Commit Graph

28 Commits

Author SHA1 Message Date
Rémi Verschelde
9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
Markus Sauermann
1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Markus Sauermann
57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00
Markus Sauermann
dd10dff974 Swap extends line with class_name to follow GDScript style guide (#5573) 2022-01-30 19:18:34 +01:00
zacryol
b39374bcb1 Update information regarding VCS-ignorable directories (#5429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-04 21:29:00 +01:00
Paul
c42e9e67be Remove redundant line in Version control systems (#5398) 2021-11-16 23:40:48 +01:00
Arpit Srivastava
22f17d24fc Fix missing word in When and how to avoid using nodes for everything (#5386) 2021-11-11 18:09:12 +01:00
Hugo Locurcio
81fea66371 Document that .gdignore files' contents are ignored 2021-10-11 23:36:17 +02:00
Rémi Verschelde
8be3001fcc Merge pull request #5289 from zacryol/notification_input 2021-10-08 08:44:18 +02:00
DeeJayLSP
24d580f858 Node Alternatives: Update Reference to RefCounted
Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
zacryol
f4c9114313 Remove reference to non-existing NOTIFICATION constants. 2021-10-01 12:37:32 -06:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
merumelu
65118aa246 Replace various links with ref roles (#5137) 2021-07-31 22:29:54 +02:00
DeeJayLSP
a1571eecc9 Remove misplaced (?) character in Data preferences (#4957)
* Remove misplaced (?) character in Data preferences

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-24 17:04:09 +02:00
Duroxxigar
f3d3f4d0c8 Fixed wording for when _enter_tree and _ready is called. 2021-07-15 17:38:30 -04:00
Max Hilbrunner
883b9f90c7 Small improvements to named types expalnation 2021-07-10 17:53:15 +02:00
Lunadyn
0e68dcff89 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
Max Hilbrunner
eb18bf93ba Merge pull request #5017 from hpnrep6/rename-function
Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
hpnrep6
e7e6017ebe Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:35 +02:00
hpnrep6
ed1f98a58e Rename generic C# function name to GDScript equivalent 2021-06-19 12:09:32 -04:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
DeeJayLSP
08150dca70 Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP
81863d0518 Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
git_vb
c0ab4c4268 Hard wrap some long comments in godot_interfaces.rst (#4892)
(cherry picked from commit c39853a639)
2021-06-02 11:50:28 +02:00
Nathan Lovato
7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Nathan Lovato
36e6b29d5e Move project_setup documents to best_practices 2020-11-04 12:32:02 -06:00
Nathan Lovato
a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00