A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
tetrapod00
451649ddb6
Remove reference to 3.1 as a minimum version
2024-10-19 21:32:16 -07:00
Mark Wilson
147d2233c7
Improve C# GD.Load() examples
...
* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hugo Locurcio
dbcbceb4bc
Update Best practices documentation for Godot 4.1
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Note that the Data preferences page is still marked as outdated,
as the internal implementation of Dictionary/HashMap has changed
in Godot 4.0.
2023-07-20 17:42:15 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Mark J. Easton
96d83a01cf
Update description of scenes' use of declarative code
...
Tighten language mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Hana
dca106e909
update code examples
2023-01-29 22:06:44 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Markus Sauermann
dd10dff974
Swap extends line with class_name to follow GDScript style guide ( #5573 )
2022-01-30 19:18:34 +01:00
Max Hilbrunner
883b9f90c7
Small improvements to named types expalnation
2021-07-10 17:53:15 +02:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Nathan Lovato
a4c21f735d
Move the best practices section to tutorials/
2020-11-04 12:32:02 -06:00