Files
godot-docs/tutorials/shaders
Hugo Locurcio d34a8e8b95 Clarify that some built-ins are effective when written on any branch in Spatial shader
In other words, the built-ins will have an effect even if the branch never
evaluates to `true` (e.g. when placed within an `if (false)` block).
2026-05-20 00:48:07 +02:00
..
2025-02-06 19:59:36 -05:00