Commit Graph

188 Commits

Author SHA1 Message Date
Nathan Lovato
7d35f49e37 Merge pull request #2556 from Calinou/compiling-x11-linux-binary-compat
Mention Linux binary compatibility limitations on "Compiling for X11"
2019-06-25 09:57:34 +09:00
Hugo Locurcio
ebe01feec2 Mention Linux binary compatibility limitations on "Compiling for X11" 2019-06-23 11:06:52 +02:00
Rémi Verschelde
fc7ea4669b Compiling for X11: update distro oneliners
We don't use openssl since 3.1, and we now default to builtin libpng, zlib
and freetype so they don't need to be installed as build dependencies.

Cf. godotengine/godot#29998.

Fixes #2554.
2019-06-23 10:15:02 +02:00
scottkunkel
313a2f452f updated emscripten version (#2500)
required for ES6
2019-06-16 20:49:23 +02:00
Hugo Locurcio
0f76580fc9 Improve the "TSCN file format" page
This also mentions the ability to write single-line comments in
TSCN/TRES files.
2019-06-12 21:21:18 +02:00
Ignacio Etcheverry
ad20b3e0e5 Add a Make.config to the Mono for Android build script 2019-06-03 23:35:29 +02:00
Max Hilbrunner
72f03f4e6d Merge pull request #2493 from neikeq/mono-android
Add instructions about compiling with Mono for Android
2019-06-03 12:50:31 +02:00
Ignacio Etcheverry
f51015697d Add instructions about compiling with Mono for Android 2019-06-02 22:28:41 +02:00
Hugo Locurcio
6a6e7f8cbf Fix package name in FreeBSD dependencies list
This closes #2489.
2019-05-31 21:56:26 +02:00
Finn H
3739074c47 Replaced outdated link and filename
"scene_format_text.cpp" renamed to "resource_format_text.cpp"
2019-05-08 00:39:44 +02:00
Juan Linietsky
3d58f51aa6 Added documentation about the new Custom Build system for Android 2019-04-24 17:02:45 -03:00
follower
3282d8f429 Minor typo/grammar fix: "you" -> "your"
Although I suspect this could be better written as something like:

> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Rémi Verschelde
1e3ee988bb Fix typo in Android modules doc 2019-03-07 11:27:35 +01:00
Nathan Banks
053418ef6f Update custom_modules_in_cpp.rst
Fixed a typo.

(cherry picked from commit 955666e8b4)
2019-03-01 23:53:25 +01:00
Sam Green
756b51223e Small update to iOS compilation docs (#2212) 2019-03-01 13:55:56 +01:00
Heinich Porro
f7c9c326cf Update broken links (#2207)
* Update broken link

There was a reference to core/dvector.h file insead of core/pool_vector.h

* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
dc2ff4434b Style changes to #2155 2019-01-26 21:10:54 +01:00
Leon Krause
4cb5df447b Update HTML5 platform docs 2019-01-23 23:21:55 +01:00
Rémi Verschelde
97cf133435 Merge pull request #2102 from Xrayez/script-encrypt
Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques
d5a383b631 Explain the need to set ANDROID_NDK_HOME env var (#2100) 2019-01-08 13:17:39 +01:00
Rémi Verschelde
fae0b185bc Drop obsolete Packaging Godot page
The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.

The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Andrii Doroshenko (Xrayez)
4d13c5f779 Write docs for compiling the engine with script encryption key
Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts

Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch>
2019-01-04 18:26:39 +02:00
Rémi Verschelde
a0e9bb8b81 Mention yasm as optional build dep for macOS
See godotengine/godot#21719.
2018-12-27 10:12:57 +01:00
Hugo Locurcio
2514d3415c Fix typo in Compiling for Android 2018-12-12 10:36:42 +01:00
Wilson E. Alvarez
e7a3db9f1f Changed object->cast_to to Object::cast_to 2018-12-10 19:25:45 -05:00
Hugo Locurcio
012491d8b1 Improve the Compiling for Android page
This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
2018-12-09 23:04:13 +01:00
Rémi Verschelde
5a8fd214e1 Add seealso pointing to Buildsystem intro in all compiling pages
Many new contributors want to add information on -j multicore option for
SCons in "Compiling for X" pages as they seem to skip the intro, so let's
make it prominent.
2018-11-28 23:13:13 +01:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Karen S
6274c53536 Add android_add_asset_dir doc to "Creating Android modules" (#1894) 2018-11-20 10:10:45 +01:00
Rémi Verschelde
d146b1c13a Merge pull request #1890 from mijo-gracanin/master
Add instructions for configuring VS Code
2018-11-20 10:00:18 +01:00
Rémi Verschelde
3a6fa1507c Merge pull request #1892 from Calinou/capitalize-godot
Capitalize all instances of Godot (except the binary name)
2018-11-20 09:55:17 +01:00
Rémi Verschelde
5c7154a30f Merge pull request #1899 from ttencate/patch-4
Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Rémi Verschelde
cc4336ca5b Merge pull request #1914 from Cevantime/patch-1
Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Michael Alexsander Silva Dias
2d019998b5 Fix small problems in the "External libraries" and "Custom modules" pages 2018-11-15 14:06:32 -02:00
Rémi Verschelde
1c24ed7d7a Merge pull request #1655 from malcolmhoward/custom_modules_in_cpp_extended_example
Added example for binding to external C++ libary #513
2018-11-13 08:27:36 +01:00
m
affa0f3542 Added example for binding to external C++ libary #513
Updated the custom C++ modules documentation with an example of binding to an external C++ library, using the Festival text-to-speech library.
2018-11-10 19:15:12 -05:00
Thibault Truffert
4869c944f9 Add NuGet as a requirement for Mono compiling
Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Ignacio Etcheverry
9e8c12e367 Add info about the data directory to 'Compiling with mono' 2018-11-08 17:55:50 +01:00
Thomas ten Cate
6871166b32 Remove note about parallel build issues
https://github.com/godotengine/godot/issues/5182 was closed a year ago, and has probably been resolved for over two years.
2018-11-01 10:27:38 +01:00
mgracanin
b826cd9606 Add instructions for configuring VS Code 2018-10-31 23:50:03 +01:00
Hugo Locurcio
adf3cb915a Capitalize all instances of Godot (except the binary name) 2018-10-27 21:01:11 +02:00
Hugo Locurcio
e46437632e Add yasm to Linux dependency installation oneliners (#1849)
This documents installing yasm which is required to use assembly
routines in libvpx (decoding is very slow without it).
2018-10-21 21:50:41 +02:00
Max Hilbrunner
269032c1af Merge pull request #1850 from starry-abyss/patch-1
Updated openSUSE package requirements
2018-10-21 21:46:25 +02:00
Max Hilbrunner
079527b9d3 Merge pull request #1854 from LittleWhite-tb/indent-style-qt-creator
Qt Creator configuration to follow Godot's coding style
2018-10-21 21:44:50 +02:00
Max Hilbrunner
143305b108 Merge pull request #1863 from LittleWhite-tb/kdevelop-configuration-fixes
Fixes and improvement to the KDevelop documentation
2018-10-21 21:44:30 +02:00
Max Hilbrunner
f959a91e33 Merge pull request #1862 from LittleWhite-tb/kdevelop-screenshot-update
New KDevelop screenshots
2018-10-21 21:43:59 +02:00
M. Huri
034bb63e84 Repaired mistyped of 'its'. 2018-10-19 19:39:49 +07:00