David Briscoe
9a14c8ded3
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:16 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
Max Hilbrunner
c2f7474ec5
Merge pull request #6110 from raulsntos/dotnet/new-signals
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Update C# signal documentation
2022-08-26 18:22:46 +02:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
skyace65
5fce24792d
Remove visual scripting from the documentation
2022-08-25 22:18:25 -04:00
Hugo Locurcio
9baaf4dc42
Document registering an autoload when an editor plugin is enabled
2022-08-24 19:33:01 +02:00
Max Hilbrunner
e7233356f4
Merge pull request #6036 from Boxfort/master
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Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Jack Anderson
2eed5a5cda
Fix grammar in 'pausing_games.rst'
2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Max Hilbrunner
6352a30ef1
Merge pull request #5981 from jynus/4.0-templates
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Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Vladislav Vorobev
3dd5afca78
Fix missing code blocks in GDScript exports ( #5998 )
2022-07-28 23:08:51 +02:00
luz paz
04f66dc5d0
Fix various typos
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Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner
420ed2739f
Merge pull request #5985 from 31/dev/31/winbugs
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Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Max Hilbrunner
3f00b445e6
Merge pull request #5983 from 31/dev/31/cli
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Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
31
b8c3411a40
Add notes for common C# bugs on Windows
2022-07-24 21:04:45 -07:00
31
b3296f0573
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-24 17:55:10 -07:00
31
5f60723cd4
Add "dotnet CLI" option to all C# editor docs
2022-07-24 16:03:24 -07:00
Jcrespo
b2cfd379c2
Document new script template system for Godot 4.0
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The script templates page wasn't updated after godotengine/godot#53957
The templates are now per node type and folder organization has changed.
A few behaviours and configuration have also changed. Documenting based
on current editor behaviour and source code HEAD.
Fixes #5887
2022-07-24 01:59:09 +02:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
bruvzg
b82de55573
Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions.
2022-07-21 12:54:21 +03:00
Moté
48f10af7da
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
kkoang
ffd84fa9a0
Fix inline code display in GDScript reference ( #5907 )
2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-22 18:48:29 +02:00
Rémi Verschelde
203fbd35c0
Merge pull request #5837 from akien-mga/gdnative-html5
2022-06-08 13:25:43 +02:00
Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Rémi Verschelde
790c6ca532
Fix outdated comment about GDNative on HTML5
2022-05-25 12:35:00 +02:00
Matthew
fd545c7a3e
Document scene unique nodes ( #5831 )
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* Document scene unique nodes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 08:03:37 +02:00
Hugo Locurcio
cb9b2b8c5d
Document that autoloads must not be freed to avoid crashes
2022-05-14 20:35:21 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Rémi Verschelde
35ab01482e
Fixup link in Managing groups section
2022-04-29 14:06:51 +02:00
AndreKoscianski
a4c360c66f
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:19:25 +02:00
Rémi Verschelde
26fb5af226
Merge pull request #5483 from Ivorforce/patch-1
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Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew
87d12d7533
Document Profiler C# limitations ( #5779 )
2022-04-29 12:33:58 +02:00
Max Hilbrunner
9f8810d7f8
Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
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Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Luis Adolfo Ramírez
558ba65828
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:44:38 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
skyace65
7a3585a382
Improve and update pausing games for Godot 4
2022-03-13 14:51:03 -04:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Victor Karp
7d3cd55ea2
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00