Commit Graph

8 Commits

Author SHA1 Message Date
Sietseq
7954084bd4 GDNative: Specify to use the 3.x branch (#5354)
GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-03 14:30:22 +01:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
euseibus
76b1ae4b53 Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220)
Co-authored-by: euseibus <>
2021-09-02 16:06:06 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio
6ebe74850a Highlight requirement to have an _init function in GDNative C++ example 2021-02-19 21:54:43 +01:00
Nex
c52ddd9c4b Add commas to improve readability in GDNative C++ example (#4513)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-03 06:22:19 +01:00
Naryosha
e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324)
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Nathan Lovato
a95048b614 Move plugins/gdnative to scripting/
Closes #4114
2020-10-08 17:36:52 -06:00