Commit Graph

5061 Commits

Author SHA1 Message Date
Hugo Locurcio
a34efc8dcc Document COLOR built-in limitations in Spatial shader 2025-11-17 23:47:55 +01:00
Max Hilbrunner
d6267eafcf Add documentation about OpenXR spatial entities (#11015) 2025-11-17 09:43:20 +01:00
Max Hilbrunner
b197efa329 Merge pull request #11463 from wk-y/patch-1
Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed Merge pull request #11393 from noahlessard/master
Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Russell Sanborn
bd52d13fe7 Update casing for autoload in singletons_autoload.rst
Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88 Update exec flag for Visual Studio (#11455)
* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b Change 'subclasses' to 'inner classes' in style guide 2025-11-12 15:55:52 -08:00
Max Hilbrunner
685d2ee038 Fix error in shader_functions abbr popup (#11458)
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab Merge pull request #11435 from syntaxerror247/debug-symbols
Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Max Hilbrunner
fbec851fe2 Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32 Merge pull request #11446 from mhilbrunner/update-android-reqs
Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0 Merge pull request #11429 from Calinou/add-objectdb-profiler
Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660 Merge pull request #11440 from Piralein/no-activate
Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a Merge pull request #11447 from Ivorforce/godot-cpp-types
Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Noah Lessard
5ed2678876 Add Android Gallery Example to JavaClassWrapper
Squashed version of commits made in #11393
2025-11-08 13:29:36 -06:00
Lukas Tenbrink
aa22c323ff Add a section to godot-cpp explaining core types and where to find their documentation. 2025-11-07 11:34:14 +01:00
Hugo Locurcio
3618d2e55a Document SSAO support in Compatibility in Environment and post-processing 2025-11-06 23:28:35 +01:00
Max Hilbrunner
aa8bd6133b Update Android build requirements 2025-11-06 06:39:04 +01:00
Max Hilbrunner
f41537b8dd Merge pull request #11405 from Ivorforce/godot-cpp-example-sconstruct
Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
2025-11-06 06:33:05 +01:00
Hugo Locurcio
bfe1d4e874 Clarify how to define a context-sensitive string in Localization using gettext 2025-11-06 00:39:15 +01:00
Lukas Tenbrink
c46a399eab Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.
# Conflicts:
#	tutorials/scripting/cpp/gdextension_cpp_example.rst
2025-11-05 15:26:00 +01:00
Max Hilbrunner
124436d178 Merge pull request #11426 from charjr/destroy-vector2
Explicitly destroy Vector2
2025-11-05 14:56:34 +01:00
Max Hilbrunner
4ae9bc5dd9 Merge pull request #11423 from Calinou/update-soft-body-physics
Update Using SoftBody3D for Godot 4.5+
2025-11-05 14:54:44 +01:00
Max Hilbrunner
7abc83af9b Merge pull request #11421 from Calinou/i18n-add-csv-plural-context
Document plural forms and translation context in Localization using spreadsheets
2025-11-05 14:53:14 +01:00
Max Hilbrunner
452a0e7c9f Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6 godot-cpp CMake documentation guideline conformance updates (#11376)
* cmake-updates

Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
-  a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-11-05 14:51:14 +01:00
Hana - Piralein
f90da42c9c remove "activate now" button 2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068 Document textureSize() should be avoided in Built-in functions
For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
9420053a95 Document relative paths in .gdextension files being supported
- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146 Document reading an exported property value's early on in GDScript exports 2025-11-04 18:19:06 +01:00
Bastiaan Olij
57d0d8d21a Add documentation about OpenXR spatial entities 2025-11-04 10:14:14 +11:00
Hugo Locurcio
e64fed5112 Document plural forms and translation context in Localization using spreadsheets
- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8 Add documentation on using the ObjectDB profiler 2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
2025-11-03 02:26:07 +01:00
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
RFR
225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Hugo Locurcio
d94d2dfb0a Update Using SoftBody3D for Godot 4.5+ 2025-10-30 23:45:50 +01:00
John
e24d1809ef Explicitly destroy Vector2 2025-10-29 17:29:34 +00:00
Alexander Hartmann
1beb854cd2 Update Custom HTML page for Web export. 2025-10-28 22:04:51 +01:00
Hugo Locurcio
8ceef76fb2 Link new Ragdoll Physics demo in Ragdoll system
- Add tip to select all PhysicalBone3D nodes in the section
  about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab Remove mention of SoftBody3D overlap events in list of Jolt differences 2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb Document VoxelGI static baking ignoring custom shaders and some properties 2025-10-24 17:20:47 +02:00
Max Hilbrunner
f908cdcb72 Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2 Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00