skyace65
36f035d62b
Update images on first script page
2023-11-08 20:59:44 -05:00
Matthew
7acbeb9c88
Merge pull request #8349 from catslanderer/patch-2
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Update scripting_player_input.rst
2023-11-07 21:36:15 -05:00
David C. Drake
ca72a1c9aa
Remove extra "the" in nodes_and_scenes.rst
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Current text is "see the The Inspector" (because the header for `doc_editor_inspector_dock` is "The Inspector"), so I removed the extraneous "the".
2023-11-04 17:17:56 -06:00
Chris
2f6781fdfe
Update scripting_player_input.rst
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Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date.
2023-10-28 03:27:36 -04:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
VictorDev200
2347ba8aee
Update nodes_and_scenes.rst ( #7809 )
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* Update nodes_and_scenes.rst
* Update getting_started/step_by_step/nodes_and_scenes.rst
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-10-09 02:06:34 +02:00
Alex
8d9aea3442
Update signals.rst and instancing.rst ( #7792 )
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* Update signals.rst
* Update signals.rst
Ctrl + Cmd + 1 on macOS
* Update instancing.rst
- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
2023-10-09 01:41:52 +02:00
Yuri Sizov
ac728e8dd2
Update the state of C#/.NET support as of 4.2
2023-10-03 18:03:52 +02:00
etch
a1a2c27b31
format error ( #8068 )
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* format error
small format error with quotations
* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
ViktorVoloshko
6419421dbf
Fixed typo in scripting_first_script.rst
2023-07-03 03:26:42 +03:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Piper Thunstrom
e4acd3ccf6
Update instancing.rst ( #7493 )
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Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Pav Soor
9c2a7bafd0
Update instancing.rst
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Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d
doc: replace incorrect Speed variable with _speed
2023-05-22 21:49:46 +02:00
Hana - Piralein
7043483945
update images and clarify scene information
2023-05-19 19:23:20 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
skyace65
9e7def4483
Remove outdated HiDPI note from nodes and scenes
2023-05-05 21:58:27 -04:00
AV77
de8348230c
Replaced all instances of "hard drive" with "local storage" ( #7287 )
2023-05-05 13:34:34 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Max Hilbrunner
c6f35d11e7
Merge pull request #7171 from royzwambag/instancing-docs-update
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step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8
Add macOS shortcuts in instancing.rst
2023-04-18 15:51:51 +02:00
Roy Zwambag
4d525171fa
Add macOS shortcut for closing Scene window
2023-04-15 09:32:42 +02:00
Dipal Zambare
2100ca4bb6
Update signals.rst to correct signal names.
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1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare
693a9dea6d
Update scripting_first_script.rst to remove outdated info.
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1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Kory Postma
c93375e10f
Update scripting_first_script.rst ( #7023 )
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* Update scripting_first_script.rst
Added some clarity and made changes to properly support Godot 4 changes. The images still need to be updated though.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 03:04:27 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Raul Santos
a7637e0ef1
Update getting started C# code, remove randomize ( #6811 )
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* Update getting started C# code, remove randomize
- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.
---------
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-03-09 06:06:54 +01:00
Max Hilbrunner
44e4e19d22
Merge pull request #6919 from wirecat/update-script-images
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Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Daniel Johnson
c85d501fa8
Updates images to display new Sprite2D
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Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin
5476b68ba9
Update scripting_languages.rst
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It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of c supported languages.
2023-03-06 19:53:34 -05:00
Max Hilbrunner
07691fd6d1
Merge pull request #6827 from Piralein/nodes_and_scenes
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Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00
Hana
7f888137ec
update images and information
2023-02-26 17:40:34 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
skyace65
b3d94a655d
Update mono references to .NET
2023-02-09 16:59:56 -05:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
adeaecb14a
Merge pull request #6419 from denicolas/patch-3
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Creating instances - Wrong tense
2022-11-23 21:32:40 +01:00
Allie Polubiec
b7b917d086
Fix small missing word typo
2022-11-23 14:44:08 -05:00
Denis NICOLAS
2410d69aa6
Creating instances - Wrong tense
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"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
Zach Day
4ccb293730
Fix C# in step-by-step Signals example
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Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect
7dd0537bc2
[Signals] Replaced 9 images to match 4.0 version ( #6235 )
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* Replaced 9 images for 4.0 compatibility
2022-10-11 08:15:14 +02:00
TheYellowArchitect
2dfd19c370
Project Manager Polishing ( #6219 )
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* Project Manager Polishing
The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-04 13:50:23 +02:00