Commit Graph

175 Commits

Author SHA1 Message Date
David Briscoe
9a14c8ded3 Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Hugo Locurcio
696f746dff Fix nested typed arrays being claimed as supported in GDScript reference 2022-09-04 19:41:53 +02:00
0xF812
b08b95d4f5 Fix missing quote in GDScript reference (#6123) 2022-08-30 16:39:44 +02:00
Max Hilbrunner
c2f7474ec5 Merge pull request #6110 from raulsntos/dotnet/new-signals
Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65
5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Hugo Locurcio
9baaf4dc42 Document registering an autoload when an editor plugin is enabled 2022-08-24 19:33:01 +02:00
Max Hilbrunner
e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Jack Anderson
2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
seanfy
1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Max Hilbrunner
6352a30ef1 Merge pull request #5981 from jynus/4.0-templates
Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Vladislav Vorobev
3dd5afca78 Fix missing code blocks in GDScript exports (#5998) 2022-07-28 23:08:51 +02:00
luz paz
04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner
420ed2739f Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Max Hilbrunner
3f00b445e6 Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
31
b8c3411a40 Add notes for common C# bugs on Windows 2022-07-24 21:04:45 -07:00
31
b3296f0573 Remove "Core" from .NET SDK, simplify Mono mention 2022-07-24 17:55:10 -07:00
31
5f60723cd4 Add "dotnet CLI" option to all C# editor docs 2022-07-24 16:03:24 -07:00
Jcrespo
b2cfd379c2 Document new script template system for Godot 4.0
The script templates page wasn't updated after godotengine/godot#53957
The templates are now per node type and folder organization has changed.

A few behaviours and configuration have also changed. Documenting based
on current editor behaviour and source code HEAD.

Fixes #5887
2022-07-24 01:59:09 +02:00
Jaime Crespo
33caaf6535 Fix misc syntax/style errors/warnings on documentation head (#5977) 2022-07-23 18:29:56 +02:00
bruvzg
b82de55573 Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions. 2022-07-21 12:54:21 +03:00
Moté
48f10af7da Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
kkoang
ffd84fa9a0 Fix inline code display in GDScript reference (#5907) 2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036 Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-22 18:48:29 +02:00
Rémi Verschelde
203fbd35c0 Merge pull request #5837 from akien-mga/gdnative-html5 2022-06-08 13:25:43 +02:00
Danil Alexeev
e161f86cf5 Update docs about doc comments (@desc: replaced with blank line) (#5838) 2022-05-26 19:40:34 +02:00
Rémi Verschelde
790c6ca532 Fix outdated comment about GDNative on HTML5 2022-05-25 12:35:00 +02:00
Matthew
fd545c7a3e Document scene unique nodes (#5831)
* Document scene unique nodes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 08:03:37 +02:00
Hugo Locurcio
cb9b2b8c5d Document that autoloads must not be freed to avoid crashes 2022-05-14 20:35:21 +02:00
Yuri Rubinsky
239c49cc8a Add pow operator to GDScript operators list 2022-05-12 11:10:14 +03:00
Haoyu Qiu
1c71b31210 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:22 +02:00
Rémi Verschelde
35ab01482e Fixup link in Managing groups section 2022-04-29 14:06:51 +02:00
AndreKoscianski
a4c360c66f Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:19:25 +02:00
Rémi Verschelde
26fb5af226 Merge pull request #5483 from Ivorforce/patch-1
Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew
87d12d7533 Document Profiler C# limitations (#5779) 2022-04-29 12:33:58 +02:00
Max Hilbrunner
9f8810d7f8 Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Luis Adolfo Ramírez
558ba65828 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:44:38 +02:00
Hugo Locurcio
b54e6e4ec8 Update syntax for GDScript 2.0 in GDScript exports 2022-04-10 01:55:11 +02:00
Hugo Locurcio
4709121d02 Document GDNative add-on version compatibility being stricter than usual 2022-04-06 19:14:05 +02:00
skyace65
7a3585a382 Improve and update pausing games for Godot 4 2022-03-13 14:51:03 -04:00
Micky
1d6c90a434 Change remaining "export" to "@export"
This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.

Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn
66305cf83b Fixed grammar in "Awaiting for signals" end note (#5586)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
skyace65
0b4017d519 Document line continuation in GDScript 2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Victor Karp
7d3cd55ea2 Add missing closing quotation marks in GDScript format strings (#5583) 2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00