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9ca59bdc2bf017ad49e381cac97115dc6fbe149a
godot-docs/tutorials/performance
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Max Hilbrunner 9ca59bdc2b Merge pull request #10285 from tetrapod00/low-level-hyphen
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
..
img
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
vertex_animation
Add hyphens to some adjective phrases
2024-11-18 13:34:22 -08:00
cpu_optimization.rst
Add C# examples to CPU optimization
2024-08-23 18:02:15 +01:00
general_optimization.rst
Add Arm Performance Tools to suggested performance tools list.
2024-09-02 14:48:08 +01:00
gpu_optimization.rst
Add back information about per-vertex shading (#10281)
2024-11-18 20:06:54 +01:00
index.rst
Add tutorial for reducing pipeline compilation stutters.
2024-10-03 14:57:57 -03:00
optimizing_3d_performance.rst
Fix typo in "Optimizing 3D performance"
2024-06-18 15:16:12 -05:00
pipeline_compilations.rst
Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
2024-11-18 15:53:44 +01:00
thread_safe_apis.rst
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
using_multimesh.rst
fix(tutorials/performance/using_multimesh.rst): removed out of date code
2023-04-08 10:07:33 -03:00
using_multiple_threads.rst
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
using_servers.rst
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 13:47:58 -08:00
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