Heinich Porro
f7c9c326cf
Update broken links ( #2207 )
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* Update broken link
There was a reference to core/dvector.h file insead of core/pool_vector.h
* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
dc2ff4434b
Style changes to #2155
2019-01-26 21:10:54 +01:00
Leon Krause
4cb5df447b
Update HTML5 platform docs
2019-01-23 23:21:55 +01:00
Rémi Verschelde
97cf133435
Merge pull request #2102 from Xrayez/script-encrypt
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Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques
d5a383b631
Explain the need to set ANDROID_NDK_HOME env var ( #2100 )
2019-01-08 13:17:39 +01:00
Rémi Verschelde
fae0b185bc
Drop obsolete Packaging Godot page
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The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.
The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
Andrii Doroshenko (Xrayez)
4d13c5f779
Write docs for compiling the engine with script encryption key
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Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts
Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch >
2019-01-04 18:26:39 +02:00
Rémi Verschelde
a0e9bb8b81
Mention yasm as optional build dep for macOS
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See godotengine/godot#21719 .
2018-12-27 10:12:57 +01:00
Hugo Locurcio
2514d3415c
Fix typo in Compiling for Android
2018-12-12 10:36:42 +01:00
Wilson E. Alvarez
e7a3db9f1f
Changed object->cast_to to Object::cast_to
2018-12-10 19:25:45 -05:00
Hugo Locurcio
012491d8b1
Improve the Compiling for Android page
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This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
2018-12-09 23:04:13 +01:00
Rémi Verschelde
5a8fd214e1
Add seealso pointing to Buildsystem intro in all compiling pages
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Many new contributors want to add information on -j multicore option for
SCons in "Compiling for X" pages as they seem to skip the intro, so let's
make it prominent.
2018-11-28 23:13:13 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536
Add android_add_asset_dir doc to "Creating Android modules" ( #1894 )
2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a
Merge pull request #1890 from mijo-gracanin/master
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Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c
Merge pull request #1892 from Calinou/capitalize-godot
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Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Rémi Verschelde
5c7154a30f
Merge pull request #1899 from ttencate/patch-4
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Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Rémi Verschelde
cc4336ca5b
Merge pull request #1914 from Cevantime/patch-1
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Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Michael Alexsander Silva Dias
2d019998b5
Fix small problems in the "External libraries" and "Custom modules" pages
2018-11-15 14:06:32 -02:00
Rémi Verschelde
1c24ed7d7a
Merge pull request #1655 from malcolmhoward/custom_modules_in_cpp_extended_example
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Added example for binding to external C++ libary #513
2018-11-13 08:27:36 +01:00
m
affa0f3542
Added example for binding to external C++ libary #513
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Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Thibault Truffert
4869c944f9
Add NuGet as a requirement for Mono compiling
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Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Ignacio Etcheverry
9e8c12e367
Add info about the data directory to 'Compiling with mono'
2018-11-08 17:55:50 +01:00
Thomas ten Cate
6871166b32
Remove note about parallel build issues
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https://github.com/godotengine/godot/issues/5182 was closed a year ago, and has probably been resolved for over two years.
2018-11-01 10:27:38 +01:00
mgracanin
b826cd9606
Add instructions for configuring VS Code
2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Hugo Locurcio
e46437632e
Add yasm to Linux dependency installation oneliners ( #1849 )
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This documents installing yasm which is required to use assembly
routines in libvpx (decoding is very slow without it).
2018-10-21 21:50:41 +02:00
Max Hilbrunner
269032c1af
Merge pull request #1850 from starry-abyss/patch-1
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Updated openSUSE package requirements
2018-10-21 21:46:25 +02:00
Max Hilbrunner
079527b9d3
Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
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Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108
Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
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Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Max Hilbrunner
f959a91e33
Merge pull request #1862 from LittleWhite-tb/kdevelop-screenshot-update
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New KDevelop screenshots
2018-10-21 21:43:59 +02:00
M. Huri
034bb63e84
Repaired mistyped of 'its'.
2018-10-19 19:39:49 +07:00
mega-bit
b3ddb50877
Fixed typo in "Compiling for Universal Windows Platform" ( #1856 )
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* Fixed typo in "Compiling for UWP"
* Fixed typo in "TSCN file format"
2018-10-17 08:08:06 +09:00
Alexandre LittleWhite Laurent
430f6ef871
Fixes and improvement to the KDevelop documentation
2018-10-16 22:16:13 +02:00
Alexandre LittleWhite Laurent
0f69d5f0e1
New KDevelop screenshots
2018-10-16 22:02:20 +02:00
Frido
528476994f
Fixed typo in "TSCN file format"
2018-10-16 21:00:00 +02:00
Alexandre LittleWhite Laurent
140a10d720
Added a section to explain how to configure Qt Creator to follow Godot's code style
2018-10-15 22:38:47 +02:00
Igor
92d3781506
Updated openSUSE package requirements
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A couple of packages I needed to compile master
2018-10-15 19:20:14 +03:00
Broc Weselmann
c3ddfbfbdf
Updated DVector to PoolVector
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fixes #1678
2018-10-08 17:09:49 -04:00
kellams
65a5860495
Fixed usage of -path flag when debugging ( #1803 )
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* Fixed usage of -path flag when debugging
2018-10-07 00:12:30 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
mateosss
1689b2745d
Added -j flag hint in compiling_for_x11.rst
2018-10-05 21:43:28 -03:00
Rémi Verschelde
81e1d6da60
Fix core includes in C++ modules tutorial
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Fixes #1787 .
2018-10-03 15:34:00 +02:00
FeralBytes
58996e0ba7
Fix the Java Singleton example so it works
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Reference Issue #1744
2018-09-28 20:24:07 -08:00
FeralBytes
0de332c224
JDK 9 causes gradelw build to fail. ( #1738 )
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* JDK 9 causes gradelw build to fail.
Fixing documentation.
* Add JDK 10
Adjust wording for context.
2018-09-20 13:20:49 +02:00
hungrymonkey
dfc35f19a7
Update custom_godot_servers.rst
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"but" doesn't seem correct in this context. I wonder how I missed this word.
Before: It is possible to emit signals to GDScript but calling the GDScript dummy object.
After: It is possible to emit signals to GDScript by calling the GDScript dummy object.
2018-09-12 14:36:38 -07:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00