Commit Graph

10 Commits

Author SHA1 Message Date
tetrapod00
7dea53de2d Add introduction to Platform-specific index page 2024-12-08 17:30:12 -08:00
tetrapod00
77756c9ad0 Add disambiguation to Export, linking to GDScript/C# exports 2024-09-23 10:58:51 -07:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Hugo Locurcio
955c97bb1d Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00
bruvzg
17be494144 Add macOS exporting and running non App Store apps pages. Add Windows code signing info. 2021-11-03 15:28:06 +02:00
skyace65
2b2cbefe82 Remove "Exporting" page and update "Exporting Projects" images 2021-05-02 12:45:31 -04:00
Nathan Lovato
d0eb1eb6bc Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00
Nathan Lovato
edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00