clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Max Hilbrunner
4b7ad7185b
Merge pull request #2404 from zEh-/patch-2
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fix: there is get_network_peer on SceneTree
2019-04-25 13:25:35 +02:00
Max Hilbrunner
0610b8e398
Merge pull request #2407 from tree786/patch-1
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Mesh.PRIMITIVE_TRIANGLES correction in proc geometry tutorial
2019-04-25 13:22:04 +02:00
Michael Alexsander Silva Dias
63d8ee9a48
Fixes for the new Android tutorials
2019-04-24 22:49:00 -03:00
Juan Linietsky
188080832d
Fixes to tutorials for Android
2019-04-24 18:01:04 -03:00
Juan Linietsky
3d58f51aa6
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
tree786
05fb9e7f93
Update procedural_geometry.rst
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Lines 24 and 68 should be 'Mesh.PRIMITIVE_TRIANGLES' and not 'Mesh.PRIMITIVE_TRIANGLE'
2019-04-24 16:42:14 +01:00
Rémi Verschelde
c15182091a
Redo style fixes in threads tutorial...
2019-04-24 15:26:11 +02:00
Juan Linietsky
387890d0ba
Clarify the userdata in the threads tutorial.
2019-04-24 10:00:20 -03:00
zEh-
9410d71a80
fix: there is get_network_peer on SceneTree
2019-04-24 14:54:47 +02:00
Michael Alexsander Silva Dias
f426de1612
More fixes for newly added tutorials
2019-04-24 02:44:19 -03:00
Rémi Verschelde
e40f3da2d5
Formatting fixes to new tutorials
2019-04-24 07:27:39 +02:00
Rémi Verschelde
44e1181276
Merge pull request #2399 from YeldhamDev/interpolation_curves_fixes
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General fixes for new interpolation and curves tutorials
2019-04-24 07:07:22 +02:00
Rémi Verschelde
a5e192c4ad
Merge branch 'master' into optimation_optimazations
2019-04-24 07:05:24 +02:00
Rémi Verschelde
ba6d53e424
Merge pull request #2396 from follower/patch-8
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Grammar fix: "it's" -> "its"
2019-04-24 06:48:56 +02:00
Rémi Verschelde
7261319b7b
Merge pull request #2397 from follower/patch-9
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Fix inconsistent indentation from mixed tab/spaces
2019-04-24 06:48:23 +02:00
Juan Linietsky
47a1427e61
Fixed to procedural generation doc
2019-04-24 01:02:32 -03:00
Juan Linietsky
131c90b625
Add tutorial on creating procedural geometry.
2019-04-24 00:37:00 -03:00
Juan Linietsky
8d3f873060
Fixes to threading tutorial.
2019-04-23 19:16:53 -03:00
Juan Linietsky
76c0728369
Add tutorial about using multiple threads.
2019-04-23 18:28:24 -03:00
Michael Alexsander Silva Dias
38bfbcdc35
General fixes for new interpolation and curves tutorials
2019-04-23 17:44:02 -03:00
Juan Linietsky
79f57c976e
Add documentation on inspector plugins.
2019-04-23 17:00:40 -03:00
Juan Linietsky
9a107a399a
Fixes to tutorials
2019-04-23 15:13:06 -03:00
Juan Linietsky
efa6e36f1f
Modified reference to beziers tutorial
2019-04-23 14:45:29 -03:00
Juan Linietsky
e5f598ff5c
Add tutorials on interpolation and beziers.
2019-04-23 14:15:14 -03:00
Michael Alexsander Silva Dias
710f526b7e
General fixes for the new optimazation pages
2019-04-23 12:31:19 -03:00
follower
65ac51d4a9
Fix inconsistent indentation from mixed tab/spaces
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For some reason in most cases the indent for the first 2 lines of code examples were space indented while the 3rd line was tab indented which resulted in excessive indentation for the 3rd line when rendered.
Replaced tabs with spaces in these and a couple of other cases.
2019-04-24 03:15:13 +12:00
follower
0279d82c8d
Grammar fix: "it's" -> "its"
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Because apparent intended wording is not "...thanks to [it is] high level constructs...".
2019-04-24 02:57:19 +12:00
clayjohn
2bd33f5a46
first pass at reviewing reduz' new docs
2019-04-22 15:15:30 -07:00
Juan Linietsky
f070f6cea1
Fixed missing gifs, fixed writing.
2019-04-22 18:04:12 -03:00
Juan Linietsky
998be1d6b6
Reference fixes
2019-04-22 17:53:08 -03:00
Juan Linietsky
dbf5a855d5
Added documentation on optimization.
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Added missing containers files.
2019-04-22 16:57:36 -03:00
Juan Linietsky
5b64f3b076
Add detailed documentation about containers.
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Improve documentation on multiple resolution handling.
2019-04-22 13:27:45 -03:00
Max Hilbrunner
41f8d9c896
Merge pull request #2387 from YeldhamDev/general_legal_fixes
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General fixes for the new "Legal" page
2019-04-22 12:34:21 +02:00
Louis-Jacques Bourdages
e4c5a12916
Added C# code to Part 1 of the FPS tutorial ( #2385 )
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* Added C# code to Part 1 of the FPS tutorial
* Update code for FPS Tutorial Part 1
Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
Max Hilbrunner
e594f381f2
Merge pull request #2323 from clayjohn/your_first_shader
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Your first shader tutorial series
2019-04-22 12:28:48 +02:00
clayjohn
ef013f577c
added your first spatial shader
2019-04-18 23:56:25 -07:00
Max Hilbrunner
50008fa522
Merge pull request #2313 from clayjohn/gles_dif_builtins
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Updated gles2 differences with built-in variables
2019-04-18 16:05:01 +02:00
clayjohn
11cd993bac
updated gles2 differences
2019-04-17 08:01:25 -07:00
Michael Alexsander Silva Dias
5466dc6189
General fixes for the new "Legal" page
2019-04-17 11:16:04 -03:00
Juan Linietsky
246dc9e247
Add clarification about OpenSSL on Godot < 3.1
2019-04-17 10:26:11 -03:00
Juan Linietsky
035b0fa89e
Added tutorial for complying with licenses.
2019-04-17 10:00:13 -03:00
Michael Alexsander Silva Dias
c555544b8d
Fix minor issues in audio-related tutorials
2019-04-16 10:41:55 -03:00
Justin Burchartz
323b13df72
Added C# samples to "making plugins" doc ( #2328 )
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* Added C# samples to "making plugins" doc
* Changed class name to CustomNode
2019-04-16 15:23:05 +02:00
Justin Burchartz
60a354e394
GetViewPortRect().Size -> GetViewportRect().Size ( #2338 )
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* GetViewPortRect().Size -> GetViewport().Size
GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size
* GetViewportRect() actually excists but with proper casing
2019-04-16 14:17:23 +02:00
bitbutter
a6ef7af397
Update audio_buses.rst ( #2360 )
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* Update audio_buses.rst
Many changes.
* Review changes incorporated
2019-04-15 17:50:48 -07:00
bitbutter
ab4b468e51
Update audio_streams.rst ( #2361 )
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* Update audio_streams.rst
Removing redundant language. Disambiguation.
* review request resolved
2019-04-15 17:49:06 -07:00
follower
aa081ab955
Format folder/file names with monospace font ( #2372 )
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* Format folder/file names with monospace font
Formatting the folder/file names "as code" (i.e. in a monospace font) is more consistent with the rest of the document formatting, helps the names stand out and hopefully draws attention to the need to manually create the subfolders.
* Format another filename as monospace
* Format .gdignore filename as monospaced
2019-04-15 16:48:51 +02:00
KaadmY
92711a3bc8
Update images for "Making plugins" tutorial
2019-04-12 13:22:07 -07:00
Chris Bradfield
54061f142f
Merge pull request #2322 from skyace65/multimesh_update
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update multimesh tutorial
2019-04-10 11:58:30 -07:00