Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
...
* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Eddie (Xiao Di) Li
5c80189d97
Update Saving games documentation for Godot 4.0 ( #6371 )
2023-02-01 16:25:47 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Jeferson 'Shin' Leite Borges
f036086dc4
Update description on the IO to use the JSON class ( #6120 )
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* Update description on the IO to use the JSON class
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-11 09:24:26 +02:00
Rémi Verschelde
00beb9f6f5
Data paths: Fix editor paths and improve docs on custom user dir
2022-09-08 15:14:54 +02:00
Telmo "Trooper
d24f12558f
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:01:27 +02:00
Hugo Locurcio
6a510d5556
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 18:09:10 +02:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Hugo Locurcio
fefe84fb23
Apply suggestions from code review
2021-12-24 19:06:29 +01:00
Hugo Locurcio
0956d0e993
Apply suggestions from code review
2021-12-24 19:05:28 +01:00
skyace65
2b7d5fec92
Fix and expand user data path information
2021-12-23 19:33:25 -05:00
zacryol
6645e09b35
State the implementation of HTML5 export for user:// path in Data Paths ( #5418 )
2021-11-29 02:10:56 +01:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Max Hilbrunner
33867029bb
Merge pull request #4976 from levilindsey/master
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Update the binary serialization API doc to accurately describe how Ob…
2021-08-10 12:22:35 +02:00
Max Hilbrunner
ccf9c7c67e
JSON vs binary serialization improvements
2021-08-09 16:18:26 +02:00
Max Hilbrunner
7fa80b37ba
Merge pull request #4977 from levilindsey/saving-games
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Update the saving games doc to describe tradeoffs of JSON vs binary s…
2021-08-09 15:54:44 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Levi Lindsey
6050ba3bdc
Update the binary serialization API doc to accurately describe how Objects are encoded.
2021-06-16 09:35:52 -07:00
Levi Lindsey
09afb8a241
Update the saving games doc to describe tradeoffs of JSON vs binary serialization.
2021-06-14 15:28:36 -07:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Martin
3471030a1f
Use same file name when explaining how to address it
2021-05-15 12:13:32 +02:00
Simone Gianni
3f60675227
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:10 +02:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Rémi Verschelde
b872229427
Remove controversial satirical piece 🔥
...
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
Rémi Verschelde
917d85c69e
Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
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Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Dirk Krause
790d7d0e0b
Add data path location for macOS starting from 10.15 (Catalina) ( #4456 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-13 22:08:56 +01:00
Hugo Locurcio
0700379dac
Mention the ProjectSettings globalize/localize methods in Data paths
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-12-09 17:58:30 +01:00
Nathan Lovato
3665f22bab
Edit the scripting section
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Misc grammar fixes, improvements to phrasing, and more.
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
2020-11-10 08:18:44 -06:00
Nathan Lovato
1eb9da99b6
Write and edit overridable_functions.rst, remove scripting_continued.rst
2020-11-08 09:49:48 -06:00
Nathan Lovato
68817428d9
Merge pull request #4214 from NathanLovato/edit/data_paths
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Rename and edit data_paths.rst
2020-10-09 10:08:48 -06:00
Nathan Lovato
5b45992dfb
Rename I/O page into Input and Output (I/O)
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Closes #4144
2020-10-08 16:57:48 -06:00
Nathan Lovato
d29793759e
Move binary_serialization_api to io/
2020-10-08 14:14:44 -06:00
Nathan Lovato
a9aebefb60
Rename and edit data_paths.rst
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Closes #4181
2020-10-06 16:56:35 -06:00
Hubert Ekvall
ad95164095
Fix of a grammatical error.
2020-09-09 20:26:24 +02:00
TheTrainDoctor
b9072edace
fixed incorrect variable in C# code example
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save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
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Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
c7e119bbed
Remove outdated notice at the end of Background loading
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punto is generally not available on IRC for support questions.
2020-05-17 23:12:37 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
strank
43d5f7a40a
Fix typo in code example ( #3274 )
...
Co-authored-by: Stefan Rank <strank@strank.info >
2020-03-15 16:09:45 +01:00
Aaron Franke
b104610ae1
Update resource_queue.gd for Godot 3.2 ( #3228 )
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Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
Hugo Locurcio
a504ab1647
Mention the Godot data paths specific to the Flatpak version
2020-01-19 18:18:57 +01:00
Rémi Verschelde
4d85e219ff
Fix C# example in saving games using Godot.Collections.Dictionary
...
Co-authored-by: giusdp <depalma.gsp@gmail.com >
2019-11-29 12:16:18 +01:00