Mike Goodman
13b5fddaec
Fix code samples on 3.2's State design pattern page ( #4372 )
2020-11-14 22:17:08 +01:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Rémi Verschelde
e5835248af
Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
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Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
BiRD4
894f13fe71
Fix first snippet in Change scenes manually ( #3905 )
2020-08-18 14:59:03 +02:00
Raul Santos
ff845ef7f0
Add C# examples to running_code_in_the_editor.rst
2020-08-16 12:26:47 +02:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Tooniis
ed3d3492ba
Update jitter_stutter.rst
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The human eye can see more than 60F/s. It's monitors that are usually 60 Hz.
2020-08-10 08:14:19 +04:00
Anilforextra
9252df6dfd
Fix missing indentation in State design pattern ( #3878 )
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Added missing indent for Input Code in persistance_state.gd
2020-08-07 12:26:50 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
towai
14cee05e6c
Update running_code_in_the_editor.rst ( #3831 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-28 22:31:26 +02:00
Hugo Locurcio
cbb5f8c1ef
Mention that colors can be overbright in Binary serialization API
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This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Rémi Verschelde
79113672ff
Fix C# code in Input examples
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And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Josef Vlach
71515b4a7d
minor typo fix in state_design_pattern tutorial
2020-05-25 08:33:55 +01:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
3faa26fadf
Mention lawnjelly's smoothing add-on in Fixing jitter and stutter
2020-05-18 21:58:29 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
AntonWetzel
a364907465
Added guide to edit variables ( #3049 )
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* Added guide to edit variables
* Style updated
removed static typing
added line between function
added space after #
* Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-14 17:52:47 +02:00
Louis-Simon Mc Nicoll
222402ed82
Instancing section added to the running code in the editor tutorial
2020-05-06 13:06:13 -04:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
76bf1d2636
Add singular "Signal" meta keyword to signal tutorials
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This makes possible to find them when searching for "signal",
instead of just "signals".
This closes #2629 .
2020-04-09 15:00:51 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
c66b287706
Update Transform and Basis value descriptions for binary serialization
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Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Antonio Marcum
52026c1a0a
Add a state design pattern tutorial ( #2710 )
2020-03-03 22:32:39 +01:00
skyace65
0ebc8389c7
Fix HDRI description in differences between GLES2 and GLES3
2020-02-11 23:30:38 -05:00
Rémi Verschelde
2e68d271fe
Add DANGER admonition about freeing nodes in tool scripts
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Closes godotengine/godot#35422 and many similar misunderstandings.
2020-01-22 09:51:01 +01:00
Hugo Locurcio
218794d55d
Mention that ETC texture compression doesn't support transparency
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This closes #2899 .
2019-11-25 14:42:18 +01:00
skyace65
274b00acfd
Add note about shader function performance in GLES2
2019-11-13 13:22:52 -05:00
Yuri Roubinsky
b1f125ce3c
Some fixes for GLES2/GLES3 differences table
2019-11-01 20:24:40 +03:00
clayjohn
686cecf8ac
Update GLES2 differences doc with recent changes
2019-10-29 07:29:17 -07:00
Rémi Verschelde
5123465942
Fix some Sphinx warnings
2019-10-29 12:54:08 +01:00
Rémi Verschelde
8d949c45d3
Merge pull request #2835 from Calinou/improve-handling-quit-requests
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Improve the Handling quit requests page
2019-10-29 09:03:53 +01:00
Jérôme GULLY
c3c2a8819b
add doc workaround textureSize() with gles2 ( #2811 )
2019-10-29 08:56:35 +01:00
frido
6a6464aea1
Fix various typos and grammar issues in tutorial articles
2019-10-09 23:56:08 +02:00
Hugo Locurcio
fdac2a6db5
Improve the Handling quit requests page
2019-10-08 19:14:22 +02:00
skyace65
f02fb199b2
Update pause tutorial images for Godot 3.1
2019-08-13 17:41:39 -04:00
Kaligule
db52c60bbe
Add example code for setting the pause mode
2019-06-11 08:18:38 +02:00
Meriipu
2a4939036b
another one
2019-06-08 14:42:08 +00:00
Michael Alexsander Silva Dias
ba8632b7ae
Move "Instancing with signals" images to the new doc location
2019-05-06 11:35:44 -03:00
Chris Bradfield
70bd699748
Move complex signal example to its own doc
2019-05-03 09:44:35 -07:00
clayjohn
2bd33f5a46
first pass at reviewing reduz' new docs
2019-04-22 15:15:30 -07:00
Juan Linietsky
dbf5a855d5
Added documentation on optimization.
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Added missing containers files.
2019-04-22 16:57:36 -03:00
clayjohn
11cd993bac
updated gles2 differences
2019-04-17 08:01:25 -07:00
Gio Aleman
00cac8e212
Fixed small formatting issue in pausing games tutorial
2019-03-18 14:47:29 -04:00