Overkane
1377e26850
Fix mistake about sky shaders having fragment() function
2025-05-25 11:20:30 +05:00
Chaosus
916c65fe71
Few fixes for shader's built-in methods
2025-05-01 14:45:29 +03:00
Gio Aleman
c910af068e
Minor formatting fix
2025-04-16 21:37:34 -04:00
Matthew
7329907b4a
Merge pull request #10834 from pixcai/patch-1
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Fix description of `shadows_disabled` shader render mode
2025-04-06 19:25:37 -04:00
Matthew
1a9c81e78f
Merge pull request #10740 from DevPoodle/compute-shader
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Add reminder to free RID's in compute shader tutorial
2025-04-05 22:44:46 -04:00
Hugo Locurcio
93963ab701
Document support for 2D per-instance uniforms in Shading language ( #10749 )
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* Document support for 2D per-instance uniforms in Shading language
2025-04-05 13:22:18 -04:00
pixcai
ba72293880
Update spatial_shader.rst
2025-04-04 17:14:33 +08:00
DevPoodle
53d814e66c
Add reminder to free RID's in compute shader tutorial
2025-03-04 13:11:44 -08:00
Hugo Locurcio
721603d902
Merge pull request #10714 from Calinou/custom-postprocessing-update-anchors
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Update instructions on setting Full Rect anchor in Custom post-processing
2025-02-26 21:34:14 -05:00
Max Hilbrunner
e2c795c03d
Merge pull request #10680 from Calinou/ci-check-urls
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GitHub Actions: Check URLs using lychee
2025-02-19 19:53:49 +01:00
Hugo Locurcio
51a597f7b6
GitHub Actions: Check URLs using lychee
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This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-02-17 15:56:09 +01:00
GlitchCode24
619edd2cae
Update tutorials/shaders/shader_reference/shading_language.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-15 22:56:43 +02:00
GlitchCode24
99b4f2494c
Add else if
2025-02-15 22:47:20 +02:00
skyace65
1a4ba56b0f
Remove shader materials page
2025-02-06 19:59:36 -05:00
Matthew
ea1b882aa7
Merge pull request #10606 from tetrapod00/first-3d-update
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Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
tetrapod00
287ad02f83
Improve First 3D shader tutorial
2025-02-02 14:53:13 -08:00
tetrapod00
858c663ab1
Add note to use varyings to access builtins in shader pages
2025-02-02 13:00:12 -08:00
tetrapod
3a424470fe
Merge pull request #10554 from skyace65/First3DShader
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Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew
0c82320d79
Merge pull request #10558 from tetrapod00/shader-tweaks
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Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65
33a91dff25
Fully update first 3D Shader page
2025-01-28 20:06:03 -05:00
tetrapod00
a2d2c07aee
Improve shading language page
2025-01-28 00:36:30 -08:00
Hugo Locurcio
e43dd0821c
Update list of spatial shader render modes for Godot 4.3
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This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Matthew
c3cdf60394
Merge pull request #9653 from paxer/create_tree
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Fix Making trees tutorial
2025-01-21 11:02:34 -05:00
skyace65
09c21f1039
Update using visual shaders page for 4.4
2025-01-20 19:10:16 -05:00
Max Hilbrunner
8f772f6e7d
Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders
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Fix `Switch` node boolean conversion description in Visual shaders
2025-01-16 01:03:08 +01:00
fearwalia
5d941e522d
Fix typo in visual shaders regarding switch node
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Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
2025-01-15 23:08:03 +05:30
Ben
d251fe8442
Divide pi out of light color
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This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
Max Hilbrunner
70a32c6950
Merge pull request #10261 from tetrapod00/improve-uniform
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Reorganize and improve shader Uniforms section
2025-01-03 10:47:26 +01:00
Max Hilbrunner
0ebcd118d2
Merge pull request #10315 from tetrapod00/shader-global-clarify
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Explain difference between global shader uniforms and global scope in shaders
2025-01-03 10:30:05 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Raul Santos
cea78730d0
[.NET] Use collection expressions
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner
8b36717530
Merge pull request #10406 from tetrapod00/fix-source-color
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Fix usage of `source_color` with `hint_depth_texture`
2024-12-16 19:10:23 +01:00
Max Hilbrunner
8c18786cc1
Merge pull request #10409 from tetrapod00/no-simply
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Simply remove some words
2024-12-15 17:31:18 +01:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
0da4dbe145
Add self links to shader functions page
2024-12-13 22:17:49 -08:00
tetrapod00
6f0e3bcfaf
Fix usage of source_color with hint_depth_texture
2024-12-13 19:34:09 -08:00
Ryan
7c1eefda90
TIME is affected by time_scale
2024-12-07 21:14:22 -05:00
tetrapod00
55cd8723fc
Improve Shader functions page
2024-12-05 13:09:40 -08:00
Max Hilbrunner
bac98a0aa2
Merge pull request #10344 from tetrapod00/shader-function-modified
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Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Chaosus
b1190d5371
Add SCREEN_UV shader built-in to spatial light shader
2024-11-26 21:43:29 +03:00
tetrapod00
17bb2f368c
Explain difference between global shader uniforms and global scope in shaders
2024-11-25 10:36:52 -08:00
tetrapod00
3ee7142208
Reorganize and improve shader Uniforms section
2024-11-23 15:43:56 -08:00
Chaosus
ef7e5e39be
Remove extra paragraph textureQueryLod from shader_functions.rst
2024-11-23 12:32:44 +03:00
Chaosus
c46c219825
Add samplerExternalOES type to variable types of shading language
2024-11-21 23:42:55 +03:00
Daniel Ashby
c10b857b54
Improve shader function descriptions ( #9338 )
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- Move built-in shader function descriptions from Shading Language
to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
table and then full descriptions of each function, with parameters,
returns, and links to the official Khronos docs.
---------
Co-authored-by: clayjohn <claynjohn@gmail.com >
Co-authored-by: ashbygeek <daniel.ashby@sern.blueskydevops.net >
Co-authored-by: Yuri Rubinsky <chaosus89@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 22:41:36 -08:00
Amirtha Krishnan
1b51bb7b1a
Add documentation for hint_enum uniform in shading_language.rst ( #9841 )
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* Adding documentation for ``hint_enum`` uniform in shading_language.rst
Added explanation regarding ``hint_enum`` behaviour and usage in Uniforms section.
Also added a row in the Uniforms section table to reflect this new hint type
This PR is documentation regarding : godotengine/godot#94324
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-19 16:26:46 -08:00
Max Hilbrunner
07fbf9ee05
Merge pull request #10259 from tetrapod00/clarify-vertex
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Clarify VERTEX and other shader built-ins
2024-11-19 10:54:35 +01:00
Max Hilbrunner
8c291253b8
Merge pull request #10235 from tetrapod00/builtin-built-in
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Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00