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046215542df4e37c0330dbac91c5a4219964f1ff
godot-docs/getting_started/workflow/export
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Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
..
img
Fixes to tutorials for Android
2019-04-24 18:01:04 -03:00
android_custom_build.rst
Fix syntax highlighting for various languages (#3387)
2020-04-15 16:33:20 +02:00
changing_application_icon_for_windows.rst
Update changing_application_icon_for_windows.rst
2018-12-11 11:31:36 +02:00
exporting_for_android.rst
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
exporting_for_ios.rst
Clarification on "Identifier" term in docs (#3295)
2020-03-22 16:38:08 +01:00
exporting_for_pc.rst
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
exporting_for_uwp.rst
Update exporting_for_uwp.rst
2018-12-10 18:20:51 +02:00
exporting_for_web.rst
Improve docs about compilation toolchain requirements
2020-03-25 15:05:14 +01:00
exporting_pcks.rst
Describe how to load a C# DLC (#3242)
2020-03-04 23:58:55 +01:00
exporting_projects.rst
Fix syntax highlighting for various languages (#3387)
2020-04-15 16:33:20 +02:00
feature_tags.rst
Rename all instances of the x11 platform to linuxbsd
2020-04-01 09:15:45 +02:00
index.rst
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
one-click_deploy.rst
Improve One-click deploy documentation
2019-09-04 00:19:04 +02:00
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