Commit Graph

173 Commits

Author SHA1 Message Date
Heinich Porro
f7c9c326cf Update broken links (#2207)
* Update broken link

There was a reference to core/dvector.h file insead of core/pool_vector.h

* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
dc2ff4434b Style changes to #2155 2019-01-26 21:10:54 +01:00
Leon Krause
4cb5df447b Update HTML5 platform docs 2019-01-23 23:21:55 +01:00
Rémi Verschelde
97cf133435 Merge pull request #2102 from Xrayez/script-encrypt
Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques
d5a383b631 Explain the need to set ANDROID_NDK_HOME env var (#2100) 2019-01-08 13:17:39 +01:00
Rémi Verschelde
fae0b185bc Drop obsolete Packaging Godot page
The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.

The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Andrii Doroshenko (Xrayez)
4d13c5f779 Write docs for compiling the engine with script encryption key
Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts

Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch>
2019-01-04 18:26:39 +02:00
Rémi Verschelde
a0e9bb8b81 Mention yasm as optional build dep for macOS
See godotengine/godot#21719.
2018-12-27 10:12:57 +01:00
Hugo Locurcio
2514d3415c Fix typo in Compiling for Android 2018-12-12 10:36:42 +01:00
Wilson E. Alvarez
e7a3db9f1f Changed object->cast_to to Object::cast_to 2018-12-10 19:25:45 -05:00
Hugo Locurcio
012491d8b1 Improve the Compiling for Android page
This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
2018-12-09 23:04:13 +01:00
Rémi Verschelde
5a8fd214e1 Add seealso pointing to Buildsystem intro in all compiling pages
Many new contributors want to add information on -j multicore option for
SCons in "Compiling for X" pages as they seem to skip the intro, so let's
make it prominent.
2018-11-28 23:13:13 +01:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536 Add android_add_asset_dir doc to "Creating Android modules" (#1894) 2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a Merge pull request #1890 from mijo-gracanin/master
Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Rémi Verschelde
5c7154a30f Merge pull request #1899 from ttencate/patch-4
Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Rémi Verschelde
cc4336ca5b Merge pull request #1914 from Cevantime/patch-1
Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Michael Alexsander Silva Dias
2d019998b5 Fix small problems in the "External libraries" and "Custom modules" pages 2018-11-15 14:06:32 -02:00
Rémi Verschelde
1c24ed7d7a Merge pull request #1655 from malcolmhoward/custom_modules_in_cpp_extended_example
Added example for binding to external C++ libary #513
2018-11-13 08:27:36 +01:00
m
affa0f3542 Added example for binding to external C++ libary #513
Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Thibault Truffert
4869c944f9 Add NuGet as a requirement for Mono compiling
Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Ignacio Etcheverry
9e8c12e367 Add info about the data directory to 'Compiling with mono' 2018-11-08 17:55:50 +01:00
Thomas ten Cate
6871166b32 Remove note about parallel build issues
https://github.com/godotengine/godot/issues/5182 was closed a year ago, and has probably been resolved for over two years.
2018-11-01 10:27:38 +01:00
mgracanin
b826cd9606 Add instructions for configuring VS Code 2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Hugo Locurcio
e46437632e Add yasm to Linux dependency installation oneliners (#1849)
This documents installing yasm which is required to use assembly
routines in libvpx (decoding is very slow without it).
2018-10-21 21:50:41 +02:00
Max Hilbrunner
269032c1af Merge pull request #1850 from starry-abyss/patch-1
Updated openSUSE package requirements
2018-10-21 21:46:25 +02:00
Max Hilbrunner
079527b9d3 Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108 Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Max Hilbrunner
f959a91e33 Merge pull request #1862 from LittleWhite-tb/kdevelop-screenshot-update
New KDevelop screenshots
2018-10-21 21:43:59 +02:00
M. Huri
034bb63e84 Repaired mistyped of 'its'. 2018-10-19 19:39:49 +07:00
mega-bit
b3ddb50877 Fixed typo in "Compiling for Universal Windows Platform" (#1856)
* Fixed typo in "Compiling for UWP"

* Fixed typo in "TSCN file format"
2018-10-17 08:08:06 +09:00
Alexandre LittleWhite Laurent
430f6ef871 Fixes and improvement to the KDevelop documentation 2018-10-16 22:16:13 +02:00
Alexandre LittleWhite Laurent
0f69d5f0e1 New KDevelop screenshots 2018-10-16 22:02:20 +02:00
Frido
528476994f Fixed typo in "TSCN file format" 2018-10-16 21:00:00 +02:00
Alexandre LittleWhite Laurent
140a10d720 Added a section to explain how to configure Qt Creator to follow Godot's code style 2018-10-15 22:38:47 +02:00
Igor
92d3781506 Updated openSUSE package requirements
A couple of packages I needed to compile master
2018-10-15 19:20:14 +03:00
Broc Weselmann
c3ddfbfbdf Updated DVector to PoolVector
fixes #1678
2018-10-08 17:09:49 -04:00
kellams
65a5860495 Fixed usage of -path flag when debugging (#1803)
* Fixed usage of -path flag when debugging
2018-10-07 00:12:30 +02:00
Hugo Locurcio
4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
mateosss
1689b2745d Added -j flag hint in compiling_for_x11.rst 2018-10-05 21:43:28 -03:00
Rémi Verschelde
81e1d6da60 Fix core includes in C++ modules tutorial
Fixes #1787.
2018-10-03 15:34:00 +02:00
FeralBytes
58996e0ba7 Fix the Java Singleton example so it works
Reference Issue #1744
2018-09-28 20:24:07 -08:00
FeralBytes
0de332c224 JDK 9 causes gradelw build to fail. (#1738)
* JDK 9 causes gradelw build to fail.

Fixing documentation.

* Add JDK 10

Adjust wording for context.
2018-09-20 13:20:49 +02:00
hungrymonkey
dfc35f19a7 Update custom_godot_servers.rst
"but" doesn't seem correct in this context. I wonder how I missed this word.
Before: It is possible to emit signals to GDScript but calling the GDScript dummy object.
After: It is possible to emit signals to GDScript by calling the GDScript dummy object.
2018-09-12 14:36:38 -07:00
Rémi Verschelde
e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00