Commit Graph

498 Commits

Author SHA1 Message Date
skyace65
36f035d62b Update images on first script page 2023-11-08 20:59:44 -05:00
Matthew
7acbeb9c88 Merge pull request #8349 from catslanderer/patch-2
Update scripting_player_input.rst
2023-11-07 21:36:15 -05:00
David C. Drake
ca72a1c9aa Remove extra "the" in nodes_and_scenes.rst
Current text is "see the The Inspector" (because the header for `doc_editor_inspector_dock` is "The Inspector"), so I removed the extraneous "the".
2023-11-04 17:17:56 -06:00
Chris
2f6781fdfe Update scripting_player_input.rst
Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date.
2023-10-28 03:27:36 -04:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
VictorDev200
2347ba8aee Update nodes_and_scenes.rst (#7809)
* Update nodes_and_scenes.rst

* Update getting_started/step_by_step/nodes_and_scenes.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-10-09 02:06:34 +02:00
Alex
8d9aea3442 Update signals.rst and instancing.rst (#7792)
* Update signals.rst

* Update signals.rst

Ctrl + Cmd + 1 on macOS

* Update instancing.rst

- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
2023-10-09 01:41:52 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
etch
a1a2c27b31 format error (#8068)
* format error

small format error with quotations

* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
Matthew
22b5c869a6 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
ViktorVoloshko
6419421dbf Fixed typo in scripting_first_script.rst 2023-07-03 03:26:42 +03:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Piper Thunstrom
e4acd3ccf6 Update instancing.rst (#7493)
Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Pav Soor
9c2a7bafd0 Update instancing.rst
Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d doc: replace incorrect Speed variable with _speed 2023-05-22 21:49:46 +02:00
Hana - Piralein
7043483945 update images and clarify scene information 2023-05-19 19:23:20 +02:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
skyace65
9e7def4483 Remove outdated HiDPI note from nodes and scenes 2023-05-05 21:58:27 -04:00
AV77
de8348230c Replaced all instances of "hard drive" with "local storage" (#7287) 2023-05-05 13:34:34 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Max Hilbrunner
c6f35d11e7 Merge pull request #7171 from royzwambag/instancing-docs-update
step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8 Add macOS shortcuts in instancing.rst 2023-04-18 15:51:51 +02:00
Roy Zwambag
4d525171fa Add macOS shortcut for closing Scene window 2023-04-15 09:32:42 +02:00
Dipal Zambare
2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare
693a9dea6d Update scripting_first_script.rst to remove outdated info.
1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Kory Postma
c93375e10f Update scripting_first_script.rst (#7023)
* Update scripting_first_script.rst

Added some clarity and made changes to properly support Godot 4 changes.  The images still need to be updated though.
---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 03:04:27 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Raul Santos
a7637e0ef1 Update getting started C# code, remove randomize (#6811)
* Update getting started C# code, remove randomize

- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.

---------

Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-03-09 06:06:54 +01:00
Max Hilbrunner
44e4e19d22 Merge pull request #6919 from wirecat/update-script-images
Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Daniel Johnson
c85d501fa8 Updates images to display new Sprite2D
Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin
5476b68ba9 Update scripting_languages.rst
It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of  c supported languages.
2023-03-06 19:53:34 -05:00
Max Hilbrunner
07691fd6d1 Merge pull request #6827 from Piralein/nodes_and_scenes
Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00
Hana
7f888137ec update images and information 2023-02-26 17:40:34 +01:00
Patrick
1d609842dd GDExtension docs
Renames from GDNative to GDExtension


Add Pictures/Gifs and clarified compatability


Remove GDNative language bindings from GDExtension docs


Update SConstruct and AddingProperties section


updated with suggestions


Added property hint example + updated to API naming changes


Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
skyace65
b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner
adeaecb14a Merge pull request #6419 from denicolas/patch-3
Creating instances - Wrong tense
2022-11-23 21:32:40 +01:00
Allie Polubiec
b7b917d086 Fix small missing word typo 2022-11-23 14:44:08 -05:00
Denis NICOLAS
2410d69aa6 Creating instances - Wrong tense
"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Zach Day
4ccb293730 Fix C# in step-by-step Signals example
Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect
7dd0537bc2 [Signals] Replaced 9 images to match 4.0 version (#6235)
* Replaced 9 images for 4.0 compatibility
2022-10-11 08:15:14 +02:00
TheYellowArchitect
2dfd19c370 Project Manager Polishing (#6219)
* Project Manager Polishing

The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-04 13:50:23 +02:00