Commit Graph

1880 Commits

Author SHA1 Message Date
lawnjelly
d7b59cc148 MergeGroups initial docs 2024-03-01 20:07:17 +00:00
lawnjelly
3f8b15f9b0 Physics Interpolation 2D Docs
Mostly the same as 3D, just lists differences.
2024-02-25 13:13:58 +00:00
lawnjelly
5b8451286a Physics interpolation - document how to spawn bullets 2024-02-08 14:50:33 +00:00
kleonc
4148b45e12 Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders 2023-11-07 19:53:51 +01:00
Max Hilbrunner
ab6e638893 Fix broken 3.x server download links
Co-authored-by: Martial Garchery <martial.garchery@gmail.com>
2023-07-22 21:43:00 +02:00
Hugo Locurcio
34e4335d23 Document LIGHT_COLOR being multiplied by PI in Spatial shader 2023-06-27 08:23:55 +02:00
Max Hilbrunner
46cd1ecf6f Merge pull request #7313 from Calinou/gamepads-focus-sleep-prevention-3.6 2023-05-15 01:44:06 +02:00
Hugo Locurcio
833565ed40 Document focus and sleep caveats in Controllers, gamepads and joysticks
- Improve line wrapping for long lines in scripts.
2023-05-08 18:58:51 +02:00
Hugo Locurcio
6a3bdf6d9f Document SpatialMaterial refraction limitations 2023-05-08 17:44:06 +02:00
Hugo Locurcio
6a3f9be610 Link to the Multiple resolutions demo in the relevant page
This demo provides a lot of helpful guidance for setting up a project
that supports multiple resolutions and aspect ratios. It's available
for both 3.x and 4.x.
2023-04-29 00:46:24 +02:00
Max Hilbrunner
19f92dbfa8 Fix spelling errors 2023-04-11 03:00:22 +02:00
Kirito
daaf88c337 Update class_name in Static typing in GDScript to follow style guide (#6821) 2023-02-26 01:03:43 +01:00
Hugo Locurcio
ddaae6aac2 Clarify the behavior of Stop pause mode in Pausing games 2023-02-22 21:33:16 +01:00
Max Hilbrunner
171c47be64 Merge pull request #6703 from Calinou/improve-fixing-jitter-stutter-3.6
Improve Fixing jitter, stutter and input lag documentation (3.6)
2023-02-02 20:40:16 +01:00
Winston
78c5955fae Rename navigation nodes to remove 3D suffix 2023-02-02 14:32:37 +01:00
Hugo Locurcio
fe03db86cc Improve Fixing jitter, stutter and input lag documentation
This backports the page changes made in `master`.
2023-01-30 18:19:05 +01:00
davidvereb
19478d7987 Further explanation of `continue`. (#6642)
* Further explanation of ``continue``.

I find this remark quite useful for beginner programmers unused to loops.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-01-24 01:29:29 +01:00
Hugo Locurcio
2bbd8d8403 Document tangents being required for normal maps in Using the SurfaceTool 2022-12-01 16:47:33 +01:00
Nông Văn Tình
cd47f19aa4 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:51:54 +01:00
Hugo Locurcio
dc48722352 Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE (#6382)
closes https://github.com/godotengine/godot/issues/44339
2022-11-14 23:20:19 +01:00
Hugo Locurcio
851fe00677 Fix Variant class link pointing to latest branch in Data preferences 2022-11-02 17:12:51 +01:00
Binney
9e229b7f8d Remove prints which make the program hang in Recording with microphone (#6346) 2022-10-28 21:40:05 +02:00
belzecue
a29d45c3f6 Fix typo in Exporting for the Web (#6321) 2022-10-17 16:57:21 +02:00
videlanicolas
926991cb4c Update 'velocity' with move_and_slide
`move_and_slide` returns the modified velocity, which should be updated in the code. If this is not done, `velocity` will keep increasing due to `velocity.y += delta * gravity`. If one adds a `jump` function to this code it'll not be able to jump, since the vector continues to increase in magnitude and never stops.

By updating the velocity with `move_and_slide` we make sure velocity is 0 when there's no movement, thus reflecting the actual velocity of the object.
2022-10-09 18:17:31 -07:00
clayjohn
32ef437729 Fix order of EXTRA_MATRIX and WORLD_MATRIX
in CanvasItem Shader reference page
2022-09-19 11:57:22 -07:00
Raul Santos
669d5cedd2 Warn users about Activate now on C#
- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values

(cherry picked from commit 39f488e62e)
2022-09-09 15:17:37 +02:00
Rémi Verschelde
bd90abed7e Data paths: Fix editor paths and improve docs on custom user dir
(cherry picked from commit 00beb9f6f5)
2022-09-09 15:17:37 +02:00
Evan
1034b07c27 Fixed spelling error in Running on MacOS docs
(cherry picked from commit 7c815422db)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
9cda43e809 Document registering an autoload when an editor plugin is enabled
(cherry picked from commit 9baaf4dc42)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
bfad91da56 Document custom feature tags not being used when running from editor
(cherry picked from commit a849a3b6a5)
2022-09-09 15:17:37 +02:00
Hugo Locurcio
ba6243e315 Warn about the importance of registering the RichTextEffect
(cherry picked from commit 23dd5d21ae)
2022-09-09 15:17:37 +02:00
Daria Kolodzey
d3477bfb40 iOS export: update required options
The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.

(cherry picked from commit 075a8c9a6a)
2022-09-09 15:17:37 +02:00
Rémi Verschelde
5b3951bf1f Sync consoles page with master 2022-09-09 15:06:54 +02:00
Spencer Kotys
d0de7cb5ca Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 22f820a036)
2022-09-09 15:02:49 +02:00
Max Hilbrunner
401456d848 Merge pull request #6152 from paddy-exe/backport-shader-built-ins
Add newly shader built-ins to docs backport
2022-09-08 13:41:17 +02:00
Patrick
2b7c4911f4 Add newly shader built-ins to docs backport
Backport of https://github.com/godotengine/godot-docs/pull/6022
2022-09-08 13:03:24 +02:00
Douglas Leão
a3c88d9f3b Fix FFmpeg filter command in Playing videos (#6151) 2022-09-08 03:02:52 +02:00
David Briscoe
385453decb Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:36 +02:00
pkowal1982
465c5758ca Document changing Windows export template icon without external tools (#6132) 2022-09-02 17:34:11 +02:00
Hugo Locurcio
ed76af5660 Add VisualScript pending removal notice in Godot 4.0 2022-09-01 01:51:24 +02:00
Cameron Reikes
02db4f3cad Clarify issue with GLES2 renderer (#6100)
* Clarify issue with GLES2 renderer

See #6098

* Apply suggestions from code review

Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-24 16:54:23 +02:00
Max Hilbrunner
7842c5b50a Codespell & typo fixes (#6101)
* Codespell & typo fixes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-23 15:40:00 +02:00
Matthew
2539b661ad Document type variations and update images (#6080) 2022-08-16 14:42:46 +02:00
Alex786
da35c3052d Fix typo in Your first 3D shader (#6061) 2022-08-10 12:02:14 +02:00
Max Hilbrunner
612d52dc40 Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows

(cherry picked from commit 420ed2739f)
2022-08-08 20:30:03 +02:00
Max Hilbrunner
4f07aa64fc Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs

(cherry picked from commit 3f00b445e6)
2022-08-08 20:28:20 +02:00
Max Hilbrunner
d3c7a8074b Merge pull request #5952 from bruvzg/macos_export_hidden
Update macOS export page.

(cherry picked from commit fcb71d2f29)
2022-08-08 20:25:36 +02:00
Max Hilbrunner
a12f4479f8 Fix formatting in Scene Unique Nodes
Fixes CI after #5831
2022-08-08 20:14:26 +02:00
Max Hilbrunner
06d9878529 Merge pull request #5945 from snailrhymer/patch-2
Improve clarity in animation_tree.rst

(cherry picked from commit 7effaaffed)
2022-08-08 19:53:01 +02:00
Max Hilbrunner
56ac383c9b Merge pull request #5920 from nathanfranke/update-rpc-docs
Update RPC documentation

(cherry picked from commit e6be157669)
2022-08-08 19:49:24 +02:00