Commit Graph

21 Commits

Author SHA1 Message Date
golfinq
3bca95a6a5 Fixed code in article "Using RigidBody" 2023-10-07 23:44:37 -04:00
Yuri Roubinski
8377137565 Simplify code for retrieving direction vectors 2023-09-12 11:04:55 +03:00
kkoang
995196806e Update rigid_body.rst 2023-05-06 03:03:49 +08:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
nerdbeard
f5b3a2fab2 Update example code for Godot 4 in Using RigidBody (#6215) 2022-09-23 17:27:49 +02:00
Markus Sauermann
aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Hugo Locurcio
6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Matthew
b999f71b09 Document physics material (#4817) 2021-04-06 09:54:10 +02:00
Ignacio Etcheverry
a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
corrigentia
61ed5d99e3 Tweak rigid_body
Fix punctuation, grammar, function - method distinction and some relational conceptualization in rigid_body.
2018-12-20 11:59:47 +02:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Chris Bradfield
774d634424 Fix broken :ref: link 2018-04-05 22:23:03 -07:00
Chris Bradfield
1717f343cc Fix broken ref links 2018-04-05 22:19:42 -07:00
Chris Bradfield
9f4393dc19 Minor GDScript fix 2018-04-05 22:17:53 -07:00
Paul Joannon
790a866d17 Translate Tutorials/Physics to C# 2018-04-05 14:51:50 +02:00
Michael Alexsander Silva Dias
dfc73eedce Fixed bad hyperlink in Rigid Body. 2018-04-04 03:06:30 -03:00
Andrea Catania
d9ddd643af Added rigid body doc 2018-04-02 10:23:01 +02:00