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godot-docs/classes/class_projectsettings.rst
2018-02-02 00:04:37 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ProjectSettings:
ProjectSettings
===============
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Contains global variables accessible from everywhere.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_info<class_ProjectSettings_add_property_info>` **(** :ref:`Dictionary<class_dictionary>` hint **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ProjectSettings_clear>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_get_order>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_setting<class_ProjectSettings_get_setting>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`globalize_path<class_ProjectSettings_globalize_path>` **(** :ref:`String<class_string>` path **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_has_setting>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_load_resource_pack>` **(** :ref:`String<class_string>` pack **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`localize_path<class_ProjectSettings_localize_path>` **(** :ref:`String<class_string>` path **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_property_can_revert>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`property_get_revert<class_ProjectSettings_property_get_revert>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save<class_ProjectSettings_save>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save_custom<class_ProjectSettings_save_custom>` **(** :ref:`String<class_string>` file **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_value<class_ProjectSettings_set_initial_value>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_order<class_ProjectSettings_set_order>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` position **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_setting<class_ProjectSettings_set_setting>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
Member Function Description
---------------------------
.. _class_ProjectSettings_add_property_info:
- void **add_property_info** **(** :ref:`Dictionary<class_dictionary>` hint **)**
Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_string>`(the name of the property) and type::ref:`int<class_int>`(see TYPE\_\* in :ref:`@GlobalScope<class_@globalscope>`), and optionally hint::ref:`int<class_int>`(see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@globalscope>`), hint_string::ref:`String<class_string>`.
Example:
::
ProjectSettings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
ProjectSettings.add_property_info(property_info)
.. _class_ProjectSettings_clear:
- void **clear** **(** :ref:`String<class_string>` name **)**
Clear the whole configuration (not recommended, may break things).
.. _class_ProjectSettings_get_order:
- :ref:`int<class_int>` **get_order** **(** :ref:`String<class_string>` name **)** const
Return the order of a configuration value (influences when saved to the config file).
.. _class_ProjectSettings_get_setting:
- :ref:`Variant<class_variant>` **get_setting** **(** :ref:`String<class_string>` name **)** const
.. _class_ProjectSettings_globalize_path:
- :ref:`String<class_string>` **globalize_path** **(** :ref:`String<class_string>` path **)** const
Convert a localized path (res://) to a full native OS path.
.. _class_ProjectSettings_has_setting:
- :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_string>` name **)** const
Return true if a configuration value is present.
.. _class_ProjectSettings_load_resource_pack:
- :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_string>` pack **)**
.. _class_ProjectSettings_localize_path:
- :ref:`String<class_string>` **localize_path** **(** :ref:`String<class_string>` path **)** const
Convert a path to a localized path (res:// path).
.. _class_ProjectSettings_property_can_revert:
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_string>` name **)**
.. _class_ProjectSettings_property_get_revert:
- :ref:`Variant<class_variant>` **property_get_revert** **(** :ref:`String<class_string>` name **)**
.. _class_ProjectSettings_save:
- :ref:`int<class_int>` **save** **(** **)**
.. _class_ProjectSettings_save_custom:
- :ref:`int<class_int>` **save_custom** **(** :ref:`String<class_string>` file **)**
.. _class_ProjectSettings_set_initial_value:
- void **set_initial_value** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**
.. _class_ProjectSettings_set_order:
- void **set_order** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` position **)**
Set the order of a configuration value (influences when saved to the config file).
.. _class_ProjectSettings_set_setting:
- void **set_setting** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**