Commit Graph

298 Commits

Author SHA1 Message Date
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Tooniis
2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato
bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio
3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio
9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde
2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Hugo Locurcio
b879bfb872 Rename the Lights and shadows page to 3D lights and shadows (#3875)
This distinguishes it better from its 2D counterpart.

The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio
f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
balloonpopper
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde
7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
clayjohn
8c02d179a5 Overhaul optimization tutorials
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-07-13 13:40:59 -07:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Secret Panda
c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
GrooveStomp
0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Max Hilbrunner
773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Rémi Verschelde
31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
Hugo Locurcio
53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
abe
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Max Hilbrunner
d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde
707237278e Merge branch 'master' into 3.2 2020-04-21 14:08:07 +02:00
Rémi Verschelde
a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Rémi Verschelde
997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Rémi Verschelde
5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
skyace65
8b8f85bb3c Add information on detail section of spatial material 2020-04-15 21:29:42 -04:00
NHodgesVFX
d182935549 Make note about atlases 3.2 (#3345)
Make note that default atlas setting only allows 16 probes
2020-04-05 12:39:20 +02:00
Hugo Locurcio
6929a811bc Fix the dead links for the thumbstick dead zones pages
The host is no longer online, so we'll point to the archived version
instead.

This also removes a redundant note in the VR starter tutorial.

This closes #3343.
2020-04-04 23:19:08 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
DocQuantum
a64854aa42 Replaced deprecated "get" cs func in fps tutorial
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c Improve the Light transport in game engines documentation (#2742)
This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Victor Lamoine
f7bcda32b9 Typo in part 2 of FPS tutorial 2020-02-25 16:54:39 +01:00
PouleyKetchoupp
d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00