Raul Santos
318edfc73e
Add "Upgrading from Godot 4.6 to Godot 4.7" page ( #11959 )
2026-06-18 13:47:05 +02:00
Hugo Locurcio
743b14f650
Fix default alignment for [hr] in BBCode in RichTextLabel
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Horizontal rules are center-aligned by default, not left-aligned.
2026-06-18 01:00:38 +02:00
Hugo Locurcio
b7febe859f
Fix duplicate XR images and incorrect name for xr_left_hand.webp
2026-06-15 23:49:26 +02:00
Max Hilbrunner
085cd0367c
Merge pull request #12036 from Calinou/update-list-of-features-4.7
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Update List of features for 4.7
2026-06-11 08:55:43 +02:00
Max Hilbrunner
b379c02903
Merge pull request #12044 from m4gr3d/document_vendor_runtime_module
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Add documentation for Vendor Runtime Modules
2026-06-11 08:52:41 +02:00
Max Hilbrunner
dcbf9c8b29
Merge pull request #12048 from Calinou/creating-applications-simplify-taskbar-progress
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Simplify taskbar progress reporting example in Creating applications
2026-06-11 08:50:56 +02:00
Max Hilbrunner
e710a222b8
Merge pull request #12050 from Calinou/scene-organization-fix-list-formatting
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Fix list formatting in Scene organization
2026-06-11 08:50:15 +02:00
Pāvels Nadtočajevs
69714e371b
[macOS] Fix some outdated export options.
2026-06-10 10:59:44 +03:00
Hugo Locurcio
8c5e1e8807
Fix list formatting in Scene organization
2026-06-10 01:43:05 +02:00
Fredia Huya-Kouadio
946f8c3c7e
Add documentation for Vendor Runtime Modules
2026-06-09 16:00:59 -07:00
Hugo Locurcio
225e2727c5
Update List of features for 4.7
2026-06-10 00:32:44 +02:00
Hugo Locurcio
e037dba834
Simplify taskbar progress reporting example in Creating applications
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Range (which ProgressBar inherits from) provides a `ratio` property,
which means `remap()` isn't needed here.
2026-06-10 00:29:02 +02:00
Max Hilbrunner
ef40ce1201
Merge pull request #12032 from Calinou/lights-and-shadows-area-lights-performance
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Clarify performance impact of area lights in 3D lights and shadows
2026-06-06 22:16:40 +02:00
Max Hilbrunner
e24a607d14
Merge pull request #12035 from Calinou/multiple-resolutions-oversampling
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Document oversampling in Multiple resolutions
2026-06-06 22:15:59 +02:00
Hugo Locurcio
be4116d8ba
Document oversampling in Multiple resolutions
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- Mention DPITexture in Importing images.
- Document RLE-compressed BMP importing not being currently supported.
- Update information in Importing images for 4.7.
2026-06-05 16:22:30 +02:00
Fredia Huya-Kouadio
aed5c109fa
Update the JavaClassWrapper tutorial
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Follow up from https://github.com/godotengine/godot/pull/115498
2026-06-04 11:44:53 -07:00
Doeke Wartena
bdf41c42eb
Merge pull request #12015 from clankill3r/patch-4
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Update mesh_lod.rst
2026-06-04 19:28:55 +02:00
Hugo Locurcio
af2cdf0b6c
Clarify performance impact of area lights in 3D lights and shadows
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There is a significant cost as soon as at least one AreaLight3D node
is visible in the view frustum, due to certain shader features only
being enabled in this case.
2026-06-04 03:11:50 +02:00
Hugo Locurcio
6ee6c624a6
Document shader baker being unsupported in headless mode
2026-06-02 01:57:51 +02:00
Max Hilbrunner
41a06149ce
Merge pull request #12019 from skyace65/OpenXR-Update
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Update XR Images and Asset Library reference for 4.7
2026-05-28 14:08:30 +02:00
skyace65
d7c1521a55
Update XR Images and asset library reference
2026-05-27 21:13:19 -04:00
Ryan Nielson
26edf04211
Fix BBCode text property reference name in documentation
2026-05-25 00:09:22 -03:00
Max Hilbrunner
01096b6b70
Merge pull request #12009 from godotengine/area-light-doc
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Add documentation about dual paraboloid shadows in area light
2026-05-21 23:17:56 +02:00
QbieShay
33fc93be2a
Add documentation about dual paraboloid shadows in area light
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Closes https://github.com/godotengine/godot/issues/119183
2026-05-21 10:05:19 +02:00
Cyril Bissey
3677a4e331
Fix list formatting in controller_features.rst
2026-05-20 11:54:41 +02:00
Max Hilbrunner
8783c9b751
Document creating linked Vector properties in GDScript exports ( #11872 )
2026-05-20 03:58:48 +02:00
Colin Maurier
87b18a0ca5
Merge pull request #12001 from colin-maurier/fix-11928-rendering-method-values
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Document valid values for --rendering-method
2026-05-20 03:56:01 +02:00
Max Hilbrunner
3828605cee
Merge pull request #12003 from veganaiZe/master
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Clarify documentation for multiple pastes
2026-05-20 03:54:48 +02:00
Hugo Locurcio
d34a8e8b95
Clarify that some built-ins are effective when written on any branch in Spatial shader
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In other words, the built-ins will have an effect even if the branch never
evaluates to `true` (e.g. when placed within an `if (false)` block).
2026-05-20 00:48:07 +02:00
veganaiZe
bb18cf01d6
Update using_tilemaps.rst
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Fix wording about pasting.
2026-05-19 13:56:31 -07:00
Varun Sharma
5f56fadd69
Merge pull request #11996 from VSofficial/master
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Clarify Continuous CD terminology in troubleshooting guide
2026-05-17 12:10:55 -04:00
Matthew
630cf776b4
Merge pull request #11989 from HolonProduction/builtin-enum
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Clarify, that only GDScript enums are dictionaries
2026-05-17 11:52:33 -04:00
HolonProduction
0a2a2f275d
Clarify, that only GDScript enums are dictionaries
2026-05-17 10:43:48 +02:00
Josep Valls
f25ca5291c
Fixed broken link
2026-05-16 18:20:03 -07:00
brotheramai
349be5d07b
Merge pull request #11981 from brotheramai/multimesh
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Adding a sample mesh so demo code works 'out of the box'.
2026-05-17 01:20:18 +02:00
Hugo Locurcio
fcadbdf7d5
Fix Lychee URL checking on CI
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This also adds the cache file to `.gitignore` in case you run Lychee locally
with the same options as CI.
2026-05-16 18:13:17 +02:00
Matthew
b226afc297
Merge pull request #11888 from Calinou/update-rendering-4.7
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Update various rendering pages for Godot 4.7
2026-05-16 09:04:02 -04:00
Matthew
135090cdac
Merge pull request #11991 from Akosmo/update-images-audio-buses
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Update bus images
2026-05-16 08:54:42 -04:00
Akosmo
3fb04be17d
Update bus images
2026-05-15 23:52:08 -03:00
Matthew
57679328af
Merge pull request #11410 from Muller-Castro/await-signal-args
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Add `await` signal args example
2026-05-14 21:01:46 -04:00
Hugo Locurcio
ea2ba641e1
Add a section on secure design in High-level multiplayer
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Co-authored-by: deathtaco1408 <61480526+deathtaco1408@users.noreply.github.com >
2026-05-13 19:52:03 +02:00
Valentin MARIE
861d9a02ad
Fix variable declaration for sprite2d in _ready()
2026-05-10 15:26:51 +02:00
Matthew
39cf79d6d8
Merge pull request #11954 from bruvzg/ios_plugins
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[iOS] Remove outdated iOS plugins page.
2026-05-09 07:14:04 -04:00
Matthew
a95dd4e8a1
Merge pull request #11974 from Calinou/command-line-tutorial-gpu-index
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Clarify `--gpu-index` only being supported with the Forward+/Mobile renderers
2026-05-08 06:53:35 -04:00
Daniyar Alkulov
2c7ccc9cd6
clarify that debugger/profiler_target_fps editor setting controls target frametime value. ( #11963 )
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* clarify that debugger/profiler_target_fps editor setting controls target frametime value.
Signed-off-by: Daniyar Alkulov <medvedicabolsaa@gmail.com >
2026-05-06 20:01:12 -04:00
Hugo Locurcio
2c92e708e8
Clarify --gpu-index only being supported with the Forward+/Mobile renderers
2026-05-06 19:15:45 +02:00
Nintorch
ebd7e3c37e
Merge pull request #11956 from Nintorch/fix-controller-mapping-docs
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Fix controller mapping docs
2026-05-05 00:04:48 +02:00
Matthew
0863d63e89
Merge pull request #11964 from clankill3r/patch-2
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fix @icon example in "Making plugins"
2026-05-03 15:50:02 -04:00
Matthew
d2a2eae1d1
Merge pull request #11706 from skyace65/Patching
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Document Patch PCK files
2026-05-03 21:46:46 +02:00
ThePlayerRolo
6d9f368c62
Fix typo in gdextension_docs_system.rst
2026-05-02 17:27:08 -04:00