Files
tetrapod00 048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00

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.. _doc_c_sharp:
C#/.NET
=======
C# is a high-level programming language developed by Microsoft. Godot supports
C# as an option for a scripting language, alongside Godot's own
:ref:`GDScript <doc_gdscript>`.
The standard Godot executable does not contain C# support out of the box. Instead,
to enable C# support for your project you need to `download a .NET version <https://godotengine.org/download/>`_
of the editor from the Godot website.
.. toctree::
:maxdepth: 1
:name: toc-learn-scripting-C#
c_sharp_basics
c_sharp_features
c_sharp_style_guide
diagnostics/index
Godot API for C#
----------------
As a general purpose game engine Godot offers some high-level features as a part
of its API. Articles below explain how these features integrate into C# and how
C# API may be different from GDScript.
.. toctree::
:maxdepth: 1
:name: toc-learn-scripting-C#-differences
c_sharp_differences
c_sharp_collections
c_sharp_variant
c_sharp_signals
c_sharp_exports
c_sharp_global_classes
.. _doc_c_sharp_platforms:
C# platform support
-------------------
.. seealso::
See :ref:`doc_system_requirements` for hardware and software version
requirements for the Godot engine.
.. note::
Since C# projects use the .NET runtime, also check the system requirements
for the version of .NET that you'll be using.
See `supported OS <https://github.com/dotnet/core/tree/main/release-notes#supported-os>`_.
Since Godot 4.2, projects written in C# support all desktop platforms (Windows, Linux,
and macOS), as well as Android and iOS.
Android support is currently experimental.
iOS support is currently experimental and has a few limitations.
- The official export templates for the iOS simulator only supports the ``x64`` architecture.
- Exporting to iOS can only be done from a MacOS device.
Currently, projects written in C# cannot be exported to the web platform. To use C#
on that platform, consider Godot 3 instead.