drwhut
6ce6f82ede
GDNative C Example folder structure consistency with demo repository ( #3230 )
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* Made folder structure in GDNative C example consistent with the demo git repo.
* Change output of both Windows libraries.
2020-03-03 20:04:04 +01:00
follower
f17a55db2e
Use more standard terminology. Fix grammar.
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Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.
Fix pluralisation (i.e. "Xs nodes" -> "X nodes").
[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
2020-02-18 03:01:57 +13:00
quantmint
8a421ec6fa
Replace x11 with linux in GDNative C++ example ( #3109 )
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"x11" it's not the correct platform. It works with "linux".
2020-01-27 16:36:56 +01:00
Emil Mattsson
cb68a0bd90
Language improvements in Import Plugin tutorial ( #3090 )
2020-01-27 08:42:10 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
George Marques
c7bc8c7bcd
Fix gcc compilation flags for GDNative with C example
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`-rdynamic` flag is needed to properly export the symbols (otherwise Godot may not find them).
Also changed to use the more common `.o` extension for objects on Linux.
2020-01-22 15:15:31 -03:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda
Use the correct language in code blocks.
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There are a few places where no language is specified for a code block and
the default is incorrect.
There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Aaron Franke
0b1acc49a2
Mention size flag in main screen plugin tutorial
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Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
N0hbdy
e433e7a40b
Add warning to making-plugins reminding about tool keyword
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I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
merumelu
ce0a74d7da
Remove _sections_unfolded noise in GDNative C++ example
2019-11-30 19:10:08 +01:00
Ethan Jones
0500cd52a0
ExitTree c# example comment fix
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Should be "Clean-up of the plugin goes here"
2019-11-14 08:29:54 -07:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Rémi Verschelde
5123465942
Fix some Sphinx warnings
2019-10-29 12:54:08 +01:00
Rémi Verschelde
a57a3715db
Merge pull request #2877 from Vikram1323/master
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Script path in C# code is wrong.
2019-10-29 10:51:40 +01:00
Rémi Verschelde
3825851979
Proofread Inspector plugins and Visual Shader plugins tutorials
2019-10-29 10:38:51 +01:00
Rémi Verschelde
c1561b623d
Merge pull request #2866 from Klowner/fix-inspector-plugin-example
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Add proper extends / method calls to inspector plugins tutorial
2019-10-29 10:12:14 +01:00
Will Nations
3cb75877e1
Updated plugin tutorial w/ dialog & dep warning. ( #2795 )
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- New note with CreatePluginDialog and images.
- Warns users that CustomTypes will be deprecated in 4.0.
2019-10-29 10:09:15 +01:00
vicky
4022e9bdb3
Script path in C# code is wrong.
2019-10-24 16:50:46 +05:30
Mark Riedesel
0f2be0b07f
Add proper extends / method calls to inspector plugins tutorial
2019-10-20 11:59:38 -04:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
sheepandshepherd
71e14012e4
Fix a function name in GDNative C tutorial
2019-10-06 06:07:37 +02:00
Coleim
31e448e4f9
Correct android plugin java code and add information on how to use it from GDScript ( #2786 )
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Correct android plugin java code and add information on how to use it from GDScript
2019-09-26 09:57:03 +02:00
wandomPewlin
2b4921b791
Adds underscore before on_Button_pressed()
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so it matches the default name generated by the editor.
2019-09-23 14:31:21 +08:00
Rémi Verschelde
93e6b405fa
Merge pull request #2719 from Calinou/improve-audio-pages
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Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
733a3a0e2f
Improve "Audio buses", "Audio streams" and "Importing audio samples"
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This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Yuri Roubinski
1b70b0a802
Tutorial for visual shader plugins
2019-08-27 11:01:47 +03:00
Michael Alexsander Silva Dias
f683b88576
Fix invalid image in "GDNative C example" page
2019-07-29 17:40:32 -03:00
Rémi Verschelde
a52c42f290
Improve GDNative C Example tutorial
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Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).
Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Rémi Verschelde
1afdb36a65
Wrap GDNative tutorials to 80 chars
2019-07-26 14:21:31 +02:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101
Merge pull request #2575 from Demiu/patch-1
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Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Demiu
59fe528bf9
Update SConstruct to gen debug symbols on windows
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Make SConstruct file from "GDNative C++ example" generate debug symbols on windows
2019-06-29 17:08:32 +02:00
Twarit Waikar
5c2b121ed4
Fix incorrect order in recursive update command
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Correct order is `update --init --recursive` instead of `--init update --recursive`
2019-06-25 23:05:25 +05:30
werner mendizabal
889fe442eb
Update GDNative docs to contain the correct git command. ( #2444 )
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* Update GDNative docs to contain the correct git command.
* Update Note for building on 64 bits machine.
2019-05-10 17:13:38 +02:00
Himanshu singh
e156812496
Typos
2019-04-30 21:15:36 +05:30
Michael Alexsander Silva Dias
63d8ee9a48
Fixes for the new Android tutorials
2019-04-24 22:49:00 -03:00
Juan Linietsky
188080832d
Fixes to tutorials for Android
2019-04-24 18:01:04 -03:00
Juan Linietsky
3d58f51aa6
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
Juan Linietsky
79f57c976e
Add documentation on inspector plugins.
2019-04-23 17:00:40 -03:00
Justin Burchartz
323b13df72
Added C# samples to "making plugins" doc ( #2328 )
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* Added C# samples to "making plugins" doc
* Changed class name to CustomNode
2019-04-16 15:23:05 +02:00
follower
aa081ab955
Format folder/file names with monospace font ( #2372 )
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* Format folder/file names with monospace font
Formatting the folder/file names "as code" (i.e. in a monospace font) is more consistent with the rest of the document formatting, helps the names stand out and hopefully draws attention to the need to manually create the subfolders.
* Format another filename as monospace
* Format .gdignore filename as monospaced
2019-04-15 16:48:51 +02:00
KaadmY
92711a3bc8
Update images for "Making plugins" tutorial
2019-04-12 13:22:07 -07:00
Hugo Locurcio
87d81b9d4a
Fix various typos
2019-03-20 01:03:48 +01:00
Fredia Huya-Kouadio
10a8a4fb3d
Update gdnative-cpp-example.rst ( #2234 )
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Add note to specify when to expect Godot to auto-reload newly added/removed properties.
2019-03-10 11:23:06 +01:00
CodeDarigan
7dd5e45090
Correct use of "queue_free" method
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It was inversed.
2019-03-07 11:38:42 +00:00
Julian Murgia
aceef0bc04
Remove useless lines
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Those came from an old version of the tutorial that aimed at a bit more complex example - maybe interesting later?
2019-03-04 12:37:23 +01:00
Julian Murgia
723293ad35
New tutorial page for editor main screen plugins ( #2215 )
2019-03-01 14:15:28 +01:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00