Commit Graph

4378 Commits

Author SHA1 Message Date
skyace65
cb39d01e97 Update debugger visual profiler screenshot 2024-12-11 18:16:10 -05:00
easterNday
f967e9e135 Fix C# main screen plugin example and document C# EditorInterface singleton (#9399)
* 🐞 fix(plugins): fix syntax errors

Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.

* 🐞 fix(different): ADD exceptions

Provide explanations for Singleton exceptions of `EditorInterface`
2024-12-10 11:08:19 -08:00
Max Hilbrunner
fdf7e1aebf Merge pull request #10392 from tetrapod00/interpolation-improve
Improve Physics Interpolation pages
2024-12-09 10:16:19 +01:00
Max Hilbrunner
11ab6c276b Merge pull request #10390 from tetrapod00/add-intros
Add introduction to Platform-specific index page
2024-12-09 10:15:35 +01:00
Max Hilbrunner
74b354e13a Merge pull request #10386 from Ryan-000/fix_time
TIME is affected by time_scale
2024-12-09 10:15:09 +01:00
tetrapod00
f8f683c1a2 Improve Physics Interpolation pages 2024-12-08 18:17:52 -08:00
tetrapod00
7dea53de2d Add introduction to Platform-specific index page 2024-12-08 17:30:12 -08:00
Max Hilbrunner
b7b215dfb7 Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
Add a page on the Output bottom panel
2024-12-08 08:34:17 +01:00
Max Hilbrunner
eb34d1fb8d Merge pull request #10385 from tetrapod00/2d-intro
Add an introduction to the 2D index page
2024-12-08 08:32:37 +01:00
Ryan
7c1eefda90 TIME is affected by time_scale 2024-12-07 21:14:22 -05:00
tetrapod00
d70fb53f2a Add introduction to 2D index page 2024-12-07 16:51:14 -08:00
Hugo Locurcio
806a4fccfd Add a page on the Output bottom panel 2024-12-07 08:40:44 +01:00
Max Hilbrunner
d2ae3e5ee6 Merge pull request #10366 from xix-xeaon/patch-1
Add Nim GDExtension
2024-12-06 17:22:32 +01:00
tetrapod00
55cd8723fc Improve Shader functions page 2024-12-05 13:09:40 -08:00
tholan2
de9b5a92ce Add AstarGrid2D headline to 2D Navigation Overview (#10135)
* Add AstarGrid2D headline to 2D Navigation Overview

Resolves #9668 by adding in the request description.

This PR adds a short description for AStarGrid2D of its function and use case that was previously missing in the 2D navigation overview page.
2024-12-05 12:46:16 +01:00
Max Hilbrunner
d8be4704ad Merge pull request #10368 from Takapapatapaka/patch-1
Fix outdated function names in GUI skinning example code
2024-12-05 12:44:55 +01:00
tetrapod
5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Takapapatapaka
de6879b237 Update functions names in example code to match 4.x nomenclature
Changed the function to override theme font color from "add_color_override" to "add_theme_color_override", as the previous version is not recognized by my 4.3 Godot Editor. 

Judging by the documentation archives, it seems that "add_color_override" was the version used in Godot 3.

From Control's 4.3 documentation, it seems C# functions have also been updated to include Theme in their name. It would make sense, so I updated it too, but I'm not 100% sure it actually works this way.
2024-12-04 16:43:28 +01:00
xix xeaon
609cbcaa94 Add Nim GDExtension 2024-12-04 08:28:11 +01:00
Max Hilbrunner
160b937e81 Merge pull request #10359 from skyace65/PhysicsInterpolation
Port physics interpolation docs from 3.6
2024-12-04 08:09:22 +01:00
skyace65
6b4a2c9801 Port physics interpolation docs from 3.6 2024-12-02 18:31:18 -05:00
ntlblpm
23765f9b90 Fix grammar in Using tilesets (#10360)
* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
tetrapod
518db5f6f2 Merge pull request #9621 from vgezer/intro2d
Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9 a new intro to 2d content, similar to 3d 2024-11-30 22:01:39 +01:00
Max Hilbrunner
bac98a0aa2 Merge pull request #10344 from tetrapod00/shader-function-modified
Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189 Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00
tetrapod00
f40128b9ba Note that shader function descriptions are modified from OpenGL docs 2024-11-29 15:53:13 -08:00
Matthew
e26f77c2f7 Merge pull request #10308 from elpozewaunig/web_splash_color
Add information on web export splash color in custom HTML shells
2024-11-29 18:32:58 -05:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Danil Alexeev
17c8c2287a POT Generator: Document TRANSLATORS: and NO_TRANSLATE comments 2024-11-29 23:21:01 +03:00
52SW
e05cebecdb Document GDScript @export_tool_button (#10338)
* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Quinn
6292c86298 Replace mentions of Reference with RefCounted 2024-11-29 22:13:27 +10:00
ntlblpm
fd9c88a424 Update saving_games.rst 2024-11-29 01:46:08 -05:00
Sai Nane
3f206fd8e6 Remove references to PoolVector
PoolVector has not existed since 2020.

It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
RB35
1a72210be3 Update C# Rider install steps for now built-in plugin "Godot Support" (#10323)
* Plugin now bundled with rider so can't be installed

As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-27 21:18:13 +01:00
Max Hilbrunner
ba8739a3cd Merge pull request #10326 from tetrapod00/shadow-cull-mask
Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
Chaosus
b1190d5371 Add SCREEN_UV shader built-in to spatial light shader 2024-11-26 21:43:29 +03:00
Anish Mishra
e41a55ebc8 update groups image in saving_games tutorial 2024-11-26 01:44:17 +05:30
Max Hilbrunner
7f5c375770 Merge pull request #10317 from tetrapod00/not-a-wiki
Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
Tyson Nottingham
e488391d36 Use Stretch Ratio instead of prior Ratio terminology 2024-11-23 12:29:35 -08:00
Hugo Locurcio
f10432656c Document focus StyleBox caveats in Introduction to GUI skinning 2024-11-23 18:31:16 +01:00
Chaosus
ef7e5e39be Remove extra paragraph textureQueryLod from shader_functions.rst 2024-11-23 12:32:44 +03:00
Elias Pozewaunig
1e31d21812 Added web export splash color variable documentation
Additionally linked to project settings exposed as placeholder variables
2024-11-23 01:09:07 +01:00
Yevhen Babiichuk (DustDFG)
1e9348b138 Delete mention of OpenGL ES 2 2024-11-22 18:26:30 +02:00
mechalynx
0f8c24b071 Update PackedArray explanation to match Godot 4.0 behavior (#10304)
Add paragraphs describing the differences between PackedArray and
normal or typed Array.

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-22 10:03:47 +01:00
Chaosus
c46c219825 Add samplerExternalOES type to variable types of shading language 2024-11-21 23:42:55 +03:00
Max Hilbrunner
5b15d190e9 Merge pull request #10295 from tetrapod00/gdscript-summary
Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
Matthew
f94cdb1289 Merge pull request #10287 from tetrapod00/language-compare
Add FAQ entry "Which programming language is fastest?"
2024-11-20 18:06:52 -05:00