Hugo Locurcio
589282d90b
Fix Sphinx Weblate widget warning
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The `weblate_widget` substitution is now always defined.
This also makes it possible to remove some duplication in `index.rst`.
2019-07-28 05:24:56 +02:00
Rémi Verschelde
4b0bbf18ac
Merge pull request #2659 from skyace65/AudioStreamUpdate
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Update audio stream images for Godot 3.1
2019-07-26 18:40:49 +02:00
Rémi Verschelde
def522830a
Merge pull request #2658 from skyace65/SplashScreenUpdate
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Update splash screen tutorial for Godot 3.1
2019-07-26 18:40:36 +02:00
Rémi Verschelde
6b2dee0c47
Fix rst formatting issues that confuse pandoc
2019-07-26 13:24:50 +02:00
skyace65
aacdf37349
Update audio stream images for Godot 3.1
2019-07-25 22:38:21 -04:00
skyace65
4474101786
Update splash screen tutorial for Godot 3.1
2019-07-25 21:41:34 -04:00
Rémi Verschelde
a6136c6651
Sync classref with current source, adds :github_url: hide meta
2019-07-25 16:47:28 +02:00
Rémi Verschelde
a02be281a8
Merge pull request #2656 from StraToN/rm-gh-link-classes
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Adds a breadcrumb template to manage hiding 'Edit on Github' link.
2019-07-25 16:08:04 +02:00
StraToN
54c3b3e98a
Adds a breadcrumb template to manage hiding 'Edit on Github' link.
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To work, requires adding a meta the very beginning of files that have to hide this link:
:github_url: hide
2019-07-25 15:49:11 +02:00
Rémi Verschelde
fd7992cd9c
Merge pull request #2648 from skyace65/MainMenuFix
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Fix Main Menu tutorial issue
2019-07-25 10:17:18 +02:00
Rémi Verschelde
e3234d4415
Merge pull request #2646 from Calinou/improve-compiling-with-mono
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Improve writing style in "Compiling with Mono"
2019-07-25 10:16:18 +02:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
Rémi Verschelde
fbe5bfed7f
Merge pull request #2650 from FlamyAT/patch-1
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Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 16:28:27 +02:00
Rémi Verschelde
9443b521fb
Sync classref with current source
2019-07-22 12:55:24 +02:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
skyace65
3d2e5a7b6d
Fix Main Menu tutorial issue
2019-07-21 22:14:25 -04:00
Hugo Locurcio
74745de4ae
Improve writing style in "Compiling with Mono"
2019-07-21 00:25:57 +02:00
Rémi Verschelde
ef92caff8b
Merge pull request #2645 from skyace65/spriteframes
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Update SpriteFrames info in your first game tutorial
2019-07-20 19:50:08 +02:00
skyace65
78ddf10127
Update SpriteFrames info in your first game tutorial
2019-07-20 12:12:51 -04:00
Yuri Roubinsky
66beec8b1f
Merge pull request #2643 from Chaosus/shader_missed_overload
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Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:48:37 +03:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Rémi Verschelde
c7c5395315
Merge pull request #2635 from Chaosus/shader_array_doc
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Docs for local shader arrays
2019-07-19 11:20:11 +02:00
Rémi Verschelde
4b5a6668f0
Merge pull request #2639 from Calinou/update-mingw-arch-linux-package
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Update the MinGW Arch Linux package to point to the AUR
2019-07-18 15:59:56 +02:00
Hugo Locurcio
a6112413cc
Update the MinGW Arch Linux package to point to the AUR
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MinGW is no longer part of the official repositories.
The AUR must now be used to install MinGW.
This closes #2157 .
2019-07-18 15:54:08 +02:00
Nathan Lovato
791cd1941a
Fix two syntax errors in Best Practices
2019-07-18 15:50:24 +02:00
Rémi Verschelde
950b832452
Merge pull request #2597 from GDquest/best-practices-intro-edits
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Simplify best practices intro and "what are Godot classes?"
2019-07-18 08:49:22 +02:00
Nathan Lovato
9f7b8e81d2
Simplify best practices intro
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- Add structure to the article, and a few sections
- Use simpler computer science or programming terms
- Use more accessible english
- Favor direct voice, present tense
I also removed a few sentences that either only asked rethorical questions that
I felt weren't necessary with the following explanations, and one or two
technical details that felt unecessary for users.
2019-07-18 08:39:24 +02:00
Rémi Verschelde
4273e1498d
Merge pull request #2637 from AndrewJakubowicz/patch-1
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Fix a minor typo in the word Dictionary
2019-07-18 08:35:22 +02:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Andrew Jakubowicz
89cb4d4501
Fix a minor typo in the word Dictionary
2019-07-17 13:19:09 -07:00
Rémi Verschelde
083432da3e
Sphinx: Use newly-added READTHEDOCS_LANGUAGE env var
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Upstream ReadTheDocs added it in readthedocs/readthedocs.org#5941
so that we don't have to define it ourselves.
2019-07-17 09:17:00 +02:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
Rodrigo Matos
5067b9b58b
Just some small code corrections
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1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
Rémi Verschelde
c267e81350
Sync classref with current source
2019-07-15 20:48:41 +02:00
Rémi Verschelde
fa77d5735f
Sphinx: Also use env variable to get RTD instance language
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ReadTheDocs properly overrides `language` via's sphinx-build's
`-D language=value` parameter, but when we do the initial parsing
of `conf.py` it still uses the original value, so our custom logic
for Weblate badges was not working.
2019-07-15 20:41:50 +02:00
Remi Rampin
9f2cdd30bb
Clarify that your game need not be MIT ( #2594 )
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* Clarify that your game need not be MIT
This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.
* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
b046a12ced
Sphinx: Fix build issue when no SPHINX_TAGS are defined
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Regression from 2a957dfc7e .
Fixes #2626 .
2019-07-15 19:48:46 +02:00
Rémi Verschelde
ce6ac8af19
Merge pull request #2625 from YeldhamDev/gdbasics_signals_note
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Fix links in the note in "Signals" section of the "GDScripts basics" page
2019-07-15 18:00:31 +02:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
Rémi Verschelde
2a957dfc7e
Sphinx: Set tags from RTD SPHINX_TAGS env variable
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Up until now I mistakenly thought that ReadTheDocs' tags
were the same as Sphinx tags, and would be passed to the
build. It turns out that aren't, so our `.. only:: i18n`
logic did not work.
Instead, we now use RTD environment variables to pass
comma-separated tags to Sphinx.
2019-07-15 17:54:48 +02:00
Nathan Lovato
bafd8b654e
Contributing to the reference: replace old livestream with new video tutorial
2019-07-15 17:37:58 +02:00
Michael Alexsander Silva Dias
bd7ed603c9
Fix links in the note in "Signals" section of the "GDScripts basics" page
2019-07-15 12:17:50 -03:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
Rémi Verschelde
5890d3b839
Merge pull request #2623 from skyace65/reflection_update
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Update reflection probes page images for Godot 3.1
2019-07-15 16:43:02 +02:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00