Hugo Locurcio
981db4dc04
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
(cherry picked from commit 8c4bd39379 )
2021-05-18 12:34:14 +02:00
CssTeja
5f37360f38
Fix three typos
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Fix typo in custom resource format loaders tutorial (#4765 )
(cherry picked from commit 6cacd11cac )
Fix typo in audio streams tutorial (#4766 )
(cherry picked from commit 3d8e3c90c4 )
Fix typo in Soft Body tutorial (#4767 )
(cherry picked from commit 836f8490f1 )
2021-03-19 12:43:30 +01:00
bogdasar1985
0175c3e4fe
Use "code editor" instead of "IDE" to refer to Visual Studio Code ( #4760 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-18 14:36:54 +01:00
Anton Ivanov
bcf9a86a08
CLion setup: Update path and screenshot for CMakeLists.txt ( #4490 )
2021-03-01 16:42:56 +01:00
Kowalski
6ef35292ce
Add documentation for debugging Godot Engine with CLion ( #4376 )
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Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-01 16:42:46 +01:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Andrii Doroshenko
8c5a168966
Document unit testing in the engine and modules ( #4017 )
2020-09-27 15:06:37 +02:00
bggd
3b1bf36647
Fix typo "C98" -> "C99"
2020-09-22 16:52:36 +09:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Yetizone
adc616fed2
qt_creator.rst: Add .glsl to the file extensions step
2020-09-17 14:25:57 +03:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Yetizone
6ab6e7f609
Qt Creator tutorial: Specify C++ code style settings location ( #3979 )
2020-09-07 18:14:21 +02:00
parishrutpandey
d356d12421
Fix typo in Custom Godot servers ( #3919 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-08-22 00:18:19 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Hugo Locurcio
515fb6bd6a
Link to the Object class reference on the Object class page
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People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
unknown
abb92f1e10
Fix typos in Common engine methods and macros
2020-07-03 22:26:14 +03:00
Andy Maloney
c52533fc46
Clarify setting of library environment variables in module examples ( #3730 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-26 19:46:04 +02:00
Rémi Verschelde
c90dfba3a7
Merge branch 'master' into 3.2
2020-06-22 13:39:44 +02:00
Rémi Verschelde
206577f9a7
Merge pull request #3698 from madmiraal/add-code_blocks
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Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal
1f95afa0e1
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 12:12:34 +01:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Rémi Verschelde
06b5afcc03
Merge pull request #3701 from Calinou/fix-vformat-example
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Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Andy Maloney
bd4d9f4cd6
Add note about register_types file locations ( #3702 )
2020-06-19 23:37:15 +02:00
Hugo Locurcio
a135d305ff
Fix vformat() example in Common engine methods and macros
2020-06-16 16:53:51 +02:00
Hugo Locurcio
7ee5001213
Add a page about common methods in Godot's C++ codebase
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This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Maganty Rushyendra
08e298c082
Replace register_method with bind_method
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ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Yuri Sizov
e2e3ecc5b0
Fix typo in VS Code configuration guide ( #3628 )
2020-06-02 15:11:25 +02:00
Hugo Locurcio
55543f7bac
Tweak arguments in the VS Code configuration guide
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- Use the long name for the `--editor` option to make it more obvious.
- Document how to run a project directly while debugging.
- Put comments above the line to avoid horizontal overflow.
2020-05-30 22:46:05 +02:00
Dean Brettle
8fb5c787aa
Add --path option to sample VS Code launch.json ( #3617 )
2020-05-30 22:18:53 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Hugo Locurcio
43410b3c86
Tweak LD_LIBRARY_PATH export to work with paths that contain spaces ( #3585 )
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This also uses the `$PWD` environment variable which should always
be defined. It's also minutely faster than calling `$(pwd)` or using
the deprecated backtick syntax.
2020-05-26 14:24:56 +02:00
Andrii Doroshenko
9539091084
Document custom_modules build option ( #3595 )
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* Document `custom_modules` build option
2020-05-26 14:23:15 +02:00
Hugo Locurcio
47b0721d8a
Capitalize all instances of Git in the documentation
2020-05-23 18:34:55 +02:00
Yuri Sizov
c0b566cce1
Adjusted language and layout of configuring an IDE docs
2020-05-21 17:34:08 +03:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Max Hilbrunner
7371968b82
Merge pull request #3006 from Relintai/module-doc-fix
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Improve the 'Writing custom documentation' section
2020-05-20 11:30:31 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Relintai
01bec86e2d
Improve the 'Writing custom documentation' section.
2020-05-19 19:07:53 +02:00
Hugo Locurcio
e24fee75cb
Split IDE instructions into several pages, improve writing style
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This removes the link to the KDevelop setup video tutorial as it's
now outdated.
IDE screenshots were also optimized losslessly using
`oxipng -o6 --strip --zopfli`.
See #3485 .
2020-05-08 22:03:03 +02:00
Andrii Doroshenko
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Shlomi
b294afe3e4
Visual Studio Configure Setup and Debugging ( #3116 )
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* Visual Studio Configure Setup and Debugging
My first doc contribution!
* Apply suggestions from Calinou
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-26 22:16:01 +02:00
Rémi Verschelde
707237278e
Merge branch 'master' into 3.2
2020-04-21 14:08:07 +02:00