Hugo Locurcio
a4d57d6a14
Fix typo in GD0001 C# diagnostic example code
2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf
Add documentation about OpenXR spatial entities ( #11015 )
2025-11-17 09:43:20 +01:00
Max Hilbrunner
b197efa329
Merge pull request #11463 from wk-y/patch-1
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Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed
Merge pull request #11393 from noahlessard/master
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Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Russell Sanborn
bd52d13fe7
Update casing for autoload in singletons_autoload.rst
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Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88
Update exec flag for Visual Studio ( #11455 )
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* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b
Change 'subclasses' to 'inner classes' in style guide
2025-11-12 15:55:52 -08:00
Max Hilbrunner
685d2ee038
Fix error in shader_functions abbr popup ( #11458 )
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab
Merge pull request #11435 from syntaxerror247/debug-symbols
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Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc
Fix error in shader_functions abbr popup
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Max Hilbrunner
fbec851fe2
Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
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Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32
Merge pull request #11446 from mhilbrunner/update-android-reqs
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Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0
Merge pull request #11429 from Calinou/add-objectdb-profiler
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Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660
Merge pull request #11440 from Piralein/no-activate
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Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b
Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
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Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a
Merge pull request #11447 from Ivorforce/godot-cpp-types
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Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Noah Lessard
5ed2678876
Add Android Gallery Example to JavaClassWrapper
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Squashed version of commits made in #11393
2025-11-08 13:29:36 -06:00
Lukas Tenbrink
aa22c323ff
Add a section to godot-cpp explaining core types and where to find their documentation.
2025-11-07 11:34:14 +01:00
Hugo Locurcio
3618d2e55a
Document SSAO support in Compatibility in Environment and post-processing
2025-11-06 23:28:35 +01:00
Max Hilbrunner
aa8bd6133b
Update Android build requirements
2025-11-06 06:39:04 +01:00
Max Hilbrunner
f41537b8dd
Merge pull request #11405 from Ivorforce/godot-cpp-example-sconstruct
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Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
2025-11-06 06:33:05 +01:00
Hugo Locurcio
bfe1d4e874
Clarify how to define a context-sensitive string in Localization using gettext
2025-11-06 00:39:15 +01:00
Lukas Tenbrink
c46a399eab
Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.
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# Conflicts:
# tutorials/scripting/cpp/gdextension_cpp_example.rst
2025-11-05 15:26:00 +01:00
Max Hilbrunner
124436d178
Merge pull request #11426 from charjr/destroy-vector2
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Explicitly destroy Vector2
2025-11-05 14:56:34 +01:00
Max Hilbrunner
4ae9bc5dd9
Merge pull request #11423 from Calinou/update-soft-body-physics
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Update Using SoftBody3D for Godot 4.5+
2025-11-05 14:54:44 +01:00
Max Hilbrunner
7abc83af9b
Merge pull request #11421 from Calinou/i18n-add-csv-plural-context
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Document plural forms and translation context in Localization using spreadsheets
2025-11-05 14:53:14 +01:00
Max Hilbrunner
452a0e7c9f
Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
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Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6
godot-cpp CMake documentation guideline conformance updates ( #11376 )
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* cmake-updates
Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
- a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-11-05 14:51:14 +01:00
Hana - Piralein
f90da42c9c
remove "activate now" button
2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068
Document textureSize() should be avoided in Built-in functions
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For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
9420053a95
Document relative paths in .gdextension files being supported
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- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146
Document reading an exported property value's early on in GDScript exports
2025-11-04 18:19:06 +01:00
Bastiaan Olij
57d0d8d21a
Add documentation about OpenXR spatial entities
2025-11-04 10:14:14 +11:00
Hugo Locurcio
e64fed5112
Document plural forms and translation context in Localization using spreadsheets
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- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8
Add documentation on using the ObjectDB profiler
2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650
Standard_material_3d.rst - Material Shadow Mode names Updated
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Material Shadow Mode names were wrong. Documentation read
"Do Not Receive Shadows" And "Use Shadow To Opacity"
As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".
Updated to match.
2025-11-03 02:26:07 +01:00
Hugo Locurcio
79724873c5
Update Thread-safe APIs for Godot 4.5
2025-10-31 19:08:42 +01:00
RFR
225ba7a50d
Merge pull request #11391 from RespiteFromReality/3d_transform_page
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Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9
Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
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Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a
Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
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Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b
Merge pull request #11409 from Calinou/update-ragdoll-system-2
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Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Hugo Locurcio
d94d2dfb0a
Update Using SoftBody3D for Godot 4.5+
2025-10-30 23:45:50 +01:00
John
e24d1809ef
Explicitly destroy Vector2
2025-10-29 17:29:34 +00:00
Alexander Hartmann
1beb854cd2
Update Custom HTML page for Web export.
2025-10-28 22:04:51 +01:00
Hugo Locurcio
8ceef76fb2
Link new Ragdoll Physics demo in Ragdoll system
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- Add tip to select all PhysicalBone3D nodes in the section
about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-24 17:20:47 +02:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00