Max Hilbrunner
e13317c133
Merge pull request #11365 from clayjohn/release-4-6
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Update release policy with info now that 4.5 is released
2025-10-10 13:12:25 +02:00
Hugo Locurcio
1ffd71c5e7
Fix RTD language switcher redirecting to nonexistent /en/4.x/ branch
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If we were redirected to `/en/4.x/` as a result of the RTD language selector,
redirect to `/en/stable/` instead, as English does not have a `4.x` branch.
For maintenance reasons, non-English languages have a single `4.x` branch
that is the counterpart of `4.3`, `4.4`, `4.5` and so on.).
2025-10-09 22:55:29 +02:00
clayjohn
91e6e63588
Update release policy with info now that 4.5 is released
2025-10-09 13:02:49 -07:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
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Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f
Merge pull request #11262 from SDGNelson/patch-1
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Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
Max Hilbrunner
7f64929b1a
Merge pull request #11289 from Qubus0/better-pygments-gdscript
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read classes from file when lexing
2025-10-09 13:43:57 +02:00
notroid5
dfb46cecbe
Replace deprecated Color8 ( #11361 )
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* Replaced deprecated `Color8`
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436
Add note to reset physics interpolation on first frame ( #11346 )
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* Added note letting users know they should reset physics interpolation on first frame object is created
* Removed (RID) from function name
* Apply suggestions from code review
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:39:14 +02:00
Paperomo
ef817d5ddf
Update object_class.rst , updating connect()'s code sample and relevant explanation ( #11341 )
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* Update object_class.rst
should be updated and working
* Update object_class.rst
typos
* Apply suggestions from code review
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:37:02 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35
Merge pull request #11348 from Calinou/csharp-basics-net-9
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Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner
2f9b4c0baf
Merge pull request #11335 from zhengxiaoyao0716/patch-1
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Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
Max Hilbrunner
ebf5aa3145
Merge pull request #11342 from Ivorforce/404-redirect-safari
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Fix redirects in Safari
2025-10-09 13:24:36 +02:00
JellyBoonz
12baca60f0
Edit per-instance texture array workaround ( #11350 )
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* Edit per-instance texture array workaround
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Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:20:52 +02:00
Max Hilbrunner
804aba4bf7
Merge pull request #11353 from Calinou/compiling-for-web-update-emscripten-version
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Update required Emscripten version for Godot 4.5
2025-10-09 13:20:16 +02:00
Max Hilbrunner
d5213bf54f
Merge pull request #11358 from notroid5/patch-1
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Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
Max Hilbrunner
fab7266307
Merge pull request #11359 from AThousandShips/fix_shaders
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Shader reference proofreading
2025-10-09 13:19:09 +02:00
A Thousand Ships
2c9ada62c4
Shader reference proofreading
2025-10-08 12:56:12 +02:00
notroid5
cf795af4f8
Update static_typing.rst
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Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio
890a564283
Update required Emscripten version for Godot 4.5
2025-10-07 19:04:04 +02:00
Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
36455d91fa
Update C# basics for Godot 4.5
2025-10-07 17:37:36 +02:00
Lukas Tenbrink
88604e597b
Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.
2025-10-05 13:30:33 +02:00
Lukas Tenbrink
2d9c2365d4
Fix redirects in safari, by moving the redirect js script into the 404 page instead of checking if we're on 404 via the API.
2025-10-04 11:33:41 +02:00
Max Hilbrunner
6ebd201367
Merge pull request #11304 from Calinou/add-javascript-redirects
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Add JavaScript-based redirects to supplement Read the Docs redirects
2025-10-04 06:35:45 +02:00
Hugo Locurcio
e69b689540
Add JavaScript-based redirects to supplement Read the Docs redirects
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Read the Docs redirects don't reliably apply when there is a
large amount of redirects defined. While this JavaScript-based
solution is not as seamless, it has no limit on how many redirects
can be defined.
2025-10-03 00:51:16 +02:00
Max Hilbrunner
0747a890c5
Merge pull request #10919 from Ivorforce/godot-cpp-build-system
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Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner
7014bd71bc
Merge pull request #11291 from HolonProduction/jsonrpc-compat
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Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng
27758f8bdc
Update high_level_multiplayer.rst
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I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner
bc88ade318
Merge pull request #11325 from proffesionalusrnm/master
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Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Max Hilbrunner
520744057e
Merge pull request #11328 from syntaxerror247/update-billing-doc-2
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Update android in app purchases doc
2025-10-01 18:14:09 +02:00
Mikael Hermansson
29c9520b32
Drop the experimental label for the Jolt Physics integration
2025-10-01 14:07:46 +02:00
Lukas Tenbrink
8ba30f1504
Add redirects to redirects.csv after contributing content was migrated ( #11315 )
2025-09-30 18:31:38 +02:00
Anish Mishra
7168e25f4e
Update android_in_app_purchases.rst
2025-09-28 21:24:19 +05:30
proffesionalusrnm
006ddd501d
Merge branch 'godotengine:master' into master
2025-09-26 18:03:46 -06:00
proffesionalusrnm
459f21fb99
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner
3521a55f51
Merge pull request #11299 from mihe/logger-thread-safety
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Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367
Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
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Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255
Merge pull request #11322 from PHATASS-Studios/patch-1
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Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Max Hilbrunner
a8fd888b2f
Merge pull request #11323 from civilisedzombie/patch-1
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Add details on the shader's eye position built-ins
2025-09-27 00:46:04 +02:00
Ted Gignac
4a8e23586a
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios
e0488beebd
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner
ef607c2b1b
Merge pull request #11237 from Calinou/core-types-fix-typed-array-link
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Fix TypedArray source link in Core types
2025-09-24 13:24:51 +02:00
Max Hilbrunner
5b0db18f9e
Merge pull request #11317 from Ivorforce/core-types-update
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Edit "Core types" descriptions
2025-09-24 13:22:19 +02:00
Lukas Tenbrink
56555c7c3b
Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation).
2025-09-23 12:41:41 +02:00
Max Hilbrunner
3a683db32b
Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
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Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17
Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
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Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50
Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
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Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa
Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
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Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00