 和 [method Node.rpc_id] 来支持 RPC,需要向 " +"[method MultiplayerAPI.rpc] 传递一个 [Node](传入其他对象类型会导致失败)。\n" "该实现还提供了 [SceneTree] 复制功能,使用的是 [MultiplayerSpawner] 和 " "[MultiplayerSynchronizer] 节点,以及 [SceneReplicationConfig] 资源,。\n" -"[b]注意:[/b]高阶多人游戏 API 协议属于实现细节,并不打算提供给非 Godot " -"服务器使用。对协议的更改可能不会进行提前通知。\n" -"[b]注意:[/b]导出到 Android 时,在导出项目或使用一键部署之前," -"请务必在安卓导出预设中开启 [code]INTERNET[/code] 权限。否则," -"任何类型的网络通信都将被 Android 阻止。" +"[b]注意:[/b]高阶多人游戏 API 协议属于实现细节,并不打算提供给非 Godot 服务器" +"使用。对协议的更改可能不会进行提前通知。\n" +"[b]注意:[/b]导出到 Android 时,在导出项目或使用一键部署之前,请务必在安卓导" +"出预设中开启 [code]INTERNET[/code] 权限。否则,任何类型的网络通信都将被 " +"Android 阻止。" #: modules/multiplayer/doc_classes/SceneMultiplayer.xml #, fuzzy @@ -111539,7 +111702,8 @@ msgstr "用户请求特定的文档页面时发出。" msgid "" "Emitted when the user requests to view a specific method of a script, " "similar to [signal request_open_script_at_line]." -msgstr "用户请求查看脚本中的指定方法时发出,类似于 [signal " +msgstr "" +"用户请求查看脚本中的指定方法时发出,类似于 [signal " "request_open_script_at_line]。" #: doc/classes/ScriptEditorBase.xml @@ -112780,7 +112944,8 @@ msgstr "如果指定的 [Callable] 已连接到此信号,则返回 [code]true[ msgid "" "Returns [code]true[/code] if the signal's name does not exist in its object, " "or the object is not valid." -msgstr "如果该信号的名称并不存在于其对象中,或者对象无效,则返回 [code]true[/code]。" +msgstr "" +"如果该信号的名称并不存在于其对象中,或者对象无效,则返回 [code]true[/code]。" #: doc/classes/Signal.xml msgid "" @@ -113120,11 +113285,11 @@ msgid "" "by the desired world transform." msgstr "" "为 [param bone_idx] 处的骨骼设置全局姿势变换 [param pose]。\n" -"[param amount] 是应用姿势时将使用的插值强度,[param persistent] " -"决定应用的姿势是否会保留。\n" -"[b]注意:[/b]姿势变换需要的是全局姿势!要将 [Node3D] " -"的世界变换转换为全局骨骼姿势,请将节点的 [member Node3D.global_transform] 的 " -"[method Transform3D.affine_inverse] 乘以所期望的世界变换。" +"[param amount] 是应用姿势时将使用的插值强度,[param persistent] 决定应用的姿" +"势是否会保留。\n" +"[b]注意:[/b]姿势变换需要的是全局姿势!要将 [Node3D] 的世界变换转换为全局骨骼" +"姿势,请将节点的 [member Node3D.global_transform] 的 [method Transform3D." +"affine_inverse] 乘以所期望的世界变换。" #: doc/classes/Skeleton3D.xml #, fuzzy @@ -116003,10 +116168,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" "返回[param anim]动画中的[param idx]帧的相对持续时间(默认为[code]1.0[/" "code] )。例如,一个持续时间为[code]2.0[/code] 的帧的显示时间是持续时间为" @@ -116103,8 +116270,8 @@ msgstr "" "静态物体,用于 2D 物理。\n" "静态物体是一种不会在物理仿真中移动的简单物体,也就是说,它无法被外力移动,也" "无法因为碰触而移动,但用户仍然可以对它的变换进行手动更新。用来实现墙壁、平台" -"等环境中的对象非常理想。与 [RigidBody2D] 不同,静态物体只要不移动," -"就不会消耗任何 CPU 资源。\n" +"等环境中的对象非常理想。与 [RigidBody2D] 不同,静态物体只要不移动,就不会消耗" +"任何 CPU 资源。\n" "静态物体还能移动和影响其他物体。\n" "[b]改变静态变换:[/b]静态物体可以通过动画或脚本来移动。在这种情况下它们是被传" "送的,不会影响移动路径上的其他物体。\n" @@ -116116,14 +116283,16 @@ msgstr "" msgid "" "The body's constant angular velocity. This does not rotate the body, but " "affects touching bodies, as if it were rotating." -msgstr "该物体的恒定角速度。不会旋转该物体,但会影响接触的物体,就好像这个静态物体正" +msgstr "" +"该物体的恒定角速度。不会旋转该物体,但会影响接触的物体,就好像这个静态物体正" "在旋转一样。" #: doc/classes/StaticBody2D.xml doc/classes/StaticBody3D.xml msgid "" "The body's constant linear velocity. This does not move the body, but " "affects touching bodies, as if it were moving." -msgstr "该物体的恒定线速度。不会移动该物体,但会影响接触的物体,就好像这个静态物体正" +msgstr "" +"该物体的恒定线速度。不会移动该物体,但会影响接触的物体,就好像这个静态物体正" "在移动一样。" #: doc/classes/StaticBody3D.xml @@ -116156,8 +116325,8 @@ msgstr "" "静态物体,用于 2D 物理。\n" "静态物体是一种不会在物理仿真中移动的简单物体,也就是说,它无法被外力移动,也" "无法因为碰触而移动,但用户仍然可以对它的变换进行手动更新。用来实现墙壁、平台" -"等环境中的对象非常理想。与 [RigidBody3D] 不同,静态物体只要不移动," -"就不会消耗任何 CPU 资源。\n" +"等环境中的对象非常理想。与 [RigidBody3D] 不同,静态物体只要不移动,就不会消耗" +"任何 CPU 资源。\n" "静态物体还能移动和影响其他物体。\n" "[i]改变静态变换:[/i]静态物体可以通过动画或脚本来移动。在这种情况下它们是被传" "送的,不会影响移动路径上的其他物体。\n" @@ -116181,8 +116350,8 @@ msgid "" "exporting the project or using one-click deploy. Otherwise, network " "communication of any kind will be blocked by Android." msgstr "" -"StreamPeer 是流式协议(例如 TCP)的抽象基类。它提供了通过流发送数据的 " -"API,将数据作为原始数据或字符串处理。\n" +"StreamPeer 是流式协议(例如 TCP)的抽象基类。它提供了通过流发送数据的 API,将" +"数据作为原始数据或字符串处理。\n" "[b]注意:[/b]导出到安卓时,在导出项目或使用一键部署之前,请务必在安卓导出预设" "中,开启 [code]INTERNET[/code] 权限。否则,任何类型的网络通信都将被 Android " "阻止。" @@ -116243,8 +116412,8 @@ msgid "" "[param bytes] is negative (default) the length will be read from the stream " "using the reverse process of [method put_string]." msgstr "" -"从流中获取一个字节长度为 [param bytes] 的 ASCII 字符串。如果 [param bytes] " -"为负(默认),会按照 [method put_string] 的逆向操作从流中读取长度。" +"从流中获取一个字节长度为 [param bytes] 的 ASCII 字符串。如果 [param bytes] 为" +"负(默认),会按照 [method put_string] 的逆向操作从流中读取长度。" #: doc/classes/StreamPeer.xml msgid "Gets an unsigned 16-bit value from the stream." @@ -116270,8 +116439,8 @@ msgid "" "put_utf8_string]." msgstr "" "从流中获取一个字节长度为 [param bytes] 的 UTF-8 字符串(将发送的字符串解码为 " -"UTF-8)。如果 [param bytes] 为负(默认),会按照 [method put_utf8_string] " -"的逆向操作从流中读取长度。" +"UTF-8)。如果 [param bytes] 为负(默认),会按照 [method put_utf8_string] 的" +"逆向操作从流中读取长度。" #: doc/classes/StreamPeer.xml msgid "" @@ -116283,8 +116452,8 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"从流中获取一个 Variant。如果 [param allow_objects] 为 " -"[code]true[/code],则会允许解码出对象。\n" +"从流中获取一个 Variant。如果 [param allow_objects] 为 [code]true[/code],则会" +"允许解码出对象。\n" "内部实现时,使用的解码机制与 [method @GlobalScope.bytes_to_var] 方法相同。\n" "[b]警告:[/b]反序列化的对象可能包含会被执行的代码。如果序列化的对象来自不可信" "的来源,请勿使用该选项,以免造成远程代码执行等安全威胁。" @@ -116309,7 +116478,8 @@ msgstr "向流中放入一个有符号字节。" msgid "" "Sends a chunk of data through the connection, blocking if necessary until " "the data is done sending. This function returns an [enum Error] code." -msgstr "通过连接发送块数据,数据完成发送前会阻塞。该函数返回 [enum Error] 错误码。" +msgstr "" +"通过连接发送块数据,数据完成发送前会阻塞。该函数返回 [enum Error] 错误码。" #: doc/classes/StreamPeer.xml msgid "Puts a double-precision float into the stream." @@ -116343,8 +116513,8 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"向流中放入一个以零结尾的 ASCII 字符串,会前置一个表示其大小的 32 " -"位无符号整数。\n" +"向流中放入一个以零结尾的 ASCII 字符串,会前置一个表示其大小的 32 位无符号整" +"数。\n" "[b]注意:[/b]如果要放置 ASCII 字符串,而不前置大小,可以使用 [method " "put_data]:\n" "[codeblocks]\n" @@ -116387,8 +116557,8 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"向流中放入一个以零结尾的 UTF-8 字符串,前置一个表示其大小的 32 位无符号整数。" -"\n" +"向流中放入一个以零结尾的 UTF-8 字符串,前置一个表示其大小的 32 位无符号整" +"数。\n" "[b]注意:[/b]如果要放置 UTF-8 字符串,而不前置其大小,可以使用 [method " "put_data]:\n" "[codeblocks]\n" @@ -116407,8 +116577,8 @@ msgid "" "Internally, this uses the same encoding mechanism as the [method " "@GlobalScope.var_to_bytes] method." msgstr "" -"向流中放入一个 Variant。如果 [param full_objects] 为 " -"[code]true[/code],则会允许将对象编码(其中可能包含代码)。\n" +"向流中放入一个 Variant。如果 [param full_objects] 为 [code]true[/code],则会" +"允许将对象编码(其中可能包含代码)。\n" "内部实现时,使用的编码机制与 [method @GlobalScope.var_to_bytes] 方法相同。" #: doc/classes/StreamPeer.xml @@ -116461,8 +116631,9 @@ msgstr "调整 [member data_array] 的大小。[i]不会[/i]更新指针。" msgid "" "Moves the cursor to the specified position. [param position] must be a valid " "index of [member data_array]." -msgstr "将指针移动到指定的位置。[param position] 必须是 [member data_array] " -"的有效索引。" +msgstr "" +"将指针移动到指定的位置。[param position] 必须是 [member data_array] 的有效索" +"引。" #: doc/classes/StreamPeerBuffer.xml msgid "The underlying data buffer. Setting this value resets the cursor." @@ -116555,16 +116726,17 @@ msgid "" "techniques, or when forcing the source network interface." msgstr "" "打开 TCP 套接字,并将其绑定到指定的本地地址。\n" -"通常不需要这个方法,只是用来强制让后续调用 [method connect_to_host] " -"时使用指定的主机 [param host] 和端口 [param port] 作为源地址。会在部分 NAT " -"打洞技术中用到,也可用于强制设置源网络接口。" +"通常不需要这个方法,只是用来强制让后续调用 [method connect_to_host] 时使用指" +"定的主机 [param host] 和端口 [param port] 作为源地址。会在部分 NAT 打洞技术中" +"用到,也可用于强制设置源网络接口。" #: doc/classes/StreamPeerTCP.xml msgid "" "Connects to the specified [code]host:port[/code] pair. A hostname will be " "resolved if valid. Returns [constant OK] on success." -msgstr "连接到指定的 [code]host:port[/code] " -"对。如果使用的是有效主机名,则会进行解析。成功时返回 [constant OK]。" +msgstr "" +"连接到指定的 [code]host:port[/code] 对。如果使用的是有效主机名,则会进行解" +"析。成功时返回 [constant OK]。" #: doc/classes/StreamPeerTCP.xml doc/classes/StreamPeerTLS.xml msgid "Disconnects from host." @@ -116637,8 +116809,8 @@ msgid "" msgstr "" "TLS 流对等体。此对象可用于连接到 TLS 服务器或接受单个 TLS 客户端连接。\n" "[b]注意:[/b] 当导出到 Android 时,确保在导出项目或使用一键部署之前,在 " -"Android 导出预设中启用 [code]INTERNET[/code] 权限。否则," -"任何形式的网络通信都会被 Android 阻止。" +"Android 导出预设中启用 [code]INTERNET[/code] 权限。否则,任何形式的网络通信都" +"会被 Android 阻止。" #: doc/classes/StreamPeerTLS.xml msgid "" @@ -116657,10 +116829,10 @@ msgid "" "verification. See [method TLSOptions.client] and [method TLSOptions." "client_unsafe]." msgstr "" -"使用底层 [StreamPeer] [param stream] 连接到对等体,并对远程证书是否由给定的 [" -"param common_name] 签名进行验证。传入 [param client_options] " -"可以自定义信任的证书颁发机构,也可以禁用通用名称验证。见 [method TLSOptions." -"client] 和 [method TLSOptions.client_unsafe]。" +"使用底层 [StreamPeer] [param stream] 连接到对等体,并对远程证书是否由给定的 " +"[param common_name] 签名进行验证。传入 [param client_options] 可以自定义信任" +"的证书颁发机构,也可以禁用通用名称验证。见 [method TLSOptions.client] 和 " +"[method TLSOptions.client_unsafe]。" #: doc/classes/StreamPeerTLS.xml msgid "" @@ -118396,8 +118568,8 @@ msgid "" "[url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/" "tokens/interpolated]how to interpolate strings with \"$\"[/url]." msgstr "" -"格式化该 [String],使用若干参数替换占位符。要传递多个参数,[param right] " -"需要为 [Array]。\n" +"格式化该 [String],使用若干参数替换占位符。要传递多个参数,[param right] 需要" +"为 [Array]。\n" "[codeblock]\n" "print(\"我捉到了 %d 条鱼!\" % 2) # 输出 \"我捉到了 2 条鱼!\"\n" "\n" @@ -118410,8 +118582,8 @@ msgstr "" "更多信息见[url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string." "html]《GDScript 格式字符串》[/url]教程。\n" "[b]注意:[/b]C# 中没有等价的运算符。见[url=https://learn.microsoft.com/en-us/" -"dotnet/csharp/language-reference/tokens/" -"interpolated]如何使用“$”插入字符串[/url]。" +"dotnet/csharp/language-reference/tokens/interpolated]如何使用“$”插入字符串[/" +"url]。" #: doc/classes/String.xml msgid "" @@ -118423,7 +118595,8 @@ msgstr "将 [param right] 追加到该 [String] 的末尾,也称作字符串 msgid "" "Appends [param right] at the end of this [String], returning a [String]. " "This is also known as a string concatenation." -msgstr "将 [param right] 追加到该 [String] 的末尾,返回 [String]。也称作字符串连接。" +msgstr "" +"将 [param right] 追加到该 [String] 的末尾,返回 [String]。也称作字符串连接。" #: doc/classes/String.xml doc/classes/StringName.xml msgid "" @@ -118583,13 +118756,13 @@ msgid "" "[url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/" "tokens/interpolated]how to interpolate strings with \"$\"[/url]." msgstr "" -"格式化该 [StringName],使用若干参数替换占位符,返回的是 " -"[String]。要传递多个参数时,[param right] 应为 [Array]。\n" +"格式化该 [StringName],使用若干参数替换占位符,返回的是 [String]。要传递多个" +"参数时,[param right] 应为 [Array]。\n" "更多信息见[url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string." "html]《GDScript 格式字符串》[/url]教程。\n" "[b]注意:[/b]C# 中没有等价的运算符。见[url=https://learn.microsoft.com/en-us/" -"dotnet/csharp/language-reference/tokens/" -"interpolated]如何使用“$”插入字符串[/url]。" +"dotnet/csharp/language-reference/tokens/interpolated]如何使用“$”插入字符串[/" +"url]。" #: doc/classes/StringName.xml #, fuzzy @@ -119422,8 +119595,8 @@ msgid "" "[b]Note:[/b] The SubViewportContainer forwards mouse-enter and mouse-exit " "notifications to its sub-viewports." msgstr "" -"存放 [SubViewport] 的 [Container] 节点。除非启用 [member stretch]," -"否则会使用 [SubViewport] 的大小作为最小尺寸。\n" +"存放 [SubViewport] 的 [Container] 节点。除非启用 [member stretch],否则会使" +"用 [SubViewport] 的大小作为最小尺寸。\n" "[b]注意:[/b]更改 SubViewportContainer 的 [member Control.scale],将导致其内" "容出现扭曲。要更改其视觉大小,并且不造成失真,请改为调整节点的边距(如果还不" "在容器中)。\n" @@ -119451,8 +119624,8 @@ msgid "" "work." msgstr "" "将子视口的有效分辨率除以该值,同时保持比例。可以用来加速渲染。\n" -"例如子视口的大小为 1280×720,当 [member stretch_shrink] 被设置为 " -"[code]2[/code] 时,将以 640×360 渲染,同时在该容器中占据相同大小。\n" +"例如子视口的大小为 1280×720,当 [member stretch_shrink] 被设置为 [code]2[/" +"code] 时,将以 640×360 渲染,同时在该容器中占据相同大小。\n" "[b]注意:[/b][member stretch] 必须为 [code]true[/code],才能使此属性生效。" #: doc/classes/SurfaceTool.xml @@ -120031,16 +120204,17 @@ msgid "" "You can create [FontVariation] of the system font for fine control over its " "features." msgstr "" -"[SystemFont] 会从系统字体中加载一个字体,该字体是名称能与 [member font_names]" -" 匹配的第一个字体。\n" +"[SystemFont] 会从系统字体中加载一个字体,该字体是名称能与 [member " +"font_names] 匹配的第一个字体。\n" "会尝试匹配字体样式,但是并不保证。\n" -"返回的字体可能属于某个字体合集,也可能是设置了 " -"OpenType“字重”“宽度”和/或“斜体”特性的可变字体。\n" +"返回的字体可能属于某个字体合集,也可能是设置了 OpenType“字重”“宽度”和/或“斜" +"体”特性的可变字体。\n" "你可以创建系统字体的 [FontVariation],以便对其特征进行精细控制。" #: doc/classes/SystemFont.xml msgid "If set to [code]true[/code], italic or oblique font is preferred." -msgstr "如果设置为 [code]true[/code],则优先使用斜体(italic)或伪斜体(oblique)。" +msgstr "" +"如果设置为 [code]true[/code],则优先使用斜体(italic)或伪斜体(oblique)。" #: doc/classes/SystemFont.xml msgid "" @@ -120051,8 +120225,9 @@ msgstr "要搜索的字体家族名称数组,会使用第一个与之匹配的 msgid "" "Preferred font stretch amount, compared to a normal width. A percentage " "value between [code]50%[/code] and [code]200%[/code]." -msgstr "字体优先使用的拉伸量,相对于正常宽度。介于 [code]50%[/code] 和 " -"[code]200%[/code] 之间的百分比。" +msgstr "" +"字体优先使用的拉伸量,相对于正常宽度。介于 [code]50%[/code] 和 [code]200%[/" +"code] 之间的百分比。" #: doc/classes/SystemFont.xml msgid "" @@ -120501,7 +120676,8 @@ msgstr "" msgid "" "Icon shown to indicate where a dragged tab is gonna be dropped (see [member " "drag_to_rearrange_enabled])." -msgstr "图标,用于指示拖动的选项卡将被放置到哪里(见 [member " +msgstr "" +"图标,用于指示拖动的选项卡将被放置到哪里(见 [member " "drag_to_rearrange_enabled])。" #: doc/classes/TabBar.xml doc/classes/TabContainer.xml @@ -120557,12 +120733,12 @@ msgid "" "[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this " "node. Adding [TabBar]s as children is not needed." msgstr "" -"将 [Control] 子节点排列到选项卡视图中,会为每个子节点创建一个选项卡。" -"活动选项卡所对应的 [Control] 的 [code]visible[/code] 属性会被设置为 " -"[code]true[/code],所有其他子节点则被设置为 [code]false[/code]。\n" +"将 [Control] 子节点排列到选项卡视图中,会为每个子节点创建一个选项卡。活动选项" +"卡所对应的 [Control] 的 [code]visible[/code] 属性会被设置为 [code]true[/" +"code],所有其他子节点则被设置为 [code]false[/code]。\n" "忽略非 [Control] 子节点。\n" -"[b]注意:[/b]可点击的选项卡本身的绘制由此节点处理。不需要将 [TabBar] " -"添加为子节点。" +"[b]注意:[/b]可点击的选项卡本身的绘制由此节点处理。不需要将 [TabBar] 添加为子" +"节点。" #: doc/classes/TabContainer.xml msgid "Returns the child [Control] node located at the active tab index." @@ -120857,7 +121033,8 @@ msgstr "覆盖此方法可以定义用户执行剪切操作时应该发生什么 msgid "" "Override this method to define what happens when the user types in the " "provided key [param unicode_char]." -msgstr "覆盖此方法可以定义用户打出所提供的键 [param unicode_char] 时应该发生什么。" +msgstr "" +"覆盖此方法可以定义用户打出所提供的键 [param unicode_char] 时应该发生什么。" #: doc/classes/TextEdit.xml msgid "" @@ -121712,7 +121889,8 @@ msgstr "设置该 [TextEdit] 使用的制表符大小。" msgid "" "Provide custom tooltip text. The callback method must take the following " "args: [code]hovered_word: String[/code]." -msgstr "提供自定义工具提示文本。该回调方法必须接受以下参数:[code]hovered_word: " +msgstr "" +"提供自定义工具提示文本。该回调方法必须接受以下参数:[code]hovered_word: " "String[/code]。" #: doc/classes/TextEdit.xml @@ -121897,8 +122075,8 @@ msgid "" "remove [param to_line] will be less then [param from_line]." msgstr "" "文本改变时立即发出。\n" -"添加文本时 [param from_line] 小于 [param to_line]。移除文本时 [param to_line]" -" 小于 [param from_line]。" +"添加文本时 [param from_line] 小于 [param to_line]。移除文本时 [param " +"to_line] 小于 [param from_line]。" #: doc/classes/TextEdit.xml msgid "Emitted when [method clear] is called or [member text] is set." @@ -122494,7 +122672,8 @@ msgstr "[TextServer] 是用于管理字体、渲染复杂文本的 API 后端。 msgid "" "Creates new, empty font cache entry resource. To free the resulting " "resource, use [method free_rid] method." -msgstr "新建空的字体缓存条目资源。要释放生成的资源,请使用 [method free_rid] 方法。" +msgstr "" +"新建空的字体缓存条目资源。要释放生成的资源,请使用 [method free_rid] 方法。" #: doc/classes/TextServer.xml msgid "" @@ -123981,8 +124160,8 @@ msgid "" "Technical Standard #39[/url] based spoof detection features." msgstr "" "TextServer 支持基于 [url=https://unicode.org/reports/tr36/]Unicode 技术报告 " -"#36[/url] 和 [url=https://unicode.org/reports/tr39/]Unicode 技术标准 #39[ " -"/url] 的欺骗检测功能。" +"#36[/url] 和 [url=https://unicode.org/reports/tr39/]Unicode 技术标准 #39[ /" +"url] 的欺骗检测功能。" #: doc/classes/TextServer.xml msgid "Contour point is on the curve." @@ -124149,7 +124328,8 @@ msgstr "所有纹理类型的基类。" msgid "" "[Texture] is the base class for all texture types. Common texture types are " "[Texture2D] and [ImageTexture]. See also [Image]." -msgstr "[Texture] 是所有纹理类型的基类。常见的纹理类型有 [Texture2D] 和 " +msgstr "" +"[Texture] 是所有纹理类型的基类。常见的纹理类型有 [Texture2D] 和 " "[ImageTexture]。另见 [Image]。" #: doc/classes/Texture2D.xml @@ -124170,8 +124350,8 @@ msgstr "" "[Sprite2D]、GUI [Control] 中使用。\n" "纹理通常是通过从文件中加载来创建的。见 [method @GDScript.load]。\n" "[Texture2D] 是其他资源的基类,无法直接使用。\n" -"[b]注意:[/b]由于图形硬件的限制,最大的纹理尺寸是 16384×16384 " -"像素。较大的纹理可能无法导入。" +"[b]注意:[/b]由于图形硬件的限制,最大的纹理尺寸是 16384×16384 像素。较大的纹" +"理可能无法导入。" #: doc/classes/Texture2D.xml #, fuzzy @@ -125384,8 +125564,8 @@ msgid "" "Returns [code]false[/code] if it doesn't exist. Use [method set_color] to " "define it." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param name] 的 [Color] 属性," -"则返回 [code]true[/code]。\n" +"如果主题类型 [param theme_type] 中存在名为 [param name] 的 [Color] 属性,则返" +"回 [code]true[/code]。\n" "不存在时返回 [code]false[/code]。定义请使用 [method set_color]。" #: doc/classes/Theme.xml @@ -125438,8 +125618,8 @@ msgid "" "Returns [code]false[/code] if neither exist. Use [method set_font] to define " "the property." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param name] 的 [Font] 属性," -"则返回 [code]true[/code]。\n" +"如果主题类型 [param theme_type] 中存在名为 [param name] 的 [Font] 属性,则返" +"回 [code]true[/code]。\n" "不存在时返回 [code]false[/code]。定义请使用 [method set_font]。" #: doc/classes/Theme.xml @@ -125450,8 +125630,8 @@ msgid "" "Returns [code]false[/code] if neither exist. Use [method set_font_size] to " "define the property." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param name] 的字体大小属性," -"则返回 [code]true[/code]。\n" +"如果主题类型 [param theme_type] 中存在名为 [param name] 的字体大小属性,则返" +"回 [code]true[/code]。\n" "不存在时返回 [code]false[/code]。定义请使用 [method set_color_size]。" #: doc/classes/Theme.xml @@ -125531,8 +125711,8 @@ msgid "" msgstr "" "如果主题类型 [param theme_type] 中存在名为 [param old_name] 的 [Color] 属性," "则将其重命名为 [param name]。\n" -"不存在时失败,新名称已存在时也会失败。请使用 [method has_color] " -"检查是否存在,使用 [method clear_color] 移除现有属性。" +"不存在时失败,新名称已存在时也会失败。请使用 [method has_color] 检查是否存" +"在,使用 [method clear_color] 移除现有属性。" #: doc/classes/Theme.xml msgid "" @@ -125542,10 +125722,10 @@ msgid "" "already exists. Use [method has_constant] to check for existence, and " "[method clear_constant] to remove the existing property." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的常量属性," -"则将其重命名为 [param name]。\n" -"不存在时失败,新名称已存在时也会失败。请使用 [method has_constant] " -"检查是否存在,使用 [method clear_constant] 移除现有属性。" +"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的常量属性,则将" +"其重命名为 [param name]。\n" +"不存在时失败,新名称已存在时也会失败。请使用 [method has_constant] 检查是否存" +"在,使用 [method clear_constant] 移除现有属性。" #: doc/classes/Theme.xml msgid "" @@ -125570,8 +125750,8 @@ msgid "" msgstr "" "如果主题类型 [param theme_type] 中存在名为 [param old_name] 的字体大小属性," "则将其重命名为 [param name]。\n" -"不存在时失败,新名称已存在时也会失败。请使用 [method has_font_size] " -"检查是否存在,使用 [method clear_font_size] 移除现有属性。" +"不存在时失败,新名称已存在时也会失败。请使用 [method has_font_size] 检查是否" +"存在,使用 [method clear_font_size] 移除现有属性。" #: doc/classes/Theme.xml msgid "" @@ -125581,8 +125761,8 @@ msgid "" "already exists. Use [method has_icon] to check for existence, and [method " "clear_icon] to remove the existing property." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的图标属性," -"则将其重命名为 [param name]。\n" +"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的图标属性,则将" +"其重命名为 [param name]。\n" "不存在时失败,新名称已存在时也会失败。请使用 [method has_icon] 检查是否存在," "使用 [method clear_icon] 移除现有属性。" @@ -125594,10 +125774,10 @@ msgid "" "already exists. Use [method has_stylebox] to check for existence, and " "[method clear_stylebox] to remove the existing property." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的 [StyleBox] " -"属性,则将其重命名为 [param name]。\n" -"不存在时失败,新名称已存在时也会失败。请使用 [method has_stylebox] " -"检查是否存在,使用 [method clear_stylebox] 移除现有属性。" +"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的 [StyleBox] 属" +"性,则将其重命名为 [param name]。\n" +"不存在时失败,新名称已存在时也会失败。请使用 [method has_stylebox] 检查是否存" +"在,使用 [method clear_stylebox] 移除现有属性。" #: doc/classes/Theme.xml msgid "" @@ -125609,10 +125789,10 @@ msgid "" "[b]Note:[/b] This method is analogous to calling the corresponding data type " "specific method, but can be used for more generalized logic." msgstr "" -"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的主题属性," -"则将其重命名为 [param name]。\n" -"不存在时失败,新名称已存在时也会失败。请使用 [method has_theme_item] " -"检查是否存在,使用 [method clear_theme_item] 移除现有属性。\n" +"如果主题类型 [param theme_type] 中存在名为 [param old_name] 的主题属性,则将" +"其重命名为 [param name]。\n" +"不存在时失败,新名称已存在时也会失败。请使用 [method has_theme_item] 检查是否" +"存在,使用 [method clear_theme_item] 移除现有属性。\n" "[b]注意:[/b]这个方法类似于调用相应的数据类型特定方法,但可以用于更通用逻辑。" #: doc/classes/Theme.xml @@ -125726,8 +125906,8 @@ msgid "" "Use [method has_default_font] to check if this value is valid." msgstr "" "该主题资源的默认字体。尝试获取字体资源时,如果该主题中不存在或者为无效状态," -"则会用它作为默认值。如果默认字体也缺失或无效,则会使用引擎的回退值(见 [" -"member ThemeDB.fallback_font])。\n" +"则会用它作为默认值。如果默认字体也缺失或无效,则会使用引擎的回退值(见 " +"[member ThemeDB.fallback_font])。\n" "请使用 [method has_default_font] 来检查该值是否有效。" #: doc/classes/Theme.xml @@ -125740,8 +125920,8 @@ msgid "" "property. Use [method has_default_font_size] to check if this value is valid." msgstr "" "该主题资源的默认字体大小。尝试获取字体大小时,如果该主题中不存在或者为无效状" -"态,则会用它作为默认值。如果默认字体大小也缺失或无效,则会使用引擎的回退值(" -"见 [member ThemeDB.fallback_font_size])。\n" +"态,则会用它作为默认值。如果默认字体大小也缺失或无效,则会使用引擎的回退值" +"(见 [member ThemeDB.fallback_font_size])。\n" "小于 [code]0[/code] 的值无效,可用于清除对该属性的设置。请使用 [method " "has_default_font_size] 来检查该值是否有效。" @@ -125820,8 +126000,8 @@ msgid "" "Used when no other value is available to the control.\n" "See also [member Theme.default_base_scale]." msgstr "" -"所有 [Control] 节点和 [Theme] " -"资源的回退基础缩放系数。用于控件没有其他值可用的情况。\n" +"所有 [Control] 节点和 [Theme] 资源的回退基础缩放系数。用于控件没有其他值可用" +"的情况。\n" "另见 [member Theme.default_base_scale]。" #: doc/classes/ThemeDB.xml @@ -125830,8 +126010,8 @@ msgid "" "other value is available to the control.\n" "See also [member Theme.default_font]." msgstr "" -"所有 [Control] 节点和 [Theme] 资源的回退字体。用于控件没有其他值可用的情况。" -"\n" +"所有 [Control] 节点和 [Theme] 资源的回退字体。用于控件没有其他值可用的情" +"况。\n" "另见 [member Theme.default_font]。" #: doc/classes/ThemeDB.xml @@ -125840,22 +126020,24 @@ msgid "" "when no other value is available to the control.\n" "See also [member Theme.default_font_size]." msgstr "" -"所有 [Control] 节点和 [Theme] " -"资源的回退字体大小。用于控件没有其他值可用的情况。\n" +"所有 [Control] 节点和 [Theme] 资源的回退字体大小。用于控件没有其他值可用的情" +"况。\n" "另见 [member Theme.default_font_size]。" #: doc/classes/ThemeDB.xml msgid "" "The fallback icon of every [Control] node and [Theme] resource. Used when no " "other value is available to the control." -msgstr "所有 [Control] 节点和 [Theme] 资源的回退图标。用于控件没有其他值可用的情况。" +msgstr "" +"所有 [Control] 节点和 [Theme] 资源的回退图标。用于控件没有其他值可用的情况。" #: doc/classes/ThemeDB.xml msgid "" "The fallback stylebox of every [Control] node and [Theme] resource. Used " "when no other value is available to the control." -msgstr "所有 [Control] 节点和 [Theme] " -"资源的回退样式盒。用于控件没有其他值可用的情况。" +msgstr "" +"所有 [Control] 节点和 [Theme] 资源的回退样式盒。用于控件没有其他值可用的情" +"况。" #: doc/classes/ThemeDB.xml #, fuzzy @@ -126527,9 +126709,8 @@ msgid "" msgstr "" "如果图案粘贴在 [param position_in_tilemap] 坐标处(请参阅 [method " "set_pattern]),则返回 [TileMapPattern] 中给定坐标 [param coords_in_pattern] " -"对应的单元格坐标。该映射是必需的,因为在半偏移图块形状中," -"映射可能无法通过计算 [code]position_in_tile_map + coords_in_pattern[/code] " -"工作。" +"对应的单元格坐标。该映射是必需的,因为在半偏移图块形状中,映射可能无法通过计" +"算 [code]position_in_tile_map + coords_in_pattern[/code] 工作。" #: doc/classes/TileMap.xml #, fuzzy @@ -127162,8 +127343,9 @@ msgid "Returns the number of terrains in the given terrain set." msgstr "返回给定地形集中的地形数。" #: doc/classes/TileSet.xml +#, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "返回给定的标识符是否存在备选级别的代理。" #: doc/classes/TileSet.xml @@ -127263,7 +127445,8 @@ msgstr "移除具有给定标识符的坐标级别代理。" msgid "" "Removes the custom data layer at index [param layer_index]. Also updates the " "atlas tiles accordingly." -msgstr "移除索引为 [param layer_index] 的自定义数据层。也会相应地更新图集中的图块。" +msgstr "" +"移除索引为 [param layer_index] 的自定义数据层。也会相应地更新图集中的图块。" #: doc/classes/TileSet.xml msgid "" @@ -127300,8 +127483,8 @@ msgid "" "Removes the terrain at index [param terrain_index] in the given terrain set " "[param terrain_set]. Also updates the atlas tiles accordingly." msgstr "" -"移除给定地形集 [param terrain_set] 中索引为 [param terrain_index] " -"的地形。也会相应地更新图集中的图块。" +"移除给定地形集 [param terrain_set] 中索引为 [param terrain_index] 的地形。也" +"会相应地更新图集中的图块。" #: doc/classes/TileSet.xml msgid "" @@ -127733,8 +127916,9 @@ msgstr "返回位于坐标 [param atlas_coords] 的图块的动画布局中有 msgid "" "Returns the animation frame duration of frame [param frame_index] for the " "tile at coordinates [param atlas_coords]." -msgstr "返回位于坐标 [param atlas_coords] 的图块的第 [param frame_index] " -"帧的动画帧时长。" +msgstr "" +"返回位于坐标 [param atlas_coords] 的图块的第 [param frame_index] 帧的动画帧时" +"长。" #: doc/classes/TileSetAtlasSource.xml msgid "" @@ -127746,7 +127930,8 @@ msgstr "返回位于坐标 [param atlas_coords] 的图块有多少动画帧。" msgid "" "Returns the separation (as in the atlas grid) between each frame of an " "animated tile at coordinates [param atlas_coords]." -msgstr "返回位于坐标 [param atlas_coords] 的图块的帧与帧之间(在图集网格中)的间隔。" +msgstr "" +"返回位于坐标 [param atlas_coords] 的图块的帧与帧之间(在图集网格中)的间隔。" #: doc/classes/TileSetAtlasSource.xml msgid "" @@ -127926,7 +128111,8 @@ msgstr "图集纹理。" msgid "" "The base tile size in the texture (in pixel). This size must be bigger than " "the TileSet's [code]tile_size[/code] value." -msgstr "纹理中的基础图块大小(以像素为单位)。该大小必须大于该 TileSet 中的 " +msgstr "" +"纹理中的基础图块大小(以像素为单位)。该大小必须大于该 TileSet 中的 " "[code]tile_size[/code] 值。" #: doc/classes/TileSetAtlasSource.xml @@ -128164,8 +128350,8 @@ msgid "" "The returned values are in the system's local time when [param utc] is " "[code]false[/code], otherwise they are in UTC." msgstr "" -"以字典的形式返回当前时间,包含的键为:[code]hour[/code]、[code]minute[/code]" -"、[code]second[/code]。\n" +"以字典的形式返回当前时间,包含的键为:[code]hour[/code]、[code]minute[/" +"code]、[code]second[/code]。\n" "当 [code]utc[/code] 为 [code]false[/code] 时,返回的是系统的本地时间,否则为 " "UTC 时间。" @@ -128204,10 +128390,10 @@ msgid "" "silently." msgstr "" "将给定的 ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:SS)转换为字典,包含的键" -"为:[code]year[/code]、[code]month[/code]、[code]day[/code]、[code]weekday[/c" -"ode]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。\n" -"当 [param weekday] 为 [code]false[/code] 时,不包含 [code]weekday[/code] " -"记录(计算花费相对较大)。\n" +"为:[code]year[/code]、[code]month[/code]、[code]day[/code]、[code]weekday[/" +"code]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。\n" +"当 [param weekday] 为 [code]false[/code] 时,不包含 [code]weekday[/code] 记录" +"(计算花费相对较大)。\n" "[b]注意:[/b]时间字符串中的小数会被静默忽略。" #: doc/classes/Time.xml @@ -128217,15 +128403,17 @@ msgid "" "code], [code]minute[/code], [code]second[/code], and [code]dst[/code] " "(Daylight Savings Time)." msgstr "" -"以字典形式返回当前日期,包含的键为:[code]year[/code]、[code]month[/code]、[c" -"ode]day[/code]、[code]weekday[/code]、[code]hour[/code]、[code]minute[/code]" -"、[code]second[/code] 以及 [code]dst[/code](夏令时,Daylight Savings " +"以字典形式返回当前日期,包含的键为:[code]year[/code]、[code]month[/code]、" +"[code]day[/code]、[code]weekday[/code]、[code]hour[/code]、[code]minute[/" +"code]、[code]second[/code] 以及 [code]dst[/code](夏令时,Daylight Savings " "Time)。" #: doc/classes/Time.xml +#, fuzzy msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -128251,11 +128439,11 @@ msgid "" "separated by an empty space character instead of the letter T." msgstr "" "将给定的时间值字典转换为 ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:SS)。\n" -"给定的字典可以包含以下键:[code]year[/code]、[code]month[/code]、[code]day[/c" -"ode]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。其他的记录" -"(包括 [code]dst[/code])都会被忽略。\n" -"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 " -"0(1970-01-01 的 00:00:00)的对应部分。\n" +"给定的字典可以包含以下键:[code]year[/code]、[code]month[/code]、[code]day[/" +"code]、[code]hour[/code]、[code]minute[/code]、[code]second[/code]。其他的记" +"录(包括 [code]dst[/code])都会被忽略。\n" +"字典为空时将返回 [code]0[/code]。如果省略了部分键,默认使用 Unix 纪元时间戳 0" +"(1970-01-01 的 00:00:00)的对应部分。\n" "当 [param use_space] 为 [code]true[/code] 时,将使用空格代替中间的字母 T。" #: doc/classes/Time.xml @@ -128267,8 +128455,8 @@ msgid "" "If [param use_space] is [code]true[/code], the date and time bits are " "separated by an empty space character instead of the letter T." msgstr "" -"以 ISO 8601 日期和时间字符串的形式返回当前日期和时间(YYYY-MM-DDTHH:MM:SS)。" -"\n" +"以 ISO 8601 日期和时间字符串的形式返回当前日期和时间(YYYY-MM-DDTHH:MM:" +"SS)。\n" "当 [param utc] 为 [code]false[/code] 时,返回的是系统的本地时间,否则为 UTC " "时间。\n" "当 [param use_space] 为 [code]true[/code] 时,将使用空格代替中间的字母 T。" @@ -128280,8 +128468,8 @@ msgid "" "If [param use_space] is [code]true[/code], the date and time bits are " "separated by an empty space character instead of the letter T." msgstr "" -"将给定的 Unix 时间戳转换为 ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:SS)。" -"\n" +"将给定的 Unix 时间戳转换为 ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:" +"SS)。\n" "当 [param use_space] 为 [code]true[/code] 时,将使用空格代替中间的字母 T。" #: doc/classes/Time.xml @@ -128318,8 +128506,8 @@ msgid "" "The returned values are in the system's local time when [param utc] is " "[code]false[/code], otherwise they are in UTC." msgstr "" -"以字典的形式返回当前时间,包含的键为:[code]hour[/code]、[code]minute[/code]" -"、[code]second[/code]。\n" +"以字典的形式返回当前时间,包含的键为:[code]hour[/code]、[code]minute[/" +"code]、[code]second[/code]。\n" "当 [param utc] 为 [code]false[/code] 时,返回的是系统的本地时间,否则为 UTC " "时间。" @@ -128563,8 +128751,8 @@ msgid "" "[member wait_time], which can be set using [method start]." msgstr "" "计时器的剩余时间,单位是秒。如果定时器处于非激活状态,则返回 0。\n" -"[b]注意:[/b]该值是只读的,无法设置。基于的是 [member wait_time],请使用 [" -"method start] 设置。" +"[b]注意:[/b]该值是只读的,无法设置。基于的是 [member wait_time],请使用 " +"[method start] 设置。" #: doc/classes/Timer.xml msgid "" @@ -128578,10 +128766,10 @@ msgid "" msgstr "" "等待时间,单位为秒。\n" "[b]注意:[/b]计时器在每个渲染帧最多只能发射一次(或者如果 [member " -"process_callback] 为 [constant " -"TIMER_PROCESS_PHYSICS],则是每个物理帧)。这意味着非常短的等待时间(低于 " -"0.05 秒),将根据渲染的帧速率,会有明显不同的表现。对于非常短的等待时间," -"建议在脚本中使用一个 process 循环,而不是使用 Timer 节点。" +"process_callback] 为 [constant TIMER_PROCESS_PHYSICS],则是每个物理帧)。这意" +"味着非常短的等待时间(低于 0.05 秒),将根据渲染的帧速率,会有明显不同的表" +"现。对于非常短的等待时间,建议在脚本中使用一个 process 循环,而不是使用 " +"Timer 节点。" #: doc/classes/Timer.xml msgid "" @@ -128646,10 +128834,10 @@ msgid "" msgstr "" "创建 TLS 客户端配置,验证证书及其通用名称(完整域名)。\n" "你可以指定自定义的证书颁发机构信任链 [param trusted_chain](如果为 " -"[code]null[/code] 则使用默认 CA 列表)。如果你希望证书拥有服务器 FQDN " -"之外的通用名称,还可以提供通用名称覆盖 [common_name_override]。\n" -"注意:在 Web 平台上,TLS 验证始终强制使用 Web 浏览器的 CA " -"列表。这是一种安全特性。" +"[code]null[/code] 则使用默认 CA 列表)。如果你希望证书拥有服务器 FQDN 之外的" +"通用名称,还可以提供通用名称覆盖 [common_name_override]。\n" +"注意:在 Web 平台上,TLS 验证始终强制使用 Web 浏览器的 CA 列表。这是一种安全" +"特性。" #: doc/classes/TLSOptions.xml msgid "" @@ -128661,11 +128849,11 @@ msgid "" "Note: On the Web plafrom, TLS verification is always enforced against the CA " "list of the web browser. This is considered a security feature." msgstr "" -"创建[b]不安全[/b]的 TLS 客户端配置,证书验证为可选项。" -"你可以选择提供有效的信任链 [param trusted_chain],但永远不会对证书的通用名称" -"进行检查。这种配置[b]不推荐[/b]用于测试之外的用途。\n" -"注意:在 Web 平台上,TLS 验证始终强制使用 Web 浏览器的 CA " -"列表。这是一种安全特性。" +"创建[b]不安全[/b]的 TLS 客户端配置,证书验证为可选项。你可以选择提供有效的信" +"任链 [param trusted_chain],但永远不会对证书的通用名称进行检查。这种配置[b]不" +"推荐[/b]用于测试之外的用途。\n" +"注意:在 Web 平台上,TLS 验证始终强制使用 Web 浏览器的 CA 列表。这是一种安全" +"特性。" #: doc/classes/TLSOptions.xml msgid "" @@ -128676,8 +128864,8 @@ msgid "" "purpose text editor)." msgstr "" "使用提供的密钥 [param key] 和证书 [param certificate] 创建 TLS 服务器配置。\n" -"注意:[param certificate] 中应当包含签名 CA " -"的完整证书链(可以使用通用文本编辑器连接证书文件)。" +"注意:[param certificate] 中应当包含签名 CA 的完整证书链(可以使用通用文本编" +"辑器连接证书文件)。" #: doc/classes/TorusMesh.xml msgid "Class representing a torus [PrimitiveMesh]." @@ -129956,9 +130144,9 @@ msgid "" "This controls the drop sections, i.e. the decision and drawing of possible " "drop locations based on the mouse position." msgstr "" -"放置模式是标志的按位或(OR)组合。见 [enum DropModeFlags] 常量。" -"放置完成后会恢复为 [constant DROP_MODE_DISABLED]。建议在 [method Control." -"_can_drop_data] 期间设置。\n" +"放置模式是标志的按位或(OR)组合。见 [enum DropModeFlags] 常量。放置完成后会" +"恢复为 [constant DROP_MODE_DISABLED]。建议在 [method Control._can_drop_data] " +"期间设置。\n" "控制的是放置区,即根据鼠标的位置决定并绘制可能的放置位置。" #: doc/classes/Tree.xml @@ -129967,8 +130155,8 @@ msgid "" "down Shift while clicking the fold arrow collapses or uncollapses the " "[TreeItem] and all its descendants." msgstr "" -"如果为 [code]true[/code],则该 [Tree] 启用了递归折叠。按住 Shift " -"键点击折叠箭头会折叠或展开该 [TreeItem] 及所有子项。" +"如果为 [code]true[/code],则该 [Tree] 启用了递归折叠。按住 Shift 键点击折叠箭" +"头会折叠或展开该 [TreeItem] 及所有子项。" #: doc/classes/Tree.xml msgid "If [code]true[/code], the folding arrow is hidden." @@ -130009,17 +130197,17 @@ msgid "" "processed is as follows: the item that invoked the method, children of that " "item, and finally parents of that item." msgstr "" -"调用 [method TreeItem.propagate_check] 时发出。连接到该信号可以处理在 [" -"method TreeItem.propagate_check] 被调用时受影响的项。受影响项的处理顺序如下:" -"调用该方法的项,该项的子项,最后是该项的父项。" +"调用 [method TreeItem.propagate_check] 时发出。连接到该信号可以处理在 " +"[method TreeItem.propagate_check] 被调用时受影响的项。受影响项的处理顺序如" +"下:调用该方法的项,该项的子项,最后是该项的父项。" #: doc/classes/Tree.xml msgid "" "Emitted when a column's title is clicked with either [constant " "MOUSE_BUTTON_LEFT] or [constant MOUSE_BUTTON_RIGHT]." msgstr "" -"使用 [constant MOUSE_BUTTON_LEFT] 使用 [constant MOUSE_BUTTON_RIGHT] " -"点击某一列的标题时发出。" +"使用 [constant MOUSE_BUTTON_LEFT] 使用 [constant MOUSE_BUTTON_RIGHT] 点击某一" +"列的标题时发出。" #: doc/classes/Tree.xml msgid "" @@ -130043,8 +130231,8 @@ msgid "" "code] input event (e.g. using [kbd]Enter[/kbd] or [kbd]Space[/kbd] on the " "keyboard)." msgstr "" -"双击某一项,或使用 [code]ui_accept[/code] " -"输入事件(例如键盘的[kbd]回车[/kbd]或[kbd]空格[/kbd]键)选中某一项时发出。" +"双击某一项,或使用 [code]ui_accept[/code] 输入事件(例如键盘的[kbd]回车[/kbd]" +"或[kbd]空格[/kbd]键)选中某一项时发出。" #: doc/classes/Tree.xml msgid "Emitted when an item is collapsed by a click on the folding arrow." @@ -130058,7 +130246,8 @@ msgstr "编辑某一项时发出。" msgid "" "Emitted when an item's icon is double-clicked. For a signal that emits when " "any part of the item is double-clicked, see [signal item_activated]." -msgstr "双击某一项的图标时发出。双击该项的任意区域所发出的信号见 [signal " +msgstr "" +"双击某一项的图标时发出。双击该项的任意区域所发出的信号见 [signal " "item_activated]。" #: doc/classes/Tree.xml @@ -130238,7 +130427,8 @@ msgstr "项目开头的水平边距。在项目启用折叠功能时使用。" msgid "" "The space between the parent relationship lines for the selected [TreeItem] " "and the relationship lines to its siblings that are not selected." -msgstr "被选中的 [TreeItem] 的父关系线,与其未选中的同级的关系线,两者之间的空间。" +msgstr "" +"被选中的 [TreeItem] 的父关系线,与其未选中的同级的关系线,两者之间的空间。" #: doc/classes/Tree.xml msgid "" @@ -130457,14 +130647,16 @@ msgstr "删除列 [param column] 中索引 [param button_index] 处的按钮。" msgid "" "Returns the [Texture2D] of the button at index [param button_index] in " "column [param column]." -msgstr "返回在 [param column] 列中索引为 [param button_index] 的按钮的 [Texture]。" +msgstr "" +"返回在 [param column] 列中索引为 [param button_index] 的按钮的 [Texture]。" #: doc/classes/TreeItem.xml msgid "" "Returns the button index if there is a button with ID [param id] in column " "[param column], otherwise returns -1." -msgstr "如果在 [param column] 列中存在 ID 为 [param id] 的按钮,则返回其索引号," -"否则返回 -1。" +msgstr "" +"如果在 [param column] 列中存在 ID 为 [param id] 的按钮,则返回其索引号,否则" +"返回 -1。" #: doc/classes/TreeItem.xml msgid "Returns the number of buttons in column [param column]." @@ -130480,8 +130672,9 @@ msgstr "返回在 [param column] 列中索引为 [param button_index] 的按钮 msgid "" "Returns the tooltip text for the button at index [param button_index] in " "column [param column]." -msgstr "返回在 [param column] 列中索引为 [param button_index] " -"的按钮的工具提示字符串。" +msgstr "" +"返回在 [param column] 列中索引为 [param button_index] 的按钮的工具提示字符" +"串。" #: doc/classes/TreeItem.xml msgid "Returns the column's cell mode." @@ -130552,7 +130745,8 @@ msgstr "返回图标 [Texture2D] 的区域,类型为 [Rect2]。" msgid "" "Returns the node's order in the tree. For example, if called on the first " "child item the position is [code]0[/code]." -msgstr "返回该节点在树中的顺序。例如对第一个子项调用时,得到的位置为 [code]0[/code]。" +msgstr "" +"返回该节点在树中的顺序。例如对第一个子项调用时,得到的位置为 [code]0[/code]。" #: doc/classes/TreeItem.xml msgid "" @@ -130723,7 +130917,8 @@ msgstr "选中 [param column] 指定的列。" msgid "" "Sets the given column's button [Texture2D] at index [param button_index] to " "[param button]." -msgstr "将给定列中索引为 [param button_index] 的按钮 [Texture2D] 设置为 [param " +msgstr "" +"将给定列中索引为 [param button_index] 的按钮 [Texture2D] 设置为 [param " "button]。" #: doc/classes/TreeItem.xml @@ -130750,8 +130945,9 @@ msgstr "将给定列的单元格模式设置为 [param mode]。见 [enum TreeCel msgid "" "If [code]true[/code], the given [param column] is checked. Clears column's " "indeterminate status." -msgstr "如果为 [code]true[/code],则给定列 [param column] " -"处于勾选状态。会清空该列的中间状态。" +msgstr "" +"如果为 [code]true[/code],则给定列 [param column] 处于勾选状态。会清空该列的" +"中间状态。" #: doc/classes/TreeItem.xml msgid "" @@ -131173,11 +131369,10 @@ msgid "" "For a shorter way to create and bind a [Tween], you can use [method Node." "create_tween]." msgstr "" -"将这个 [Tween] 绑定到给定的 [code]node[/code] 上。[Tween] 是由 [SceneTree] " -"直接处理的,所以不依赖被动画的节点运行。将该 [Tween] 绑定到某个 [Node] 后," -"该对象不在树中时该 [Tween] 就会暂停动画,绑定对象被释放时该 [Tween] " -"会被自动销毁。另外,[constant TWEEN_PAUSE_BOUND] " -"会让暂停行为依赖于绑定的节点。\n" +"将这个 [Tween] 绑定到给定的 [code]node[/code] 上。[Tween] 是由 [SceneTree] 直" +"接处理的,所以不依赖被动画的节点运行。将该 [Tween] 绑定到某个 [Node] 后,该对" +"象不在树中时该 [Tween] 就会暂停动画,绑定对象被释放时该 [Tween] 会被自动销" +"毁。另外,[constant TWEEN_PAUSE_BOUND] 会让暂停行为依赖于绑定的节点。\n" "使用 [method Node.create_tween] 来创建并绑定 [Tween] 更简单。" #: doc/classes/Tween.xml @@ -131232,8 +131427,8 @@ msgstr "" "暂停时对其进行手动控制。也可用于立即停止该 [Tween] 的动画,将 [param delta] " "设得比完整长度更大即可。\n" "如果该 [Tween] 仍然有未完成的 [Tweener],则返回 [code]true[/code]。\n" -"[b]注意:[/b]该 [Tween] 完成动画后,会在下一个处理帧中失效。你可以在执行 [" -"method custom_step] 后调用 [method stop] 将该 [Tween] 保留并重置。" +"[b]注意:[/b]该 [Tween] 完成动画后,会在下一个处理帧中失效。你可以在执行 " +"[method custom_step] 后调用 [method stop] 将该 [Tween] 保留并重置。" #: doc/classes/Tween.xml msgid "" @@ -131245,12 +131440,11 @@ msgid "" "after the [Tween] has finished animating will be slightly greater than the " "actual [Tween] duration." msgstr "" -"返回该 [Tween] " -"已进行动画的总时长(即自开始以来经过的时间,不计算暂停等时间),单位为秒。" -"时长会受到 [method set_speed_scale] 影响,[method stop] 会将其重置为 " -"[code]0[/code]。\n" -"[b]注意:[/b]由于时长是由帧的增量时间累计而来的,该 [Tween] " -"完成动画后所返回的时长会比 [Tween] 的实际时长略大。" +"返回该 [Tween] 已进行动画的总时长(即自开始以来经过的时间,不计算暂停等时" +"间),单位为秒。时长会受到 [method set_speed_scale] 影响,[method stop] 会将" +"其重置为 [code]0[/code]。\n" +"[b]注意:[/b]由于时长是由帧的增量时间累计而来的,该 [Tween] 完成动画后所返回" +"的时长会比 [Tween] 的实际时长略大。" #: doc/classes/Tween.xml msgid "" @@ -131275,12 +131469,12 @@ msgstr "" "[param initial_value] 为插值的起始值。\n" "[param delta_value] 为插值的变化值,即等于 [code]final_value - " "initial_value[/code]。\n" -"[param elapsed_time] 为插值开始后所经过的秒数,用于控制插值的位置。例如," -"等于 [param duration] 的一半时,插值后的值位于初始值和最终值的一半。" -"这个值也可以比 [param duration] 大或者比 0 小,此时会进行外插。\n" +"[param elapsed_time] 为插值开始后所经过的秒数,用于控制插值的位置。例如,等" +"于 [param duration] 的一半时,插值后的值位于初始值和最终值的一半。这个值也可" +"以比 [param duration] 大或者比 0 小,此时会进行外插。\n" "[param duration] 为插值的总时长。\n" -"[b]注意:[/b]如果 [param duration] 等于 [code]0[/code],那么无论提供的 [" -"param elapsed_time] 为多少,该方法返回的始终是最终值。" +"[b]注意:[/b]如果 [param duration] 等于 [code]0[/code],那么无论提供的 " +"[param elapsed_time] 为多少,该方法返回的始终是最终值。" #: doc/classes/Tween.xml msgid "" @@ -131297,8 +131491,8 @@ msgid "" "[code]Tween.new()[/code]. Invalid [Tween]s can't have [Tweener]s appended." msgstr "" "返回该 [Tween] 是否有效。有效的 [Tween] 是由场景树包含的 [Tween](即 [method " -"SceneTree.get_processed_tweens] 返回的数组中包含这个 [Tween])。[Tween] " -"失效的情况有:补间完成、被销毁、使用 [code]Tween.new()[/code] 创建。无效的 " +"SceneTree.get_processed_tweens] 返回的数组中包含这个 [Tween])。[Tween] 失效" +"的情况有:补间完成、被销毁、使用 [code]Tween.new()[/code] 创建。无效的 " "[SceneTreeTween] 不能追加 [Tweener]。" #: doc/classes/Tween.xml @@ -131358,8 +131552,9 @@ msgstr "恢复已暂停或已停止的 [Tween]。" msgid "" "Sets the default ease type for [PropertyTweener]s and [MethodTweener]s " "animated by this [Tween]." -msgstr "设置由这个 [Tween] 进行动画的 [PropertyTweener] 和 [MethodTweener] " -"的默认缓动类型。" +msgstr "" +"设置由这个 [Tween] 进行动画的 [PropertyTweener] 和 [MethodTweener] 的默认缓动" +"类型。" #: doc/classes/Tween.xml msgid "" @@ -131377,12 +131572,12 @@ msgid "" msgstr "" "这只该补间序列的重复次数,即 [code]set_loops(2)[/code] 会让动画执行两次。\n" "调用这个方法时如果不带参数,那么该 [Tween] 会无限执行,直到被 [method kill] " -"销毁、该 [Tween] " -"绑定的节点被释放、或者所有进行动画的对象都被释放(无法再进行任何动画)。\n" -"[b]警告:[/b]使用无限循环时请一定要加入一些时长/延迟。为了防止游戏冻结,0 " -"时长的循环动画(例如单个不带延迟的 " -"[CallbackTweener])会在循环若干次后停止,造成出乎预料的结果。如果 [Tween] " -"的生命期依赖于某个节点,请一定使用 [method bind_node]。" +"销毁、该 [Tween] 绑定的节点被释放、或者所有进行动画的对象都被释放(无法再进行" +"任何动画)。\n" +"[b]警告:[/b]使用无限循环时请一定要加入一些时长/延迟。为了防止游戏冻结,0 时" +"长的循环动画(例如单个不带延迟的 [CallbackTweener])会在循环若干次后停止,造" +"成出乎预料的结果。如果 [Tween] 的生命期依赖于某个节点,请一定使用 [method " +"bind_node]。" #: doc/classes/Tween.xml msgid "" @@ -131408,8 +131603,8 @@ msgid "" "Node._process]) or physics frame (see [method Node._physics_process].\n" "Default value is [constant TWEEN_PROCESS_IDLE]." msgstr "" -"决定该 [Tween] 应当在空闲帧(见 [method Node._process])还是物理帧(见 [" -"method Node._physics_process])执行。\n" +"决定该 [Tween] 应当在空闲帧(见 [method Node._process])还是物理帧(见 " +"[method Node._physics_process])执行。\n" "默认值为 [constant TWEEN_PROCESS_IDLE]。" #: doc/classes/Tween.xml @@ -131421,8 +131616,9 @@ msgstr "补间的速度缩放。影响所有 [Tweener] 及其延迟。" msgid "" "Sets the default transition type for [PropertyTweener]s and [MethodTweener]s " "animated by this [Tween]." -msgstr "设置由这个 [Tween] 进行动画的 [PropertyTweener] 和 [MethodTweener] " -"的默认过渡类型。" +msgstr "" +"设置由这个 [Tween] 进行动画的 [PropertyTweener] 和 [MethodTweener] 的默认过渡" +"类型。" #: doc/classes/Tween.xml msgid "" @@ -131463,8 +131659,8 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"创建并追加一个 [CallbackTweener]。这个方法可用于调用任意对象的任意方法。" -"请使用 [method Callable.bind] 绑定额外的调用参数。\n" +"创建并追加一个 [CallbackTweener]。这个方法可用于调用任意对象的任意方法。请使" +"用 [method Callable.bind] 绑定额外的调用参数。\n" "[b]示例:[/b]总是每隔 1 秒射击一次的对象:\n" "[codeblocks]\n" "[gdscript]\n" @@ -131538,9 +131734,9 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"创建并追加一个 [IntervalTweener]。这个方法可用于在补间动画中创建延迟," -"可以替代在其他 [Tweener] 中使用延迟,或无动画的情况(此时 [Tween] " -"充当计时器的角色)。[param time] 为间隔时间,单位为秒。\n" +"创建并追加一个 [IntervalTweener]。这个方法可用于在补间动画中创建延迟,可以替" +"代在其他 [Tweener] 中使用延迟,或无动画的情况(此时 [Tween] 充当计时器的角" +"色)。[param time] 为间隔时间,单位为秒。\n" "[b]示例:[/b]创建代码执行的间隔:\n" "[codeblocks]\n" "[gdscript]\n" @@ -131550,8 +131746,8 @@ msgstr "" "[/gdscript]\n" "[csharp]\n" "// ... 一些代码\n" -"await ToSignal(CreateTween().TweenInterval(2.0f), Tween.SignalName.Finished);" -"\n" +"await ToSignal(CreateTween().TweenInterval(2.0f), Tween.SignalName." +"Finished);\n" "// ... 更多代码\n" "[/csharp]\n" "[/codeblocks]\n" @@ -131631,13 +131827,12 @@ msgid "" "[/csharp]\n" "[/codeblocks]" msgstr "" -"创建并追加一个 [MethodTweener]。这个方法与 [method tween_callback] 和 [" -"method tween_property] " -"的组合类似,会使用补间后的值作为参数去持续调用某个方法。该值是从 [param from]" -" 到 [param to] 进行补间的,时长为 [param duration] 秒。请使用 [method " -"Callable.bind] 绑定额外的调用参数。你可以使用 [method MethodTweener.set_ease]" -" 和 [method MethodTweener.set_trans] 来调整该值的缓动和过渡,可以使用 [" -"method MethodTweener.set_delay] 来延迟补间。\n" +"创建并追加一个 [MethodTweener]。这个方法与 [method tween_callback] 和 " +"[method tween_property] 的组合类似,会使用补间后的值作为参数去持续调用某个方" +"法。该值是从 [param from] 到 [param to] 进行补间的,时长为 [param duration] " +"秒。请使用 [method Callable.bind] 绑定额外的调用参数。你可以使用 [method " +"MethodTweener.set_ease] 和 [method MethodTweener.set_trans] 来调整该值的缓动" +"和过渡,可以使用 [method MethodTweener.set_delay] 来延迟补间。\n" "[b]示例:[/b]让 3D 对象面向另一个点:\n" "[codeblocks]\n" "[gdscript]\n" @@ -131647,9 +131842,9 @@ msgstr "" "[/gdscript]\n" "[csharp]\n" "Tween tween = CreateTween();\n" -"tween.TweenMethod(Callable.From(() => LookAt(Vector3.Up)), new Vector3(-" -"1.0f, 0.0f, -1.0f), new Vector3(1.0f, 0.0f, -1.0f), 1.0f); // LookAt() " -"方法的第二个参数接受的是上向量。\n" +"tween.TweenMethod(Callable.From(() => LookAt(Vector3.Up)), new " +"Vector3(-1.0f, 0.0f, -1.0f), new Vector3(1.0f, 0.0f, -1.0f), 1.0f); // " +"LookAt() 方法的第二个参数接受的是上向量。\n" "[/csharp]\n" "[/codeblocks]\n" "[b]示例:[/b]在一段延迟后,使用中间方法来设置 [Label] 的文本:\n" @@ -131731,8 +131926,8 @@ msgid "" "[/codeblocks]" msgstr "" "创建并追加一个 [PropertyTweener]。这个方法会将 [param object] 对象的 [param " -"property] 属性在初始值和最终值 [param final_val] 之间进行补间,持续时间为 [" -"param duration] 秒。初始值默认为该 [PropertyTweener] 启动时该属性的值。\n" +"property] 属性在初始值和最终值 [param final_val] 之间进行补间,持续时间为 " +"[param duration] 秒。初始值默认为该 [PropertyTweener] 启动时该属性的值。\n" "[b]示例:[/b]\n" "[codeblocks]\n" "[gdscript]\n" @@ -131749,12 +131944,11 @@ msgstr "" "[/csharp]\n" "[/codeblocks]\n" "会将该精灵移动到 (100, 200) 然后再移动到 (200, 300)。如果你使用了 [method " -"PropertyTweener.from] 或 [method PropertyTweener." -"from_current],那么起始位置就会被给定的值所覆盖。更多调整项请参阅 " -"[PropertyTweener] 中的其他方法。\n" +"PropertyTweener.from] 或 [method PropertyTweener.from_current],那么起始位置" +"就会被给定的值所覆盖。更多调整项请参阅 [PropertyTweener] 中的其他方法。\n" "[b]注意:[/b]鼠标悬停在检查器中的属性上即可查看正确的属性名称。你还可以用 " -"[code]\"属性:组件\"[/code] 的形式提供属性中的组件(例如 " -"[code]position:x[/code]),这样就只会修改这个特定的组件。\n" +"[code]\"属性:组件\"[/code] 的形式提供属性中的组件(例如 [code]position:x[/" +"code]),这样就只会修改这个特定的组件。\n" "[b]示例:[/b]使用不同的过渡类型从同一位置开始移动两次:\n" "[codeblocks]\n" "[gdscript]\n" @@ -131769,8 +131963,8 @@ msgstr "" "tween.TweenProperty(GetNode(\"Sprite\"), \"position\", Vector2.Right * " "300.0f, 1.0f).AsRelative().SetTrans(Tween.TransitionType.Sine);\n" "tween.TweenProperty(GetNode(\"Sprite\"), \"position\", Vector2.Right * " -"300.0f, 1.0f).AsRelative().FromCurrent().SetTrans(Tween.TransitionType.Expo);" -"\n" +"300.0f, 1.0f).AsRelative().FromCurrent().SetTrans(Tween.TransitionType." +"Expo);\n" "[/csharp]\n" "[/codeblocks]" @@ -131782,11 +131976,10 @@ msgid "" "frame after this signal is emitted. Calling [method stop] inside the signal " "callback will prevent the [Tween] from being removed." msgstr "" -"在该 [Tween] 完成所有补间时触发。该 [Tween] 被设为无限循环时不会触发(见 [" -"method set_loops])。\n" -"[b]注意:[/b]触发这个信号后,该 [Tween] " -"会在下一个处理帧中被移除(置为无效)。在该信号的回调中调用 [method stop] " -"可以防止该 [Tween] 被移除。" +"在该 [Tween] 完成所有补间时触发。该 [Tween] 被设为无限循环时不会触发(见 " +"[method set_loops])。\n" +"[b]注意:[/b]触发这个信号后,该 [Tween] 会在下一个处理帧中被移除(置为无" +"效)。在该信号的回调中调用 [method stop] 可以防止该 [Tween] 被移除。" #: doc/classes/Tween.xml msgid "" @@ -131802,7 +131995,8 @@ msgid "" "Emitted when one step of the [Tween] is complete, providing the step index. " "One step is either a single [Tweener] or a group of [Tweener]s running in " "parallel." -msgstr "完成该 [Tween] 的一步完成后触发,会提供这一步的索引号。一步指的是单个 " +msgstr "" +"完成该 [Tween] 的一步完成后触发,会提供这一步的索引号。一步指的是单个 " "[Tweener] 或一组并行执行的 [Tweener]。" #: doc/classes/Tween.xml @@ -133650,16 +133844,18 @@ msgid "" "Returns the axis of the vector's highest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_X]." -msgstr "返回该向量中最大值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等," -"则该方法返回 [constant AXIS_X]。" +msgstr "" +"返回该向量中最大值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等,则该方" +"法返回 [constant AXIS_X]。" #: doc/classes/Vector2.xml doc/classes/Vector2i.xml msgid "" "Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_Y]." -msgstr "返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等," -"则该方法返回 [constant AXIS_Y]。" +msgstr "" +"返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等,则该方" +"法返回 [constant AXIS_Y]。" #: doc/classes/Vector2.xml doc/classes/Vector3.xml #, fuzzy @@ -134354,8 +134550,9 @@ msgid "" "Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_Z]." -msgstr "返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等," -"则该方法返回 [constant AXIS_Z]。" +msgstr "" +"返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等,则该方" +"法返回 [constant AXIS_Z]。" #: doc/classes/Vector3.xml #, fuzzy @@ -134952,8 +135149,9 @@ msgid "" "Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] " "constants. If all components are equal, this method returns [constant " "AXIS_W]." -msgstr "返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等," -"则该方法返回 [constant AXIS_W]。" +msgstr "" +"返回该向量中最小值的轴。见 [code]AXIS_*[/code] 常量。如果所有分量相等,则该方" +"法返回 [constant AXIS_W]。" #: doc/classes/Vector4.xml #, fuzzy @@ -139478,37 +139676,39 @@ msgid "" "Returns the result of bitwise [code]AND[/code] operation on the integer. " "Translates to [code]a & b[/code] in the Godot Shader Language." msgstr "" -"返回对该整数进行按位与 [code]AND[/code] 运算的结果。在 Godot " -"着色器语言中会被翻译为 [code]a & b[/code]。" +"返回对该整数进行按位与 [code]AND[/code] 运算的结果。在 Godot 着色器语言中会被" +"翻译为 [code]a & b[/code]。" #: doc/classes/VisualShaderNodeIntOp.xml doc/classes/VisualShaderNodeUIntOp.xml msgid "" "Returns the result of bitwise [code]OR[/code] operation for two integers. " "Translates to [code]a | b[/code] in the Godot Shader Language." msgstr "" -"返回对该整数进行按位或 [code]OR[/code] 运算的结果。在 Godot " -"着色器语言中会被翻译为 [code]a | b[/code]。" +"返回对该整数进行按位或 [code]OR[/code] 运算的结果。在 Godot 着色器语言中会被" +"翻译为 [code]a | b[/code]。" #: doc/classes/VisualShaderNodeIntOp.xml doc/classes/VisualShaderNodeUIntOp.xml msgid "" "Returns the result of bitwise [code]XOR[/code] operation for two integers. " "Translates to [code]a ^ b[/code] in the Godot Shader Language." msgstr "" -"返回对该整数进行按位异或 [code]XOR[/code] 运算的结果。在 Godot " -"着色器语言中会被翻译为 [code]a ^ b[/code]。" +"返回对该整数进行按位异或 [code]XOR[/code] 运算的结果。在 Godot 着色器语言中会" +"被翻译为 [code]a ^ b[/code]。" #: doc/classes/VisualShaderNodeIntOp.xml doc/classes/VisualShaderNodeUIntOp.xml msgid "" "Returns the result of bitwise left shift operation on the integer. " "Translates to [code]a << b[/code] in the Godot Shader Language." -msgstr "返回对该整数进行按位左移运算的结果。在 Godot 着色器语言中会被翻译为 [code]a " +msgstr "" +"返回对该整数进行按位左移运算的结果。在 Godot 着色器语言中会被翻译为 [code]a " "<< b[/code]。" #: doc/classes/VisualShaderNodeIntOp.xml doc/classes/VisualShaderNodeUIntOp.xml msgid "" "Returns the result of bitwise right shift operation on the integer. " "Translates to [code]a >> b[/code] in the Godot Shader Language." -msgstr "返回对该整数进行按位右移运算的结果。在 Godot 着色器语言中会被翻译为 [code]a " +msgstr "" +"返回对该整数进行按位右移运算的结果。在 Godot 着色器语言中会被翻译为 [code]a " ">> b[/code]。" #: doc/classes/VisualShaderNodeIntParameter.xml @@ -141365,8 +141565,8 @@ msgstr "" "GI_MODE_STATIC]。然后可以在烘焙 [VoxelGI] 节点后,隐藏这些临时节点。" #: doc/classes/VoxelGI.xml -msgid "GI probes" -msgstr "GI 探针" +msgid "VoxelGI" +msgstr "" #: doc/classes/VoxelGI.xml #, fuzzy @@ -144778,14 +144978,16 @@ msgstr "获取解析文件中的当前行,从 0 开始计数。" msgid "" "Gets the value of a certain attribute of the current element by [param " "name]. This will raise an error if the element has no such attribute." -msgstr "根据名称 [param name] " -"获取当前元素的某个属性的值。如果该元素没有此类属性,则会引发一个错误。" +msgstr "" +"根据名称 [param name] 获取当前元素的某个属性的值。如果该元素没有此类属性,则" +"会引发一个错误。" #: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by [param " "name]. This will return an empty [String] if the attribute is not found." -msgstr "根据名称 [param name] 获取当前元素的某个属性的值。如果未找到该属性,将返回空 " +msgstr "" +"根据名称 [param name] 获取当前元素的某个属性的值。如果未找到该属性,将返回空 " "[String]。" #: doc/classes/XMLParser.xml diff --git a/classes/zh_TW.po b/classes/zh_TW.po index d4665e2..4e4e0ea 100644 --- a/classes/zh_TW.po +++ b/classes/zh_TW.po @@ -295,6 +295,32 @@ msgid "" "[/codeblock]" msgstr "" +#: modules/gdscript/doc_classes/@GDScript.xml +msgid "" +"Returns [code]true[/code] if [param value] is an instance of [param type]. " +"The [param type] value must be one of the following:\n" +"- A constant from the [enum Variant.Type] enumeration, for example [constant " +"TYPE_INT].\n" +"- An [Object]-derived class which exists in [ClassDB], for example [Node].\n" +"- A [Script] (you can use any class, including inner one).\n" +"Unlike the right operand of the [code]is[/code] operator, [param type] can " +"be a non-constant value. The [code]is[/code] operator supports more features " +"(such as typed arrays) and is more performant. Use the operator instead of " +"this method if you do not need dynamic type checking.\n" +"Examples:\n" +"[codeblock]\n" +"print(is_instance_of(a, TYPE_INT))\n" +"print(is_instance_of(a, Node))\n" +"print(is_instance_of(a, MyClass))\n" +"print(is_instance_of(a, MyClass.InnerClass))\n" +"[/codeblock]\n" +"[b]Note:[/b] If [param value] and/or [param type] are freed objects (see " +"[method @GlobalScope.is_instance_valid]), or [param type] is not one of the " +"above options, this method will raise an runtime error.\n" +"See also [method @GlobalScope.typeof], [method type_exists], [method Array." +"is_same_typed] (and other [Array] methods)." +msgstr "" + #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Returns the length of the given Variant [param var]. The length can be the " @@ -20413,7 +20439,7 @@ msgstr "" #: doc/classes/Color.xml msgid "" -"Encodes a [Color] from a RGBE9995 format integer. See [constant Image." +"Decodes a [Color] from a RGBE9995 format integer. See [constant Image." "FORMAT_RGBE9995]." msgstr "" @@ -23299,7 +23325,7 @@ msgid "" "automatically after the drag has ended.\n" "[codeblocks]\n" "[gdscript]\n" -"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n" +"@export var color = Color(1, 0, 0, 1)\n" "\n" "func _get_drag_data(position):\n" " # Use a control that is not in the tree\n" @@ -23625,7 +23651,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "The node's rotation around its pivot, in radians. See [member pivot_offset] " -"to change the pivot's position." +"to change the pivot's position.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Control.xml doc/classes/Node2D.xml doc/classes/Node3D.xml @@ -30508,6 +30536,14 @@ msgstr "" msgid "Removes all filters except for \"All Files (*)\"." msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"Returns the LineEdit for the selected file.\n" +"[b]Warning:[/b] This is a required internal node, removing and freeing it " +"may cause a crash. If you wish to hide it or any of its children, use their " +"[member CanvasItem.visible] property." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "Returns the [code]VBoxContainer[/code] used to display the file system.\n" @@ -30558,6 +30594,15 @@ msgid "" "[enum FileMode]" msgstr "" +#: doc/classes/EditorFileDialog.xml doc/classes/FileDialog.xml +msgid "" +"The available file type filters. For example, this shows only [code].png[/" +"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." +"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " +"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " +"Supported Images\"[/code] will show both PNG and JPEG files when selected." +msgstr "" + #: doc/classes/EditorFileDialog.xml msgid "" "If [code]true[/code], hidden files and directories will be visible in the " @@ -34742,13 +34787,6 @@ msgid "" "background." msgstr "" -#: doc/classes/EditorSettings.xml -msgid "" -"If [code]true[/code], increases the touch area for the UI elements to " -"improve usability on touchscreen devices.\n" -"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." -msgstr "" - #: doc/classes/EditorSettings.xml msgid "" "The icon and font color scheme to use in the editor.\n" @@ -34780,6 +34818,26 @@ msgid "" "based GUIs (such as the Scene tree dock)." msgstr "" +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], long press on touchscreen is treated as right click.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], enable two finger pan and scale gestures on " +"touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + +#: doc/classes/EditorSettings.xml +msgid "" +"If [code]true[/code], increases the scrollbar touch area to improve " +"usability on touchscreen devices.\n" +"[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices." +msgstr "" + #: doc/classes/EditorSettings.xml msgid "" "The address to listen to when starting the remote debugger. This can be set " @@ -35069,7 +35127,7 @@ msgstr "" #: doc/classes/EditorSettings.xml msgid "" "The indentation style to use (tabs or spaces).\n" -"[b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/" +"[b]Note:[/b] The [url=$DOCS_URL/tutorials/scripting/gdscript/" "gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs " "for indentation. It is advised to change this setting only if you need to " "work on a project that currently uses spaces for indentation." @@ -39053,14 +39111,6 @@ msgstr "" msgid "Clear all currently selected items in the dialog." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"Returns the LineEdit for the selected file.\n" -"[b]Warning:[/b] This is a required internal node, removing and freeing it " -"may cause a crash. If you wish to hide it or any of its children, use their " -"[member CanvasItem.visible] property." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "Returns the vertical box container of the dialog, custom controls can be " @@ -39101,15 +39151,6 @@ msgid "" "[enum FileMode]." msgstr "" -#: doc/classes/FileDialog.xml -msgid "" -"The available file type filters. For example, this shows only [code].png[/" -"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*." -"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types " -"can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; " -"Supported Images\"[/code] will show both PNG and JPEG files when selected." -msgstr "" - #: doc/classes/FileDialog.xml msgid "" "If [code]true[/code], changing the [code]Mode[/code] property will set the " @@ -50912,7 +50953,7 @@ msgid "" "[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not " "supported, as these cannot store UV2 data required for baking.\n" "[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only " -"be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL." +"be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL." msgstr "" #: doc/classes/LightmapGI.xml @@ -51058,7 +51099,7 @@ msgstr "" msgid "" "Highest bake quality (slowest bake times). The quality of this preset can be " "adjusted by changing [member ProjectSettings.rendering/lightmapping/" -"bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/" +"bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/" "lightmapping/bake_quality/ultra_quality_probe_ray_count]." msgstr "" @@ -51238,8 +51279,8 @@ msgid "" "bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD " "uses compute shaders to bake lightmaps, so it does not require CUDA or " "OpenCL libraries to be installed to be usable.\n" -"[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or " -"Mobile), not OpenGL." +"[b]Note:[/b] Only usable when using the Vulkan backend (Forward+ or Mobile), " +"not OpenGL." msgstr "" #: doc/classes/LightmapProbe.xml @@ -52975,7 +53016,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "" "Indicates this custom channel contains full float colors, in a " -"[PackedFloat32Array]. Only the red green channel is used." +"[PackedFloat32Array]. Only the red channel is used." msgstr "" #: doc/classes/Mesh.xml @@ -54818,6 +54859,12 @@ msgid "" "VisibilityUpdateMode] for options)." msgstr "" +#: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +msgid "" +"Emitted when a new synchronization state is received by this synchronizer " +"after the variables have been updated." +msgstr "" + #: modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml msgid "" "Emitted when visibility of [code]for_peer[/code] is updated. See [method " @@ -56425,7 +56472,7 @@ msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [code]link[/code]." +msgid "Returns the enter cost of this [param link]." msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56452,7 +56499,7 @@ msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [code]link[/code]." +msgid "Returns the travel cost of this [param link]." msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56647,7 +56694,7 @@ msgstr "" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]enter_cost[/code] of this [param region]." +msgid "Returns the enter cost of this [param region]." msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -56669,7 +56716,7 @@ msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml #, fuzzy -msgid "Returns the [code]travel_cost[/code] of this [param region]." +msgid "Returns the travel cost of this [param region]." msgstr "計算兩個向量的外積。" #: doc/classes/NavigationServer2D.xml doc/classes/NavigationServer3D.xml @@ -58470,7 +58517,10 @@ msgid "Position, relative to the node's parent." msgstr "" #: doc/classes/Node2D.xml -msgid "Rotation in radians, relative to the node's parent." +msgid "" +"Rotation in radians, relative to the node's parent.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node2D.xml @@ -58780,7 +58830,9 @@ msgid "" "[Vector3] data structure not because the rotation is a vector, but only " "because [Vector3] exists as a convenient data-structure to store 3 floating-" "point numbers. Therefore, applying affine operations on the rotation " -"\"vector\" is not meaningful." +"\"vector\" is not meaningful.\n" +"[b]Note:[/b] This property is edited in the inspector in degrees. If you " +"want to use degrees in a script, use [member rotation_degrees]." msgstr "" #: doc/classes/Node3D.xml @@ -73028,6 +73080,12 @@ msgid "" "to the action can however be modified." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"macOS specific override for the shortcut to select the word currently under " +"the caret." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Default [InputEventAction] to submit a text field.\n" @@ -75214,6 +75272,21 @@ msgid "" "with the active exposure to ensure lighting remains consistent." msgstr "" +#: doc/classes/ProjectSettings.xml +msgid "" +"The maximum number of clustered elements ([OmniLight3D] + [SpotLight3D] + " +"[Decal] + [ReflectionProbe]) that can be rendered at once in the camera " +"view. If there are more clustered elements present in the camera view, some " +"of them will not be rendered (leading to pop-in during camera movement). " +"Enabling distance fade on lights and decals ([member Light3D." +"distance_fade_enabled], [member Decal.distance_fade_enabled]) can help avoid " +"reaching this limit.\n" +"Decreasing this value may improve GPU performance on certain setups, even if " +"the maximum number of clustered elements is never reached in the project.\n" +"[b]Note:[/b] This setting is only effective when using the Forward+ " +"rendering method, not Mobile and Compatibility." +msgstr "" + #: doc/classes/ProjectSettings.xml msgid "" "Max number of omnilights and spotlights renderable per object. At the " @@ -86989,10 +87062,12 @@ msgid "" "duration of [code]1.0[/code]. You can calculate the absolute duration (in " "seconds) of a frame using the following formula:\n" "[codeblock]\n" -"absolute_duration = relative_duration / (animation_fps * abs(speed_scale))\n" +"absolute_duration = relative_duration / (animation_fps * " +"abs(playing_speed))\n" "[/codeblock]\n" -"In this example, [code]speed_scale[/code] refers to either [member " -"AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale]." +"In this example, [code]playing_speed[/code] refers to either [method " +"AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D." +"get_playing_speed]." msgstr "" #: doc/classes/SpriteFrames.xml @@ -95765,7 +95840,7 @@ msgstr "回傳參數的正弦值。" #: doc/classes/TileSet.xml #, fuzzy msgid "" -"Returns if there is and alternative-level proxy for the given identifiers." +"Returns if there is an alternative-level proxy for the given identifiers." msgstr "回傳參數的正切值。" #: doc/classes/TileSet.xml @@ -96609,7 +96684,8 @@ msgstr "" #: doc/classes/Time.xml msgid "" "Converts the given Unix timestamp to a dictionary of keys: [code]year[/" -"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n" +"code], [code]month[/code], [code]day[/code], [code]weekday[/code], " +"[code]hour[/code], [code]minute[/code], and [code]second[/code].\n" "The returned Dictionary's values will be the same as the [method " "get_datetime_dict_from_system] if the Unix timestamp is the current time, " "with the exception of Daylight Savings Time as it cannot be determined from " @@ -106780,7 +106856,7 @@ msgid "" msgstr "" #: doc/classes/VoxelGI.xml -msgid "GI probes" +msgid "VoxelGI" msgstr "" #: doc/classes/VoxelGI.xml diff --git a/editor/af.po b/editor/af.po index a9b2a72..3ffc347 100644 --- a/editor/af.po +++ b/editor/af.po @@ -17764,6 +17764,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ongeldige tiepe argument om te omskep(), gebruik TYPE_* konstante" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ongeldige tiepe argument om te omskep(), gebruik TYPE_* konstante" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18032,6 +18054,29 @@ msgstr "Alle Seleksie" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nie genoeg bytes om bytes te dekodeer nie, of ongeldige formaat." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Ontkoppel" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20868,6 +20913,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ar.po b/editor/ar.po index 97e884c..58c0e2e 100644 --- a/editor/ar.po +++ b/editor/ar.po @@ -18132,6 +18132,28 @@ msgstr "نموذج القاموس غير صالح (أصناف فرعية غير msgid "Value of type '%s' can't provide a length." msgstr "لا يمكن للكائن أن يمنح طولاً." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "معامل خاطئ لدالة ()Convert، استخدم احدى الثوابت من مجموعة TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "معامل خاطئ لدالة ()Convert، استخدم احدى الثوابت من مجموعة TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18403,6 +18425,29 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "فشل تحميل المورد." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21488,6 +21533,13 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/az.po b/editor/az.po index a7c6a41..bc3ee19 100644 --- a/editor/az.po +++ b/editor/az.po @@ -17095,6 +17095,32 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"convert() üçün uyğun olmayan növdə arqument, TYPE_* sabitlərini istifadə " +"edin." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"convert() üçün uyğun olmayan növdə arqument, TYPE_* sabitlərini istifadə " +"edin." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17354,6 +17380,28 @@ msgstr "" "Baytların dekodlanması üçün kifayət qədər Bayt yoxdur, və ya uyğun olmayan " "format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20096,6 +20144,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/bg.po b/editor/bg.po index f177447..ebca9d6 100644 --- a/editor/bg.po +++ b/editor/bg.po @@ -17289,6 +17289,32 @@ msgstr "Неправилен формат в речника на инстанц msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Невалиден тип на аргумент, подаден на convert() - използвайте константите " +"започващи с TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Невалиден тип на аргумент, подаден на convert() - използвайте константите " +"започващи с TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17560,6 +17586,29 @@ msgstr "Запълване на избраното" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатъчно байтове за разкодиране или неправилен формат." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Ресурсът не може да бъде зареден." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -20447,6 +20496,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/bn.po b/editor/bn.po index 675fce9..7326d03 100644 --- a/editor/bn.po +++ b/editor/bn.po @@ -18627,6 +18627,28 @@ msgstr "ভুল dictionary ফরম্যাট (ভুল subclasses)" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি , TYPE_* constants ব্যবহার করুন" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি , TYPE_* constants ব্যবহার করুন" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18913,6 +18935,29 @@ msgstr "সব সিলেক্ট করুন" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ডিকোডিং বাইট, বা অবৈধ বিন্যাসের জন্য পর্যাপ্ত পরিমাণে বাইট নেই।" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21841,6 +21886,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/br.po b/editor/br.po index 4a67561..b895c85 100644 --- a/editor/br.po +++ b/editor/br.po @@ -16908,6 +16908,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Argumant a dip fall e convert(), implijit koñstantennoù TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Argumant a dip fall e convert(), implijit koñstantennoù TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17162,6 +17184,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19893,6 +19937,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ca.po b/editor/ca.po index 6521021..de72c2e 100644 --- a/editor/ca.po +++ b/editor/ca.po @@ -18344,6 +18344,28 @@ msgstr "El Diccionari d'instàncies no és vàlid (subclasses no vàlides)" msgid "Value of type '%s' can't provide a length." msgstr "L'objecte no pot proporcionar una longitud." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18618,6 +18640,29 @@ msgstr "Omplir la Selecció" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "No s'ha pogut carregar el recurs." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21631,6 +21676,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/cs.po b/editor/cs.po index dbeb6b3..b460744 100644 --- a/editor/cs.po +++ b/editor/cs.po @@ -18073,6 +18073,30 @@ msgstr "Neplatná instance slovníku (neplatné podtřídy)" msgid "Value of type '%s' can't provide a length." msgstr "Objekt nemůže poskytnout délku." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18343,6 +18367,29 @@ msgstr "Vyplnit výběr" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Selhalo nahrání zdroje." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21337,6 +21384,13 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/da.po b/editor/da.po index b623932..5d85c47 100644 --- a/editor/da.po +++ b/editor/da.po @@ -18143,6 +18143,28 @@ msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18418,6 +18440,29 @@ msgstr "All selection" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Fejler med at indlæse ressource." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21333,6 +21378,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/de.po b/editor/de.po index 641987c..c5845a2 100644 --- a/editor/de.po +++ b/editor/de.po @@ -16811,7 +16811,8 @@ msgstr "Dupliziere Node(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "Nodes in geerbten Szenen können nicht umgehängt oder umgeordnet werden." +msgstr "" +"Nodes in geerbten Szenen können nicht umgehängt oder umgeordnet werden." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -17606,6 +17607,28 @@ msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" msgid "Value of type '%s' can't provide a length." msgstr "Objekt kann keine Länge vorweisen." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17873,6 +17896,29 @@ msgstr "Solution bauen" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Laden der Ressource fehlgeschlagen." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21014,6 +21060,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/editor.pot b/editor/editor.pot index 9be8da2..c75fe6b 100644 --- a/editor/editor.pot +++ b/editor/editor.pot @@ -16510,6 +16510,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -16763,6 +16783,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19454,6 +19496,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/el.po b/editor/el.po index f8f7077..6f43f39 100644 --- a/editor/el.po +++ b/editor/el.po @@ -18292,6 +18292,30 @@ msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (άκυρ msgid "Value of type '%s' can't provide a length." msgstr "Το αντικείμενο δεν έχει μήκος." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Μη έγκυρη παράμετρος στην convert(), χρησιμοποιήστε τις σταθερές TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Μη έγκυρη παράμετρος στην convert(), χρησιμοποιήστε τις σταθερές TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18562,6 +18586,29 @@ msgstr "Γέμισμα Επιλογής" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Απέτυχε η φόρτωση πόρου." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21626,6 +21673,13 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/eo.po b/editor/eo.po index 1ce2b48..e3ca3b1 100644 --- a/editor/eo.po +++ b/editor/eo.po @@ -17902,6 +17902,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Nevalida tip-argumento por funkcio convert(). Uzu konstantojn TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Nevalida tip-argumento por funkcio convert(). Uzu konstantojn TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18170,6 +18192,29 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ne sufiĉas bitokoj por malĉifri bitokojn, aŭ nevalida formo." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Ne eblas ŝargi risurcon." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21012,6 +21057,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/es.po b/editor/es.po index 203c387..cb17ce8 100644 --- a/editor/es.po +++ b/editor/es.po @@ -5065,8 +5065,8 @@ msgid "" "preset." msgstr "" "Esto configurará tu proyecto para compilaciones de Android con Gradle " -"mediante la instalación de la plantilla de origen en \"res://android/build\"." -"\n" +"mediante la instalación de la plantilla de origen en \"res://android/" +"build\".\n" "Luego puedes hacer modificaciones y generar tu propio APK personalizado al " "exportar (agregando módulos, cambiando AndroidManifest.xml, etc.).\n" "Ten en cuenta que para compilar con Gradle en lugar de usar APK " @@ -15096,7 +15096,8 @@ msgstr "Parámetro de entrada '%s' para vértices en modo de sombreado." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for start shader mode." -msgstr "Parámetro de entrada '%s' para vértices en modo de sombreado de inicio." +msgstr "" +"Parámetro de entrada '%s' para vértices en modo de sombreado de inicio." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for process shader mode." @@ -16400,8 +16401,8 @@ msgstr "" "- Convertir solo el archivo de configuración (\"project.godot\"). Usa esta " "opción para abrir el proyecto sin intentar convertir sus escenas, recursos y " "scripts.\n" -"- Convertir todo el proyecto, incluidas sus escenas, recursos y scripts (" -"recomendado si estás actualizando).\n" +"- Convertir todo el proyecto, incluidas sus escenas, recursos y scripts " +"(recomendado si estás actualizando).\n" "- No hacer nada y regresar.\n" "\n" "Advertencia: si seleccionas una opción de conversión, ya no podrás abrir el " @@ -17810,6 +17811,30 @@ msgstr "El diccionario de instancias no es correcto (subclases erróneas)" msgid "Value of type '%s' can't provide a length." msgstr "El objeto no puede proporcionar una longitud." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18080,6 +18105,29 @@ msgstr "" "No hay suficientes bytes para decodificar los bytes, o el formato es " "inválido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Error al cargar el recurso." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21201,6 +21249,13 @@ msgstr "No se puede asignar la variable en la función '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/es_AR.po b/editor/es_AR.po index 4f0dd71..55b2e35 100644 --- a/editor/es_AR.po +++ b/editor/es_AR.po @@ -18190,6 +18190,30 @@ msgstr "Diccionario de instancias inválido (subclases inválidas)" msgid "Value of type '%s' can't provide a length." msgstr "El objeto no puede proveer un largo." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18459,6 +18483,29 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Fallo al cargar recurso." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21571,6 +21618,13 @@ msgstr "No se pueden asignar varyings a la función '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/et.po b/editor/et.po index b1cf68d..798cb9f 100644 --- a/editor/et.po +++ b/editor/et.po @@ -17428,6 +17428,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Kehtetu argument sisestatud convert() funktsiooni, kasuta TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Kehtetu argument sisestatud convert() funktsiooni, kasuta TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17690,6 +17714,29 @@ msgstr "Poolresolutioon" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ebapiisav kogus baite nende dekodeerimiseks või kehtetu formaat." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Pilte ei saa laadida" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20507,6 +20554,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/eu.po b/editor/eu.po index 6fc9223..fe57205 100644 --- a/editor/eu.po +++ b/editor/eu.po @@ -17274,6 +17274,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"'convert()'-entzat argumentu baliogabea, erabil itzazu TYPE_* konstanteak." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"'convert()'-entzat argumentu baliogabea, erabil itzazu TYPE_* konstanteak." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17531,6 +17555,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20326,6 +20372,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/fa.po b/editor/fa.po index 934c19b..5346f7d 100644 --- a/editor/fa.po +++ b/editor/fa.po @@ -18078,6 +18078,28 @@ msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاس‌ msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18356,6 +18378,29 @@ msgstr "" "تعداد بایت‌های مورد نظر برای رمزگشایی بایت‌ها کافی نیست،‌ و یا فرمت نامعتبر " "است ." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "انتخاب حالت" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21267,6 +21312,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/fi.po b/editor/fi.po index 0a4e626..f5aa4ac 100644 --- a/editor/fi.po +++ b/editor/fi.po @@ -18116,6 +18116,30 @@ msgstr "Virheellinen ilmentymän sanakirja (virheelliset aliluokat)" msgid "Value of type '%s' can't provide a length." msgstr "Objektille ei voida määrittää pituutta." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Virheellinen tyyppiargumentti convert() metodille, käytä TYPE_* vakioita." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Virheellinen tyyppiargumentti convert() metodille, käytä TYPE_* vakioita." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18385,6 +18409,29 @@ msgstr "Muodosta ratkaisu" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Resurssin lataaminen epäonnistui." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21497,6 +21544,13 @@ msgstr "Varying tyyppiä ei voi sijoittaa '%s' funktiossa." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/fil.po b/editor/fil.po index e44f5d3..b1e12f2 100644 --- a/editor/fil.po +++ b/editor/fil.po @@ -17002,6 +17002,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Invalid na type argument sa convert(), gamitin ang mga TYPE_* constant." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Invalid na type argument sa convert(), gamitin ang mga TYPE_* constant." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17257,6 +17281,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Kulang sa espasyo para ma-decode ang bytes, o invalid na format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19995,6 +20041,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/fr.po b/editor/fr.po index 10f7eda..ae4fa09 100644 --- a/editor/fr.po +++ b/editor/fr.po @@ -18262,6 +18262,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "L'objet ne peut fournir une longueur." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18531,6 +18555,29 @@ msgstr "Compiler la solution" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Pas assez d’octets pour le décodage, ou format invalide." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Impossible de charger la ressource." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21691,6 +21738,13 @@ msgstr "Varying ne peut pas être assigné dans la fonction '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ga.po b/editor/ga.po index 9035cdd..a94a2dc 100644 --- a/editor/ga.po +++ b/editor/ga.po @@ -16911,6 +16911,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17166,6 +17186,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19891,6 +19933,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/gl.po b/editor/gl.po index 0ebc202..115d45f 100644 --- a/editor/gl.po +++ b/editor/gl.po @@ -17913,6 +17913,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Tipo de argumento inválido para convert(), utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Tipo de argumento inválido para convert(), utiliza constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18180,6 +18202,29 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Fallou a carga do Recurso." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21088,6 +21133,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/he.po b/editor/he.po index 2953ae3..6d30503 100644 --- a/editor/he.po +++ b/editor/he.po @@ -18040,6 +18040,28 @@ msgstr "יצירת מילון לא חוקית (מחלקות משנה לא חוק msgid "Value of type '%s' can't provide a length." msgstr "העצם אינו יכול לספק אורך." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "סוג משתנה לא חוקי לפונקציית convert()‎, יש להשתמש בקבועי TYPE_*‎." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "סוג משתנה לא חוקי לפונקציית convert()‎, יש להשתמש בקבועי TYPE_*‎." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18310,6 +18332,29 @@ msgstr "מילוי הבחירה" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין‭‭." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "טעינת המשאב נכשלה." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21294,6 +21339,13 @@ msgstr "ניתן להקצות שינויים רק בפונקצית vertex." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/hi.po b/editor/hi.po index e1d4dde..bd19eb5 100644 --- a/editor/hi.po +++ b/editor/hi.po @@ -17712,6 +17712,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "कन्वर्ट करने के लिए अमान्य प्रकार तर्क (), TYPE_ * स्थिरांक का उपयोग करें।" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "कन्वर्ट करने के लिए अमान्य प्रकार तर्क (), TYPE_ * स्थिरांक का उपयोग करें।" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17984,6 +18006,29 @@ msgstr "सभी खंड" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "डिस्कनेक्ट" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20827,6 +20872,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/hr.po b/editor/hr.po index 1caf86b..8b1f144 100644 --- a/editor/hr.po +++ b/editor/hr.po @@ -17256,6 +17256,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Neispravni argument za convert(), upotrijebite konstantu TYPE_* ." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Neispravni argument za convert(), upotrijebite konstantu TYPE_* ." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17518,6 +17540,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedovoljno bajtova za dekodiranje ili neispravan format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20308,6 +20352,13 @@ msgstr "Varijacije se mogu dodijeliti samo u vertex funkciji." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ht.po b/editor/ht.po index b8d5140..9d917e5 100644 --- a/editor/ht.po +++ b/editor/ht.po @@ -16516,6 +16516,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -16769,6 +16789,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19460,6 +19502,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/hu.po b/editor/hu.po index 5aa9365..226d9a3 100644 --- a/editor/hu.po +++ b/editor/hu.po @@ -17884,6 +17884,30 @@ msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18154,6 +18178,29 @@ msgstr "Kijelölés kitöltése" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Nem sikerült betölteni az erőforrást." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21001,6 +21048,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/id.po b/editor/id.po index 455cd3c..662c85d 100644 --- a/editor/id.po +++ b/editor/id.po @@ -18234,6 +18234,28 @@ msgstr "Kamus acuan tidak sah (sub kelas tidak sah)" msgid "Value of type '%s' can't provide a length." msgstr "Objek tidak dapat memberikan panjang." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Tipe argumen tidak valid untuk convert(), gunakan konstanta TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Tipe argumen tidak valid untuk convert(), gunakan konstanta TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18505,6 +18527,29 @@ msgstr "Isi Pilihan" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Tidak cukup byte untuk decoding byte, atau format tidak valid." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Gagal memuat resource." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21574,6 +21619,13 @@ msgstr "Memvariasikan mungkin tidak ditetapkan dalam fungsi '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ig.po b/editor/ig.po index 32d9b9a..ab69485 100644 --- a/editor/ig.po +++ b/editor/ig.po @@ -16550,6 +16550,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -16803,6 +16823,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19496,6 +19538,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/it.po b/editor/it.po index 6c3a5d0..22ddf10 100644 --- a/editor/it.po +++ b/editor/it.po @@ -17661,6 +17661,28 @@ msgstr "Formato del dizionario dell'istanza non valido (sottoclassi invalide)" msgid "Value of type '%s' can't provide a length." msgstr "Il valore di tipo \"%s\" non può dare una lunghezza." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Tipo dell'argomento di convert() non valido, usa le costanti TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Tipo dell'argomento di convert() non valido, usa le costanti TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "Esporta la scena in un file glTF 2.0" @@ -17928,6 +17950,29 @@ msgstr "Crea Soluzione" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Byte insufficienti per decodificarli o formato non valido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Caricamento della risorsa fallito." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "%d (%s)" @@ -21004,6 +21049,13 @@ msgstr "Le variabili non possono essere assegnate nella funzione \"%s\"." msgid "A constant value cannot be passed for '%s' parameter." msgstr "Un valore costante non può essere passato per il parametro \"%s\"." +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "Identificatore sconosciuto nell'espressione \"%s\"." diff --git a/editor/ja.po b/editor/ja.po index aedae7b..8e82fbd 100644 --- a/editor/ja.po +++ b/editor/ja.po @@ -17746,6 +17746,28 @@ msgstr "無効なインスタンス辞書です(無効なサブクラス)" msgid "Value of type '%s' can't provide a length." msgstr "オブジェクトは長さを提供できません。" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert() の引数の型が無効です。TYPE_* 定数を使用してください。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert() の引数の型が無効です。TYPE_* 定数を使用してください。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18015,6 +18037,29 @@ msgstr "ソリューションをビルド" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "デコードするにはバイトが足りないか、または無効な形式です。" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "リソースの読み込みに失敗しました。" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21078,6 +21123,13 @@ msgstr "Varying は '%s' 関数で割り当てられない可能性がありま msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ka.po b/editor/ka.po index 8dba87c..dcc51f7 100644 --- a/editor/ka.po +++ b/editor/ka.po @@ -17550,6 +17550,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17815,6 +17835,29 @@ msgstr "ყველა მონიშნვა" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "კავშირის გაწყვეტა" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20621,6 +20664,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/km.po b/editor/km.po index 9d9458c..a306a96 100644 --- a/editor/km.po +++ b/editor/km.po @@ -16680,6 +16680,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "ប្រភេទ argument មិនត្រឹមត្រូវដើម្បី convert() សូមប្រើ TYPE_* constants." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "ប្រភេទ argument មិនត្រឹមត្រូវដើម្បី convert() សូមប្រើ TYPE_* constants." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -16933,6 +16955,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ចំនួន bytes សម្រាប់ decoding bytes​ មិនគ្រប់គ្រាន់ ឬ format មិនត្រឹមត្រូវ." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19642,6 +19686,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ko.po b/editor/ko.po index 0e4a23d..77f559f 100644 --- a/editor/ko.po +++ b/editor/ko.po @@ -272,7 +272,8 @@ msgstr "터치 포인트가 %s개인 (%s)의 %s 화면" #: core/input/input_event.cpp msgid "" "Screen dragged with %s touch points at position (%s) with velocity of (%s)" -msgstr "(%s)의 속도로 (%s)의 위치에서 %s개의 터치 포인트로 화면을 드래그했습니다" +msgstr "" +"(%s)의 속도로 (%s)의 위치에서 %s개의 터치 포인트로 화면을 드래그했습니다" #: core/input/input_event.cpp msgid "Magnify Gesture at (%s) with factor %s" @@ -862,7 +863,8 @@ msgstr "애니메이션 루프 바꾸기" #: editor/animation_track_editor.cpp msgid "Can't change loop mode on animation instanced from imported scene." -msgstr "임포트된 씬에서 인스턴스화된 애니메이션의 루프 모드를 변경할 수 없습니다." +msgstr "" +"임포트된 씬에서 인스턴스화된 애니메이션의 루프 모드를 변경할 수 없습니다." #: editor/animation_track_editor.cpp msgid "Can't change loop mode on animation embedded in another scene." @@ -1130,8 +1132,9 @@ msgstr "애니메이션 업데이트 모드 바꾸기" msgid "" "Compressed tracks can't be edited or removed. Re-import the animation with " "compression disabled in order to edit." -msgstr "압축된 트랙은 편집하거나 제거할 수 없습니다. 편집하려면 압축을 비활성화한 " -"상태로 애니메이션을 다시 가져옵니다." +msgstr "" +"압축된 트랙은 편집하거나 제거할 수 없습니다. 편집하려면 압축을 비활성화한 상" +"태로 애니메이션을 다시 가져옵니다." #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -3000,8 +3003,8 @@ msgid "" "TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType " "library (if disabled, WOFF2 support is also disabled)." msgstr "" -"FreeType 라이브러리를 사용하여 트루타입, 오픈타입, 타입 1 및 WOFF1 글꼴 " -"형식을 지원합니다(비활성화하면 WOFF2 지원도 비활성화됩니다)." +"FreeType 라이브러리를 사용하여 트루타입, 오픈타입, 타입 1 및 WOFF1 글꼴 형식" +"을 지원합니다(비활성화하면 WOFF2 지원도 비활성화됩니다)." #: editor/editor_build_profile.cpp msgid "WOFF2 font format support using FreeType and Brotli libraries." @@ -3673,14 +3676,16 @@ msgstr "상속한 클래스:" #: editor/editor_help.cpp msgid "" "This class is marked as deprecated. It will be removed in future versions." -msgstr "이 클래스는 더 이상 사용되지 않는 것으로 표시되어 있습니다. 향후 버전에서 " -"제거될 예정입니다." +msgstr "" +"이 클래스는 더 이상 사용되지 않는 것으로 표시되어 있습니다. 향후 버전에서 제" +"거될 예정입니다." #: editor/editor_help.cpp msgid "" "This class is marked as experimental. It is subject to likely change or " "possible removal in future versions. Use at your own discretion." -msgstr "이 클래스는 실험적이라고 표시되어 있습니다. 향후 버전에서 변경되거나 제거될 " +msgstr "" +"이 클래스는 실험적이라고 표시되어 있습니다. 향후 버전에서 변경되거나 제거될 " "수 있습니다. 사용자 재량에 따라 사용하세요." #: editor/editor_help.cpp @@ -4174,7 +4179,8 @@ msgstr "선택 항목 복사" #: editor/editor_log.cpp msgid "" "Collapse duplicate messages into one log entry. Shows number of occurrences." -msgstr "중복된 메시지를 하나의 로그 항목으로 축소합니다. 발생 횟수를 표시합니다." +msgstr "" +"중복된 메시지를 하나의 로그 항목으로 축소합니다. 발생 횟수를 표시합니다." #: editor/editor_log.cpp msgid "Focus Search/Filter Bar" @@ -4440,10 +4446,10 @@ msgid "" "scene." msgstr "" "무비 메이커 모드가 활성화되었지만 무비 파일 경로가 지정되지 않았습니다.\n" -"기본 동영상 파일 경로는 프로젝트 설정의 편집기 > 무비 메이커 카테고리에서 " -"지정할 수 있습니다.\n" -"또는 단일 장면을 실행하려면 루트 노드에 `movie_file` 문자열 메타데이터를 " -"추가할 수 있습니다,\n" +"기본 동영상 파일 경로는 프로젝트 설정의 편집기 > 무비 메이커 카테고리에서 지" +"정할 수 있습니다.\n" +"또는 단일 장면을 실행하려면 루트 노드에 `movie_file` 문자열 메타데이터를 추가" +"할 수 있습니다,\n" "해당 장면을 녹화할 때 사용할 동영상 파일의 경로를 지정할 수 있습니다." #: editor/editor_node.cpp @@ -5107,8 +5113,8 @@ msgid "" "recorded to a video file." msgstr "" "무비 메이커 모드를 활성화합니다.\n" -"프로젝트가 안정적인 FPS로 실행되고 시각 및 오디오 출력이 비디오 파일로 " -"녹화됩니다." +"프로젝트가 안정적인 FPS로 실행되고 시각 및 오디오 출력이 비디오 파일로 녹화됩" +"니다." #: editor/editor_node.cpp #, fuzzy @@ -5425,8 +5431,8 @@ msgid "" msgstr "" "임시 오일러는 원래 값으로 오브젝트에 저장되지 않습니다. 대신 되돌릴 수 없는 " "변환을 통해 쿼터니언으로 저장됩니다.\n" -"이는 오일러->쿼터니언의 결과는 고유하게 결정될 수 있지만, 쿼터니언-> " -"오일러의 결과는 다중 존재할 수 있기 때문입니다." +"이는 오일러->쿼터니언의 결과는 고유하게 결정될 수 있지만, 쿼터니언-> 오일러" +"의 결과는 다중 존재할 수 있기 때문입니다." #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." @@ -6422,7 +6428,8 @@ msgstr "AnimationPlayer를 향하는 경로가 잘못되었습니다" #: editor/fbx_importer_manager.cpp msgid "Error executing this file (wrong version or architecture)." -msgstr "이 파일을 실행하는 동안 오류가 발생했습니다(잘못된 버전 또는 아키텍처)." +msgstr "" +"이 파일을 실행하는 동안 오류가 발생했습니다(잘못된 버전 또는 아키텍처)." #: editor/fbx_importer_manager.cpp #, fuzzy @@ -6899,10 +6906,10 @@ msgid "" "It is recommended to set this value (either manually or by clicking on a " "beat number in the preview) to ensure looping works properly." msgstr "" -"음악 인식 루핑에 사용되는 비트의 양을 구성합니다. 0이면 길이에서 자동 " -"감지됩니다.\n" -"루핑이 제대로 작동하도록 하려면 이 값을 수동으로 설정하거나 미리보기에서 " -"비트 번호를 클릭하여 설정하는 것이 좋습니다." +"음악 인식 루핑에 사용되는 비트의 양을 구성합니다. 0이면 길이에서 자동 감지됩" +"니다.\n" +"루핑이 제대로 작동하도록 하려면 이 값을 수동으로 설정하거나 미리보기에서 비" +"트 번호를 클릭하여 설정하는 것이 좋습니다." #: editor/import/audio_stream_import_settings.cpp msgid "Bar Beats:" @@ -6949,15 +6956,17 @@ msgstr "경고: 여러 구성에 동일한 설정이 있습니다. 중복은 무 msgid "" "Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-" "rendered for all supported subpixel layouts (5x)." -msgstr "참고: LCD 서브픽셀 앤티앨리어싱을 선택하면 지원되는 모든 서브픽셀 " -"레이아웃(5x)에 대해 각 글리프가 미리 렌더링됩니다." +msgstr "" +"참고: LCD 서브픽셀 앤티앨리어싱을 선택하면 지원되는 모든 서브픽셀 레이아웃" +"(5x)에 대해 각 글리프가 미리 렌더링됩니다." #: editor/import/dynamic_font_import_settings.cpp msgid "" "Note: Subpixel positioning is selected, each of the glyphs might be pre-" "rendered for multiple subpixel offsets (up to 4x)." -msgstr "참고: 서브픽셀 위치 지정이 선택되면 각 글리프는 여러 서브픽셀 오프셋(최대 " -"4배)에 대해 미리 렌더링될 수 있습니다." +msgstr "" +"참고: 서브픽셀 위치 지정이 선택되면 각 글리프는 여러 서브픽셀 오프셋(최대 4" +"배)에 대해 미리 렌더링될 수 있습니다." #: editor/import/dynamic_font_import_settings.cpp msgid "Advanced Import Settings for '%s'" @@ -7017,8 +7026,9 @@ msgstr "텍스트의 글리프" msgid "" "Enter a text and select OpenType features to shape and add all required " "glyphs to pre-render list:" -msgstr "텍스트를 입력하고 OpenType 기능을 선택하여 모양을 만들고 필요한 모든 " -"글리프를 사전 렌더링 목록에 추가합니다:" +msgstr "" +"텍스트를 입력하고 OpenType 기능을 선택하여 모양을 만들고 필요한 모든 글리프" +"를 사전 렌더링 목록에 추가합니다:" #: editor/import/dynamic_font_import_settings.cpp msgid "Shape Text and Add Glyphs" @@ -7036,8 +7046,8 @@ msgid "" "the text\" tab to add these." msgstr "" "문자 맵에서 사전 렌더링 목록에 글리프를 추가하거나 제거합니다:\n" -"참고: 일부 문체 대체 및 글리프 변형은 문자와 일대일 대응이 없으며 이 맵에 " -"표시되지 않으므로 '텍스트의 글리프' 탭을 사용하여 추가할 수 있습니다." +"참고: 일부 문체 대체 및 글리프 변형은 문자와 일대일 대응이 없으며 이 맵에 표" +"시되지 않으므로 '텍스트의 글리프' 탭을 사용하여 추가할 수 있습니다." #: editor/import/resource_importer_dynamic_font.cpp msgid "Dynamically rendered TrueType/OpenType font" @@ -16411,7 +16421,8 @@ msgstr "잘못된 프로젝트 경로 (무언가를 변경하셨습니까?)." #: editor/project_manager.cpp msgid "" "Couldn't load project at '%s' (error %d). It may be missing or corrupted." -msgstr "프로젝트 경로에서 프로젝트를 불러올 수 없습니다 (오류 %d). 누락되거나 손상된 " +msgstr "" +"프로젝트 경로에서 프로젝트를 불러올 수 없습니다 (오류 %d). 누락되거나 손상된 " "것 같습니다." #: editor/project_manager.cpp @@ -17963,6 +17974,30 @@ msgstr "잘못된 인스턴스 딕셔너리 (잘못된 하위 클래스)" msgid "Value of type '%s' can't provide a length." msgstr "오브젝트는 길이를 제공할 수 없습니다." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"convert() 메서드의 인수 타입이 올바르지 않습니다. TYPE_* 상수를 사용하세요." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"convert() 메서드의 인수 타입이 올바르지 않습니다. TYPE_* 상수를 사용하세요." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18231,6 +18266,29 @@ msgstr "솔루션 빌드" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "리소스를 불러오지 못했습니다." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -19993,8 +20051,9 @@ msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동 msgid "" "A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a " "parent node!" -msgstr "PhysicalBone2D는 Skeleton2D나 다른 PhysicalBone2D가 부모 노드로 있어야만 " -"작동합니다!" +msgstr "" +"PhysicalBone2D는 Skeleton2D나 다른 PhysicalBone2D가 부모 노드로 있어야만 작동" +"합니다!" #: scene/2d/physical_bone_2d.cpp msgid "" @@ -21152,8 +21211,8 @@ msgid "" "Sampler argument %d of function '%s' called more than once using different " "built-ins. Only calling with the same built-in is supported." msgstr "" -"다른 내장 함수를 사용하여 '%s' 함수의 샘플러 인수 %d를 두 번 이상 " -"호출했습니다. 동일한 내장 함수를 사용한 호출만 지원됩니다." +"다른 내장 함수를 사용하여 '%s' 함수의 샘플러 인수 %d를 두 번 이상 호출했습니" +"다. 동일한 내장 함수를 사용한 호출만 지원됩니다." #: servers/rendering/shader_language.cpp msgid "Array size is already defined." @@ -21233,6 +21292,13 @@ msgstr "Varying은 '%s' 함수에서 할당되지 않을 수 있습니다." msgid "A constant value cannot be passed for '%s' parameter." msgstr "'%s' 매개 변수에 상수 값을 전달할 수 없습니다." +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "식의 알 수 없는 식별자: '%s'입니다." @@ -21262,8 +21328,9 @@ msgstr "Varying은 '%s' 함수에서 할당되지 않을 수 있습니다." msgid "" "Varying with integer data type must be declared with `flat` interpolation " "qualifier." -msgstr "정수 데이터 유형으로 변경하려면 `flat` 보간 한정자를 사용하여 선언해야 " -"합니다." +msgstr "" +"정수 데이터 유형으로 변경하려면 `flat` 보간 한정자를 사용하여 선언해야 합니" +"다." #: servers/rendering/shader_language.cpp msgid "Can't use function as identifier: '%s'." @@ -21460,8 +21527,9 @@ msgstr "셰이더 시작 부분에 '%s'가 예상됩니다. 유효한 유형은 msgid "" "Expected an identifier after '%s', indicating the type of shader. Valid " "types are: %s." -msgstr "셰이더 유형을 나타내는 '%s' 뒤에 식별자가 있을 것으로 예상됩니다. 유효한 " -"유형은 다음과 같습니다: %s." +msgstr "" +"셰이더 유형을 나타내는 '%s' 뒤에 식별자가 있을 것으로 예상됩니다. 유효한 유형" +"은 다음과 같습니다: %s." #: servers/rendering/shader_language.cpp #, fuzzy @@ -21619,7 +21687,8 @@ msgstr "허용되는 인스턴스 균일 인덱스는 [0..%d] 범위 내에 있 #: servers/rendering/shader_language.cpp msgid "" "'hint_normal_roughness_texture' is not supported in gl_compatibility shaders." -msgstr "'힌트_노멀_거칠기_텍스처'는 gl_compatibility 셰이더에서 지원되지 않습니다." +msgstr "" +"'힌트_노멀_거칠기_텍스처'는 gl_compatibility 셰이더에서 지원되지 않습니다." #: servers/rendering/shader_language.cpp msgid "This hint is only for sampler types." @@ -21714,8 +21783,9 @@ msgstr "함수 식별자 뒤에 '('가 예상됩니다." msgid "" "Global non-constant variables are not supported. Expected '%s' keyword " "before constant definition." -msgstr "전역 비상수 변수는 지원되지 않습니다. 상수 정의 앞에 '%s' 키워드가 " -"예상되었습니다." +msgstr "" +"전역 비상수 변수는 지원되지 않습니다. 상수 정의 앞에 '%s' 키워드가 예상되었습" +"니다." #: servers/rendering/shader_language.cpp msgid "Expected an identifier after type." @@ -21725,7 +21795,8 @@ msgstr "유형 뒤에 식별자를 입력할 것으로 예상됩니다." msgid "" "The '%s' qualifier cannot be used within a function parameter declared with " "'%s'." -msgstr "'%s'로 선언된 함수 매개 변수 내에서는 '%s' 한정자를 사용할 수 없습니다." +msgstr "" +"'%s'로 선언된 함수 매개 변수 내에서는 '%s' 한정자를 사용할 수 없습니다." #: servers/rendering/shader_language.cpp msgid "Expected a valid data type for argument." @@ -21855,7 +21926,8 @@ msgstr "올바르지 않은 이름입니다." msgid "" "Shader include load failed. Does the shader include exist? Is there a cyclic " "dependency?" -msgstr "셰이더 포함 로드에 실패했습니다. 셰이더 인클루드가 존재합니까? 순환 종속성이 " +msgstr "" +"셰이더 포함 로드에 실패했습니다. 셰이더 인클루드가 존재합니까? 순환 종속성이 " "있습니까?" #: servers/rendering/shader_preprocessor.cpp @@ -21918,8 +21990,8 @@ msgid "" "expect). Instead, use `abs(a - b) < 0.0001` for an approximate but " "predictable comparison." msgstr "" -"직접 부동소수점 비교(예상대로 '참'으로 평가되지 않을 수 있음). 대신, " -"근사치이지만 예측 가능한 비교를 위해 `abs(a - b) < 0.0001`을 사용합니다." +"직접 부동소수점 비교(예상대로 '참'으로 평가되지 않을 수 있음). 대신, 근사치이" +"지만 예측 가능한 비교를 위해 `abs(a - b) < 0.0001`을 사용합니다." #: servers/rendering/shader_warnings.cpp msgid "The const '%s' is declared but never used." @@ -21949,5 +22021,6 @@ msgstr "로컬 변수 '%s'가 선언되었지만 사용되지 않았습니다." msgid "" "The total size of the %s for this shader on this device has been exceeded " "(%d/%d). The shader may not work correctly." -msgstr "이 장치에서 이 셰이더에 대한 %s의 총 크기를 초과했습니다(%d/%d). 셰이더가 " -"제대로 작동하지 않을 수 있습니다." +msgstr "" +"이 장치에서 이 셰이더에 대한 %s의 총 크기를 초과했습니다(%d/%d). 셰이더가 제" +"대로 작동하지 않을 수 있습니다." diff --git a/editor/lt.po b/editor/lt.po index 9124026..40f1ff4 100644 --- a/editor/lt.po +++ b/editor/lt.po @@ -17552,6 +17552,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Netinkamo tipo argumentas į funkciją convert(), naudokite TYPE_* konstantas." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Netinkamo tipo argumentas į funkciją convert(), naudokite TYPE_* konstantas." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17821,6 +17845,29 @@ msgstr "Visas Pasirinkimas" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nepakanka baitų iššifruoti baitams, arba netinkamas formatas." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Atsijungti" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20647,6 +20694,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/lv.po b/editor/lv.po index c5232e2..ced1587 100644 --- a/editor/lv.po +++ b/editor/lv.po @@ -17517,6 +17517,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Nepareizs argumenta tips convert() izsaukšanai, lietojiet TYPE_* konstantes." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Nepareizs argumenta tips convert() izsaukšanai, lietojiet TYPE_* konstantes." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17779,6 +17803,29 @@ msgstr "Būvēt risinājumu" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nepietiekams skaits baitu lai dekodētu baitus vai nepareizs formāts." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Bērna process savienots." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20599,6 +20646,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/mk.po b/editor/mk.po index 05eed98..5c3e3ba 100644 --- a/editor/mk.po +++ b/editor/mk.po @@ -16792,6 +16792,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Погрешен тип на аргумент до convert(), користите TYPE_* константи." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Погрешен тип на аргумент до convert(), користите TYPE_* константи." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17045,6 +17067,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Нема доволно бајти за декодирање бајтови, или невалиден формат." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19764,6 +19808,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ml.po b/editor/ml.po index 63edf43..03a5b40 100644 --- a/editor/ml.po +++ b/editor/ml.po @@ -16825,6 +16825,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "ആർഗ്യുമെന്റ് ടൈപ്പ് അസാധുവാണ് മാറ്റംവരുത്താൻ(), TYPE_ * സ്ഥിരാങ്കങ്ങൾ ഉപയോഗിക്കുക." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "ആർഗ്യുമെന്റ് ടൈപ്പ് അസാധുവാണ് മാറ്റംവരുത്താൻ(), TYPE_ * സ്ഥിരാങ്കങ്ങൾ ഉപയോഗിക്കുക." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17078,6 +17100,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "തെറ്റായ ഫോർമാറ്റിങ് അല്ലെങ്കിൽ ഡീക്കോഡിങ്ങിനു ആവശ്യത്തിനു ബെറ്റുകൾ ഇല്ല." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19806,6 +19850,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/mr.po b/editor/mr.po index 9a8f802..64b833e 100644 --- a/editor/mr.po +++ b/editor/mr.po @@ -16796,6 +16796,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert() साठी अवैध आरग्युमेन्ट, TYPE_* कोन्सटन्ट वापरा." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert() साठी अवैध आरग्युमेन्ट, TYPE_* कोन्सटन्ट वापरा." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17050,6 +17072,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19772,6 +19816,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ms.po b/editor/ms.po index e6fb65b..16d305d 100644 --- a/editor/ms.po +++ b/editor/ms.po @@ -17717,6 +17717,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17986,6 +18008,29 @@ msgstr "Semua Pilihan" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Gagal untuk memuatkan sumber." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20822,6 +20867,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/nb.po b/editor/nb.po index 61ddb5c..a751ed3 100644 --- a/editor/nb.po +++ b/editor/nb.po @@ -18235,6 +18235,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ugyldig argumenttype til convert(), bruk TYPE_* konstantene." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ugyldig argumenttype til convert(), bruk TYPE_* konstantene." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18512,6 +18534,29 @@ msgstr "Alle valg" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok bytes til å dekode, eller ugyldig format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Kunne ikke laste ressurs." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21379,6 +21424,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/nl.po b/editor/nl.po index 9498ee5..a270e24 100644 --- a/editor/nl.po +++ b/editor/nl.po @@ -18223,6 +18223,28 @@ msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)" msgid "Value of type '%s' can't provide a length." msgstr "Object kan geen lengte geven." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ongeldig type argument voor convert(), gebruik TYPE_* constanten." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ongeldig type argument voor convert(), gebruik TYPE_* constanten." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18493,6 +18515,29 @@ msgstr "Vul selectie" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niet genoeg bytes voor het decoderen van bytes, of ongeldig formaat." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Bron laden mislukt." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21532,6 +21577,13 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/pl.po b/editor/pl.po index 4153814..28d2b9e 100644 --- a/editor/pl.po +++ b/editor/pl.po @@ -5044,8 +5044,8 @@ msgid "" msgstr "" "Ta opcja przygotuje twój projekt do buildów gradle Androida, instalując " "źródłowy szablon w \"res://android/build\".\n" -"Możesz wtedy dodać modyfikacje i zbudować podczas eksportu własny APK (" -"dodając moduły, zmieniając AndroidManifest.xml itp.)\n" +"Możesz wtedy dodać modyfikacje i zbudować podczas eksportu własny APK " +"(dodając moduły, zmieniając AndroidManifest.xml itp.)\n" "Pamiętaj, że aby stworzyć build gradle zamiast używać gotowego APK, opcja " "\"Use Gradle Build\" powinna być włączona w profilu eksportu Androida." @@ -17905,6 +17905,28 @@ msgstr "Niepoprawny słownik instancji (niepoprawne podklasy)" msgid "Value of type '%s' can't provide a length." msgstr "Obiekt nie może podać długości." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18174,6 +18196,29 @@ msgstr "Zbuduj rozwiązanie" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Nie udało się wczytać zasobu." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21296,6 +21341,13 @@ msgstr "Varying nie może zostać przypisane w funkcji \"%s\"." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/pt.po b/editor/pt.po index 87c0545..77b62f6 100644 --- a/editor/pt.po +++ b/editor/pt.po @@ -18065,6 +18065,28 @@ msgstr "Dicionário de instância inválido (subclasses inválidas)" msgid "Value of type '%s' can't provide a length." msgstr "Objeto não fornece um comprimento." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Tipo de argumento inválido para convert(), utilize constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Tipo de argumento inválido para convert(), utilize constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18334,6 +18356,29 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Número de \"bytes\" insuficientes para descodificar, ou o formato é inválido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Falha ao carregar recurso." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21404,6 +21449,13 @@ msgstr "Variações não podem ser atribuídas na função '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/pt_BR.po b/editor/pt_BR.po index 5b405a5..97f7095 100644 --- a/editor/pt_BR.po +++ b/editor/pt_BR.po @@ -2580,7 +2580,8 @@ msgstr "%s (já existe)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "Conteúdo do recurso \"%s\" - %d arquivo(s) conflita(m) com seu projeto:" +msgstr "" +"Conteúdo do recurso \"%s\" - %d arquivo(s) conflita(m) com seu projeto:" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" @@ -3651,8 +3652,8 @@ msgid "" "There is currently no description for this %s. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Atualmente não há uma descrição para este %s. Ajude-nos " -"[color=$color][url=$url]contribuindo com uma[/url][/color]!" +"Atualmente não há uma descrição para este %s. Ajude-nos [color=$color]" +"[url=$url]contribuindo com uma[/url][/color]!" #: editor/editor_help.cpp msgid "Top" @@ -3698,8 +3699,8 @@ msgid "" "There is currently no description for this class. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Atualmente não há descrição para esta classe. Ajude-nos " -"[color=$color][url=$url]contribuindo com uma[/url][/color]!" +"Atualmente não há descrição para esta classe. Ajude-nos [color=$color]" +"[url=$url]contribuindo com uma[/url][/color]!" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -3774,8 +3775,8 @@ msgid "" "There is currently no description for this annotation. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"No momento, não há descrição para esta anotação. Ajude-nos " -"[color=$color][url=$url]contribuindo com uma[/url][/color]!" +"No momento, não há descrição para esta anotação. Ajude-nos [color=$color]" +"[url=$url]contribuindo com uma[/url][/color]!" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -3794,8 +3795,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Atualmente não há descrição para esta propriedade. Ajude-nos " -"[color=$color][url=$url]contribuindo com uma[/url][/color]!" +"Atualmente não há descrição para esta propriedade. Ajude-nos [color=$color]" +"[url=$url]contribuindo com uma[/url][/color]!" #: editor/editor_help.cpp msgid "Constructor Descriptions" @@ -3929,7 +3930,8 @@ msgstr "Fixar Valor [Desabilitado porque '%s' é restrito ao editor]" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "Fixar um valor força que ele seja salvo mesmo que seja igual ao padrão." +msgstr "" +"Fixar um valor força que ele seja salvo mesmo que seja igual ao padrão." #: editor/editor_inspector.cpp editor/inspector_dock.cpp #: editor/scene_tree_dock.cpp @@ -4336,7 +4338,8 @@ msgstr "Layout padrão restaurado às configurações básicas." #: editor/editor_node.cpp msgid "This object is marked as read-only, so it's not editable." -msgstr "Este objeto está marcado como somente leitura, portanto não é editável." +msgstr "" +"Este objeto está marcado como somente leitura, portanto não é editável." #: editor/editor_node.cpp msgid "" @@ -6781,8 +6784,8 @@ msgid "" "Configure the Beats Per Measure (tempo) used for the interactive streams.\n" "This is required in order to configure beat information." msgstr "" -"Configure as Batidas Por Medida (de tempo) usadas para os fluxos interativos." -"\n" +"Configure as Batidas Por Medida (de tempo) usadas para os fluxos " +"interativos.\n" "Isso é necessário para configurar as informações da batida." #: editor/import/audio_stream_import_settings.cpp @@ -6834,8 +6837,8 @@ msgid "" "Warning: There are no configurations specified, no glyphs will be pre-" "rendered." msgstr "" -"Aviso: Nenhuma configuração foi especificada, nenhum glifo será " -"pré-renderizado." +"Aviso: Nenhuma configuração foi especificada, nenhum glifo será pré-" +"renderizado." #: editor/import/dynamic_font_import_settings.cpp msgid "" @@ -6937,8 +6940,8 @@ msgid "" "correspondence to character, and not shown in this map, use \"Glyphs from " "the text\" tab to add these." msgstr "" -"Adicione ou remova glifos do mapa de caracteres para a lista de " -"pré-renderização:\n" +"Adicione ou remova glifos do mapa de caracteres para a lista de pré-" +"renderização:\n" "Nota: algumas alternativas estilísticas e variantes de glifos não têm " "correspondência de um para um com o caractere e não são mostradas neste " "mapa, use a guia \"Glifos do texto\" para adicioná-los." @@ -7119,7 +7122,8 @@ msgstr "Extrair" #: editor/import/scene_import_settings.cpp msgid "" "This mesh already saves to an external resource, no action will be taken." -msgstr "Essa malha já é salva para um recurso externo, nenhuma ação será feita." +msgstr "" +"Essa malha já é salva para um recurso externo, nenhuma ação será feita." #: editor/import/scene_import_settings.cpp msgid "Existing file with the same name will be replaced on import." @@ -7154,7 +7158,8 @@ msgstr "Definir caminhos para salvar animações como recursos ao Reimportar" #: editor/import/scene_import_settings.cpp msgid "Can't make material external to file, write error:" -msgstr "Não foi possível tornar o material um arquivo externo, erro de escrita:" +msgstr "" +"Não foi possível tornar o material um arquivo externo, erro de escrita:" #: editor/import/scene_import_settings.cpp msgid "Actions..." @@ -7947,7 +7952,8 @@ msgstr "Digite o nome da biblioteca." #: editor/plugins/animation_library_editor.cpp msgid "Library name contains invalid characters: '/', ':', ',' or '['." -msgstr "O nome da biblioteca contém caracteres inválidos: '/', ':', ',' or '['." +msgstr "" +"O nome da biblioteca contém caracteres inválidos: '/', ':', ',' or '['." #: editor/plugins/animation_library_editor.cpp msgid "Library with the same name already exists." @@ -17909,6 +17915,28 @@ msgstr "Dicionário de instância inválido (subclasses inválidas)" msgid "Value of type '%s' can't provide a length." msgstr "Objeto não pôde fornecer um comprimento." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18180,6 +18208,29 @@ msgstr "Construir Solução" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Falha ao carregar recurso." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21255,6 +21306,13 @@ msgstr "A variação não pode ser atribuída na função '%s'." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ro.po b/editor/ro.po index 418cc89..4210ef8 100644 --- a/editor/ro.po +++ b/editor/ro.po @@ -18021,6 +18021,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18296,6 +18318,29 @@ msgstr "Toată selecția" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Încărcarea resursei a eșuat." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21148,6 +21193,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ru.po b/editor/ru.po index d5d97d8..a16a7cd 100644 --- a/editor/ru.po +++ b/editor/ru.po @@ -17785,6 +17785,32 @@ msgstr "Недопустимый экземпляр словаря (неверн msgid "Value of type '%s' can't provide a length." msgstr "Объект не может предоставить длину." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Недопустимое значение аргумента type для convert(), используйте константы " +"TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Недопустимое значение аргумента type для convert(), используйте константы " +"TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18053,6 +18079,29 @@ msgstr "Собрать решение" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостаточно байтов для декодирования байтов или неверный формат." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Не удалось загрузить ресурс." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21138,6 +21187,13 @@ msgstr "Varying не может быть задано в функции «%s»." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/si.po b/editor/si.po index d8239f4..de24e07 100644 --- a/editor/si.po +++ b/editor/si.po @@ -17055,6 +17055,26 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17310,6 +17330,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "විකේතන බිටු සදහා ප්‍රමාණවත් බිටු නොමැත, හෝ වැරදි ආකෘතියක්." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20050,6 +20092,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sk.po b/editor/sk.po index 6bde52a..edbff6c 100644 --- a/editor/sk.po +++ b/editor/sk.po @@ -17947,6 +17947,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Chybný argument convert(), použite TYPE_* konštanty." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Chybný argument convert(), použite TYPE_* konštanty." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18222,6 +18244,29 @@ msgstr "Všetky vybrané" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Nepodarilo sa načítať prostriedok." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21099,6 +21144,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sl.po b/editor/sl.po index 4296840..8891893 100644 --- a/editor/sl.po +++ b/editor/sl.po @@ -18235,6 +18235,28 @@ msgstr "Neveljaven primer slovarja (neveljavni podrazredi)" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18507,6 +18529,29 @@ msgstr "Celotna izbira" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ni dovolj bajtov za dekodiranje, ali pa je neveljaven format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Napaka pri nalaganju vira." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21397,6 +21442,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sq.po b/editor/sq.po index c8e24cd..1c75216 100644 --- a/editor/sq.po +++ b/editor/sq.po @@ -17806,6 +17806,32 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Tipi i argumentit i pa lejuar për tu konvertuar me convert(), përdor " +"konstantet TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Tipi i argumentit i pa lejuar për tu konvertuar me convert(), përdor " +"konstantet TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18072,6 +18098,29 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Dështoi të ngarkojë resursin." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20909,6 +20958,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sr_Cyrl.po b/editor/sr_Cyrl.po index e11d596..5935f90 100644 --- a/editor/sr_Cyrl.po +++ b/editor/sr_Cyrl.po @@ -19301,6 +19301,28 @@ msgstr "Неважећа инстанца речника (неважеће кл msgid "Value of type '%s' can't provide a length." msgstr "Објекат не може снабдети дужину." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Погрешан тип аргумента за функију convert(), користи TYPE_* константе." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Погрешан тип аргумента за функију convert(), користи TYPE_* константе." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -19597,6 +19619,29 @@ msgstr "Испуни одабрано" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недовољно бајтова за дешифровање бајтова, или неважећи формат." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Грешка при учитавању ресурса." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -22695,6 +22740,13 @@ msgstr "Варијације могу само бити одређене у фу msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sr_Latn.po b/editor/sr_Latn.po index 42750a0..4623fb2 100644 --- a/editor/sr_Latn.po +++ b/editor/sr_Latn.po @@ -17175,6 +17175,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Nevažeći tip argumenta za convert(), koristi TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Nevažeći tip argumenta za convert(), koristi TYPE_* konstante." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17440,6 +17462,28 @@ msgstr "Sve sekcije" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20190,6 +20234,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/sv.po b/editor/sv.po index 93af56b..b2ae3b4 100644 --- a/editor/sv.po +++ b/editor/sv.po @@ -17946,6 +17946,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18220,6 +18242,29 @@ msgstr "Alla urval" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Otillräckligt antal bytes för att avkoda, eller ogiltigt format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Misslyckades att ladda resurs." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21105,6 +21150,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/te.po b/editor/te.po index 7127bad..77f46a5 100644 --- a/editor/te.po +++ b/editor/te.po @@ -16687,6 +16687,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"() కు మార్చడానికి ఈ వాదన (argument) సరికాదు, దానికి TYPE_* స్థిరాంకాలను(constants) ఉపయోగించండి." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"() కు మార్చడానికి ఈ వాదన (argument) సరికాదు, దానికి TYPE_* స్థిరాంకాలను(constants) ఉపయోగించండి." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -16940,6 +16964,28 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "డీకోడింగ్ బైట్లు కోసం తగినన్ని బైట్లు లేవు . లేదా చెల్లని ఫార్మాట్(Format)." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Failed to load .NET runtime" +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -19649,6 +19695,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/th.po b/editor/th.po index 59f92c3..74df146 100644 --- a/editor/th.po +++ b/editor/th.po @@ -18065,6 +18065,28 @@ msgstr "ดิกชันนารีอินสแตนซ์ผิดพล msgid "Value of type '%s' can't provide a length." msgstr "ไม่สามารถบอกความยาวของออบเจกต์ได้" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "อาร์กิวเมนต์ประเภทสำหรับ convert() ไม่ถูกต้อง, ต้องใช้ค่าคงที่ TYPE_*" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "อาร์กิวเมนต์ประเภทสำหรับ convert() ไม่ถูกต้อง, ต้องใช้ค่าคงที่ TYPE_*" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18335,6 +18357,29 @@ msgstr "เติมส่วนที่เลือก" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "โหลดทรัพยากรไม่ได้" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21318,6 +21363,13 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/tl.po b/editor/tl.po index a5e7be8..9ab71b6 100644 --- a/editor/tl.po +++ b/editor/tl.po @@ -17419,6 +17419,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Di-wastong uri ng argumento para sa convert(), gamitin ang TYPE_* constants." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Di-wastong uri ng argumento para sa convert(), gamitin ang TYPE_* constants." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17683,6 +17707,29 @@ msgstr "" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Hindi mai-karga ang mga larawan" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20515,6 +20562,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/tr.po b/editor/tr.po index cdb6bf4..022f0cf 100644 --- a/editor/tr.po +++ b/editor/tr.po @@ -18108,6 +18108,28 @@ msgstr "Geçersiz örnek sözlüğü (geçersiz altsınıflar)" msgid "Value of type '%s' can't provide a length." msgstr "Nesne bir uzunluk sağlayamaz." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert() için geçersiz türde argüman, TYPE_* sabitlerini kullanın." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert() için geçersiz türde argüman, TYPE_* sabitlerini kullanın." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18377,6 +18399,29 @@ msgstr "Solüsyonu İnşa Et" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Baytları çözümlemek için yetersiz bayt miktarı veya geçersiz format." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Kaynak yükleme başarısız oldu." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21416,6 +21461,13 @@ msgstr "'%s' işlevinde farklılıklar atanamayabilir." msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/uk.po b/editor/uk.po index 0a9eb71..5080ca3 100644 --- a/editor/uk.po +++ b/editor/uk.po @@ -18131,6 +18131,32 @@ msgstr "Некоректний словник екземпляра (некоре msgid "Value of type '%s' can't provide a length." msgstr "Об'єкт не може надавати довжину." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Некоректний тип аргументу для convert(), слід використовувати константи " +"TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Некоректний тип аргументу для convert(), слід використовувати константи " +"TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18400,6 +18426,29 @@ msgstr "Зібрати рішення" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатньо байтів для їх декодування або вказано некоректний формат." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Не вдалося завантажити ресурс." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -21532,6 +21581,13 @@ msgstr "У функції «%s» не може бути надано змінн msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/ur_PK.po b/editor/ur_PK.po index 12ff58c..88dec95 100644 --- a/editor/ur_PK.po +++ b/editor/ur_PK.po @@ -17408,6 +17408,30 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17678,6 +17702,29 @@ msgstr ".تمام کا انتخاب" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr ".یہ ریسورس فائل پر مبنی نہی ہے" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -20454,6 +20501,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/vi.po b/editor/vi.po index b6327da..ec3bcbe 100644 --- a/editor/vi.po +++ b/editor/vi.po @@ -18039,6 +18039,30 @@ msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)" msgid "Value of type '%s' can't provide a length." msgstr "Đối tượng không thể cung cấp chiều dài." +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "" +"Hàm convert() có loại đối số không hợp lệ, hãy sử dụng các hằng TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "" +"Hàm convert() có loại đối số không hợp lệ, hãy sử dụng các hằng TYPE_*." + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18312,6 +18336,29 @@ msgstr "Chọn tất cả" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ." +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "Nạp tài nguyên thất bại." + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21292,6 +21339,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/zh_CN.po b/editor/zh_CN.po index 9acc171..3bf3e8a 100644 --- a/editor/zh_CN.po +++ b/editor/zh_CN.po @@ -17007,6 +17007,28 @@ msgstr "实例字典无效(派生类无效)" msgid "Value of type '%s' can't provide a length." msgstr "类型为“%s”的值无法提供长度。" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert() 的参数类型无效,请使用 TYPE_* 常量。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert() 的参数类型无效,请使用 TYPE_* 常量。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "将场景导出为 glTF 2.0 文件" @@ -17262,6 +17284,29 @@ msgstr "构建解决方案" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "解码字节数不够,或格式无效。" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "加载资源失败。" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "%d(%s)" @@ -20135,6 +20180,13 @@ msgstr "Varying“%s”在该上下文中无法作为“%s”参数传递。" msgid "A constant value cannot be passed for '%s' parameter." msgstr "常量值不能作为“%s”参数传递。" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "表达式中的标识符未知:“%s”。" diff --git a/editor/zh_HK.po b/editor/zh_HK.po index fc96617..9d56cab 100644 --- a/editor/zh_HK.po +++ b/editor/zh_HK.po @@ -18036,6 +18036,28 @@ msgstr "" msgid "Value of type '%s' can't provide a length." msgstr "" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert()的類型參數無效, 請使用 TYPE_* 常數。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert()的類型參數無效, 請使用 TYPE_* 常數。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -18313,6 +18335,29 @@ msgstr "所有選項" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "資源加載失敗。" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp msgid "%d (%s)" msgstr "" @@ -21164,6 +21209,13 @@ msgstr "" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/editor/zh_TW.po b/editor/zh_TW.po index 2a18a6f..fdf3ae7 100644 --- a/editor/zh_TW.po +++ b/editor/zh_TW.po @@ -17712,6 +17712,28 @@ msgstr "無效的實體字典(無效的子類型)" msgid "Value of type '%s' can't provide a length." msgstr "物件無法提供長度。" +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), use TYPE_* constants for built-" +"in types." +msgstr "convert() 函式收到了無效的引數,請使用 TYPE_* 常數。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Type argument is a previously freed instance." +msgstr "" + +#: modules/gdscript/gdscript_utility_functions.cpp +#, fuzzy +msgid "" +"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a " +"class or a script." +msgstr "convert() 函式收到了無效的引數,請使用 TYPE_* 常數。" + +#: modules/gdscript/gdscript_utility_functions.cpp +msgid "Value argument is a previously freed instance." +msgstr "" + #: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp msgid "Export Scene to glTF 2.0 File" msgstr "" @@ -17980,6 +18002,29 @@ msgstr "建構解決方案" msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "位元組長度不足以進行解碼或或格式無效。" +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, no compatible version was found.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy +msgid "Failed to load .NET runtime" +msgstr "加載資源失敗。" + +#: modules/mono/mono_gd/gd_mono.cpp +msgid "" +"Unable to load .NET runtime, specifically hostfxr.\n" +"Attempting to create/edit a project will lead to a crash.\n" +"\n" +"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/" +"en-us/download and restart Godot." +msgstr "" + #: modules/multiplayer/editor/editor_network_profiler.cpp #, fuzzy msgid "%d (%s)" @@ -20934,6 +20979,13 @@ msgstr "Varying變數不可在「%s」函式中被指派。" msgid "A constant value cannot be passed for '%s' parameter." msgstr "" +#: servers/rendering/shader_language.cpp +msgid "" +"Unable to pass a multiview texture sampler as a parameter to custom " +"function. Consider to sample it in the main function and then pass the " +"vector result to it." +msgstr "" + #: servers/rendering/shader_language.cpp msgid "Unknown identifier in expression: '%s'." msgstr "" diff --git a/godot b/godot index 6f64349..eec165e 160000 --- a/godot +++ b/godot @@ -1 +1 @@ -Subproject commit 6f64349bfe42b795a6c50e9c2093d38e7a992e7a +Subproject commit eec165e1f5a933aae4e569b48e0cda69222b5380 diff --git a/properties/af.po b/properties/af.po index 16dd031..3ecc021 100644 --- a/properties/af.po +++ b/properties/af.po @@ -1092,6 +1092,12 @@ msgstr "Pad na Nodus:" msgid "File Mode" msgstr "Wissel Modus" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Eienskappe" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1395,10 +1401,6 @@ msgstr "" msgid "Preset" msgstr "Herset Zoem" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1447,6 +1449,22 @@ msgstr "Animasie Zoem." msgid "Custom Theme" msgstr "Lede" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1879,8 +1897,7 @@ msgstr "" msgid "Instantiated" msgstr "Installeer" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Skuif Gunsteling Op" @@ -2542,10 +2559,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9824,11 +9837,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Skep Vouer" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Eienskappe" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ar.po b/properties/ar.po index f5d36cf..e072fab 100644 --- a/properties/ar.po +++ b/properties/ar.po @@ -1164,6 +1164,11 @@ msgstr "وضع التشغيل" msgid "File Mode" msgstr "تصفية العُقد" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "مرشحات" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1479,10 +1484,6 @@ msgstr "الموضوع" msgid "Preset" msgstr "المعد مسبقا" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1533,6 +1534,22 @@ msgstr "مساحة اضافية" msgid "Custom Theme" msgstr "مظهر المحرر/برنامج-جودوه" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1973,8 +1990,7 @@ msgstr "الوان الإنبعاث" msgid "Instantiated" msgstr "كائن" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "نقطة" @@ -2663,11 +2679,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -#, fuzzy -msgid "No BPTC Fallbacks" -msgstr "اجبار ارتداد(احتياط) التظليل" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10185,10 +10196,6 @@ msgstr "تجاوز العنصر" msgid "Root Subfolder" msgstr "المجلد الفرعي:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "مرشحات" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/az.po b/properties/az.po index 2da6a0e..cd9da0b 100644 --- a/properties/az.po +++ b/properties/az.po @@ -1063,6 +1063,12 @@ msgstr "" msgid "File Mode" msgstr "Metod çağırma izi" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Siqnalları filtirlə" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1354,10 +1360,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1405,6 +1407,22 @@ msgstr "Animasiya Döngüsü" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1821,8 +1839,7 @@ msgstr "" msgid "Instantiated" msgstr "Quraşdır" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2453,10 +2470,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9493,11 +9506,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Kök Düyün" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Siqnalları filtirlə" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/bg.po b/properties/bg.po index a04f86f..db5de58 100644 --- a/properties/bg.po +++ b/properties/bg.po @@ -1110,6 +1110,11 @@ msgstr "Режим на възпроизвеждане:" msgid "File Mode" msgstr "Филтриране на обектите" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Филтри" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1418,10 +1423,6 @@ msgstr "Тема" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1472,6 +1473,22 @@ msgstr "Повтаряне на анимацията" msgid "Custom Theme" msgstr "Тема на редактора" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1911,8 +1928,7 @@ msgstr "Цветове" msgid "Instantiated" msgstr "Инсталиране" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Точка" @@ -2589,10 +2605,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10044,10 +10056,6 @@ msgstr "Замяна на всичко" msgid "Root Subfolder" msgstr "Подпапка:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Филтри" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/bn.po b/properties/bn.po index b077f66..bc14ade 100644 --- a/properties/bn.po +++ b/properties/bn.po @@ -1135,6 +1135,12 @@ msgstr "প্যান মোড" msgid "File Mode" msgstr "ফিল্টারসমূহ" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "ফিল্টারসমূহ" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1450,10 +1456,6 @@ msgstr "থিম" msgid "Preset" msgstr "প্রিসেট..." -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1505,6 +1507,22 @@ msgstr "অ্যানিমেশন (Animation) লুপিং" msgid "Custom Theme" msgstr "থিম এডিট করুন..." +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1952,8 +1970,7 @@ msgstr "Emission-এর স্থানসমূহ:" msgid "Instantiated" msgstr "ইনস্ট্যান্স" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "বিন্দু সরান" @@ -2641,10 +2658,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10226,11 +10239,6 @@ msgstr "ওভাররাইড..." msgid "Root Subfolder" msgstr "উপফোল্ডার:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "ফিল্টারসমূহ" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/br.po b/properties/br.po index 4d412a3..7440c1e 100644 --- a/properties/br.po +++ b/properties/br.po @@ -1056,6 +1056,11 @@ msgstr "" msgid "File Mode" msgstr "Roudenn Galv Metodenn" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1342,10 +1347,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1393,6 +1394,22 @@ msgstr "Tro Fiñvskeudenn" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1802,8 +1819,7 @@ msgstr "" msgid "Instantiated" msgstr "Enlakaat an Alc'hwezh Amañ" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2420,10 +2436,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9306,10 +9318,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/ca.po b/properties/ca.po index 613f3c9..8469219 100644 --- a/properties/ca.po +++ b/properties/ca.po @@ -1110,6 +1110,11 @@ msgstr "Mode de visualització" msgid "File Mode" msgstr "Filtre els Nodes" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtres" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1423,10 +1428,6 @@ msgstr "Tema" msgid "Preset" msgstr "Configuracions prestablertes" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1479,6 +1480,22 @@ msgstr "Bucle de l'Animació" msgid "Custom Theme" msgstr "Editar Tema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1917,8 +1934,7 @@ msgstr "Colors d'Emissió" msgid "Instantiated" msgstr "Instància" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punt" @@ -2598,10 +2614,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10158,10 +10170,6 @@ msgstr "Sobreescriu" msgid "Root Subfolder" msgstr "Subcarpeta:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtres" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/cs.po b/properties/cs.po index 50e28cd..57554de 100644 --- a/properties/cs.po +++ b/properties/cs.po @@ -1161,6 +1161,12 @@ msgstr "Režim přehrávání:" msgid "File Mode" msgstr "Filtrovat uzly" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtry:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1467,10 +1473,6 @@ msgstr "Téma" msgid "Preset" msgstr "Předvolba" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1521,6 +1523,22 @@ msgstr "Přídavné mezerování" msgid "Custom Theme" msgstr "Vlastní téma" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1947,8 +1965,7 @@ msgstr "Barvy rukojetí" msgid "Instantiated" msgstr "Instancováno" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Bod" @@ -2582,10 +2599,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10136,11 +10149,6 @@ msgstr "Přepsat položku" msgid "Root Subfolder" msgstr "Podsložka:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtry:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/da.po b/properties/da.po index b9dca36..7f9b5c3 100644 --- a/properties/da.po +++ b/properties/da.po @@ -1121,6 +1121,12 @@ msgstr "Afspil Mode:" msgid "File Mode" msgstr "Filtrer noder" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filter:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1432,10 +1438,6 @@ msgstr "" msgid "Preset" msgstr "Forudindstillet..." -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1484,6 +1486,22 @@ msgstr "Animationsløkke" msgid "Custom Theme" msgstr "Medlemmer" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1923,8 +1941,7 @@ msgstr "" msgid "Instantiated" msgstr "Instans" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Fjern punkt" @@ -2591,10 +2608,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10014,11 +10027,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Omdøb" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filter:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/de.po b/properties/de.po index 119f572..7c421dc 100644 --- a/properties/de.po +++ b/properties/de.po @@ -1119,6 +1119,11 @@ msgstr "Darstellungsmodus" msgid "File Mode" msgstr "Filtermodus" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filter" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1414,10 +1419,6 @@ msgstr "Thema" msgid "Preset" msgstr "Vorlage" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1465,6 +1466,23 @@ msgstr "Zusätzlicher Zwischenraum" msgid "Custom Theme" msgstr "Eigenes Theme" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Enable Long Press as Right Click" +msgstr "Bewegen mit Rechtsklick" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1888,8 +1906,7 @@ msgstr "Grifffarben" msgid "Instantiated" msgstr "Instantiiert" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Gelenk" @@ -2508,10 +2525,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Keine BPTC-Rückfälle" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9527,10 +9540,6 @@ msgstr "Modus überschreibt Titel" msgid "Root Subfolder" msgstr "Unterverzeichnis:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filter" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "Rechts trennt Verbindung" diff --git a/properties/el.po b/properties/el.po index 0616707..0d33496 100644 --- a/properties/el.po +++ b/properties/el.po @@ -1124,6 +1124,11 @@ msgstr "Λειτουργία Οθόνης" msgid "File Mode" msgstr "Φιλτράρισμα κόμβων" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Φίλτρα" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1434,10 +1439,6 @@ msgstr "Θέμα" msgid "Preset" msgstr "Προρύθμιση" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1491,6 +1492,22 @@ msgstr "Επανάληψη κίνησης" msgid "Custom Theme" msgstr "Επεξεργασία Θέματος" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1935,8 +1952,7 @@ msgstr "Χρώματα εκπομπής" msgid "Instantiated" msgstr "Στιγμιότυπο" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Σημείο" @@ -2625,10 +2641,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10200,10 +10212,6 @@ msgstr "Παρακάμπτει" msgid "Root Subfolder" msgstr "Υποφάκελος:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Φίλτρα" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/eo.po b/properties/eo.po index 2106c96..ccc2be0 100644 --- a/properties/eo.po +++ b/properties/eo.po @@ -1111,6 +1111,11 @@ msgstr "Reĝimo de montro" msgid "File Mode" msgstr "Filtri nodojn" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtriloj" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1423,10 +1428,6 @@ msgstr "" msgid "Preset" msgstr "Antaŭagordo" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1478,6 +1479,22 @@ msgstr "Animado Iteracianti" msgid "Custom Theme" msgstr "Redaktilo" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1914,8 +1931,7 @@ msgstr "Emisiaj koloroj" msgid "Instantiated" msgstr "Ekzemplodoni" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punkto" @@ -2584,10 +2600,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10059,10 +10071,6 @@ msgstr "Redifinoj" msgid "Root Subfolder" msgstr "Subdosierujo:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtriloj" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/es.po b/properties/es.po index 55e120b..c63136e 100644 --- a/properties/es.po +++ b/properties/es.po @@ -1141,6 +1141,11 @@ msgstr "Modo de Visualización" msgid "File Mode" msgstr "Modo de Filtrado" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtros" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1437,10 +1442,6 @@ msgstr "Theme" msgid "Preset" msgstr "Preconfigurado" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1488,6 +1489,23 @@ msgstr "Espacio Adicional" msgid "Custom Theme" msgstr "Tema Personalizado" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Enable Long Press as Right Click" +msgstr "Mover Con Clic Derecho" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1912,8 +1930,7 @@ msgstr "Colores de Gizmo" msgid "Instantiated" msgstr "Instanciado" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Articulación" @@ -2532,10 +2549,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "No hay retroceso de BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9556,10 +9569,6 @@ msgstr "Sobreescritura" msgid "Root Subfolder" msgstr "Subcarpeta raíz" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtros" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "Desconexión Correcta" diff --git a/properties/es_AR.po b/properties/es_AR.po index 989b82a..131efad 100644 --- a/properties/es_AR.po +++ b/properties/es_AR.po @@ -1119,6 +1119,11 @@ msgstr "Modo de Reproducción:" msgid "File Mode" msgstr "Filtrar nodos" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtros" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1433,10 +1438,6 @@ msgstr "Tema" msgid "Preset" msgstr "Preset" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1489,6 +1490,22 @@ msgstr "Loop de Animación" msgid "Custom Theme" msgstr "Editar Tema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1935,8 +1952,7 @@ msgstr "Colores de Emisión" msgid "Instantiated" msgstr "Instancia" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punto" @@ -2627,11 +2643,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -#, fuzzy -msgid "No BPTC Fallbacks" -msgstr "Forzar Shader Fallbacks" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10155,10 +10166,6 @@ msgstr "Reemplazar Elemento" msgid "Root Subfolder" msgstr "Subcarpeta:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtros" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/et.po b/properties/et.po index 78d295f..b15e24d 100644 --- a/properties/et.po +++ b/properties/et.po @@ -1082,6 +1082,11 @@ msgstr "Kuva varjutamata" msgid "File Mode" msgstr "Filtreeri sõlmed" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtrid" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1390,10 +1395,6 @@ msgstr "" msgid "Preset" msgstr "Eelseadistus" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1442,6 +1443,22 @@ msgstr "Animatsiooni kordus" msgid "Custom Theme" msgstr "Redaktor" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1872,8 +1889,7 @@ msgstr "Vidinad" msgid "Instantiated" msgstr "Paigalda" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2519,10 +2535,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Puuduvad BPTC varuvariandid" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9869,10 +9881,6 @@ msgstr "Salvesta kõik" msgid "Root Subfolder" msgstr "Juur Node" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtrid" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/eu.po b/properties/eu.po index c6e9b41..c1eab9c 100644 --- a/properties/eu.po +++ b/properties/eu.po @@ -1079,6 +1079,12 @@ msgstr "Erakutsi guztiak" msgid "File Mode" msgstr "Iragazkiak..." +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Iragazkiak..." + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1377,10 +1383,6 @@ msgstr "Azala" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1429,6 +1431,22 @@ msgstr "Animazioaren loop-a" msgid "Custom Theme" msgstr "Editatu azala" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1851,8 +1869,7 @@ msgstr "" msgid "Instantiated" msgstr "Instalatu" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2491,10 +2508,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9703,11 +9716,6 @@ msgstr "gainidatzi:" msgid "Root Subfolder" msgstr "Nodo erroa" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Iragazkiak..." - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/fa.po b/properties/fa.po index e0db0a5..c8eae81 100644 --- a/properties/fa.po +++ b/properties/fa.po @@ -1110,6 +1110,11 @@ msgstr "حالت نمایش" msgid "File Mode" msgstr "صافی کردن گره‌ها" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "فیلترها" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1417,10 +1422,6 @@ msgstr "تم" msgid "Preset" msgstr "بازنشانی بزرگنمایی" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1469,6 +1470,22 @@ msgstr "تکرار انیمیشن" msgid "Custom Theme" msgstr "عضوها" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1907,8 +1924,7 @@ msgstr "" msgid "Instantiated" msgstr "نصب کردن" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "برداشتن نقطه" @@ -2583,10 +2599,6 @@ msgstr "ئی‌تی‌سی (ETC)" msgid "ETC2" msgstr "ئی‌تی‌سی‌۲ (ETC2)" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10011,10 +10023,6 @@ msgstr "" msgid "Root Subfolder" msgstr "زیرپوشه:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "فیلترها" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/fi.po b/properties/fi.po index 7810e79..c539e79 100644 --- a/properties/fi.po +++ b/properties/fi.po @@ -1144,6 +1144,12 @@ msgstr "Toistotila:" msgid "File Mode" msgstr "Suodata solmuja" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Suodattimet:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1457,10 +1463,6 @@ msgstr "Teema" msgid "Preset" msgstr "Esiasetukset" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1513,6 +1515,22 @@ msgstr "Animaation kierto" msgid "Custom Theme" msgstr "Editorin teema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1958,8 +1976,7 @@ msgstr "Emissiovärit" msgid "Instantiated" msgstr "Luo ilmentymä" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Piste" @@ -2648,11 +2665,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -#, fuzzy -msgid "No BPTC Fallbacks" -msgstr "Pakota varasävyttimien käyttö" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10223,11 +10235,6 @@ msgstr "Ylikirjoita osa" msgid "Root Subfolder" msgstr "Alikansio:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Suodattimet:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/fil.po b/properties/fil.po index 1950ad2..7203847 100644 --- a/properties/fil.po +++ b/properties/fil.po @@ -1065,6 +1065,11 @@ msgstr "" msgid "File Mode" msgstr "Kopya" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Mga Filter" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1352,10 +1357,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1403,6 +1404,22 @@ msgstr "Pagulit ng Animation" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1814,8 +1831,7 @@ msgstr "" msgid "Instantiated" msgstr "Mag-insert ng Key dito" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Ilipat Ang Mga Bezier Points" @@ -2437,10 +2453,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9421,10 +9433,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Root Node" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Mga Filter" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/fr.po b/properties/fr.po index adc78cb..aa8c5e4 100644 --- a/properties/fr.po +++ b/properties/fr.po @@ -1142,6 +1142,11 @@ msgstr "Mode d'affichage" msgid "File Mode" msgstr "Mode fichier" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtres" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1425,10 +1430,6 @@ msgstr "Thème" msgid "Preset" msgstr "Préréglage" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "Couleur de police et d'icône" @@ -1473,6 +1474,23 @@ msgstr "Espacement supplémentaire" msgid "Custom Theme" msgstr "Thème Personnalisé" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Enable Long Press as Right Click" +msgstr "Déplacer avec clic droit" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "Afficher bouton Fermer" @@ -1872,8 +1890,7 @@ msgstr "Couleurs des manipulateurs" msgid "Instantiated" msgstr "Instancié" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Jointure" @@ -2485,10 +2502,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Pas de Repli BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9521,10 +9534,6 @@ msgstr "Le Mode remplace le Titre" msgid "Root Subfolder" msgstr "Sous-dossier :" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtres" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "La droite déconnecte" diff --git a/properties/ga.po b/properties/ga.po index aa06fdf..4735b34 100644 --- a/properties/ga.po +++ b/properties/ga.po @@ -1051,6 +1051,12 @@ msgstr "" msgid "File Mode" msgstr "Scagairí..." +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Scagairí..." + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1337,10 +1343,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1387,6 +1389,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1793,8 +1811,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2404,10 +2421,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9365,11 +9378,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Nód UrcharAmháin" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Scagairí..." - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/gl.po b/properties/gl.po index f2787bd..d370425 100644 --- a/properties/gl.po +++ b/properties/gl.po @@ -1123,6 +1123,12 @@ msgstr "Modo de Reprodución:" msgid "File Mode" msgstr "Filtrar nodos" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtros:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1431,10 +1437,6 @@ msgstr "Tema" msgid "Preset" msgstr "Axustes de Importación" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1486,6 +1488,22 @@ msgstr "Animación en Bucle" msgid "Custom Theme" msgstr "Editar Membro" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1930,8 +1948,7 @@ msgstr "Cor" msgid "Instantiated" msgstr "Instanciar" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punto" @@ -2607,10 +2624,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10093,11 +10106,6 @@ msgstr "Sobreescribir" msgid "Root Subfolder" msgstr "Subcartafol:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtros:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/he.po b/properties/he.po index fa6a907..23764b6 100644 --- a/properties/he.po +++ b/properties/he.po @@ -1115,6 +1115,11 @@ msgstr "מצב ניגון:" msgid "File Mode" msgstr "מצב שינוי קנה מידה (R)" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "מסננים" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1430,10 +1435,6 @@ msgstr "" msgid "Preset" msgstr "ערכה מוגדרת…" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1485,6 +1486,22 @@ msgstr "לולאת הנפשה" msgid "Custom Theme" msgstr "חברים" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1928,8 +1945,7 @@ msgstr "בחירת צבע" msgid "Instantiated" msgstr "עותק" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "הזזת נקודה" @@ -2606,10 +2622,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "אין חזרות BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10116,10 +10128,6 @@ msgstr "דריסה" msgid "Root Subfolder" msgstr "מפרק השורש" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "מסננים" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/hi.po b/properties/hi.po index 9f1a726..d223b5b 100644 --- a/properties/hi.po +++ b/properties/hi.po @@ -1097,6 +1097,11 @@ msgstr "सब दिखाइए" msgid "File Mode" msgstr "नोड फिल्टर किजिये" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "फ़िल्टर्स" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1404,10 +1409,6 @@ msgstr "" msgid "Preset" msgstr "प्रीसेट" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1456,6 +1457,22 @@ msgstr "एनिमेशन लूप" msgid "Custom Theme" msgstr "संपादक" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1892,8 +1909,7 @@ msgstr "" msgid "Instantiated" msgstr "इनस्टन्स" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2556,10 +2572,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9892,10 +9904,6 @@ msgstr "मौजूदा के ऊपर लिखे" msgid "Root Subfolder" msgstr "रूट नोड" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "फ़िल्टर्स" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/hr.po b/properties/hr.po index be3a5fa..2dc4289 100644 --- a/properties/hr.po +++ b/properties/hr.po @@ -1077,6 +1077,12 @@ msgstr "Način reprodukcije:" msgid "File Mode" msgstr "Način Ravnala" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtriraj signale" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1372,10 +1378,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1423,6 +1425,22 @@ msgstr "Ponavljanje Animacije" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1849,8 +1867,7 @@ msgstr "" msgid "Instantiated" msgstr "Instaliraj" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Pomakni Bezier Točke" @@ -2498,10 +2515,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9689,11 +9702,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Premjesti čvor(node)" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtriraj signale" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/hu.po b/properties/hu.po index ae0cbba..9942ca5 100644 --- a/properties/hu.po +++ b/properties/hu.po @@ -1141,6 +1141,12 @@ msgstr "Lejátszási mód:" msgid "File Mode" msgstr "Node-ok szűrése" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Szűrők:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1450,10 +1456,6 @@ msgstr "" msgid "Preset" msgstr "Előre beállított" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1504,6 +1506,22 @@ msgstr "Animáció Ismétlése" msgid "Custom Theme" msgstr "Téma szerkesztése" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1947,8 +1965,7 @@ msgstr "Kibocsátási színek" msgid "Instantiated" msgstr "Példány" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Pont" @@ -2628,10 +2645,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10139,11 +10152,6 @@ msgstr "Felülírás" msgid "Root Subfolder" msgstr "Almappa:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Szűrők:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/id.po b/properties/id.po index 3cf2461..9b499a2 100644 --- a/properties/id.po +++ b/properties/id.po @@ -1137,6 +1137,11 @@ msgstr "Mode Putar:" msgid "File Mode" msgstr "Mode Filter" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filter" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1450,10 +1455,6 @@ msgstr "Tema" msgid "Preset" msgstr "Prasetel" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1507,6 +1508,22 @@ msgstr "Perulangan Animasi" msgid "Custom Theme" msgstr "Sunting Tema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1945,8 +1962,7 @@ msgstr "Warna Emisi" msgid "Instantiated" msgstr "Instansi" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Titik" @@ -2611,10 +2627,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10064,10 +10076,6 @@ msgstr "Menimpa" msgid "Root Subfolder" msgstr "Subdirektori:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filter" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ig.po b/properties/ig.po index db5e8d4..b993bc5 100644 --- a/properties/ig.po +++ b/properties/ig.po @@ -1013,6 +1013,11 @@ msgstr "" msgid "File Mode" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1294,10 +1299,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "" @@ -1342,6 +1343,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1741,8 +1758,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2345,10 +2361,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -8948,10 +8960,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Mgbọrọgwụ Node" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/it.po b/properties/it.po index fa481fa..92740e0 100644 --- a/properties/it.po +++ b/properties/it.po @@ -1141,6 +1141,11 @@ msgstr "Modalità di visualizzazione" msgid "File Mode" msgstr "Filtra nodi" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtri" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1437,10 +1442,6 @@ msgstr "Tema" msgid "Preset" msgstr "Preimpostazione" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1488,6 +1489,22 @@ msgstr "Spaziatura Addizionale" msgid "Custom Theme" msgstr "Tema Personalizzato" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1909,8 +1926,7 @@ msgstr "Colori Gizmo" msgid "Instantiated" msgstr "Istanziato" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Unisci" @@ -2531,10 +2547,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Nessun fallback per BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9903,10 +9915,6 @@ msgstr "Sovrascrivi Elemento" msgid "Root Subfolder" msgstr "Sottocartella:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtri" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ja.po b/properties/ja.po index 242fd2e..0f65fc0 100644 --- a/properties/ja.po +++ b/properties/ja.po @@ -1121,6 +1121,11 @@ msgstr "表示モード" msgid "File Mode" msgstr "フィルターモード" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "フィルター" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1416,10 +1421,6 @@ msgstr "テーマ" msgid "Preset" msgstr "プリセット" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1467,6 +1468,22 @@ msgstr "追加の間隔" msgid "Custom Theme" msgstr "カスタムテーマ" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1887,8 +1904,7 @@ msgstr "ギズモの色" msgid "Instantiated" msgstr "インスタンス化済" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "ジョイント" @@ -2508,10 +2524,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "BPTCにフォールバックしない" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9871,10 +9883,6 @@ msgstr "アイテムを上書き" msgid "Root Subfolder" msgstr "サブフォルダー:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "フィルター" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ka.po b/properties/ka.po index a7f3f37..9cb552e 100644 --- a/properties/ka.po +++ b/properties/ka.po @@ -1090,6 +1090,12 @@ msgstr "გზა კვანძამდე:" msgid "File Mode" msgstr "მასშტაბის თანაფარდობა:" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "ანიმ სიგრძის შეცვლა" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1390,10 +1396,6 @@ msgstr "" msgid "Preset" msgstr "ზუმის საწყისზე დაყენება" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1442,6 +1444,22 @@ msgstr "ანიმაციის ბრუნვა" msgid "Custom Theme" msgstr "მონიშვნის მრუდის ცვლილება" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1867,8 +1885,7 @@ msgstr "" msgid "Instantiated" msgstr "დაყენება" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2519,10 +2536,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9762,11 +9775,6 @@ msgstr "" msgid "Root Subfolder" msgstr "კვანძთან დაკავშირება:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "ანიმ სიგრძის შეცვლა" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/km.po b/properties/km.po index 5b0d436..fa74355 100644 --- a/properties/km.po +++ b/properties/km.po @@ -1022,6 +1022,11 @@ msgstr "" msgid "File Mode" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1304,10 +1309,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1354,6 +1355,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1755,8 +1772,7 @@ msgstr "" msgid "Instantiated" msgstr "បញ្ចូល Key នៅទីនេះ" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2362,10 +2378,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9029,10 +9041,6 @@ msgstr "" msgid "Root Subfolder" msgstr "" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/ko.po b/properties/ko.po index 3e8c28d..faa8578 100644 --- a/properties/ko.po +++ b/properties/ko.po @@ -1083,6 +1083,11 @@ msgstr "표시 모드" msgid "File Mode" msgstr "노드 필터" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "필터" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1378,10 +1383,6 @@ msgstr "테마" msgid "Preset" msgstr "프리셋" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "아이콘 및 글꼴 색" @@ -1427,6 +1428,22 @@ msgstr "추가적인 공간 확보" msgid "Custom Theme" msgstr "사용자 지정 테마" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1833,8 +1850,7 @@ msgstr "기즈모 색" msgid "Instantiated" msgstr "인스턴스된" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "조인트" @@ -2447,10 +2463,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "BPTC 폴백 없음" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "SSH" @@ -9831,10 +9843,6 @@ msgstr "항목 오버라이드" msgid "Root Subfolder" msgstr "하위 폴더:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "필터" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/lt.po b/properties/lt.po index 54fbbc1..dee3497 100644 --- a/properties/lt.po +++ b/properties/lt.po @@ -1097,6 +1097,12 @@ msgstr "Importuoti iš Nodo:" msgid "File Mode" msgstr "TimeScale Nodas" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtrai..." + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1395,10 +1401,6 @@ msgstr "" msgid "Preset" msgstr "Atstatyti Priartinimą" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1447,6 +1449,22 @@ msgstr "Animacijos ciklas" msgid "Custom Theme" msgstr "Redaguoti Filtrus" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1873,8 +1891,7 @@ msgstr "" msgid "Instantiated" msgstr "Diegti" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Mix Nodas" @@ -2522,10 +2539,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9809,11 +9822,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Prijunkite prie Nodo:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtrai..." - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/lv.po b/properties/lv.po index 63af5bd..bfbac22 100644 --- a/properties/lv.po +++ b/properties/lv.po @@ -1110,6 +1110,12 @@ msgstr "Atskaņošanas Režīms:" msgid "File Mode" msgstr "Lineāla Režīms" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtrs:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1417,10 +1423,6 @@ msgstr "" msgid "Preset" msgstr "Sagatave" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1470,6 +1472,22 @@ msgstr "Animāciju Cilpa" msgid "Custom Theme" msgstr "Redaktora motīvs" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1904,8 +1922,7 @@ msgstr "Krāsas" msgid "Instantiated" msgstr "Šablons" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2573,10 +2590,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9931,11 +9944,6 @@ msgstr "pārraksta %s:" msgid "Root Subfolder" msgstr "Izveidot Cilmes Mezglu:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtrs:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/mk.po b/properties/mk.po index ca8e3b2..b0cc072 100644 --- a/properties/mk.po +++ b/properties/mk.po @@ -1037,6 +1037,11 @@ msgstr "" msgid "File Mode" msgstr "Својства на анимацијата." +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1322,10 +1327,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1372,6 +1373,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1780,8 +1797,7 @@ msgstr "" msgid "Instantiated" msgstr "Внеси клуч тука" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2391,10 +2407,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9162,10 +9174,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Јазол" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/ml.po b/properties/ml.po index 7e2870b..f405e4b 100644 --- a/properties/ml.po +++ b/properties/ml.po @@ -1042,6 +1042,11 @@ msgstr "" msgid "File Mode" msgstr "വിളി രീതി നോക്കുക" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1326,10 +1331,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1377,6 +1378,22 @@ msgstr "ചലനം ചുറ്റൽ" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1784,8 +1801,7 @@ msgstr "" msgid "Instantiated" msgstr "സൂചിക ഇവിടെയിടുക" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2399,10 +2415,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9217,10 +9229,6 @@ msgstr "" msgid "Root Subfolder" msgstr "" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/mr.po b/properties/mr.po index 1aff76f..eb3d14f 100644 --- a/properties/mr.po +++ b/properties/mr.po @@ -1043,6 +1043,11 @@ msgstr "प्ले मोड:" msgid "File Mode" msgstr "नोड हलवा" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1329,10 +1334,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "" @@ -1378,6 +1379,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1781,8 +1798,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2393,10 +2409,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9275,10 +9287,6 @@ msgstr "" msgid "Root Subfolder" msgstr "नोड हलवा" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/ms.po b/properties/ms.po index 46ff134..005b271 100644 --- a/properties/ms.po +++ b/properties/ms.po @@ -1086,6 +1086,11 @@ msgstr "Mod Main:" msgid "File Mode" msgstr "Tapis nod-nod" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Penapis" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1396,10 +1401,6 @@ msgstr "" msgid "Preset" msgstr "Pratetap" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1450,6 +1451,22 @@ msgstr "Gelung Animasi" msgid "Custom Theme" msgstr "Editor" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1887,8 +1904,7 @@ msgstr "Warna Emission" msgid "Instantiated" msgstr "Contoh" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Titik" @@ -2554,11 +2570,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -#, fuzzy -msgid "No BPTC Fallbacks" -msgstr "Paksa Shader Fallbacks" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9973,10 +9984,6 @@ msgstr "Tulis Ganti" msgid "Root Subfolder" msgstr "Subfolder:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Penapis" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/nb.po b/properties/nb.po index 22fa676..aee3415 100644 --- a/properties/nb.po +++ b/properties/nb.po @@ -1129,6 +1129,11 @@ msgstr "Panorerings-Modus" msgid "File Mode" msgstr "Lim inn Noder" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filter" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1441,10 +1446,6 @@ msgstr "Tema" msgid "Preset" msgstr "Forhåndsinnstilling" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1496,6 +1497,22 @@ msgstr "Animasjonsløkke" msgid "Custom Theme" msgstr "Medlemmer" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1938,8 +1955,7 @@ msgstr "Farger" msgid "Instantiated" msgstr "Instans" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punkt" @@ -2615,10 +2631,6 @@ msgstr "TCP" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Ingen BPTC tilbakefall" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10158,10 +10170,6 @@ msgstr "Overskriv" msgid "Root Subfolder" msgstr "Undermappe:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filter" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/nl.po b/properties/nl.po index 0e7bd06..45a9d6d 100644 --- a/properties/nl.po +++ b/properties/nl.po @@ -1157,6 +1157,12 @@ msgstr "Afspeelmodus:" msgid "File Mode" msgstr "Filter knopen" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filters:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1471,10 +1477,6 @@ msgstr "Thema" msgid "Preset" msgstr "Voorinstellingen" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1527,6 +1529,22 @@ msgstr "Animatie herhalen" msgid "Custom Theme" msgstr "Bewerk Thema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1973,8 +1991,7 @@ msgstr "Emissiekleuren" msgid "Instantiated" msgstr "Instantie" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punt" @@ -2665,10 +2682,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10227,11 +10240,6 @@ msgstr "Overschrijvers" msgid "Root Subfolder" msgstr "Submap:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filters:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/pl.po b/properties/pl.po index 04f899d..6a05f37 100644 --- a/properties/pl.po +++ b/properties/pl.po @@ -1135,6 +1135,11 @@ msgstr "Tryb wyświetlania" msgid "File Mode" msgstr "Filtruj węzły" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtry" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1431,10 +1436,6 @@ msgstr "Motyw" msgid "Preset" msgstr "Ustawienia wstępne" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1482,6 +1483,22 @@ msgstr "Dodatkowe odstępy" msgid "Custom Theme" msgstr "Własny motyw" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1903,8 +1920,7 @@ msgstr "Kolory uchwytów" msgid "Instantiated" msgstr "Instancjonowany" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Złącze" @@ -2525,10 +2541,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Brak fallbacków BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10011,10 +10023,6 @@ msgstr "Nadpisz element" msgid "Root Subfolder" msgstr "Podfolder:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtry" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/properties.pot b/properties/properties.pot index 9aa8e90..1b47a11 100644 --- a/properties/properties.pot +++ b/properties/properties.pot @@ -997,6 +997,11 @@ msgstr "" msgid "File Mode" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1277,10 +1282,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "" @@ -1325,6 +1326,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1723,8 +1740,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2327,10 +2343,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -8892,10 +8904,6 @@ msgstr "" msgid "Root Subfolder" msgstr "" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/pt.po b/properties/pt.po index 39fdebc..1662f60 100644 --- a/properties/pt.po +++ b/properties/pt.po @@ -1106,6 +1106,11 @@ msgstr "Modo de Visualização" msgid "File Mode" msgstr "Filtrar nós" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtros" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1402,10 +1407,6 @@ msgstr "Tema" msgid "Preset" msgstr "Predefinições" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1454,6 +1455,22 @@ msgstr "Espaçamento Adicional" msgid "Custom Theme" msgstr "Tema Personalizado" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1877,8 +1894,7 @@ msgstr "Cores das Bugigangas" msgid "Instantiated" msgstr "Instânciado" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Conjunto" @@ -2497,10 +2513,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Sem Fallbacks para imagens BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9691,10 +9703,6 @@ msgstr "Sobrepor Item" msgid "Root Subfolder" msgstr "Sub-pasta:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtros" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/pt_BR.po b/properties/pt_BR.po index b5c88bd..ce44fc9 100644 --- a/properties/pt_BR.po +++ b/properties/pt_BR.po @@ -1231,6 +1231,11 @@ msgstr "Modo de Exibição" msgid "File Mode" msgstr "Filtrar nós" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtros" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1527,10 +1532,6 @@ msgstr "Tema" msgid "Preset" msgstr "Predefinição" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1579,6 +1580,22 @@ msgstr "Espaçamento Adicional" msgid "Custom Theme" msgstr "Tema Personalizado" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -2002,8 +2019,7 @@ msgstr "Cores do Gismo" msgid "Instantiated" msgstr "Instanciado" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Junção" @@ -2622,10 +2638,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Sem Fallbacks para imagens BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9816,10 +9828,6 @@ msgstr "Sobrescrever Item" msgid "Root Subfolder" msgstr "Subpasta:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtros" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ro.po b/properties/ro.po index c531fa9..87c4b93 100644 --- a/properties/ro.po +++ b/properties/ro.po @@ -1107,6 +1107,11 @@ msgstr "Modul de afișare" msgid "File Mode" msgstr "Mod riglă" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtre" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1416,10 +1421,6 @@ msgstr "" msgid "Preset" msgstr "Presetare" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1469,6 +1470,22 @@ msgstr "Zoom Animație" msgid "Custom Theme" msgstr "Membri" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1908,8 +1925,7 @@ msgstr "Culori de Emisie" msgid "Instantiated" msgstr "Instanță" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Deplasare punct" @@ -2573,10 +2589,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10054,10 +10066,6 @@ msgstr "extindere:" msgid "Root Subfolder" msgstr "Radacina" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtre" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/ru.po b/properties/ru.po index 57d0702..f9a158c 100644 --- a/properties/ru.po +++ b/properties/ru.po @@ -1203,6 +1203,11 @@ msgstr "Режим отображения" msgid "File Mode" msgstr "Режим фильтра" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Фильтры" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1499,10 +1504,6 @@ msgstr "Тема" msgid "Preset" msgstr "Пресет" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1549,6 +1550,22 @@ msgstr "Дополнительное расстояние" msgid "Custom Theme" msgstr "Пользовательская тема" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1972,8 +1989,7 @@ msgstr "Цвета гизмо" msgid "Instantiated" msgstr "Инстанцирован" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Сустав" @@ -2593,10 +2609,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Запасной вариант BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9762,10 +9774,6 @@ msgstr "Переопределить элемент" msgid "Root Subfolder" msgstr "Подпапка:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Фильтры" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/si.po b/properties/si.po index 62cca3f..3d84581 100644 --- a/properties/si.po +++ b/properties/si.po @@ -1060,6 +1060,11 @@ msgstr "නිවේශන මාදිලිය" msgid "File Mode" msgstr "නිවේශන මාදිලිය" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1348,10 +1353,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1400,6 +1401,22 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය" msgid "Custom Theme" msgstr "යතුරු පිටපත් කරන්න" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1813,8 +1830,7 @@ msgstr "" msgid "Instantiated" msgstr "මෙහි යතුර ඇතුලත් කරන්න" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2440,10 +2456,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9453,10 +9465,6 @@ msgstr "" msgid "Root Subfolder" msgstr "යතුරු මකා දමන්න" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sk.po b/properties/sk.po index 73114e6..69f9042 100644 --- a/properties/sk.po +++ b/properties/sk.po @@ -1128,6 +1128,12 @@ msgstr "Prehrať Mód:" msgid "File Mode" msgstr "Filter Node-y" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtre:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1438,10 +1444,6 @@ msgstr "" msgid "Preset" msgstr "Preset" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1491,6 +1493,22 @@ msgstr "Opakovanie Animácie" msgid "Custom Theme" msgstr "Súbor:" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1930,8 +1948,7 @@ msgstr "Emisné Farby" msgid "Instantiated" msgstr "Inštancie" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Bod" @@ -2602,10 +2619,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10054,11 +10067,6 @@ msgstr "Prepísať" msgid "Root Subfolder" msgstr "Subfolder:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtre:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sl.po b/properties/sl.po index a2b9ac3..652c674 100644 --- a/properties/sl.po +++ b/properties/sl.po @@ -1097,6 +1097,11 @@ msgstr "Način Plošče" msgid "File Mode" msgstr "Način Obsega (R)" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtri" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1408,10 +1413,6 @@ msgstr "" msgid "Preset" msgstr "Prednastavitev..." -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1461,6 +1462,22 @@ msgstr "Približaj animacijo." msgid "Custom Theme" msgstr "Člani" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1899,8 +1916,7 @@ msgstr "" msgid "Instantiated" msgstr "Primer" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Odstrani točko" @@ -2568,10 +2584,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10019,10 +10031,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Korensko vozlišče" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtri" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sq.po b/properties/sq.po index 5c7f199..e9a6c4b 100644 --- a/properties/sq.po +++ b/properties/sq.po @@ -1095,6 +1095,12 @@ msgstr "Luaj Skenën" msgid "File Mode" msgstr "Nyjet filtruese" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtrat:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1404,10 +1410,6 @@ msgstr "" msgid "Preset" msgstr "Ngarko Gabimet" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1456,6 +1458,22 @@ msgstr "Përsëritje Animacioni" msgid "Custom Theme" msgstr "Editor" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1889,8 +1907,7 @@ msgstr "" msgid "Instantiated" msgstr "Instanco" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Lëviz të Preferuarën Lartë" @@ -2538,10 +2555,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9833,11 +9846,6 @@ msgstr "Mbishkruaj" msgid "Root Subfolder" msgstr "Subfolderi:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtrat:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sr_Cyrl.po b/properties/sr_Cyrl.po index 09d4ae8..174a826 100644 --- a/properties/sr_Cyrl.po +++ b/properties/sr_Cyrl.po @@ -1143,6 +1143,12 @@ msgstr "Режим Игре:" msgid "File Mode" msgstr "Филтрирај чворове" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Филтери..." + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1460,10 +1466,6 @@ msgstr "Тема" msgid "Preset" msgstr "Поставке" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1516,6 +1518,22 @@ msgstr "Скала анимације." msgid "Custom Theme" msgstr "Измени тему..." +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1963,8 +1981,7 @@ msgstr "Боје емисије" msgid "Instantiated" msgstr "Додај инстанцу" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Помери тачку" @@ -2655,10 +2672,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10255,11 +10268,6 @@ msgstr "Преписке" msgid "Root Subfolder" msgstr "ПодФолдер:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Филтери..." - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sr_Latn.po b/properties/sr_Latn.po index 1652e5f..5d2bd2b 100644 --- a/properties/sr_Latn.po +++ b/properties/sr_Latn.po @@ -1080,6 +1080,12 @@ msgstr "" msgid "File Mode" msgstr "Centriraj Čvor" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filtriraj signale" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1373,10 +1379,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1425,6 +1427,22 @@ msgstr "Ponavljanje Animacije" msgid "Custom Theme" msgstr "Izmjeni Selekciju Krivulje" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1845,8 +1863,7 @@ msgstr "" msgid "Instantiated" msgstr "Konstanta" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2489,10 +2506,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9664,11 +9677,6 @@ msgstr "" msgid "Root Subfolder" msgstr "Animacija Obriši Ključeve" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filtriraj signale" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/sv.po b/properties/sv.po index 5539f9c..86b5391 100644 --- a/properties/sv.po +++ b/properties/sv.po @@ -1129,6 +1129,12 @@ msgstr "Spel Läge:" msgid "File Mode" msgstr "Filtrera noder" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "Filter:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1441,10 +1447,6 @@ msgstr "Tema" msgid "Preset" msgstr "Återställ Zoom" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1495,6 +1497,22 @@ msgstr "Animationslooping" msgid "Custom Theme" msgstr "Redigera Tema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1935,8 +1953,7 @@ msgstr "Färg" msgid "Instantiated" msgstr "Instans" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Flytta Ner" @@ -2614,10 +2631,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10086,11 +10099,6 @@ msgstr "Skriv över" msgid "Root Subfolder" msgstr "Undermapp:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "Filter:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/te.po b/properties/te.po index 3a4928c..7396d0e 100644 --- a/properties/te.po +++ b/properties/te.po @@ -1019,6 +1019,11 @@ msgstr "" msgid "File Mode" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1300,10 +1305,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "" @@ -1349,6 +1350,22 @@ msgstr "" msgid "Custom Theme" msgstr "" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "" @@ -1748,8 +1765,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "" @@ -2353,10 +2369,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9098,10 +9110,6 @@ msgstr "" msgid "Root Subfolder" msgstr "నోడ్" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "" diff --git a/properties/th.po b/properties/th.po index 7d420c1..fbc516b 100644 --- a/properties/th.po +++ b/properties/th.po @@ -1143,6 +1143,12 @@ msgstr "โหมดการเล่น:" msgid "File Mode" msgstr "ตัวกรองโนด" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "ตัวกรอง:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1457,10 +1463,6 @@ msgstr "ธีม" msgid "Preset" msgstr "พรีเซ็ต" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1513,6 +1515,22 @@ msgstr "การวนซ้ำแอนิเมชัน" msgid "Custom Theme" msgstr "แก้ไขธีม" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1959,8 +1977,7 @@ msgstr "สีการปะทุ" msgid "Instantiated" msgstr "อินสแตนซ์" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "จุด" @@ -2651,10 +2668,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10221,11 +10234,6 @@ msgstr "แทนที่" msgid "Root Subfolder" msgstr "โฟลเดอร์ย่อย:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "ตัวกรอง:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/tl.po b/properties/tl.po index 610e769..9ba4cd8 100644 --- a/properties/tl.po +++ b/properties/tl.po @@ -1097,6 +1097,11 @@ msgstr "Paraan sa Pagpapalabas:" msgid "File Mode" msgstr "Salain ang mga node" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Mga Pansala" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1403,10 +1408,6 @@ msgstr "Tema" msgid "Preset" msgstr "Preset" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1457,6 +1458,22 @@ msgstr "Paguulit ng Animation" msgid "Custom Theme" msgstr "Kopyahin ang mga Node" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1894,8 +1911,7 @@ msgstr "Mga Kulay" msgid "Instantiated" msgstr "Instance:" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Punto" @@ -2562,10 +2578,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9934,10 +9946,6 @@ msgstr "Ipagpapalit sa %s:" msgid "Root Subfolder" msgstr "Subfolder:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Mga Pansala" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/tr.po b/properties/tr.po index 2016af6..0e576bf 100644 --- a/properties/tr.po +++ b/properties/tr.po @@ -1163,6 +1163,11 @@ msgstr "Görüntüleme Modu" msgid "File Mode" msgstr "Filtre Modu" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Filtreler" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1459,10 +1464,6 @@ msgstr "Tema" msgid "Preset" msgstr "Ön ayar" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1510,6 +1511,22 @@ msgstr "Ek Boşluk" msgid "Custom Theme" msgstr "Özel Tema" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1933,8 +1950,7 @@ msgstr "Gizmo Renkleri" msgid "Instantiated" msgstr "Örnek" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "Eklem" @@ -2562,10 +2578,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "BPTC Gerilemesi Yok" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -10059,10 +10071,6 @@ msgstr "Öğeyi Geçersiz Kıl" msgid "Root Subfolder" msgstr "Alt Klasör:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Filtreler" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/uk.po b/properties/uk.po index 5a1c391..66d481f 100644 --- a/properties/uk.po +++ b/properties/uk.po @@ -1102,6 +1102,11 @@ msgstr "Режим показу" msgid "File Mode" msgstr "Режим фільтрування" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Фільтри" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1400,10 +1405,6 @@ msgstr "Тема" msgid "Preset" msgstr "Набір" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1451,6 +1452,23 @@ msgstr "Додаткові інтервали" msgid "Custom Theme" msgstr "Нетипова тема" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Enable Long Press as Right Click" +msgstr "Пересування клацанням правою" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1875,8 +1893,7 @@ msgstr "Кольори випромінювання" msgid "Instantiated" msgstr "Має екземпляр" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "З’єднання" @@ -2495,10 +2512,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "Без резервного BPTC" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9591,10 +9604,6 @@ msgstr "Режим перевизначення заголовків" msgid "Root Subfolder" msgstr "Підтека:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Фільтри" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "Праворуч роз'єднує" diff --git a/properties/ur_PK.po b/properties/ur_PK.po index bb9e8ec..91d1837 100644 --- a/properties/ur_PK.po +++ b/properties/ur_PK.po @@ -1078,6 +1078,12 @@ msgstr "ایکشن منتقل کریں" msgid "File Mode" msgstr "ایکشن منتقل کریں" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "سب سکریپشن بنائیں" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1372,10 +1378,6 @@ msgstr "" msgid "Preset" msgstr "" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1423,6 +1425,22 @@ msgstr "" msgid "Custom Theme" msgstr ".تمام کا انتخاب" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1844,8 +1862,7 @@ msgstr "" msgid "Instantiated" msgstr "" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr ".تمام کا انتخاب" @@ -2493,10 +2510,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9685,11 +9698,6 @@ msgstr "" msgid "Root Subfolder" msgstr "سب سکریپشن بنائیں" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "سب سکریپشن بنائیں" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/vi.po b/properties/vi.po index a7969cf..8f27b5e 100644 --- a/properties/vi.po +++ b/properties/vi.po @@ -1117,6 +1117,11 @@ msgstr "Chế độ hiển thị" msgid "File Mode" msgstr "Lọc các nút" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "Bộ lọc" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1415,10 +1420,6 @@ msgstr "Tông màu" msgid "Preset" msgstr "Cài sẵn" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1466,6 +1467,22 @@ msgstr "Khoảng cách bổ sung" msgid "Custom Theme" msgstr "Chủ đề tuỳ chỉnh" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1899,8 +1916,7 @@ msgstr "Màu" msgid "Instantiated" msgstr "Thêm vào Cảnh" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "Điểm" @@ -2575,10 +2591,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -10103,10 +10115,6 @@ msgstr "Ghi đè" msgid "Root Subfolder" msgstr "Thư mục phụ:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "Bộ lọc" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/zh_CN.po b/properties/zh_CN.po index 357a318..802133a 100644 --- a/properties/zh_CN.po +++ b/properties/zh_CN.po @@ -1086,6 +1086,11 @@ msgstr "显示模式" msgid "File Mode" msgstr "文件模式" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "过滤" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1366,10 +1371,6 @@ msgstr "主题" msgid "Preset" msgstr "预设" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "启用触摸屏触摸区" - #: editor/editor_settings.cpp msgid "Icon and Font Color" msgstr "图标与字体颜色" @@ -1414,6 +1415,23 @@ msgstr "额外间距" msgid "Custom Theme" msgstr "自定义主题" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Enable Long Press as Right Click" +msgstr "右键点击时移动" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp msgid "Display Close Button" msgstr "显示关闭按钮" @@ -1812,8 +1830,7 @@ msgstr "小工具颜色" msgid "Instantiated" msgstr "实例化的" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "关节" @@ -2416,10 +2433,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "无 BPTC 回退" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "SSH" @@ -8981,10 +8994,6 @@ msgstr "模式覆盖标题" msgid "Root Subfolder" msgstr "根部子文件夹" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "过滤" - #: scene/gui/graph_edit.cpp msgid "Right Disconnects" msgstr "右侧断开连接" diff --git a/properties/zh_HK.po b/properties/zh_HK.po index d0e6a88..49a6df4 100644 --- a/properties/zh_HK.po +++ b/properties/zh_HK.po @@ -1107,6 +1107,12 @@ msgstr "匯出" msgid "File Mode" msgstr "篩選nodes:" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filters" +msgstr "篩選:" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy @@ -1417,10 +1423,6 @@ msgstr "" msgid "Preset" msgstr "重設縮放比例" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1469,6 +1471,22 @@ msgstr "動畫循環" msgid "Custom Theme" msgstr "檔案" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1906,8 +1924,7 @@ msgstr "" msgid "Instantiated" msgstr "Instance" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp #, fuzzy msgid "Joint" msgstr "下移" @@ -2581,10 +2598,6 @@ msgstr "" msgid "ETC2" msgstr "" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "" - #: editor/export/editor_export_plugin.cpp msgid "SSH" msgstr "" @@ -9978,11 +9991,6 @@ msgstr "覆蓋" msgid "Root Subfolder" msgstr "重新命名..." -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filters" -msgstr "篩選:" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" diff --git a/properties/zh_TW.po b/properties/zh_TW.po index c1a4496..8b4ee05 100644 --- a/properties/zh_TW.po +++ b/properties/zh_TW.po @@ -1114,6 +1114,11 @@ msgstr "顯示模式" msgid "File Mode" msgstr "篩選節點" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filters" +msgstr "篩選器" + #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" @@ -1408,10 +1413,6 @@ msgstr "主題" msgid "Preset" msgstr "預設設定" -#: editor/editor_settings.cpp -msgid "Enable Touchscreen Touch Area" -msgstr "" - #: editor/editor_settings.cpp #, fuzzy msgid "Icon and Font Color" @@ -1459,6 +1460,22 @@ msgstr "額外間距" msgid "Custom Theme" msgstr "自訂主題" +#: editor/editor_settings.cpp +msgid "Touchscreen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Increase Scrollbar Touch Area" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Long Press as Right Click" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Enable Pan and Scale Gestures" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Display Close Button" @@ -1880,8 +1897,7 @@ msgstr "控制項顏色" msgid "Instantiated" msgstr "已實體化" -#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp -#: scene/3d/physics_body_3d.cpp +#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp msgid "Joint" msgstr "交點" @@ -2501,10 +2517,6 @@ msgstr "ETC" msgid "ETC2" msgstr "ETC2" -#: editor/export/editor_export_platform_pc.cpp -msgid "No BPTC Fallbacks" -msgstr "無 BPTC 後備" - #: editor/export/editor_export_plugin.cpp #, fuzzy msgid "SSH" @@ -9887,10 +9899,6 @@ msgstr "複寫項目" msgid "Root Subfolder" msgstr "子資料夾:" -#: scene/gui/file_dialog.cpp scene/resources/navigation_mesh.cpp -msgid "Filters" -msgstr "篩選器" - #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects"