Rémi Verschelde
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9621bed314
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Merge pull request #5579 from Sauermann/fix-onready-annotations
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2022-02-24 14:13:07 +01:00 |
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Markus Sauermann
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1e6a033a8f
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Update tutorials: VisualServer to RenderingServer
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2022-02-09 20:20:13 +01:00 |
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Markus Sauermann
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57a9ef3fea
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Add @ to onready annotated variables in examples
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2022-02-04 19:33:10 +01:00 |
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Markus Sauermann
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dd10dff974
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Swap extends line with class_name to follow GDScript style guide (#5573)
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2022-01-30 19:18:34 +01:00 |
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zacryol
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b39374bcb1
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Update information regarding VCS-ignorable directories (#5429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2021-12-04 21:29:00 +01:00 |
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Paul
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c42e9e67be
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Remove redundant line in Version control systems (#5398)
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2021-11-16 23:40:48 +01:00 |
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Arpit Srivastava
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22f17d24fc
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Fix missing word in When and how to avoid using nodes for everything (#5386)
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2021-11-11 18:09:12 +01:00 |
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Hugo Locurcio
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81fea66371
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Document that .gdignore files' contents are ignored
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2021-10-11 23:36:17 +02:00 |
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Rémi Verschelde
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8be3001fcc
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Merge pull request #5289 from zacryol/notification_input
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2021-10-08 08:44:18 +02:00 |
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DeeJayLSP
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24d580f858
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Node Alternatives: Update Reference to RefCounted
Every "Reference" that is supposed to mean RefCounted renamed properly.
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2021-10-08 01:13:42 -03:00 |
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Rémi Verschelde
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9a05eef561
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4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
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2021-10-06 14:29:55 +02:00 |
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zacryol
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f4c9114313
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Remove reference to non-existing NOTIFICATION constants.
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2021-10-01 12:37:32 -06:00 |
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Aaron Franke
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5c7f653347
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Optimize PNG and SVG images using oxipng and svgcleaner (#5254)
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2021-09-14 17:50:17 +02:00 |
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merumelu
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65118aa246
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Replace various links with ref roles (#5137)
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2021-07-31 22:29:54 +02:00 |
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DeeJayLSP
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a1571eecc9
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Remove misplaced (?) character in Data preferences (#4957)
* Remove misplaced (?) character in Data preferences
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
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2021-07-24 17:04:09 +02:00 |
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Duroxxigar
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f3d3f4d0c8
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Fixed wording for when _enter_tree and _ready is called.
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2021-07-15 17:38:30 -04:00 |
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Max Hilbrunner
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883b9f90c7
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Small improvements to named types expalnation
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2021-07-10 17:53:15 +02:00 |
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Lunadyn
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0e68dcff89
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Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
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2021-07-06 08:31:39 +02:00 |
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Max Hilbrunner
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eb18bf93ba
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Merge pull request #5017 from hpnrep6/rename-function
Rename generic C# function name to GDScript example equivalent
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2021-07-06 07:50:38 +02:00 |
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hpnrep6
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e7e6017ebe
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Replace C# if statement with switch statement to match GDScript (#5018)
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2021-06-20 00:12:35 +02:00 |
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hpnrep6
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ed1f98a58e
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Rename generic C# function name to GDScript equivalent
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2021-06-19 12:09:32 -04:00 |
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Rémi Verschelde
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044b6a74f8
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Cleanup uses of double spaces between words or after punctuation
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2021-06-07 10:44:02 +02:00 |
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DeeJayLSP
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08150dca70
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Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
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2021-06-07 03:16:23 +02:00 |
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DeeJayLSP
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81863d0518
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Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
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2021-06-04 01:01:29 -03:00 |
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git_vb
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c0ab4c4268
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Hard wrap some long comments in godot_interfaces.rst (#4892)
(cherry picked from commit c39853a639)
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2021-06-02 11:50:28 +02:00 |
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Nathan Lovato
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7e7df1cc03
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Merge class_name docs from scripting_continued.rst into gdscript docs
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2020-11-07 23:23:19 -06:00 |
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Nathan Lovato
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36e6b29d5e
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Move project_setup documents to best_practices
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2020-11-04 12:32:02 -06:00 |
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Nathan Lovato
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a4c21f735d
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Move the best practices section to tutorials/
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2020-11-04 12:32:02 -06:00 |
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