Sheep
82c49b952f
fixed a typo in cpu optimizations ( #6566 )
2023-01-07 11:38:14 -08:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
...
* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
...
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
...
* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Matthew
fb921874e4
Add a page on managing editor features ( #5489 )
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
snailrhymer
dd764520c6
Clarify reference erasure warning in Using Servers ( #5570 )
...
* Clarify reference erasure warning in Using Servers
Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-01 07:57:45 +01:00
skyace65
f7ac05e7e9
Add a warning about creating threads at runtime
2021-12-26 12:35:16 -05:00
albinaask
fb1631c35e
Slight clarify in optimization tutorial ( #5284 )
...
* Slight clarify in optimization tutorial
2021-11-03 19:13:32 +01:00
Hugo Locurcio
61d52c3c5b
Document thread-safe rendering caveats
2021-10-09 11:22:21 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Jummit
c7a4b6a8be
Fix example in Optimization Using Servers tutorial ( #5169 )
2021-08-12 23:01:37 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
...
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
hpnrep6
0a9e7a4ab5
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:46:20 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
skyace65
2ed5a65822
Clarify optimization instructions
2021-04-04 19:41:50 -04:00
TchnlgPsnt
a0916221b3
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
...
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
Jayman2000
ba485cf97a
Make example code less misleading in Optimization using Servers ( #4707 )
...
The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:25 +01:00
skyace65
8e893ecf49
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
LightningAA
566e86bec2
Fix typo in CPU optimization ( #4380 )
2020-11-16 23:36:17 +01:00
Hugo Locurcio
77cdee2597
Recommend vertex shading for particles in GPU optimization
2020-10-12 20:54:17 +02:00
Nathan Lovato
0e0c3f4382
Move vertex animation files to performance
...
Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato
db4f7d1e68
Merge Multi-threading and Optimization into a new Performance section
...
Close #4112
2020-10-08 07:51:59 -06:00