DocQuantum
a64854aa42
Replaced deprecated "get" cs func in fps tutorial
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In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Hugo Locurcio
c4da962f3c
Improve the Light transport in game engines documentation ( #2742 )
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This also fixes a Sphinx build warning caused by `_scene referred_`.
Using `*` for italics solves the issue.
2020-03-08 23:42:44 +01:00
Victor Lamoine
f7bcda32b9
Typo in part 2 of FPS tutorial
2020-02-25 16:54:39 +01:00
PouleyKetchoupp
d2a87eb012
Fixed some typos and wording in tutorials
2019-12-22 18:32:19 +01:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
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Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793
Merge pull request #2640 from skyace65/GIProbe
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Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721
Update GI probe page for Godot 3.2
2019-12-20 10:24:32 -05:00
skyace65
80cc1ed8ff
Explain how to add a spatial material to a mesh
2019-12-10 15:04:24 -05:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
790a4b21e2
Merge pull request #2841 from skyace65/spatialupdate
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Update spatial material page for Godot 3.2
2019-10-29 10:05:56 +01:00
Rémi Verschelde
8eff390ddd
Merge pull request #2823 from taner1es/missingline-fix
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Missing line explanation added
2019-10-29 08:53:47 +01:00
skyace65
12673801e9
Update spatial material page for Godot 3.2
2019-10-10 10:52:49 -04:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
Nathan Lovato
e895ca68ee
Merge pull request #2827 from anoadragon453/anoa/caps
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Capitalize beginning of note
2019-10-09 12:49:29 +02:00
Andrew Morgan
40745f3fd3
Capitalize beginning of note
2019-10-05 20:08:05 +01:00
Hugo Locurcio
b69317bb53
Merge pull request #2807 from taner1es/patch-1
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Fix: FPS TUT. PART 5 - Problematic Null Control
2019-10-04 18:14:50 +02:00
Taner Esmeroğlu
ebfbb33609
Missing line explanation
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Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Taner Esmeroğlu
90458bcd82
Fix: FPS TUT. PART 5 - Problematic Null Control
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intersect_ray method returns empty dictionary instead of null.
https://docs.godotengine.org/en/latest/classes/class_physicsdirectspacestate.html#class-physicsdirectspacestate-method-intersect-ray
"If the ray did not intersect anything, then an empty dictionary is returned instead."
2019-10-04 04:01:08 +03:00
Michael Alexsander
04773e57fc
Merge pull request #2738 from YeldhamDev/more_corrections
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Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Andrew Morgan
87e859e71f
Bold the entirety of the accented phrase
2019-10-01 22:28:26 +01:00
Michael Alexsander Silva Dias
6458d85eaf
Fix mistakes in some recent tutorials changes
2019-09-02 10:34:33 -03:00
Troy James Sobotka
a9b3c48d14
Update HDR tutorial ( #2682 )
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* Begin to fix terminology and explanations
Fix some terminology and work towards a
more appropriate explanation of the process.
The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Carlos Herrero
d23f1b6210
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-01 19:00:45 +02:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
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Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
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Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chris Bradfield
3391152cb2
Remove __MACOSX folder from zip files
2019-05-28 11:34:42 -07:00
Volodymyr Sereda
8dcc20ad7c
Fix "looking around" C# example
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The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Ian Byrne
9c4a0585f1
Fix typo in Using Transforms examples
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Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Keeyan Nejad
14acf43759
Update the "Getting the animations ready" section
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In tutorial 2 some of the animation track steps are outdated due to
changes made in Godot 3.1. This commit fixes those outdated parts
Ref: https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support
2019-05-18 14:18:53 +01:00
clayjohn
4647fb3eb4
fixes position typo in fish tutorial
2019-04-27 10:21:30 -07:00
follower
65ac51d4a9
Fix inconsistent indentation from mixed tab/spaces
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For some reason in most cases the indent for the first 2 lines of code examples were space indented while the 3rd line was tab indented which resulted in excessive indentation for the 3rd line when rendered.
Replaced tabs with spaces in these and a couple of other cases.
2019-04-24 03:15:13 +12:00
Louis-Jacques Bourdages
e4c5a12916
Added C# code to Part 1 of the FPS tutorial ( #2385 )
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* Added C# code to Part 1 of the FPS tutorial
* Update code for FPS Tutorial Part 1
Added _ to private properties. Also removed code in the first code sample that is only added later in the tutorial.
2019-04-22 12:32:20 +02:00
skyace65
ceb37d3940
update_multimesh_tutorial
2019-03-31 11:41:14 -04:00
Rémi Verschelde
40ea1f7e1f
Merge pull request #2272 from Calinou/improve-csg-tools
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Improve the CSG tools page
2019-03-21 23:18:09 -07:00
Hugo Locurcio
b32ed6c904
Improve the CSG tools page
2019-03-20 14:15:48 +01:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
Arman
1ee685337e
Edit first paragraph under "Light nodes" ( #2245 )
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* Edit first paragraph under "Light nodes"
Edited the first paragraph under "Light nodes" for concision. Removed the first part of the second sentence. Instead of noting that lights are discussed later in the article, added internal links.
* Grammar fixes in Threadsafe APIs
Edited structure of the first and third sentences to improve flow. Corrected "multi threading" to "multithreading"
* Revert "Grammar fixes in Threadsafe APIs"
This reverts commit 696a05420f .
2019-03-15 08:31:28 +01:00
clayjohn
d1fa43f9d4
fixed typo in title of fish tutorial
2019-03-14 17:40:12 -07:00