114 Commits

Author SHA1 Message Date
Thaddeus Crews
1ac23d5e29 Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
Micky
d79cb5b0a4 Update codespell to include many more checks 2026-08-08 00:21:14 +02:00
Micky
5957f4928b Replace leftover "instance" verb with "instantiate" 2026-08-04 10:37:06 +02:00
Micky
56cf54652c Fix miscellaneous oddities around the manual 2026-07-28 16:03:36 +02:00
Hugo Locurcio
6ee6c624a6 Document shader baker being unsupported in headless mode 2026-06-02 01:57:51 +02:00
brotheramai
349be5d07b Merge pull request #11981 from brotheramai/multimesh
Adding a sample mesh so demo code works 'out of the box'.
2026-05-17 01:20:18 +02:00
Hugo Locurcio
f84106ce05 Improve wording for shaded particles in GPU optimization 2026-03-01 00:41:15 +01:00
Max Hilbrunner
bc59e556b1 Merge pull request #11726 from smix8/thread_safe_api
Add Navigation entry to thread-safe apis doc
2026-02-06 05:25:09 +01:00
smix8
dca0a41c35 Add Navigation entry to thread-safe apis doc
Adds Navigation entry to thread-safe apis doc.
2026-02-03 19:14:32 +01:00
Hugo Locurcio
f13de081d8 Document pipeline precompilation and ubershaders not being available in Compatibility 2026-02-02 20:46:53 +01:00
Hugo Locurcio
c64bb5d7df Update Optimization using Servers for Godot 4
- Add information on the behavior of physics interpolation
  when using servers in 2D/3D (this also affects debug visualizations).
2026-01-29 01:37:29 +01:00
Hugo Locurcio
7525f7c0ec Remove "outdated article" banner on index pages
The warnings are relevant on the pages themselves, but not so
much on the pages listing them (especially since in most of these index
pages, not all pages are outdated).
2026-01-16 00:01:17 +01:00
Lukas Tenbrink
7a7a2f588b Add a section for multithreading primitives to Core types. 2025-11-10 12:11:47 +01:00
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
Hugo Locurcio
3a28ad3263 Fix code sample in CPU optimization 2025-10-22 17:27:36 +02:00
Max Hilbrunner
f6b40a054e Merge pull request #11352 from Calinou/remove-old-version-references
Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Ian Vidal
faee8ba436 Add note to reset physics interpolation on first frame (#11346)
* Added note letting users know they should reset physics interpolation on first frame object is created

* Removed (RID) from function name

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:39:14 +02:00
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
d334ecb11b Add documentation on shader baking 2025-08-18 19:22:43 +02:00
Hugo Locurcio
4ee80de918 Remove deprecated Intel GPA from General optimization tips
Intel's Graphics Performance Analyzer has been deprecated and
no longer receives support. Microsoft's PIX can generally supersede
it nowadays, although it's exclusive to Direct3D 12.

This also adds links to more tools like Xcode and Special K
(the latter of which works with Direct3D 12 at least in Godot).
2025-07-30 00:09:28 +02:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Yordan Dolchinkov
9b20054182 Remove outdated 2D batching note 2025-05-09 06:46:21 +03:00
Matthew
28958a702c Merge pull request #10756 from Repiteo/style/pragma-once
Style: Integrate new `#pragma once` syntax
2025-04-15 19:09:39 -04:00
skyace65
ac8ea10c88 Update CPU optimization physics interpolation info 2025-04-14 16:25:27 -04:00
Hugo Locurcio
146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing 2025-03-13 22:39:38 +01:00
Thaddeus Crews
da33f97e63 Style: Integrate new #pragma once syntax 2025-03-10 09:56:48 -05:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Hugo Locurcio
ff84bad138 Reword warning about slow thread creation in Using multiple threads 2025-01-29 10:19:22 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
Yevhen Babiichuk (DustDFG)
1e9348b138 Delete mention of OpenGL ES 2 2024-11-22 18:26:30 +02:00
Max Hilbrunner
7ad80b338b Fix EOF newlines in using multiple threads
CI goes brrrr
2024-11-19 10:43:48 +01:00
Ian Snyder
7855e17267 Update using_multiple_threads.rst (#8752)
* Update using_multiple_threads.rst

Update using_multiple_threads.rst

Adding C++ demos. It doesn't mirror the GDScript exactly, as I found this to be a clearer example of what the thread was doing when testing with multiple threads. All credit to "coder" from this Godot Forum thread: https://forum.godotengine.org/t/gdextension-c-async/36756/7?u=i-snyder

With applied suggestions from AThousandShips code review (many thanks!!)

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-19 10:37:59 +01:00
Max Hilbrunner
9ca59bdc2b Merge pull request #10285 from tetrapod00/low-level-hyphen
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner
1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00
d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod
5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
Max Hilbrunner
92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-18 15:53:44 +01:00
tetrapod00
991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Hugo Locurcio
703d0cdba2 Improve grammar and writing in Pipeline compilations page (#10257)
* Improve grammar and writing in Pipeline compilations page

- Mention example of off-screen rendering using ColorRect to hide
  the root viewport's 3D rendering or a SubViewport node.
- Split into more paragraphs to improve readability.
- Link to class reference pages when relevant.
- Wrap source file to 80 characters like other pages.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-15 16:05:02 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00
a8667ffddf Add links to project setting mentions 2024-11-05 11:55:14 -08:00
tetrapod00
9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
Darío
275dc116ae Add tutorial for reducing pipeline compilation stutters.
Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400
2024-10-03 14:57:57 -03:00
Hugo Locurcio
c504fc34d1 Fix sprite position in code sample in Optimization using servers 2024-09-05 03:43:31 +02:00
Jade
f195efe208 Add Arm Performance Tools to suggested performance tools list. 2024-09-02 14:48:08 +01:00
Shawn Hardern
e09439a4e0 Add missing C# code examples to documentation
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-27 11:14:49 +01:00
A Thousand Ships
b685a63a8d Merge pull request #9810 from ShawnHardern/update-CPU-optimization-csharp
Add C# example to CPU optimization
2024-08-23 19:02:54 +02:00