bruvzg
7abd4bdf1a
Add Xcode Instruments to the "Using C++ profilers with Godot" page. ( #5037 )
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* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-06 07:12:10 +02:00
Adam Trhoň
1c63513036
Remove obsolete C++11 flag from C++ module examples ( #5057 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-29 19:00:03 +02:00
Lisandro Lorea
de00d389ac
Clarify the purpose of load_steps in TSCN file format ( #5001 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-16 23:42:51 +02:00
Leroy Hopson
b12e649f59
Fix typo in Compiling for Web: add missing '.' to file extension ( #4997 )
2021-06-15 18:40:58 +02:00
DeeJayLSP
2c25fc89a4
C++ profilers: fix SCons options list ( #4996 )
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Adds a newline in order to show correctly.
2021-06-14 23:05:45 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
ad9155acd3
Add a workaround for VerySleepy freezing when loading symbols
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This is fixed in the latest nightly builds of VerySleepy,
but nightly builds for VerySleepy are currently unavailable.
Also, it'll likely be a while until a new stable release is made.
2021-06-04 00:30:07 +02:00
Rémi Verschelde
473e606100
Merge pull request #4944 from Calinou/add-cpp-profilers-page
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Add a page on using C++ profilers with Godot
2021-06-03 21:50:55 +02:00
Hugo Locurcio
b4ce201d89
Add a page on using C++ profilers with Godot
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This is useful for troubleshooting performance issues that
can't be solved with the GDScript profiler.
The profilers covered aren't the most powerful ones, but they are
quick to set up and understand for occasional users.
This also reorganizes the C++ development table of contents to follow
a more logical order.
2021-06-03 16:23:42 +02:00
Hugo Locurcio
88a0c39604
List "important" editor source files in Introduction to editor development
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New contributors frequently ask where the editor is initialized.
2021-06-02 19:39:07 +02:00
Rémi Verschelde
ce2da751f3
Merge pull request #4842 from Xrayez/doctest-gdscript
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Describe the process of writing integration tests for GDScript
2021-06-02 11:26:48 +02:00
Lord-Dorogoth
5d0b70f3d2
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:05:02 +02:00
Hugo Locurcio
8c4bd39379
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
2021-05-17 14:47:50 +02:00
Hugo Locurcio
6de096dd83
Add Windows PowerShell example in Compiling with PCK encryption key
2021-05-14 14:39:55 +02:00
Rémi Verschelde
f2ad006c37
Compiling: Add instructions for macOS templates
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Fixes #3194 .
2021-05-11 12:15:38 +02:00
Andrii Doroshenko (Xrayez)
93ac3122c2
Describe the process of writing integration tests for GDScript
2021-05-03 21:29:58 +03:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
wiscombetom
b0f00f0827
Fixed typo
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Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Szymon Majewski
05d894eb7f
Fixed broken link to Khronos' repository
2021-04-08 09:20:35 -07:00
Szymon Majewski
119f19f628
Moved validation layers to a different section
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From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski
07c9b6e1a0
Added seealso section in Compiling for Android
2021-04-06 15:17:12 -07:00
Szymon Majewski
0a9b7754cc
Moved validation_layers_android to a different section
2021-04-02 18:21:49 -07:00
Hugo Locurcio
555610ea34
Apply suggestions from code review
2021-04-03 03:00:15 +02:00
Hugo Locurcio
2d88acfcc5
Apply suggestions from code review
2021-04-03 02:58:35 +02:00
Szymon Majewski
e0ff370386
Validation layers on Android
2021-04-02 17:30:15 -07:00
DeeJayLSP
784e47204b
Add information on cloning a Git branch/tag directly ( #4800 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-31 21:44:53 +02:00
Rémi Verschelde
802a7002b1
Merge pull request #4673 from m4gr3d/update_android_build_instructions_master
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Update setup instructions to accept the Android SDK licenses
2021-03-19 13:05:45 +01:00
CssTeja
6cacd11cac
Fix typo in custom resource format loaders tutorial ( #4765 )
2021-03-19 12:29:56 +01:00
bogdasar1985
e3b46eae6a
Use "code editor" instead of "IDE" to refer to Visual Studio Code ( #4760 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-18 14:36:35 +01:00
Hugo Locurcio
f712655e61
Recommend adding Godot folder to AV exceptions in Compiling for Windows ( #4736 )
2021-03-13 19:39:13 +01:00
Rev
f4ef76f291
Correct LTO RAM usage in compiling instructions ( #4710 )
2021-03-03 16:03:59 +01:00
nikitalita
85212e7f7d
Clarify that MSVC build shell requirements ( #4701 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-03 00:01:40 +01:00
Hugo Locurcio
33887d5c7b
Add libstdc++-static to Fedora pre-compile one-liner
2021-02-28 19:06:27 +01:00
Nathan Lovato
9ceb6cc080
Merge pull request #4611 from Calinou/mono-include-editor-export-templates
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Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Fredia Huya-Kouadio
9f14b8ba12
Update setup instructions to accept the Android SDK licenses
2021-02-22 08:12:32 -08:00
Fredia Huya-Kouadio
c1faa5d976
Update instructions for compiling for Android ( #4521 )
2021-02-18 15:41:37 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
15cf5a9acd
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:00:17 +01:00
Hugo Locurcio
4819efd5f6
Clarify the need to include Mono libraries for export templates as well
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See https://github.com/godotengine/godot/issues/45550 .
2021-01-31 18:35:34 +01:00
Nathan Lovato
1a36804d99
Merge pull request #4541 from Calinou/add-editor-development-page
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Add a page about Godot editor development
2021-01-21 11:50:00 -06:00
Nathan Lovato
df76382c05
Edit introduction_to_editor_development.rst
2021-01-21 11:44:55 -06:00
Hugo Locurcio
34c5374c70
Add a page about Godot editor development
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This is aimed at current or future engine contributors.
2021-01-17 14:41:39 +01:00
Clemens Tolboom
0e881bf103
Make Vulkan requirement an important note in Compiling for macOS ( #4545 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-16 17:20:28 +01:00
Remtaine
5b28622bc4
Change variable for Android SDK path ( #4407 )
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The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Fabio Alessandrelli
912cf15fec
Update documentation about HTML5 exporting and compiling ( #4454 )
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* Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
* Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Anton Ivanov
f3586d755a
CLion setup: Update path and screenshot for CMakeLists.txt ( #4490 )
2020-12-27 20:57:15 +01:00
Hayden
c7953f3fd1
Fix MinGW typo in Compiling for Windows ( #4481 )
2020-12-25 11:28:21 +01:00
Enhex
5cfdce49ab
Document using nproc instead of hardcoded number of threads ( #4476 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-24 14:49:02 +01:00