Commit Graph

3498 Commits

Author SHA1 Message Date
TheYellowArchitect
ee4eae3208 Added enum iteration example 2024-01-25 09:38:49 +01:00
Anish Patel
5b38644c78 Update 2d_movement.rst
Fixing typo in C# code sample
2024-01-25 09:37:09 +01:00
Bastiaan Olij
cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner
45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragon
73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner
643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
Daniel The Fox
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
Matthew
98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio
8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio
7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew
fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec
1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Joel Kärn
d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner
1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships
00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner
3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn
da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
Raul Santos
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew
514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天
31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
tetrapod
ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00
pseidemann
067170fb8b add missing override modifier for _process() 2023-11-19 15:31:44 +01:00
Shlomi
ee9e10e6a9 Update vs_node.webp
Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach
79863df05d Clarify explanation of property initialization.
The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used.  In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.

I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.

Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner
7f97b671f9 Merge pull request #7889 from akien-mga/drop-uwp
Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew
9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Hugo Locurcio
59cfbbbd82 Add notice about GDExtension being experimental in What is GDExtension? 2023-11-17 15:28:45 +01:00
Max Hilbrunner
3c3b693dff Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Fredia Huya-Kouadio
3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
oujionghong
c925bcd76f Fixing guide example on 2 indent levels for continuation lines
The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Hugo Locurcio
d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Max Hilbrunner
b9f8f9e5c8 Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00
Max Hilbrunner
9aba4a087a Merge pull request #8467 from Calinou/remove-unused-images
Remove unused images
2023-11-15 07:10:03 +01:00
Devon Braner
408599ecaa Update setting_up_xr.rst with consistent spelling in code examples (#8476)
* Update setting_up_xr.rst with consistent spelling in code examples

Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Hugo Locurcio
48596bc9ed Document using EditorScript in Running code in the editor
EditorScript is useful for one-off operations such as:

- Use as a playground for GDScript or C# scripting without
  having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Pikario
b65d7cab1b Update the default diffuse mode 2023-11-13 23:34:58 +01:00
Hugo Locurcio
f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Cerno_b
bc2ff75da2 Reorganise "about" headers 2023-11-11 17:07:39 +01:00
Max Hilbrunner
6981d930f8 Merge pull request #7994 from Helmasko/patch-2
Custom drawing in 2D update gdscript
2023-11-11 03:06:03 +01:00
Tylemagne
2d087cad24 More clarity and explanation for audio effects (#8304)
* Update tutorials/audio/audio_effects.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-11 02:40:05 +01:00