Follow-up on this issue: https://github.com/godotengine/godot-docs/issues/921
As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.
Updated commands now that macOS is 64-bit exclusive
As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.
Small Grammer
Removed an erroneous a and a comma.
community/contributing/pr_workflow.rst:232: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
development/compiling/introduction_to_the_buildsystem.rst:61: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
learning/scripting/gdscript/gdscript_basics.rst:376: WARNING: undefined label: class_rect3 (if the link has no caption the label must precede a section header)
The word "specially" was routinely used where "especially" fits better (imo).
The following commands were used, followed by manually proofreading each case.
find . -type f -exec sed 's/Specially/Especially/g' -i'' {} +
find . -type f -exec sed 's/specially/especially/g' -i'' {} +
find . -type f -exec sed 's/eespecially/especially/g' -i'' {} +
find . -type f -exec sed 's/Eespecially/Especially/g' -i'' {} +
Add info about current issue with parallel build in SCons, note about using the VS tools command prompt instead of cmd.exe and referente to the setup instructions per platform, some small writing fixes