Emily
3585c66213
Removed all instances of velocity being defined for CharacterBody2D ( #6862 )
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* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Rémi Verschelde
bee2727c99
Update demo project links, 4.0-dev is now on master
2023-02-28 18:46:12 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
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Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Max Hilbrunner
996bf94cc0
Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
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Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29
Document volumetric fog having a finite distance
2023-02-24 02:28:38 +01:00
markawilson
b7c5dfdfcc
Add C# Examples for ArrayMesh Tutorial ( #6778 )
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* Create C# Examples for ArrayMesh Tutorial
Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.
Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Yuri Sizov
6115f9bef9
Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
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Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8b0c550e2a
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
Hugo Locurcio
8dc01d24dc
Update List of features for Godot 4.0.rc1
2023-02-22 02:23:12 +01:00
Hugo Locurcio
26a6729cb1
Update Environment and post-processing documentation for 4.0
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This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-21 19:40:26 +01:00
Hugo Locurcio
3bed31c54d
Update resource importing documentation for Godot 4.0
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- Add best practices for importing images and audio, such as
texture size recommendations.
2023-02-19 00:37:07 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Yuri Sizov
b5318a6c11
Fix formatting issues from recent PRs ( #6511 )
2022-12-24 20:54:18 +01:00
Hugo Locurcio
c2f173cb8c
Add a page on 3D resolution scaling ( #6331 )
2022-12-20 16:40:15 +01:00
Hugo Locurcio
80ba4c0277
Update Using Fonts page for 4.0 ( #6373 )
2022-12-17 20:11:22 +01:00
Hugo Locurcio
81908bf0f4
Document tangents being required for normal maps in Using the SurfaceTool
2022-11-30 16:33:06 +01:00
Rémi Verschelde
eae90bad76
Merge pull request #6390 from Calinou/add-physical-light-units
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Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379
Merge pull request #6267 from Calinou/add-antialiasing-docs
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Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
c5065e71d6
Fix formatting in Volumetric fog and fog volumes
2022-10-29 21:45:18 +02:00
Hugo Locurcio
048f5e575b
Add documentation pages on 2D and 3D antialiasing
2022-10-23 19:48:24 +02:00
Hugo Locurcio
085cd91a59
Add convention comparison chart to Introduction to 3D ( #6307 )
2022-10-21 17:19:02 +02:00
Max Hilbrunner
70b324b70d
Merge pull request #6314 from Calinou/add-large-world-coordinates
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Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:27:15 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Hugo Locurcio
93aca6512f
Document using volumetric fog as a volumetric lighting solution
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This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
clayjohn
2e82ffca88
Small fixes for occlusion culling doc
2022-09-22 14:38:12 -07:00
Evanaellio
bc35550dc5
Swap arguments of ResourceSaver.save()
2022-09-21 22:30:25 +02:00
Hugo Locurcio
5c1800db66
Improve the 3D text documentation
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- Describe Label3D and TextMesh in more detail.
- Add a section on projected Control node, which is a worthwhile
alternative in many cases.
- Add a summary that gives some recommendations on which method to use.
2022-09-16 20:46:36 +02:00
Clay John
83337fc636
Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
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Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Hugo Locurcio
c5a72ac78f
Tweak property descriptions on Volumetric fog and fog volumes
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- Rename the page to Volumetric fog and fog volumes for better SEO.
2022-09-15 02:19:57 +02:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00
Max Hilbrunner
59636f74f6
Merge pull request #6161 from Calinou/add-mesh-lod-visibility-ranges
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Add pages on mesh LOD and visibility ranges
2022-09-12 19:57:45 +02:00
Hugo Locurcio
e9b3c69159
Add a page on volumetric fog and FogVolumes
2022-09-10 00:58:18 +02:00
Hugo Locurcio
a4391f1473
Add pages on mesh LOD and visibility ranges
2022-09-10 00:53:20 +02:00
snailrhymer
819aac60d7
Fix typo in Using the ArrayMesh ( #6005 )
2022-07-29 21:39:30 +02:00
SnailRhymer
4ed027c4a5
Update and improve clarity in procedural geometry tutorials
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Update arraymesh.rst, index.rst and meshdatatool.rst to 4.0 class names.
Make some changes to improve the flow and clarity of the tutorials.
2022-07-24 10:42:04 +01:00
Evan
2e0162afa0
Improve title of 3D text for descriptive navigation ( #5897 )
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Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-29 18:05:19 +02:00
smix8
869830c6ba
Document MeshLibrary navmesh export ( #5863 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-06-08 13:31:52 +02:00
skyace65
c380aed394
Document label 3d and text mesh (4.0)
2022-05-27 11:34:00 -04:00
skyace65
37174fdd7e
Add clearcoat comparison image
2022-05-22 13:32:29 -04:00
Clay John
81680e5cd7
Merge pull request #4587 from skyace65/StandardMaterial
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Update Spatial Material 3D page for Godot 4
2022-05-21 11:00:06 -06:00