Commit Graph

3020 Commits

Author SHA1 Message Date
Hugo Locurcio
589282d90b Fix Sphinx Weblate widget warning
The `weblate_widget` substitution is now always defined.
This also makes it possible to remove some duplication in `index.rst`.
2019-07-28 05:24:56 +02:00
Rémi Verschelde
4b0bbf18ac Merge pull request #2659 from skyace65/AudioStreamUpdate
Update audio stream images for Godot 3.1
2019-07-26 18:40:49 +02:00
Rémi Verschelde
def522830a Merge pull request #2658 from skyace65/SplashScreenUpdate
Update splash screen tutorial for Godot 3.1
2019-07-26 18:40:36 +02:00
Rémi Verschelde
6b2dee0c47 Fix rst formatting issues that confuse pandoc 2019-07-26 13:24:50 +02:00
skyace65
aacdf37349 Update audio stream images for Godot 3.1 2019-07-25 22:38:21 -04:00
skyace65
4474101786 Update splash screen tutorial for Godot 3.1 2019-07-25 21:41:34 -04:00
Rémi Verschelde
a6136c6651 Sync classref with current source, adds :github_url: hide meta 2019-07-25 16:47:28 +02:00
Rémi Verschelde
a02be281a8 Merge pull request #2656 from StraToN/rm-gh-link-classes
Adds a breadcrumb template to manage hiding 'Edit on Github' link.
2019-07-25 16:08:04 +02:00
StraToN
54c3b3e98a Adds a breadcrumb template to manage hiding 'Edit on Github' link.
To work, requires adding a meta the very beginning of files that have to hide this link:
:github_url: hide
2019-07-25 15:49:11 +02:00
Rémi Verschelde
fd7992cd9c Merge pull request #2648 from skyace65/MainMenuFix
Fix Main Menu tutorial issue
2019-07-25 10:17:18 +02:00
Rémi Verschelde
e3234d4415 Merge pull request #2646 from Calinou/improve-compiling-with-mono
Improve writing style in "Compiling with Mono"
2019-07-25 10:16:18 +02:00
Rémi Verschelde
32d21eaf4b Merge pull request #2631 from vortexofdoom/spatial-shader
Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449 Organized and updated spatial shader docs 2019-07-22 20:53:17 -05:00
Rémi Verschelde
fbe5bfed7f Merge pull request #2650 from FlamyAT/patch-1
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 16:28:27 +02:00
Rémi Verschelde
9443b521fb Sync classref with current source 2019-07-22 12:55:24 +02:00
FlamyAT
ad36d7a342 Replace "shaders" with "shadows" in "shadows_disabled" 2019-07-22 10:04:46 +02:00
skyace65
3d2e5a7b6d Fix Main Menu tutorial issue 2019-07-21 22:14:25 -04:00
Hugo Locurcio
74745de4ae Improve writing style in "Compiling with Mono" 2019-07-21 00:25:57 +02:00
Rémi Verschelde
ef92caff8b Merge pull request #2645 from skyace65/spriteframes
Update SpriteFrames info in your first game tutorial
2019-07-20 19:50:08 +02:00
skyace65
78ddf10127 Update SpriteFrames info in your first game tutorial 2019-07-20 12:12:51 -04:00
Yuri Roubinsky
66beec8b1f Merge pull request #2643 from Chaosus/shader_missed_overload
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:48:37 +03:00
Chaosus
baedff7992 Added missed desc for shader built-in overload (textureProjLod) 2019-07-19 12:45:08 +03:00
Rémi Verschelde
c7c5395315 Merge pull request #2635 from Chaosus/shader_array_doc
Docs for local shader arrays
2019-07-19 11:20:11 +02:00
Rémi Verschelde
4b5a6668f0 Merge pull request #2639 from Calinou/update-mingw-arch-linux-package
Update the MinGW Arch Linux package to point to the AUR
2019-07-18 15:59:56 +02:00
Hugo Locurcio
a6112413cc Update the MinGW Arch Linux package to point to the AUR
MinGW is no longer part of the official repositories.
The AUR must now be used to install MinGW.

This closes #2157.
2019-07-18 15:54:08 +02:00
Nathan Lovato
791cd1941a Fix two syntax errors in Best Practices 2019-07-18 15:50:24 +02:00
Rémi Verschelde
950b832452 Merge pull request #2597 from GDquest/best-practices-intro-edits
Simplify best practices intro and "what are Godot classes?"
2019-07-18 08:49:22 +02:00
Nathan Lovato
9f7b8e81d2 Simplify best practices intro
- Add structure to the article, and a few sections
- Use simpler computer science or programming terms
- Use more accessible english
- Favor direct voice, present tense

I also removed a few sentences that either only asked rethorical questions that
I felt weren't necessary with the following explanations, and one or two
technical details that felt unecessary for users.
2019-07-18 08:39:24 +02:00
Rémi Verschelde
4273e1498d Merge pull request #2637 from AndrewJakubowicz/patch-1
Fix a minor typo in the word Dictionary
2019-07-18 08:35:22 +02:00
Chaosus
e6a0273027 Docs for local shader arrays 2019-07-18 07:09:40 +03:00
Andrew Jakubowicz
89cb4d4501 Fix a minor typo in the word Dictionary 2019-07-17 13:19:09 -07:00
Rémi Verschelde
083432da3e Sphinx: Use newly-added READTHEDOCS_LANGUAGE env var
Upstream ReadTheDocs added it in readthedocs/readthedocs.org#5941
so that we don't have to define it ourselves.
2019-07-17 09:17:00 +02:00
Rémi Verschelde
aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
Rodrigo Matos
5067b9b58b Just some small code corrections
1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
skyace65
4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
Rémi Verschelde
c267e81350 Sync classref with current source 2019-07-15 20:48:41 +02:00
Rémi Verschelde
fa77d5735f Sphinx: Also use env variable to get RTD instance language
ReadTheDocs properly overrides `language` via's sphinx-build's
`-D language=value` parameter, but when we do the initial parsing
of `conf.py` it still uses the original value, so our custom logic
for Weblate badges was not working.
2019-07-15 20:41:50 +02:00
Remi Rampin
9f2cdd30bb Clarify that your game need not be MIT (#2594)
* Clarify that your game need not be MIT

This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.

* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65
e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde
b046a12ced Sphinx: Fix build issue when no SPHINX_TAGS are defined
Regression from 2a957dfc7e.
Fixes #2626.
2019-07-15 19:48:46 +02:00
Rémi Verschelde
ce6ac8af19 Merge pull request #2625 from YeldhamDev/gdbasics_signals_note
Fix links in the note in "Signals" section of the "GDScripts basics" page
2019-07-15 18:00:31 +02:00
Rémi Verschelde
2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
Rémi Verschelde
2a957dfc7e Sphinx: Set tags from RTD SPHINX_TAGS env variable
Up until now I mistakenly thought that ReadTheDocs' tags
were the same as Sphinx tags, and would be passed to the
build. It turns out that aren't, so our `.. only:: i18n`
logic did not work.

Instead, we now use RTD environment variables to pass
comma-separated tags to Sphinx.
2019-07-15 17:54:48 +02:00
Nathan Lovato
bafd8b654e Contributing to the reference: replace old livestream with new video tutorial 2019-07-15 17:37:58 +02:00
Michael Alexsander Silva Dias
bd7ed603c9 Fix links in the note in "Signals" section of the "GDScripts basics" page 2019-07-15 12:17:50 -03:00
skyace65
15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
Rémi Verschelde
5890d3b839 Merge pull request #2623 from skyace65/reflection_update
Update reflection probes page images for Godot 3.1
2019-07-15 16:43:02 +02:00
skyace65
92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Rémi Verschelde
524221343b Merge pull request #2616 from clayjohn/fragcoord-info
Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00