HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
...
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Hugo Locurcio
81890d5120
Mention GDScript escape sequences direclty in GDScript basics
...
Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:43:17 +02:00
Rémi Verschelde
5f88d911a9
Merge pull request #3742 from Calinou/gdscript-flat-constants
...
Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233
irregardless -> regardless.
2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497
Document constants being flat in GDScript
...
See https://github.com/godotengine/godot/issues/30212 .
2020-06-29 10:06:59 +02:00
Meriipu
fbaff8f5c9
Dictionary: use the potentially clearer word "key" instead of "index" ( #3724 )
2020-06-23 10:22:47 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
...
Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
mtttz
c7719aa020
Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code
2020-05-12 23:47:50 +02:00
Hugo Locurcio
0cba774249
Mention Object bracket property access and dynamic property indexing
...
This closes #3506 .
2020-05-08 17:28:49 +02:00
Michael Alexsander
e4f6430262
Make more snippets in GDScript basics page follow the styleguide ( #3487 )
2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509
Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
...
Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Johannes Witt
1eab94c72d
Added looped Coroutine Example to GDScript Basics ( #2586 )
2020-03-03 22:28:56 +01:00
Igor
088279f8e2
Fix typo in Vector2 description
2020-01-13 09:34:48 +02:00
Michael Alexsander
f7505fdf79
Add references for the built-in type pages in GDScript basics
2020-01-03 14:52:48 -03:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
...
function call operator added to operator table
2019-12-31 12:49:55 +01:00
Ryan Roden-Corrent
584ff890d4
Add link to tool docs in gdscript docs.
...
The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Pawel Lampe
fa5a7c2761
function call operator added to operator table
2019-12-05 19:28:38 +01:00
Johan Thelin
90c8056e8c
Change example signal name to animation_finished
...
The AnimationPlayer signal used to demonstrate the yield function is called "animation_finished".
2019-10-19 15:36:50 +02:00
asakuno
7b8cf1d4fe
Directive fixes
...
important 652Line
2019-10-14 14:33:42 +09:00
Nathan Merrill
6d46050ecb
Fix extends statement
...
When extending from a filepath, you need to use a string
2019-09-25 07:15:57 -06:00
Aaron Franke
cdd4ef33e3
Update int, float, and bool docs
...
It's useful to explain what C++ type they use in the background so that people with any questions can look up the equivalent type in C++ if they need more specific documentation.
2019-09-01 13:46:17 -04:00
Rémi Verschelde
b0d064677b
Merge pull request #2714 from nippysaurus/patch-1
...
correct variable reference in setget example
2019-09-01 15:46:35 +02:00
Michael Dawson
a36056fd62
correct variable reference in setget example
2019-08-22 18:39:49 +10:00
Hugo Locurcio
c41d188838
Split GDScript exports documentation into its own page
...
This makes the GDScript basics page shorter.
2019-08-21 17:30:19 +02:00
Chris Bradfield
9d8ae252f7
Merge pull request #2677 from AlexanderPavlenko/patch-1
...
Update gdscript_basics.rst
2019-08-12 12:29:31 -07:00
Chris Bradfield
efc78e5b0e
Merge pull request #2687 from Calinou/improve-gdscript-basics
...
Improve the GDScript basics page
2019-08-12 11:49:37 -07:00
Dan Boorstein
b4fb258356
Document 'for' treatment of a bare number as a 'range()'
2019-08-08 12:30:24 -08:00
Hugo Locurcio
4fa1ddbde9
Improve the GDScript basics page
...
- Add more information on the `assert` keyword
- Document binary literals
- Use "parent class" everywhere for consistency
- Move information about parent class function overloading
to be more visible
- Don't recommend multiline strings for multiline comments
to avoid performance issues in tight loops
- Improve grammar and writing style
2019-08-06 20:34:41 +02:00
Alexander Pavlenko
3a1b7c01c7
Update gdscript_basics.rst
2019-08-02 22:33:48 +03:00
Andrii Doroshenko (Xrayez)
f71d2c3dd5
Elaborate on yielding to completed signal in GDScript basics
...
Also mention that one can get the signal's argument via yield once emitted.
2019-07-25 13:12:23 +03:00
Rodrigo Matos
5067b9b58b
Just some small code corrections
...
1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
Michael Alexsander Silva Dias
bd7ed603c9
Fix links in the note in "Signals" section of the "GDScripts basics" page
2019-07-15 12:17:50 -03:00
Rodrigo Matos
eb17706cd9
[Minor] Getting Started corrections ( #2611 )
...
* Update gdscript_basics.rst
* Small typo
2019-07-14 15:33:56 -07:00
Cameron Reikes
5402f28f59
Add warning to reflect behavior with tool nodes ( #2577 )
...
In response to this issue: https://github.com/godotengine/godot/issues/30104
2019-07-02 13:56:06 +02:00
Nathan Lovato
b9a9aea6da
Rewrite GDScript basics - Signals section with more concrete examples ( #2526 )
...
Close #2526
2019-07-01 15:29:19 +09:00
fogine
d2ac16935c
document the ability which allows to export a Curve resource variable for godot editor from gdscript
2019-05-31 20:10:56 +02:00
Kevin McPhillips
f3c2eda0a3
Change case sensitive string to "waiting"
2019-04-13 21:42:18 -04:00
Denys Lytviak
5015e602bd
gdscript_basics missing double quotes
...
(cherry picked from commit 2d84bba7e2 )
2019-03-29 20:49:50 +01:00
Chaosus
5497c12709
Removed deleted gdscript keywords
2019-02-21 08:46:00 +03:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00