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265 lines
24 KiB
ReStructuredText
.. _doc_exporting_for_macos:
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Exporting for macOS
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===================
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.. seealso::
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This page describes how to export a Godot project to macOS.
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If you're looking to compile editor or export template binaries from source instead,
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read :ref:`doc_compiling_for_macos`.
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macOS apps exported with the official export templates are exported as a single "Universal 2" binary ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files.
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This bundle can be exported as is, packed in a ZIP archive, or packed in a DMG disk image (only supported when exporting from macOS).
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`Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple Silicon) architectures <https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary>`__.
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.. warning::
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Due to file system limitations, ``.app`` bundles exported from Windows lack the
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``executable`` flag and won't run on macOS. Projects exported as ``.zip`` are not
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affected by this issue. To run ``.app`` bundles exported from Windows on macOS,
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transfer the ``.app`` to a device running macOS or Linux and use the
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``chmod +x {executable_name}`` terminal command to add the ``executable`` permission.
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The main executable located in the ``Contents/MacOS/`` subfolder, as well
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as optional helper executables in the ``Contents/Helpers/`` subfolder, should have
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the ``executable`` permission for the ``.app`` bundle to be valid.
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Requirements
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------------
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- Download the Godot export templates. Use the Godot menu: ``Editor > Manage Export Templates``.
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- A valid and unique ``Bundle identifier`` should be set in the ``Application`` section of the export options.
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.. warning::
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Projects exported without code signing and notarization will be blocked by Gatekeeper if they are downloaded from unknown sources, see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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Code signing and notarization
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-----------------------------
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By default, macOS will run only applications that are signed and notarized. If you use any other signing configuration, see :ref:`Running Godot apps on macOS <doc_running_on_macos>` for workarounds.
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To notarize an app, you **must** have a valid `Apple Developer ID Certificate <https://developer.apple.com/>`__.
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If you have an Apple Developer ID Certificate and exporting from macOS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Install `Xcode <https://developer.apple.com/xcode/>`__ command line tools and open Xcode at least once or run the ``sudo xcodebuild -license accept`` command to accept license agreement.
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To sign exported app
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^^^^^^^^^^^^^^^^^^^^
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- Select ``Xcode codesign`` in the ``Code Signing > Codesign`` option.
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- Set valid Apple ID certificate identity (certificate "Common Name") in the ``Code Signing > Identity`` section.
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To notarize exported app
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^^^^^^^^^^^^^^^^^^^^^^^^
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- Select ``Xcode altool`` in the ``Notarization > Notarization`` option.
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- Disable the ``Debugging`` entitlement.
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- Set valid Apple ID login / app. specific password or `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
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You can use the ``xcrun notarytool history`` command to check notarization status and use the ``xcrun notarytool log {ID}`` command to download the notarization log.
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If you encounter notarization issues, see `Resolving common notarization issues <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues>`__ for more info.
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After notarization is completed, `staple the ticket <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow>`__ to the exported project.
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If you have an Apple Developer ID Certificate and exporting from Linux or Windows
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Install `PyOxidizer rcodesign <https://github.com/indygreg/apple-platform-rs/tree/main/apple-codesign>`__, and configure the path to ``rcodesign`` in the ``Editor Settings > Export > macOS > rcodesign``.
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To sign exported app
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^^^^^^^^^^^^^^^^^^^^
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- Select ``PyOxidizer rcodesign`` in the ``Code Signing > Codesign`` option.
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- Set valid Apple ID PKCS #12 certificate file and password in the ``Code Signing`` section.
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To notarize exported app
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^^^^^^^^^^^^^^^^^^^^^^^^
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- Select ``PyOxidizer rcodesign`` in the ``Notarization > Notarization`` option.
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- Disable the ``Debugging`` entitlement.
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- Set valid `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API UUID / Key in the ``Notarization`` section.
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You can use the ``rcodesign notary-log`` command to check notarization status.
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After notarization is completed, use the ``rcodesign staple`` command to staple the ticket to the exported project.
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If you do not have an Apple Developer ID Certificate
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- Select ``Built-in (ad-hoc only)`` in the ``Code Signing > Codesign`` option.
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- Select ``Disabled`` in the ``Notarization > Notarization`` option.
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In this case Godot will use an ad-hoc signature, which will make running an exported app easier for the end users,
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see the :ref:`Running Godot apps on macOS <doc_running_on_macos>` page for more information.
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Signing Options
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~~~~~~~~~~~~~~~
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Option | Description |
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+==============================+===================================================================================================+
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| Codesign | Tool to use for code signing. |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Identity | The "Full Name" or "Common Name" of the signing identity, store in the macOS keychain. [1]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Certificate File | The PKCS #12 certificate file. [2]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Certificate Password | Password for the certificate file. [2]_ |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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| Custom Options | Array of command line arguments passed to the code signing tool. |
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+------------------------------+---------------------------------------------------------------------------------------------------+
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.. [1] This option is visible only when signing with Xcode codesign.
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.. [2] These options are visible only when signing with PyOxidizer rcodesign.
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Notarization Options
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~~~~~~~~~~~~~~~~~~~~
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Option | Description |
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+====================+===================================================================================================================================================================================+
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| Notarization | Tool to use for notarization. |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Apple ID Name | Apple ID account name (email address). [3]_ |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Apple ID Password | Apple ID app-specific password. See `Using app-specific passwords <https://support.apple.com/en-us/HT204397>`__ to enable two-factor authentication and create app password. [3]_ |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Apple Team ID | Team ID ("Organization Unit"), if your Apple ID belongs to multiple teams (optional). [3]_ |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| API UUID | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API issuer UUID. |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| API Key | Apple `App Store Connect <https://developer.apple.com/documentation/appstoreconnectapi>`__ API key. |
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+--------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. note::
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You should set either Apple ID Name/Password or App Store Connect API UUID/Key.
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.. [3] These options are visible only when notarizing with Xcode altool.
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See `Notarizing macOS Software Before Distribution <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution?language=objc>`__ for more info.
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Entitlements
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------------
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Hardened Runtime Entitlements
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Hardened Runtime entitlements manage security options and resource access policy.
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See `Hardened Runtime <https://developer.apple.com/documentation/security/hardened_runtime?language=objc>`__ for more info.
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Entitlement | Description |
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+=======================================+==================================================================================================================================================================================================+
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| Allow JIT Code Execution [4]_ | Allows creating writable and executable memory for JIT code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Allow Unsigned Executable Memory [4]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Allow DYLD Environment Variables [4]_ | Allows app to uss dynamic linker environment variables to inject code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enable it if you are using GDExtension add-ons or ad-hoc signing, or want to support user-provided external add-ons. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Audio Input | Enable if you need to use the microphone or other audio input sources, if it's enabled you should also provide usage message in the `privacy/microphone_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Camera | Enable if you need to use the camera, if it's enabled you should also provide usage message in the `privacy/camera_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Location | Enable if you need to use location information from Location Services, if it's enabled you should also provide usage message in the `privacy/location_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Address Book | [5]_ Enable to allow access contacts in the user's address book, if it's enabled you should also provide usage message in the `privacy/address_book_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Calendars | [5]_ Enable to allow access to the user's calendar, if it's enabled you should also provide usage message in the `privacy/calendar_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Photo Library | [5]_ Enable to allow access to the user's Photos library, if it's enabled you should also provide usage message in the `privacy/photos_library_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Apple Events | [5]_ Enable to allow app to send Apple events to other apps. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Debugging | [6]_ You can temporarily enable this entitlement to use native debugger (GDB, LLDB) with the exported app. This entitlement should be disabled for production export. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. [4] The ``Allow JIT Code Execution``, ``Allow Unsigned Executable Memory`` and ``Allow DYLD Environment Variables`` entitlements are always enabled for the Godot Mono exports, and are not visible in the export options.
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.. [5] These features aren't supported by Godot out of the box, enable them only if you are using add-ons which require them.
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.. [6] To notarize an app, you must disable the ``Debugging`` entitlement.
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App Sandbox Entitlement
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~~~~~~~~~~~~~~~~~~~~~~~
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The App Sandbox restricts access to user data, networking and devices.
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Sandboxed apps can't access most of the file system, can't use custom file dialogs and execute binaries (using ``OS.execute`` and ``OS.create_process``) outside the ``.app`` bundle.
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See `App Sandbox <https://developer.apple.com/documentation/security/app_sandbox?language=objc>`__ for more info.
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.. note::
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To distribute an app through the App Store, you must enable the App Sandbox.
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Entitlement | Description |
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+===================================+======================================================================================================================================+
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| Enabled | Enables App Sandbox. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Network Server | Enable to allow app to listen for incoming network connections. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Network Client | Enable to allow app to establish outgoing network connections. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Device USB | Enable to allow app to interact with USB devices. This entitlement is required to use wired controllers. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Device Bluetooth | Enable to allow app to interact with Bluetooth devices. This entitlement is required to use wireless controllers. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Files Downloads [7]_ | Allows read or write access to the user's "Downloads" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Files Pictures [7]_ | Allows read or write access to the user's "Pictures" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Files Music [7]_ | Allows read or write access to the user's "Music" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Files Movies [7]_ | Allows read or write access to the user's "Movies" folder. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Files User Selected [7]_ | Allows read or write access to arbitrary folder. To gain access, a folder must be selected from the native file dialog by the user. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| Helper Executable | List of helper executables to embedded to the app bundle. Sandboxed app are limited to execute only these executable. |
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+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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.. [7] You can optionally provide usage messages for various folders in the `privacy/*_folder_usage_description` options.
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.. note::
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You can override default entitlements by selecting custom entitlements file, in this case all other entitlement are ignored.
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Environment variables
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---------------------
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You can use the following environment variables to set export options outside of
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the editor. During the export process, these override the values that you set in
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the export menu.
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.. list-table:: macOS export environment variables
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:header-rows: 1
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* - Export option
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- Environment variable
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* - Encryption / Encryption Key
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- ``GODOT_SCRIPT_ENCRYPTION_KEY``
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* - Options / Codesign / Certificate File
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- ``GODOT_MACOS_CODESIGN_CERTIFICATE_FILE``
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* - Options / Codesign / Certificate Password
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- ``GODOT_MACOS_CODESIGN_CERTIFICATE_PASSWORD``
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* - Options / Codesign / Provisioning Profile
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- ``GODOT_MACOS_CODESIGN_PROVISIONING_PROFILE``
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* - Options / Notarization / API UUID
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- ``GODOT_MACOS_NOTARIZATION_API_UUID``
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* - Options / Notarization / API Key
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- ``GODOT_MACOS_NOTARIZATION_API_KEY``
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* - Options / Notarization / API Key ID
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- ``GODOT_MACOS_NOTARIZATION_API_KEY_ID``
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* - Options / Notarization / Apple ID Name
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
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* - Options / Notarization / Apple ID Password
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformMacOS` class reference.
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