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godot-docs/tutorials/performance
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Thaddeus Crews 1ac23d5e29 Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
..
img
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
vertex_animation
Remove "outdated article" banner on index pages
2026-01-16 00:01:17 +01:00
cpu_optimization.rst
Update codespell to include many more checks
2026-08-08 00:21:14 +02:00
general_optimization.rst
Remove deprecated Intel GPA from General optimization tips
2025-07-30 00:09:28 +02:00
gpu_optimization.rst
Improve wording for shaded particles in GPU optimization
2026-03-01 00:41:15 +01:00
index.rst
Add tutorial for reducing pipeline compilation stutters.
2024-10-03 14:57:57 -03:00
optimizing_3d_performance.rst
Update codespell to include many more checks
2026-08-08 00:21:14 +02:00
pipeline_compilations.rst
Update codespell to include many more checks
2026-08-08 00:21:14 +02:00
thread_safe_apis.rst
Replace leftover "instance" verb with "instantiate"
2026-08-04 10:37:06 +02:00
using_multimesh.rst
Merge pull request #11981 from brotheramai/multimesh
2026-05-17 01:20:18 +02:00
using_multiple_threads.rst
Add a section for multithreading primitives to Core types.
2025-11-10 12:11:47 +01:00
using_servers.rst
Update Optimization using Servers for Godot 4
2026-01-29 01:37:29 +01:00
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