tetrapod00
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c4d3aa134a
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Standardize RST header syntax
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2024-12-29 13:44:09 -08:00 |
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Yuri Sizov
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cd92be066d
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Update references to private class methods across the docs
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2023-11-10 16:06:36 +01:00 |
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Max Hilbrunner
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80a92f4071
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Merge pull request #6626 from RedMser/patch-3
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2023-05-06 15:00:09 +02:00 |
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Yuri Sizov
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978a13bb0a
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Mark potentially outdated pages with a WIP warning
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2023-02-26 14:21:15 +01:00 |
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RedMser
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9952aeec0b
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Document binary variant decoding/encoding helper
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2023-01-17 18:57:18 +01:00 |
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Max Hilbrunner
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198393eec7
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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
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2022-10-15 20:54:47 +02:00 |
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Aaron Franke
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4060179184
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Remove trailing space characters (#5251)
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2021-09-13 14:52:39 +02:00 |
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Max Hilbrunner
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33867029bb
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Merge pull request #4976 from levilindsey/master
Update the binary serialization API doc to accurately describe how Ob…
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2021-08-10 12:22:35 +02:00 |
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Marcin Sędłak-Jakubowski
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bd19917ea0
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Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
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2021-07-11 14:38:53 +02:00 |
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Levi Lindsey
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6050ba3bdc
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Update the binary serialization API doc to accurately describe how Objects are encoded.
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2021-06-16 09:35:52 -07:00 |
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Simone Gianni
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3f60675227
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Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2021-05-05 18:47:10 +02:00 |
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Nathan Lovato
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d29793759e
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Move binary_serialization_api to io/
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2020-10-08 14:14:44 -06:00 |
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