Hugo Locurcio
bf89af481a
Update links to source code files in core/
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`core/` was reorganized in the `master` branch by
127458ed175c5aeac8dee7f09d23fae4c8928eb7.
2020-11-14 05:40:48 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Hugo Locurcio
63bea370f4
Fix invalid JSON in Custom resource format loaders ( #3236 )
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Comments aren't allowed in JSON, so the note must be put outside
the example.
2020-03-10 10:37:58 +01:00
99alfie
6349d303af
replaced erroneous sourcecode parts, added resource saver ( #2750 )
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* replaced erroneous sourcecode parts, added resource saver
* changed spaces to tabs
* changed tabs to 4space+tab(s)
* Update development/cpp/custom_resource_format_loaders.rst
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-02 13:53:07 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts
faf9472dda
Use the correct language in code blocks.
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There are a few places where no language is specified for a code block and
the default is incorrect.
There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
cheeseburger
144249d942
Fixed hyperlinks
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pervious commits were missing a _doc header
:ref: doc_guide instead of guide
2018-04-30 16:26:50 -07:00
Poommetee Ketson
2cf560bc8a
Fix typos with codespell
2018-03-29 12:38:45 +07:00
hungrymonkey
3c747d963b
Added custom format loader guide ( #1193 )
2018-03-03 02:46:45 +01:00