golfinq
3bca95a6a5
Fixed code in article "Using RigidBody"
2023-10-07 23:44:37 -04:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
kkoang
995196806e
Update rigid_body.rst
2023-05-06 03:03:49 +08:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
...
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
nerdbeard
f5b3a2fab2
Update example code for Godot 4 in Using RigidBody ( #6215 )
2022-09-23 17:27:49 +02:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Matthew
b999f71b09
Document physics material ( #4817 )
2021-04-06 09:54:10 +02:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
corrigentia
61ed5d99e3
Tweak rigid_body
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Fix punctuation, grammar, function - method distinction and some relational conceptualization in rigid_body.
2018-12-20 11:59:47 +02:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Chris Bradfield
774d634424
Fix broken :ref: link
2018-04-05 22:23:03 -07:00
Chris Bradfield
1717f343cc
Fix broken ref links
2018-04-05 22:19:42 -07:00
Chris Bradfield
9f4393dc19
Minor GDScript fix
2018-04-05 22:17:53 -07:00
Paul Joannon
790a866d17
Translate Tutorials/Physics to C#
2018-04-05 14:51:50 +02:00
Michael Alexsander Silva Dias
dfc73eedce
Fixed bad hyperlink in Rigid Body.
2018-04-04 03:06:30 -03:00
Andrea Catania
d9ddd643af
Added rigid body doc
2018-04-02 10:23:01 +02:00