Commit Graph

14 Commits

Author SHA1 Message Date
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
tetrapod00
451649ddb6 Remove reference to 3.1 as a minimum version 2024-10-19 21:32:16 -07:00
Mark Wilson
147d2233c7 Improve C# GD.Load() examples
* Use typed version of GD.Load()
* Use absolute paths (i.e., prefixed with "res://")
* Use "Path/To/" intermediate path values on abstract examples, to
  illustrate that files can live in various directories
* Use PascalCase on files that are not GDScript or GLSL
2023-10-08 12:25:43 -04:00
Hugo Locurcio
dbcbceb4bc Update Best practices documentation for Godot 4.1
Note that the Data preferences page is still marked as outdated,
as the internal implementation of Dictionary/HashMap has changed
in Godot 4.0.
2023-07-20 17:42:15 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Mark J. Easton
96d83a01cf Update description of scenes' use of declarative code
Tighten language  mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hana
dca106e909 update code examples 2023-01-29 22:06:44 +01:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Markus Sauermann
dd10dff974 Swap extends line with class_name to follow GDScript style guide (#5573) 2022-01-30 19:18:34 +01:00
Max Hilbrunner
883b9f90c7 Small improvements to named types expalnation 2021-07-10 17:53:15 +02:00
Nathan Lovato
7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Nathan Lovato
a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00