14 Commits

Author SHA1 Message Date
Adriaan de Jongh
3b7fa3f349 removed outdated note on .app not being supported, and minor improvements to macOS export notes 2025-04-05 15:13:47 +02:00
Hugo Locurcio
c4c6d356cc Link to class reference for each platform that can be exported to
Each page provides a list of all export options for the given platform,
which can be searched through using Ctrl + F. While this information
is also available in the editor by hovering export option names, it can't
be quickly searched through.
2025-03-31 22:17:41 +02:00
Hugo Locurcio
4ab397cd5e Document generate_bundle=yes SCons option in Compiling for macOS and iOS
- Reorder instructions to mention ARM64 builds first in macOS,
  as this is the primary architecture in use now (with all new Macs
  since 2023 being sold with Apple Silicon only). The `lipo` command still
  works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
  (similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
  4.0 was still in development).
2024-10-16 17:51:52 +02:00
bruvzg
13f05b13fc Add note about limitations of macOS export from Windows. 2024-09-09 00:13:14 +03:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Daniel The Fox
3970c64e24 Add info reg. universal binaries to article on exporting for macOS 2024-01-09 12:55:13 +01:00
Hugo Locurcio
589a77515a Improve documentation related to SharedArrayBuffer in Exporting for the Web 2023-10-25 02:09:16 +02:00
Andreas Raddau
b6f197c064 Documented export config files and evironment vars 2023-05-15 14:02:38 +02:00
bruvzg
5737ddbf03 Update rcodesign link in Exporting for macOS (#6456) 2022-12-06 16:45:22 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
bruvzg
46e6b271f7 Update macOS export page to reflect rcodesign support. 2022-09-19 15:53:26 +03:00
bruvzg
1e630c103a Update macOS export page to include information about hidden options and exporting from non macOS systems. 2022-07-19 12:21:10 +03:00
rafascar
de03891213 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 16:57:59 +02:00
Hugo Locurcio
955c97bb1d Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00