Commit Graph

421 Commits

Author SHA1 Message Date
Alexander Black
0b65822dcf Fix typo 2023-07-25 19:47:36 +01:00
Andrew Jakubowicz
ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
hakro
5f75ad7712 Update standard_material_3d.rst
No Depth Test, is below, not above.
2023-05-21 02:43:07 +02:00
Max Hilbrunner
3fb3f67b86 Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d 2023-05-18 13:34:08 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
yashm
8a09a24999 Fix typo in lights_and_shadows.rst (#7363) 2023-05-18 02:19:37 +02:00
Max Hilbrunner
a6b2a75cba Update tutorials/3d/volumetric_fog.rst
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-05-16 01:13:58 +02:00
James Czekaj
5cd0f2aa31 Add section mentioning "export as glTF" to CSG docs page (#7324) 2023-05-15 01:42:06 +02:00
Max Hilbrunner
2ecaa55726 Merge pull request #7341 from Calinou/volumetric-fog-quadmesh 2023-05-13 22:17:45 +02:00
Hugo Locurcio
c9f04ae816 Document faking volumetric fog using QuadMeshes
In some cases, it may be better to use specially configured QuadMeshes
as an alternative to volumetric fog.

- Quads work with any rendering method, including Forward Mobile and Compatibility.
- Quads do not require temporal reprojection to look smooth, which makes
  them suited to fast-moving dynamic effects such as lasers. They can also
  represent small details which volumetric fog cannot do efficiently.
- Quads generally have a lower performance cost than volumetric fog
  (with some exceptions).
2023-05-12 20:40:34 +02:00
Hugo Locurcio
4356a7f8dc Document using NoiseTexture3D with FogMaterial in Volumetric fog
This also adds a tip about using a NoiseTexture3D as particle attractor
vector field texture.
2023-05-12 19:54:51 +02:00
Patrick
60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
Hugo Locurcio
5534016ac1 Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI 2023-05-08 20:10:34 +02:00
Hugo Locurcio
34350f8a12 Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-08 16:03:43 +02:00
skyace65
5a93a4cd9c Update image on standard material page 2023-04-30 19:41:12 -04:00
and-rad
332399538b Add 3D particles documentation (#5535)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-04-30 14:25:13 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Mateus Elias
8e7ed802b0 fix(tutorials/3d/procedural_geometry): ImmediateMesh tutorial adjusted 2023-04-08 09:34:53 -03:00
Hugo Locurcio
99aac88083 Fix incorrect :abbr: usage for abbreviation display
Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLean
78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
devSomethingSomething
32efbe064f Fix typo in introduction_to_3d.rst (#7122)
* Fix typo in introduction_to_3d.rst

* Update number of hyphens in tutorials/3d/introduction_to_3d.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-06 09:27:56 -07:00
Hugo Locurcio
96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
Hugo Locurcio
96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
e61ad46a09 Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
Clay John
6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-13 18:20:19 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Hugo Locurcio
6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI
- Clarify that lightmaps must be baked again after adding LightmapProbe
  nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow
642282bcb8 Update rename changes to SurfaceTool
Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Max Hilbrunner
3a4c6aa805 Merge pull request #6904 from RedstoneMedia/patch-1
Fixed generating a sphere example in ArrayMesh tutorial
2023-03-09 04:58:01 +01:00
Hugo Locurcio
50b86d7b3b Update 3D lights and shadows documentation for 4.0 2023-03-06 11:55:39 +01:00
Rémi Verschelde
0349102b12 Merge pull request #6178 from Calinou/add-decals
Add a page on decals
2023-03-06 10:27:46 +01:00
RedstoneMedia
acd5f92b88 Fixed generating a sphere example 2023-03-05 23:02:46 +01:00
Hugo Locurcio
c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-03-04 23:00:30 +01:00
Emily
3585c66213 Removed all instances of velocity being defined for CharacterBody2D (#6862)
* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Rémi Verschelde
bee2727c99 Update demo project links, 4.0-dev is now on master 2023-02-28 18:46:12 +01:00
Hugo Locurcio
14baaf0b3a Add a page on decals 2023-02-28 01:21:39 +01:00
Max Hilbrunner
c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Max Hilbrunner
996bf94cc0 Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Hugo Locurcio
513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29 Document volumetric fog having a finite distance 2023-02-24 02:28:38 +01:00
markawilson
b7c5dfdfcc Add C# Examples for ArrayMesh Tutorial (#6778)
* Create C# Examples for ArrayMesh Tutorial

Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.

Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Yuri Sizov
6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8b0c550e2a Add a page on variable rate shading (VRS) 2023-02-22 18:14:42 +01:00
Hugo Locurcio
8dc01d24dc Update List of features for Godot 4.0.rc1 2023-02-22 02:23:12 +01:00