Hana
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9e90766a92
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update c# class examples
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2023-01-12 19:38:20 +01:00 |
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Hugo Locurcio
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509804650e
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Update all instances of instance() to instantiate()
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2022-11-29 16:59:09 +01:00 |
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Kirrby
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9d9d4b821c
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Updating change_scene and change_scene_to (#6175)
* Updating change_scene and chnage_scene_to
solves #6156
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2022-10-05 12:57:40 +02:00 |
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Hugo Locurcio
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9baaf4dc42
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Document registering an autoload when an editor plugin is enabled
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2022-08-24 19:33:01 +02:00 |
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Pixelatex
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8bc58f580a
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Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
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2022-08-05 19:54:38 +02:00 |
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Hugo Locurcio
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cb9b2b8c5d
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Document that autoloads must not be freed to avoid crashes
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2022-05-14 20:35:21 +02:00 |
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Matthew
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f1ff320f06
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Clarify singleton read order (#5457)
* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2021-12-29 18:29:52 +01:00 |
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BlueStag
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a090a578fb
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Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794.
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2021-07-01 08:06:13 +02:00 |
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Nathan Lovato
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d0eb1eb6bc
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Move remaining files out of step_by_step/
Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
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2020-12-02 20:31:01 -06:00 |
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