Commit Graph

86 Commits

Author SHA1 Message Date
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Eddie (Xiao Di) Li
5c80189d97 Update Saving games documentation for Godot 4.0 (#6371) 2023-02-01 16:25:47 +01:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Jeferson 'Shin' Leite Borges
f036086dc4 Update description on the IO to use the JSON class (#6120)
* Update description on the IO to use the JSON class

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-11 09:24:26 +02:00
Rémi Verschelde
00beb9f6f5 Data paths: Fix editor paths and improve docs on custom user dir 2022-09-08 15:14:54 +02:00
Telmo "Trooper
d24f12558f Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:27 +02:00
Hugo Locurcio
6a510d5556 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 18:09:10 +02:00
Markus Sauermann
1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Hugo Locurcio
fefe84fb23 Apply suggestions from code review 2021-12-24 19:06:29 +01:00
Hugo Locurcio
0956d0e993 Apply suggestions from code review 2021-12-24 19:05:28 +01:00
skyace65
2b7d5fec92 Fix and expand user data path information 2021-12-23 19:33:25 -05:00
zacryol
6645e09b35 State the implementation of HTML5 export for user:// path in Data Paths (#5418) 2021-11-29 02:10:56 +01:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Max Hilbrunner
33867029bb Merge pull request #4976 from levilindsey/master
Update the binary serialization API doc to accurately describe how Ob…
2021-08-10 12:22:35 +02:00
Max Hilbrunner
ccf9c7c67e JSON vs binary serialization improvements 2021-08-09 16:18:26 +02:00
Max Hilbrunner
7fa80b37ba Merge pull request #4977 from levilindsey/saving-games
Update the saving games doc to describe tradeoffs of JSON vs binary s…
2021-08-09 15:54:44 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Levi Lindsey
6050ba3bdc Update the binary serialization API doc to accurately describe how Objects are encoded. 2021-06-16 09:35:52 -07:00
Levi Lindsey
09afb8a241 Update the saving games doc to describe tradeoffs of JSON vs binary serialization. 2021-06-14 15:28:36 -07:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Martin
3471030a1f Use same file name when explaining how to address it 2021-05-15 12:13:32 +02:00
Simone Gianni
3f60675227 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:10 +02:00
Erik Vroon
6706901b40 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:25 +02:00
Rémi Verschelde
b872229427 Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
2021-03-03 13:58:16 +01:00
Rémi Verschelde
917d85c69e Merge pull request #4439 from Calinou/data-paths-globalize-localize-path
Mention the ProjectSettings globalize/localize methods in Data paths
2021-01-04 16:58:10 +01:00
Dirk Krause
790d7d0e0b Add data path location for macOS starting from 10.15 (Catalina) (#4456)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-13 22:08:56 +01:00
Hugo Locurcio
0700379dac Mention the ProjectSettings globalize/localize methods in Data paths
This closes https://github.com/godotengine/godot-docs/issues/4409.
2020-12-09 17:58:30 +01:00
Nathan Lovato
3665f22bab Edit the scripting section
Misc grammar fixes, improvements to phrasing, and more.

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
2020-11-10 08:18:44 -06:00
Nathan Lovato
1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst 2020-11-08 09:49:48 -06:00
Nathan Lovato
68817428d9 Merge pull request #4214 from NathanLovato/edit/data_paths
Rename and edit data_paths.rst
2020-10-09 10:08:48 -06:00
Nathan Lovato
5b45992dfb Rename I/O page into Input and Output (I/O)
Closes #4144
2020-10-08 16:57:48 -06:00
Nathan Lovato
d29793759e Move binary_serialization_api to io/ 2020-10-08 14:14:44 -06:00
Nathan Lovato
a9aebefb60 Rename and edit data_paths.rst
Closes #4181
2020-10-06 16:56:35 -06:00
Hubert Ekvall
ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
TheTrainDoctor
b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
Michael Alexsander
1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Amanda Steinwedel
59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult
Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Hugo Locurcio
c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
c7e119bbed Remove outdated notice at the end of Background loading
punto is generally not available on IRC for support questions.
2020-05-17 23:12:37 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Hugo Locurcio
701c94ed8e Mention self-contained mode in the editor compilation guides
When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.

This closes https://github.com/godotengine/godot/issues/21567.
2020-04-17 21:48:02 +02:00
Yuri Sizov
4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
strank
43d5f7a40a Fix typo in code example (#3274)
Co-authored-by: Stefan Rank <strank@strank.info>
2020-03-15 16:09:45 +01:00
Aaron Franke
b104610ae1 Update resource_queue.gd for Godot 3.2 (#3228)
Fix warnings, fix using a deprecated method, style fixes.
2020-03-03 20:18:38 +01:00
Hugo Locurcio
a504ab1647 Mention the Godot data paths specific to the Flatpak version 2020-01-19 18:18:57 +01:00
Rémi Verschelde
4d85e219ff Fix C# example in saving games using Godot.Collections.Dictionary
Co-authored-by: giusdp <depalma.gsp@gmail.com>
2019-11-29 12:16:18 +01:00