Commit Graph

11117 Commits

Author SHA1 Message Date
Max Hilbrunner
d5213bf54f Merge pull request #11358 from notroid5/patch-1
Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
Max Hilbrunner
fab7266307 Merge pull request #11359 from AThousandShips/fix_shaders
Shader reference proofreading
2025-10-09 13:19:09 +02:00
A Thousand Ships
2c9ada62c4 Shader reference proofreading 2025-10-08 12:56:12 +02:00
notroid5
cf795af4f8 Update static_typing.rst
Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio
890a564283 Update required Emscripten version for Godot 4.5 2025-10-07 19:04:04 +02:00
Hugo Locurcio
b3cbe5f777 Remove old Godot version references to simplify documentation
This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.

This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
36455d91fa Update C# basics for Godot 4.5 2025-10-07 17:37:36 +02:00
Lukas Tenbrink
88604e597b Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project. 2025-10-05 13:30:33 +02:00
Lukas Tenbrink
2d9c2365d4 Fix redirects in safari, by moving the redirect js script into the 404 page instead of checking if we're on 404 via the API. 2025-10-04 11:33:41 +02:00
Max Hilbrunner
6ebd201367 Merge pull request #11304 from Calinou/add-javascript-redirects
Add JavaScript-based redirects to supplement Read the Docs redirects
2025-10-04 06:35:45 +02:00
Hugo Locurcio
e69b689540 Add JavaScript-based redirects to supplement Read the Docs redirects
Read the Docs redirects don't reliably apply when there is a
large amount of redirects defined. While this JavaScript-based
solution is not as seamless, it has no limit on how many redirects
can be defined.
2025-10-03 00:51:16 +02:00
Max Hilbrunner
0747a890c5 Merge pull request #10919 from Ivorforce/godot-cpp-build-system
Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner
7014bd71bc Merge pull request #11291 from HolonProduction/jsonrpc-compat
Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng
27758f8bdc Update high_level_multiplayer.rst
I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner
bc88ade318 Merge pull request #11325 from proffesionalusrnm/master
Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Max Hilbrunner
520744057e Merge pull request #11328 from syntaxerror247/update-billing-doc-2
Update android in app purchases doc
2025-10-01 18:14:09 +02:00
Mikael Hermansson
29c9520b32 Drop the experimental label for the Jolt Physics integration 2025-10-01 14:07:46 +02:00
Lukas Tenbrink
8ba30f1504 Add redirects to redirects.csv after contributing content was migrated (#11315) 2025-09-30 18:31:38 +02:00
Anish Mishra
7168e25f4e Update android_in_app_purchases.rst 2025-09-28 21:24:19 +05:30
proffesionalusrnm
006ddd501d Merge branch 'godotengine:master' into master 2025-09-26 18:03:46 -06:00
proffesionalusrnm
459f21fb99 Update default_key_mapping.rst
Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner
3521a55f51 Merge pull request #11299 from mihe/logger-thread-safety
Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367 Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738 Document exporting/compiling for the iOS simulator not currently being supported
Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255 Merge pull request #11322 from PHATASS-Studios/patch-1
Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Max Hilbrunner
a8fd888b2f Merge pull request #11323 from civilisedzombie/patch-1
Add details on the shader's eye position built-ins
2025-09-27 00:46:04 +02:00
Ted Gignac
4a8e23586a Add details on the shader's eye position built-ins
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios
e0488beebd Fix inspector_dock.rst - Show inspector menu route was wrong
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner
ef607c2b1b Merge pull request #11237 from Calinou/core-types-fix-typed-array-link
Fix TypedArray source link in Core types
2025-09-24 13:24:51 +02:00
Max Hilbrunner
5b0db18f9e Merge pull request #11317 from Ivorforce/core-types-update
Edit "Core types" descriptions
2025-09-24 13:22:19 +02:00
Lukas Tenbrink
56555c7c3b Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation). 2025-09-23 12:41:41 +02:00
Max Hilbrunner
3a683db32b Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17 Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50 Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner
4ff1c17ece Merge pull request #11311 from smix8/upgrade4.5
Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2
e8e6a57c2b GDExtension: Fix typo in "GDExtension documentation system" (#11310)
* GDExtension: Fix typo in "GDExtension documentation system"

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-09-20 09:40:28 -04:00
smix8
9d281b035b Add 4.5 upgrade Navigation notes
Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
3406f57f23 Document automatic formatting with clang-format in Shaders style guide 2025-09-19 17:00:32 +02:00
Mikael Hermansson
b9ca08304f Mention importance of thread-safety in Logger example 2025-09-18 17:40:08 +02:00
Lukas Tenbrink
e6bcdd2f44 Fix rendering diagram link in Internal rendering architecture (#11307) 2025-09-18 16:55:03 +02:00
Hugo Locurcio
4d0ac0d1e4 Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928 Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Max Hilbrunner
277812489e Merge pull request #11303 from Calinou/complying-with-licenses-fix-highlighting
Fix license text using syntax highlighting in Complying with licenses
2025-09-18 15:24:34 +02:00
Max Hilbrunner
146ea539e1 Merge pull request #11297 from sdepouw/patch-1
Update upgrading_to_godot_4.5.rst
2025-09-18 15:22:01 +02:00
Hugo Locurcio
c15a3515cd Fix license text using syntax highlighting in Complying with licenses
This is a plain text block, so it shouldn't use syntax highlighting.
2025-09-18 01:15:36 +02:00
Hugo Locurcio
f3fd393817 Document global scope methods in Static typing in GDScript 2025-09-18 00:43:48 +02:00
Hugo Locurcio
7d28b535d5 Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Gerd Naschenweng
ce882c5c10 Fixed shortcut Mac for Distraction Free Mode
Fixed shortcut Cmd + Shift + D for Distraction Free Mode
2025-09-17 18:49:15 +02:00
Scott DePouw
0e125e02b7 Update upgrading_to_godot_4.5.rst
Fix a typo.
2025-09-16 20:10:41 -04:00