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@@ -21,7 +21,7 @@ required:
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- PulseAudio development libraries (for sound support)
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- Freetype (for the editor)
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- OpenSSL (for HTTPS and TLS)
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- libudev-dev (optional, for gamepad support)
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- libudev-dev (optional, build with `udev=yes`)
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Known issues with GCC 6
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^^^^^^^^^^^^^^^^^^^^^^^
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@@ -59,6 +59,10 @@ Distro-specific oneliners
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| | "pkgconfig(openssl)" "pkgconfig(udev)" "pkgconfig(x11)" "pkgconfig(xcursor)" "pkgconfig(xinerama)"\|
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| | "pkgconfig(xrandr)" "pkgconfig(zlib)" |
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+---------------+------------------------------------------------------------------------------------------------------------+
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| **OpenBSD** | :: |
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| | |
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| | pkg_add python scons png llvm |
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+---------------+------------------------------------------------------------------------------------------------------------+
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| **openSUSE** | :: |
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| | |
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| | sudo zypper install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
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@@ -86,11 +90,16 @@ If all goes well, the resulting binary executable will be placed in the
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runs without any dependencies. Executing it will bring up the project
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manager.
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If you wish to compile using Clang rather than GCC, use this command:
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.. note::
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::
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If you wish to compile using Clang rather than GCC, use this command:
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user@host:~/godot$ scons platform=x11 use_llvm=yes
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::
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user@host:~/godot$ scons platform=x11 use_llvm=yes
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Using Clang appears to be a requirement for OpenBSD, otherwise fonts
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would not build.
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Building export templates
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-------------------------
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